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3.90 average rating based on 759 ratings

I have a real soft spot for arcade beat-em-ups. It’s easy to criticize the genre for its predictability… you walk right and mash buttons to punch and kick whoever you see over and over. But in my opinion, that simplicity is kind of the point. A good beat-em-up scales the level of challenge and spectacle without sacrificing approachability.
My personal favorite classic beat-em-ups star the Teenage Mutant Ninja Turtles. Ever since my first childhood encounter with the arcade game in (appropriately enough) a pizzeria, the franchise’s mix of martial arts action and colorful, cartoony fun seemed perfect for the genre.
Shredder’s Revenge continues that legacy. It feels consistent with the best of the series, while introducing plenty of its own improvements:

I have a real soft spot for arcade beat-em-ups. It’s easy to criticize the genre for its predictability… you walk right and mash buttons to punch and kick whoever you see over and over. But in my opinion, that simplicity is kind of the point. A good beat-em-up scales the level of challenge and spectacle without sacrificing approachability.
My personal favorite classic beat-em-ups star the Teenage Mutant Ninja Turtles. Ever since my first childhood encounter with the arcade game in (appropriately enough) a pizzeria, the franchise’s mix of martial arts action and colorful, cartoony fun seemed perfect for the genre.
Shredder’s Revenge continues that legacy. It feels consistent with the best of the series, while introducing plenty of its own improvements:
While Shredder’s Revenge doesn’t push the genre forward (visually or mechanically) to the same degree as Streets of Rage 4, it’s a friendlier game I’m more likely to revisit, especially in co-op. Loved it!
Oh, nostalgia! What a great bittersweet feeling! The realization that you are getting old.
Anyways, I played this game with a friend online. Beat it in about 3 hours. Of course, we played it in easy and didn't find all the collectibles. Just a quick and fun run through.
Excelent homage to the 80s and 90s. Music is awesome and the controls are great. Feels very smooth. I didn't spent the time learning combos or anything, so it did get repetitive by the second half of the game. But I'm pretty sure that if you make an effort to learn all the moves, it's another experience. A great game to play with friends. I don't envision myself playing this on my own, would probably get bored and stop playing.
Pretty solid overall.
For four nights, four gaming sessions of about 30 minutes each, my wife and I laughed, screamed and had a lot of fun playing this. As she said while the credits rolled out, this was the kind of games she loved as a kid. It really took me back to 30 years ago, when my sister and I played TMNT: Turtles in Time to completion again and again.

I could put on my critic hat and write a few things about a very few things I didn't love, but I don't want too. This was an experience of pure fun and nostalgia. I just want to be happy about it without talking about the collectible system or some not clever boss fight design. There will be time for that later, maybe.
As someone who grew up on the Teenage Mutant Ninja Turtles arcade game, as well as plenty of home console games, Teenage Mutant Ninja Turtles: Shredder's Revenge is exactly what I wanted it to be. This is a fantastic homage to the 90s era of TMNT games, an expansive beat 'em up that is both nostalgic for the games that I grew up with, but also with plenty of modern touches to improve upon the past.
Even though Shredder's Revenge is short (I basically did everything I wanted in about 2 hours), the amount of replayability for a game of this genre is truly impressive. There are 11 different characters to play as and level up, plenty of hidden items to find, secondary achievements to work towards, and with stages and villains that are always changing and keeping things fresh. Each character feels entirely unique from the others, and I had a blast simply trying out every one of them, and seeing the strengths and weaknesses of this entire crew. Again, the love for those early games is abundantly clear, as we're basically shown what the best version of the old TMNT beat 'em ups can be.
When playing beat …
As someone who grew up on the Teenage Mutant Ninja Turtles arcade game, as well as plenty of home console games, Teenage Mutant Ninja Turtles: Shredder's Revenge is exactly what I wanted it to be. This is a fantastic homage to the 90s era of TMNT games, an expansive beat 'em up that is both nostalgic for the games that I grew up with, but also with plenty of modern touches to improve upon the past.
