Main game
3.90 average rating based on 759 ratings
This game hearkens back to the TMNT games I grew up playing on the NES, while adding more characters, moves, and modes. That's about all there is to say about it. There is not a lot of depth to it, but beating up Foot Soldiers as your favorite TMNT character is inherently fun, whether solo or in multiplayer.
don't make the same mistake I did, I played this single-player, and in mobile because it was free on Netflix, but it's the type of game that is better enjoyed with a controller, and with a friend, I honestly should have gone about playing the game differently
Lyhyesti sanottuna TMNT: Shredder's Revenge on mainio beat' em' up -peli.
Sprite-grafiikka on todella yksityiskohtaista ja hyvin animoitua, musiikit niin sanotusti läpsivät ja pelattavuus on sekä yksinkertaista oppia että tarpeeksi variaatiota tarjoavaa, jotta homma ei ala maistua puulta. Pelissä on klassinen arcade-moodi sekä anteeksiantavampi tarinamoodi, jossa on esim. erilaisia kenttäkohtaisia haasteita ja hieman progressiota oman hahmon voimistamiseksi.
Peli on melko lyhyt, joten sen pelaa kyllästymättä mukavasti läpi. Kaikesta laadusta huolimatta, pelistä ei itselle jäänyt suurta hinkua jatkaa pelaamista tarinamoodin läpäisyn jälkeen. Ehkä arcademainen toiminnan samankaltaisuus vaikuttaa tähän. Ja se, että arcade-moodi ja ennätyspisteiden tavoittelu ei vetänyt puoleensa oikein lainkaan. Kavereiden kanssa co-opin hakkaamiseen tulee kyllä palattua. Sen takia pelin nyt muistinkin arvostella, vaikka läpäistyä tuli jo viime vuonna.
The only thing Teenage Mutant Ninja Turtles: Shredder's Revenge is missing is the option to play it in 1991 with my best friends on a coin-op in the bar inside a subway station.

This game is everything you would expect from a classic beat 'em up, as it has a decent amount of combos to learn and stages to complete. To that you can add its beautiful aesthetic section and music. The animation is incredible, the action is well-crafted, and that Turtles attitude is on full display. Good single experience, great with friends. It's a love letter to arcade gaming without stressing too much on the nostalgia effect.
Absolutely love this game. Great art style, love the TMNT. Just a great hack and slash. The difficulty is a little bit off as the farther in the game you got the easier it was. The final boss was a little underwhelming.
I played the TMNT back in the day and was looking forward to this. Unfortunately it wasn't a very fun game even when played with friends.
It is a mindless button smasher. The graphics are pretty, the music is great, but doesn't really bring much to the table.
Streets of Rage 4 truly modernized Beat em ups, TMNTs just made the graphics pretty.
There might some fun to be found with some beers though.
This was a short, but radically fun and gnarly return to one of my favorite beat em' up franchises as a kid. TMNT 3 on the NES was my favorite game growing up. I never owned a SNES, but whenever I went to my friends house I insisted on playing Turtles in Time, which was an objective improvement to TMNT 3.
The devs clearly had a ton of love for the original games which is reflected in the art style, music and bosses (some who were taken directly from previous games). The pixel art still-frames are awesome. The plot has nothing to say beyond, beat up all the bad guys. But let's be honest, you didn't buy this game for the plot. You bought it for the co-op and it delivers.
This game is significantly more fair than the original games. I found myself rarely dying once I got used to the controls. They do enough with each character to make them play differently. Even April is surprisingly fun to play with her high mobility. Though my biggest issue with the game is how taunting works. It's a fun concept and reminiscent of the original Devil May Cry, the issue …
This was a short, but radically fun and gnarly return to one of my favorite beat em' up franchises as a kid. TMNT 3 on the NES was my favorite game growing up. I never owned a SNES, but whenever I went to my friends house I insisted on playing Turtles in Time, which was an objective improvement to TMNT 3.
The devs clearly had a ton of love for the original games which is reflected in the art style, music and bosses (some who were taken directly from previous games). The pixel art still-frames are awesome. The plot has nothing to say beyond, beat up all the bad guys. But let's be honest, you didn't buy this game for the plot. You bought it for the co-op and it delivers.
