Final Fantasy IV: The After Years (2008)

Matrix Software, Square Enix, Square Enix Product Development Division 7

Legacy Mobile Device · PlayStation Portable · Wii

2.88 from 152 ratings

879 members have it in their collection · 24 playing now · 526 backlogged · 183 wish listed

How long? Main story 57h · with extras 94h · 100% 119h (from 6 logged playthroughs)

FINAL FANTASY IV: THE AFTER YEARS is a direct sequel to FINAL FANTASY IV. It is a Japanese-style role-playing game released in episodic format. The game uses mechanics, assets and graphics from various releases of FINAL FANTASY IV. The characters travel across the world map (although the whole map only becomes accessible in the final Tale The Crystals) fighting random … Read more
FINAL FANTASY IV: THE AFTER YEARS is a direct sequel to FINAL FANTASY IV. It is a Japanese-style role-playing game released in episodic format. The game uses mechanics, assets and graphics from various releases of FINAL FANTASY IV. The characters travel across the world map (although the whole map only becomes accessible in the final Tale The Crystals) fighting random enemies, enter towns to rest, buy equipment and talk to other characters, go to various dungeons for items and boss fights. The battles use the same Active Time Battle (ATB) system from FINAL FANTASY IV, but it is improved in several ways. The class system from FINAL FANTASY IV largely remains the same but it has been tweaked and many new abilities have been added to the characters. The WiiWare port of the game features several graphical enhancements over the mobile version, including larger screen resolution, clearer menu screens and fonts, and improved character portraits. The English localization follows the precedents set by the DS remake of Final Fantasy IV, featuring similar writing and making use of the same translations of names and terminology. A few edits have been made to the English version, including the modification of Ceodore's official character artwork to Westernize his face, as well as alterations to several female characters in order to make their clothing less revealing. Read less
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Release dates

  • Feb 18, 2008 (Full Release) (Japan) Legacy Mobile Device
  • Jun 01, 2009 (Full Release) (North_America) Wii
  • Jun 05, 2009 (Full Release) (Europe) Wii
  • Jul 21, 2009 (Full Release) (Japan) Wii
  • Mar 24, 2011 (Full Release) (Japan) PlayStation Portable
  • Apr 19, 2011 (Full Release) (North_America) PlayStation Portable
  • Apr 21, 2011 (Full Release) (Europe) PlayStation Portable
  • Apr 28, 2011 (Full Release) (Australia) PlayStation Portable

Related

Bundled in

Remakes

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Rating distribution

5 stars
18
4 stars
22
3 stars
53
2 stars
42
1 star
17
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Community All Reviews Statuses

CorporateClone

Status CorporateClone Sep 8, 2025

Finally finished this game. I played the PSP version, and this game is brutally long. I didn't spend a lot of time straying from the story, but I wasted hours leveling in the final dungeon to fight the optional bosses.

The optional boss fight with Nova took a solid 40 minutes. I used Meteor x2 every round for 9999 damage …

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Finally finished this game. I played the PSP version, and this game is brutally long. I didn't spend a lot of time straying from the story, but I wasted hours leveling in the final dungeon to fight the optional bosses.

The optional boss fight with Nova took a solid 40 minutes. I used Meteor x2 every round for 9999 damage each hit, and the fight still took that long. My only guess is that this boss has an insane amount of health, and the 9999 hard cap on damage just drags out the fight. The reward of Ragnarok ended up not being worth the effort.

In addition, the final dungeon forces you through a gauntlet of previous FF title bosses. A neat concept, seeing bosses from other games, suggesting all the FFs live within the same universe. However, there are around 30 bosses total, and you're forced to fight some of them multiple times. I had massive boss fatigue by the end of the game.

The only positive was seeing an extended story involving some beloved characters from my childhood.
All in all, glad to have another FF in the books, but definitely not a title I ever want to revisit.

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ThatDudeWinston

Status ThatDudeWinston Aug 18, 2025

Nostalgia trip. Episodic nature was interesting, but overall mediocre due to reused locations and enemies, 3D graphics not being great, and story being average at best.

BurningKirby

Status BurningKirby May 6, 2023

Do folks here feel that this game is worth playing? I'm still working my way through IV itself but have been really enjoying the characters so far. I see a lot of negativity surrounding the sequel games for IV and also that there are a couple versions of this one.

Any recommendations for or against particular versions or to play …

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Do folks here feel that this game is worth playing? I'm still working my way through IV itself but have been really enjoying the characters so far. I see a lot of negativity surrounding the sequel games for IV and also that there are a couple versions of this one.

Any recommendations for or against particular versions or to play it at all?

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AndrewGeczy

Status AndrewGeczy Jul 14, 2021

I hate this game. I hate this game so much. People tried to warn me about this game and I should have listened.

internpepper

Status internpepper Nov 21, 2020

My favorite Final Fantasy got a crappy sequel that didn't do much more than reference the previous game. Typical.

WerqKween

Status WerqKween Feb 6, 2020

Finally beat this one the other night, now just need to go back and take care of Omega and Shinryu.