Even though Shredder's Revenge is short (I basically did everything I wanted in about 2 hours), the amount of replayability for a game of this genre is truly impressive. There are 11 different characters to play as and level up, plenty of hidden items to find, secondary achievements to work towards, and with stages and villains that are always changing and keeping things fresh. Each character feels entirely unique from the others, and I had a blast simply trying out every one of them, and seeing the strengths and weaknesses of this entire crew. Again, the love for those early games is abundantly clear, as we're basically shown what the best version of the old TMNT beat 'em ups can be.
When playing beat 'em ups, I usually find myself done with them after the initial playthrough, but Shredder's Revenge is one of the rare games of the genre that made me want to keep playing levels over and over. The difficulty levels are perfectly in sync, ad if you want a more arcade-y challenge, that option is there for you. But even though I did everything I wanted with this game (I would like to try out multiplayer at some point), this is a game I want to put back into my console every once in a while, and that replayability is really what you want from a beat 'em up. It's that type of replayability that ate countless of my quarters in the arcades, and now, it's invaded my home as well.
Having happily grown up with the likes of, Renegade, Streets of Rage and Golden Axe, I have long stopped being the target audience for retro beat ‘em ups. I like them well enough, but these days they never manage to capture my attention in a consistent way, nor do they linger in my mind for long after I play them. At the start Shredder’s Revenge, I was actually struggling with the notion of playing the game from start to finish, which was particularly ominous since I knew I was only looking at a 2-3 hour-long experience.
It is a testament to the quality of this title, then, that not only did I play through it in one sitting, but I also actually enjoyed my time with it. I have no particularly strong nostalgia for TNMT IP, but it was still a nice throwback to revisit this universe, which actually does a pretty good job of replicating the TNMT retro arcade feel of old. The soundtrack is fantastic, and it anchors the game in quality from the first to the last moment, and the combat was actually better than I thought it would have. It is punchy, fluid and features a …
Having happily grown up with the likes of, Renegade, Streets of Rage and Golden Axe, I have long stopped being the target audience for retro beat ‘em ups. I like them well enough, but these days they never manage to capture my attention in a consistent way, nor do they linger in my mind for long after I play them. At the start Shredder’s Revenge, I was actually struggling with the notion of playing the game from start to finish, which was particularly ominous since I knew I was only looking at a 2-3 hour-long experience.
It is a testament to the quality of this title, then, that not only did I play through it in one sitting, but I also actually enjoyed my time with it. I have no particularly strong nostalgia for TNMT IP, but it was still a nice throwback to revisit this universe, which actually does a pretty good job of replicating the TNMT retro arcade feel of old. The soundtrack is fantastic, and it anchors the game in quality from the first to the last moment, and the combat was actually better than I thought it would have. It is punchy, fluid and features a few pretty cool abilities, meaning Shredder’s Revenge feels pretty good to play on the whole. Enemies are varied enough - about what you would expect from this type of game -, and though some bosses seemed a bit underwhelming, most were fun to engage with.
Like I said, I am certainly not the target audience for these types of games anymore, so the fact that I ended up having fun with it tells me that fans of the genre will certainly enjoy it. I’d be lying if I said I liked it more than Streets of Rage 4, but Shredder’s Revenge is essentially an easy-to-recommend arcade romp, one that fully respects your time and can potentially feel like an awesome blast from the past for some. 7/10
Remember the TMNT arcade games? This is a new one of those that lasts slightly longer than the original arcade releases.
The premise: Shredder wants revenge. For something. Now go kick some shell.
For the most part, gameplay is identical to the arcade versions. Although now you have two more buttons, so you can dish out a few more varieties of beatdowns than you could before. And now you can play as Splinter, April O'Neil, and (once you beat the story mode at least once) Casey Jones.
Shredder's Revenge is filled with callouts to those old arcade games. Everything from the Statue of Liberty getting stolen to reprisals of several of the old boss battles. As someone who revisits Turtles in Time several times a year, "Big Apple: 3PM" as a stage intro was funnier to me than it should've been.
The specially-recorded music tracks are also fun -- with songs from Wu-Tang, to Mike Patton (Faith No More, Mr. Bungle), to my favorite track that really sounds like something you'd hear by The Offspring in Crazy Taxi.
This is a great game for a fun afternoon of mindless button-mashing.
I enjoyed every single second of this. A real throwback to my childhood and so many feels.
Perfect recreation of Turtles in Time. Had a blast playing with my kids- 6 player coop what?!