This game is significantly more fair than the original games. I found myself rarely dying once I got used to the controls. They do enough with each character to make them play differently. Even April is surprisingly fun to play with her high mobility. Though my biggest issue with the game is how taunting works. It's a fun concept and reminiscent of the original Devil May Cry, the issue with it is how it charges an entire bar of your special meter. This results in the optimal game play to be spamming taunt and special attacks. To be fair, you don't have to play optimally, but when optimal play is both challenging and fun I believe game play hits a peak. Sadly taunt spamming is neither of those things and it makes game play feel ultimately hollow. Side note, Splinters dash special is insanely broken. You basically shoot a Kamehameha wave.
There's inconsistent difficulty curves throughout the game. Some bosses later on are just plain easier than earlier bosses. The Leatherhead boss fight comes to mind as trivial. The last two bosses in the game I found to be the best boss encounters because they introduce actual mechanics that make taunt and special spamming harder due to boss mobility and large AOE attacks you need to dodge.
Still, it's a fun return down memory lane if you have some friends to game with.
Playing a new TMNT beat-em-up in 2022 is a nice two-for-one nostalgia bomb of old-school arcadey gameplay and a classic childhood franchise. This game’s straightforwardness, short length, and colorful cartoon antics make it a pretty easy one to get into and enjoy. Though it’s not anything amazing, it is a solid pickup for Game Pass and a pretty fun chill co-op game.
The game theoretically has decent replayability thanks to a variety of hidden collectibles, 7 playable characters, and some hard challenges to knock out for each stage. I don’t really think this is a fun or remarkable enough game to make me want to do all that, but it’s nice that it’s there for those who are bigger fans of this gameplay or who want to get more out of the purchase.
Either way, it does work well as a one-and-done experience thanks to its fast-paced action, decent variety of enemies and backdrops, and colorful retro-style look. The solid range of moves you can do in combat helps keeps things stylish and exciting. I think this kind of game could be taken to the next level with more dynamic levels that do a bit more than just point A …
Playing a new TMNT beat-em-up in 2022 is a nice two-for-one nostalgia bomb of old-school arcadey gameplay and a classic childhood franchise. This game’s straightforwardness, short length, and colorful cartoon antics make it a pretty easy one to get into and enjoy. Though it’s not anything amazing, it is a solid pickup for Game Pass and a pretty fun chill co-op game.
The game theoretically has decent replayability thanks to a variety of hidden collectibles, 7 playable characters, and some hard challenges to knock out for each stage. I don’t really think this is a fun or remarkable enough game to make me want to do all that, but it’s nice that it’s there for those who are bigger fans of this gameplay or who want to get more out of the purchase.
Either way, it does work well as a one-and-done experience thanks to its fast-paced action, decent variety of enemies and backdrops, and colorful retro-style look. The solid range of moves you can do in combat helps keeps things stylish and exciting. I think this kind of game could be taken to the next level with more dynamic levels that do a bit more than just point A to point B, but it’s that simplicity that makes this work, so I think it’s fine as-is as a well-made 7/10 type game.
Megadriven Hyperstone Heist kuului lapsuuden yksiin lempparipeleihin. Siksi olikin ilmiselvää, että uusi Beat em up Turtles nosti nostalgiannälkäisen mielenkiinnon. Peli onnistuukin kaappaamaan juuri noiden 16 bittisten Turtles pelien fiiliksen, sekä toiminnallaan, grafiikallaan että musiikillaan. Kuitenkin peliin on tuotu mukavasti lisämaustetta mm. erikoisiskujen ja väistöliikkeiden muodossa. Myöskin pelattavia hahmoja on peruskilpparinelikon lisäksi useampi. Hahmoilla on myös enemmän eroa kuin aiemmin ja jokaisella hahmolla on omia uniikkeja animaatioitaan.
Tarinamuoto on sopivan mittainen ja vaikeustasovalintoja on riittävästi. Helpoin vaikeustaso oli mukava yksinpelissä lätkyttelyyn ja pelissä on mukavasti haastetta myös seuraaviin pelikertoihin. Moninpeliä en ole vielä ehtinyt kokeilemaan, mutta ei pisteet voi sen puolesta ainakaan huonontua. Jos peli oli jo yksinpelinä niin hyvä, niin mitä se onkaan moninpelissä, jossa tämän tyyppiset pelit yleensä ovat parhaimmillaan.