WerqKween

Status WerqKween Jan 9, 2020

Okay, on to Edward's Challenge Dungeon. It's long and a bit tedious - and I never thought I would hate a chocobo, but when they steal $13,000 from me, lord help me - but I appreciate the change of pace and that they tried something different here. The fact it's manageable with the team you have (and not the team …

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Okay, on to Edward's Challenge Dungeon. It's long and a bit tedious - and I never thought I would hate a chocobo, but when they steal $13,000 from me, lord help me - but I appreciate the change of pace and that they tried something different here. The fact it's manageable with the team you have (and not the team if they had great gear and were 40+ levels stronger) goes a long way. AND it's a good opportunity to gain levels AND farm some bronze and silver tails for the gold tail. I have three more pieces of gear to get in this one, then I have the last challenge dungeon before the second half.

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WerqKween

Status WerqKween Jan 6, 2020

In Porom’s challenge dungeon now. Easily the worst. The team has virtually no DPS, the enemies are WAY too hard, the tasks within the dungeon require lots of money if one plans to get everything, and everything about it just makes me very sad. If there was a good area to grind some levels and easy money, it wouldn’t be …

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In Porom’s challenge dungeon now. Easily the worst. The team has virtually no DPS, the enemies are WAY too hard, the tasks within the dungeon require lots of money if one plans to get everything, and everything about it just makes me very sad. If there was a good area to grind some levels and easy money, it wouldn’t be so bad at all, but there’s just overworld mobs. Mt. Ordeals is barely any better. Right now I’m trying to farm tails from the White Dragon, which gives decent experience. No drops so far, and the dragons are few and far between. Even with the nameless mages dead, Porom and Kain take forever to level up. And then the enemies in the challenge dungeon are just on a different level difficult, which makes it nearly impossible to grind there since they one-shot almost everybody. I could go on, but I’ll spare you. Not my favorite part of this game...

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WerqKween

Status WerqKween Dec 20, 2019

I finished all the individuals stories and am now going, pretty thoroughly, through the challenge dungeons. I have Ceodore/Kain party levels in the upper 40s, Rydia and Luca maxed out, and am working through Yang's now, which will also require extensive leveling. I'm not even sure I've gotten everything out of the first two. The internet tells me you can …

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I finished all the individuals stories and am now going, pretty thoroughly, through the challenge dungeons. I have Ceodore/Kain party levels in the upper 40s, Rydia and Luca maxed out, and am working through Yang's now, which will also require extensive leveling. I'm not even sure I've gotten everything out of the first two. The internet tells me you can get multiple sets of Diamond equipment through Kain's. I thought I had finished with Rydia's since all I was getting was consumables, but on another run I got a gold hairpin.

For any who have played this, should I care about these this much?

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WerqKween

Status WerqKween Dec 12, 2019

I finished Edge's Tale last night, and that one was way more enjoyable. I think the easier and faster paced bits are more fun?

WerqKween

Status WerqKween Dec 11, 2019

I recently found out this game has three different versions, if you will - the original, which was combined and sold in the Wii Shop; a shiny upgrade, still with 2D graphics, with the original FF4 for PSP; and the 3D remakes.

I say this because I wish I knew there were two 2D versions out there, one would think …

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I recently found out this game has three different versions, if you will - the original, which was combined and sold in the Wii Shop; a shiny upgrade, still with 2D graphics, with the original FF4 for PSP; and the 3D remakes.

I say this because I wish I knew there were two 2D versions out there, one would think once the PSP version was released, it would become the definitive one, and therefore sold on the Wii Store. I guess that's not how the world works. :) I didn't want to play the 3D remake because I'm not a huge fan of the style and the pacing on the 3D FF games seems way slowed down.

This is an odd one. I don't mind the episodic format at all, it adds variety to the storytelling and fleshing out character development. I'm about halfway through the characters' stories. I like the focus on plot. I do not like, despite the fact that there are new aspects, it feels like nothing new is added at all. I'm fighting the same battles I fought for 30 hours in the original FF4. I'm not sure I've ever used a band once.

I'm also frustrated by the grindiness of the game. The encounter rate is very high. I refuse to grind levels for characters I'm only going to spend a short amount of time with. For each story, there's an easy peasy training dungeon of sorts, and then it gets VERY HARD afterwards. I spend most of my time running away from fights. It's not surprising that Yang's chapter has been the easiest so far, because you get a full roster on your team. Characters can focus on healing and others solely on DPS, compared to say, Rydia, where my two team members have the best gear, 600 or so HP, and enemies are all of a sudden doing 300+ damage per hit and I'm scrambling like mad just to stay alive. I like fighting in RPGs, that's why I play them, but for a "story-focused" game, there is just SO MUCH of it, and it's all SO BORING. How many more times can I cast Fira against a group of skeletons?

I'm going to stick it out because that's the point of this project, but I am a bit turned off by the whole thing.

I almost forgot - let's talk about the music. The music in TAY is somehow worse than the original. It's all the same music, but instead of using the perfectly great sounding SNES synth, it sounds like they ran all the tracks through some cheap, early 90s MIDI program and wound up with what sounds like amateur remakes on VGMA. I still feel cheated that I'm not getting the graphic upgrade version (but that's on me), but I'm actually insulted by the music. I don't understand at all why they did this.

That's it for now. We'll see if I have anything to add once I beat it.

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