Brings back all the good memories and good times of playing Turtles in Time when I was a kid. Everything about this game was so much fun and being able to choose more characters than just the turtles is a great addition.
I played the whole game with my 6 year old kind and that made this game even better. I even ended up getting the platinum trophy I had so much fun with this one. If you are a fan of beat 'em ups or the Turtles this is a definite must play.
Cool party game & is best played together with some friends. Game mechanics are surprisingly good and Arcade mode is recommended for the actual feel of the 80s TMNT games.
Fun game but once everyone figured that a taunt fills the special meter it just became taunt + Y /Triangle the whole game through. If you wanna have more fun just don’t do that. Really hope the patch it someway
I played through the game with a few of my friends and it was ok. It was a very fun experience, especially with all four of us having fun together. However, all throughout the game I couldn't help but feel that the game relied way too much on the player's nostalgia for the original arcade TMNT games, which ended up hurting the experience in the long run.

I did like the game, especially design-wise. There's a lot of stuff that it does right. For example: The enemy variety is great, where they're all essentially the exact same enemy wielding different weapons, so you have to approach each one differently. Presentation-wise, the game is absolutely beautiful. The graphics are great, and I loved how some of the music was remixes of Turtles in Time songs.
However, I the gameplay is where the game really suggers. A big issue with the game stems from the fact that, well, it's a Beat 'em up for 6 players. Not only does that already sound like a problem when you have to keep track of everything that's happening on-screen, but half the cast of playable characters looks virtually the same. But don't worry about it! …
I played through the game with a few of my friends and it was ok. It was a very fun experience, especially with all four of us having fun together. However, all throughout the game I couldn't help but feel that the game relied way too much on the player's nostalgia for the original arcade TMNT games, which ended up hurting the experience in the long run.

I did like the game, especially design-wise. There's a lot of stuff that it does right. For example: The enemy variety is great, where they're all essentially the exact same enemy wielding different weapons, so you have to approach each one differently. Presentation-wise, the game is absolutely beautiful. The graphics are great, and I loved how some of the music was remixes of Turtles in Time songs.
However, I the gameplay is where the game really suggers. A big issue with the game stems from the fact that, well, it's a Beat 'em up for 6 players. Not only does that already sound like a problem when you have to keep track of everything that's happening on-screen, but half the cast of playable characters looks virtually the same. But don't worry about it! You dont need to pay attention to the entire screen because this game's gameplay is... mashing the X button until everyone dies.
And I get why the game is overly simple: Because that's the way the old ones used to be. However in the modern era you have so many alternatives to this game. Sure, some of them can still be simple, but they're not Your only combo is X-X-X-X levels of simple.

It feels like, for some reason or another, everything in this game will eventually devolve into mashing. As I said, the enemy variety is great, but after a certain point you'll find enemies you can't grab or throw, so... You just gotta mash until they die. Same with the bosses. Eventually you'll level up, but they dont unlock more than just slight variations on your special attack.
In conclusion: Not the best, but I had fun. It's definitely one of those "Turn your brain off and play with your friends" kinda games, which i guess i's fine. Aside from my problems with the gameplay, the rest of the game is pretty great, and honestly i'd probably play it again if someone asked me to join them. 6/10
Are you nostalgic for turtles in time and the NES TMNT games? Then you'll love this. It's a translation of that feel into a "modern" game. it's not really a modern game. for better and worse, it's a game from that era. It plays just like the TMNT arcade game with a new coat of paint to look like the modern show. But you liked the 80s cartoon? that's all here too. there's nothing but references to all the TMNT lore. They don't come up naturally, they're just shoehorned inside. anywhere they cold fit them. The mechanics are very primitive. the complete game is very short. you'll be done in a couple hours. There's nothing else to do after you beat it once and played around some. Presumably it'd be more fun to play together with others and that might even be the point. I can't be arsed. The characters all play differently if you need that break. I appreciate that Splinter, Casey Jones, and even April is playable. No damsel tropes this time, April can beat some ass just like the turtles. Does she do this in the new cartoon? I have no idea. but it's nice. There are …
Are you nostalgic for turtles in time and the NES TMNT games? Then you'll love this. It's a translation of that feel into a "modern" game. it's not really a modern game. for better and worse, it's a game from that era. It plays just like the TMNT arcade game with a new coat of paint to look like the modern show. But you liked the 80s cartoon? that's all here too. there's nothing but references to all the TMNT lore. They don't come up naturally, they're just shoehorned inside. anywhere they cold fit them. The mechanics are very primitive. the complete game is very short. you'll be done in a couple hours. There's nothing else to do after you beat it once and played around some. Presumably it'd be more fun to play together with others and that might even be the point. I can't be arsed. The characters all play differently if you need that break. I appreciate that Splinter, Casey Jones, and even April is playable. No damsel tropes this time, April can beat some ass just like the turtles. Does she do this in the new cartoon? I have no idea. but it's nice. There are challenges and collectables but they feel forced. There's no great challenge in them. ha. puns. there's not a good variety of difficulty options.
so in summary, it's a pretty good TMNT game if that's what you want. If you just want a good beat 'em up, streets of rage 4 is much better.
This perfectly captures and updates the old TMNT beat 'em ups. It's fun and adds something extra to the combat so it doesn't get old. There's a lot of nice nods to TMNT history along with some fun music made for the game. It's exactly want you want it to be. My only issue is the challenges. Each level has them, but for some of the levels the challenge is to not get hit. This just exposes how much the game cheap shots you. Taking on those challenges are just frustrating and ruin the fun, so I stopped bothering with them. The collectibles are fun to find and collect at least.
I thought that Shredder's Revenge would be a forgettable, fun beat 'em up that I'd play, feel like I scratched an itch of the fun I remember having playing Turtles in Time at the Aladdin's Castle that used to be at the mall, and move on. But this game is fantastic! If you loved the arcade Turtle games from Konami, you will love this game. If you are a modern gamer who is more familiar with the Nickelodeon era of TMNT, you will love this game. It's fun alone, more fun with friends and provides enough variety that you won't get bored. It's also challenging enough not to feel like a cake walk, but easy enough that you won't feel so frustrated by it. The graphics are great, the game is smooth, and the music is awesome. I'm a huge Faith No More fan, so I love that Mike Patton does the theme song. I was tempted just to play it on Game Pass, but I'm happy to pay the money and get the Switch version. It's that good. I'm so happy this lived up to the hype.
Beat on game pass core, I first played this with my cousins and sister in a 4 player co-op which was quite hectic. I played as Leo then, and again with my girlfriend as we beat the normal difficulty with her as splinter, then did new game plus to beat the hardest difficulty as Casey and April. Then I played as Donatello beginning at the first stage going through each solo. The solo experience was much more difficult and I really had to learn the nuances of the mechanics for each enemy and boss. I used a lot of dodge rolls and combining that into an attack, and mostly used normal attack with the occasional jump attack, I did not like the double press dash but with the jump roll it was entirely unneeded. When playing in a team I could afford to spend time mediating to build up special attacks, especially during boss fights; we beat most bosses by alternating who meditated while the other distracted the boss. I rarely got the chance by myself.
Don struggled through the game due to his low speed, which made it difficult to dodge enemy attacks and attack quickly, though his range …
Beat on game pass core, I first played this with my cousins and sister in a 4 player co-op which was quite hectic. I played as Leo then, and again with my girlfriend as we beat the normal difficulty with her as splinter, then did new game plus to beat the hardest difficulty as Casey and April. Then I played as Donatello beginning at the first stage going through each solo. The solo experience was much more difficult and I really had to learn the nuances of the mechanics for each enemy and boss. I used a lot of dodge rolls and combining that into an attack, and mostly used normal attack with the occasional jump attack, I did not like the double press dash but with the jump roll it was entirely unneeded. When playing in a team I could afford to spend time mediating to build up special attacks, especially during boss fights; we beat most bosses by alternating who meditated while the other distracted the boss. I rarely got the chance by myself.
Don struggled through the game due to his low speed, which made it difficult to dodge enemy attacks and attack quickly, though his range was useful to snipe enemies outside of their attack range. I did manage to play him enough to get max level, severely struggling on both auto scrolling stages, and the triceraton and stone warrior stages, though did not solo the last few stages at all. Then I went back and tried out each of the other characters on the first level and level 13, where I had the most difficulty. Raphael did ok as I didn’t really notice his lack of range. His speed and high power allowed him to kill quickly, and encouraged an aggressive play style. Michelangelo did surprisingly well beating the first level then beating level 13 without all the experience from the stages in between. His high speed with decent power may be the best stat distribution of all the characters, at least for me. I later went back and levelled him up to level 5, though I’m not sure if I like Michelangelo or Leonardo best. Casey jones seemed a little slower than Leo despite his better stats, so I think I prefer Leo and Michelangelo over him. April and splinter did not do very well. Despite April’s speed her low power made it difficult to kill efficiently, and splinter’s low speed made him worse than Don as he lacked the range to offset said speed penalty.
It was not hard to see how much this game was influenced by the old school beat em ups on the NES, SNES, and arcade. It was an excellent homage crafted with true passion taking the best parts of the past, even updating on some. Great controls that were simple but with plenty of depth to master, like dodge rolling, roll attacks, chaining jump kicks, and throws into other enemies. Excellent enemy variety with different tactics required for each. I especially liked the little touches of footmen doing things in the background before jumping out to fight, like eating or running a shop. The game still had great variety in animations for how enemies got on screen, though I think #3 on the NES was a little better in that department. I did not really like the autoscroller stages with obstacles to think fast or be hit hit, and pizzas to possibly miss, but the challenge was still well done. The bosses had excellent mechanics just like the regular enemies, and the playable cast all played differently with their stats and specials. While the game was short without much content, it succeeded in doing exactly what it set out to do; be a challenging solo experience harkening back to those retro titles while becoming more fun and chaotic with each coop player added.
9.0/10
I was disappointed to find that what was advertised as a free update was in fact a paid dlc. Nothing wrong with paying for more content, but for what amounts to scraps on the cutting room floor , the price of this "dlc" was insulting.
The new characters are a welcome addition and the only thing I'm glad of here. They should have been priced much, much lower. The arena mode is shallow and poorly made. It features only a few modifiers, implemented terribly, often having zero effect on the gameplay. Playing as a couple of the enemy bosses for a moment was fun while the novelty lasted but it was shallow.
The only good thing about the new mode was that it will challenge your skills and you will get better to face arcade mode on higher difficulties (if we had higher difficulties).
As a free update this would have been praise worthy. But after getting a complete and robust indie title for half the cost of this dlc recently , I was disappointed to have been milked for this content. It's not the most greedy cash grab I've ever seen , certainly .but in a game that is …
I was disappointed to find that what was advertised as a free update was in fact a paid dlc. Nothing wrong with paying for more content, but for what amounts to scraps on the cutting room floor , the price of this "dlc" was insulting.
The new characters are a welcome addition and the only thing I'm glad of here. They should have been priced much, much lower. The arena mode is shallow and poorly made. It features only a few modifiers, implemented terribly, often having zero effect on the gameplay. Playing as a couple of the enemy bosses for a moment was fun while the novelty lasted but it was shallow.
The only good thing about the new mode was that it will challenge your skills and you will get better to face arcade mode on higher difficulties (if we had higher difficulties).
As a free update this would have been praise worthy. But after getting a complete and robust indie title for half the cost of this dlc recently , I was disappointed to have been milked for this content. It's not the most greedy cash grab I've ever seen , certainly .but in a game that is otherwise made with such love and care and passion, I was let down
This felt like an old friend from grade school who moved away and came back years later to be just as cool as you remember.
The original TMNT arcade port on the NES is my deepest nugget of nostalgia. Shredders Revenge dove deep and embraced it to live again. I did have a melancholic unease in the background that came with trying to relive a moment. My time in the early 90's is gone but Shredders Revenge is the truest spiritual sequel.
Millennial pandering at its finest or a love letter to a special time and place? Both possible... but I'm too busy smiling to care.
Cowabunga, dudes. <3
Me and my daughter are having fun with this. We used to play Turtles in time on my old SNES together, so this is almost nostalgic even for her (she’s seven) 😊
A lot of people were surprised to see April O'Neil fighting alongside the turtles in the trailers for Shredder's Revenge and Nickelodeon All-Star Brawl. But she's been kicking ass for at least 20 years.

You can read my article about her evolution from Damsel-in-distress to ninja warrior here.
As usual, its in spanish.