Peli toimi mukisematta Switchillä ja pelin värikylläisyys tuli mukavasti esiin Oledin ruudusta. Musiikit ovat aivan loistavat ja kunnioittavat hienosti alkuperäisiä pelejä tuoden musat kuitenkin nykyaikaan. Toiminta on hauskaa alusta loppuun saakka ja väistöliike tuo Souls-pelaajalta lisäpisteitä. Tätä peliä tulee varmasti pelattua silloin tällöin uudestaan ja uudestaan. Loistava peli kertakaikkiaan!
4/5 Kiitettävä
gioco ottimo sulle tartarughe ninja, che riprende lo spirito dei vecchi brawler da cabinati, che verranno riproposti durante l'anno nella cowabunga collection. Ottime musiche, giocabilita e durata (2-3 ore). bella anche l'idea di ricercare collezionabililungo i livelli per punti bonus. Consigliato Voto: 8.5/10
Beat on game pass core, I first played this with my cousins and sister in a 4 player co-op which was quite hectic. I played as Leo then, and again with my girlfriend as we beat the normal difficulty with her as splinter, then did new game plus to beat the hardest difficulty as Casey and April. Then I played as Donatello beginning at the first stage going through each solo. The solo experience was much more difficult and I really had to learn the nuances of the mechanics for each enemy and boss. I used a lot of dodge rolls and combining that into an attack, and mostly used normal attack with the occasional jump attack, I did not like the double press dash but with the jump roll it was entirely unneeded. When playing in a team I could afford to spend time mediating to build up special attacks, especially during boss fights; we beat most bosses by alternating who meditated while the other distracted the boss. I rarely got the chance by myself.
Don struggled through the game due to his low speed, which made it difficult to dodge enemy attacks and attack quickly, though his range …
Beat on game pass core, I first played this with my cousins and sister in a 4 player co-op which was quite hectic. I played as Leo then, and again with my girlfriend as we beat the normal difficulty with her as splinter, then did new game plus to beat the hardest difficulty as Casey and April. Then I played as Donatello beginning at the first stage going through each solo. The solo experience was much more difficult and I really had to learn the nuances of the mechanics for each enemy and boss. I used a lot of dodge rolls and combining that into an attack, and mostly used normal attack with the occasional jump attack, I did not like the double press dash but with the jump roll it was entirely unneeded. When playing in a team I could afford to spend time mediating to build up special attacks, especially during boss fights; we beat most bosses by alternating who meditated while the other distracted the boss. I rarely got the chance by myself.
Don struggled through the game due to his low speed, which made it difficult to dodge enemy attacks and attack quickly, though his range was useful to snipe enemies outside of their attack range. I did manage to play him enough to get max level, severely struggling on both auto scrolling stages, and the triceraton and stone warrior stages, though did not solo the last few stages at all. Then I went back and tried out each of the other characters on the first level and level 13, where I had the most difficulty. Raphael did ok as I didn’t really notice his lack of range. His speed and high power allowed him to kill quickly, and encouraged an aggressive play style. Michelangelo did surprisingly well beating the first level then beating level 13 without all the experience from the stages in between. His high speed with decent power may be the best stat distribution of all the characters, at least for me. I later went back and levelled him up to level 5, though I’m not sure if I like Michelangelo or Leonardo best. Casey jones seemed a little slower than Leo despite his better stats, so I think I prefer Leo and Michelangelo over him. April and splinter did not do very well. Despite April’s speed her low power made it difficult to kill efficiently, and splinter’s low speed made him worse than Don as he lacked the range to offset said speed penalty.
It was not hard to see how much this game was influenced by the old school beat em ups on the NES, SNES, and arcade. It was an excellent homage crafted with true passion taking the best parts of the past, even updating on some. Great controls that were simple but with plenty of depth to master, like dodge rolling, roll attacks, chaining jump kicks, and throws into other enemies. Excellent enemy variety with different tactics required for each. I especially liked the little touches of footmen doing things in the background before jumping out to fight, like eating or running a shop. The game still had great variety in animations for how enemies got on screen, though I think #3 on the NES was a little better in that department. I did not really like the autoscroller stages with obstacles to think fast or be hit hit, and pizzas to possibly miss, but the challenge was still well done. The bosses had excellent mechanics just like the regular enemies, and the playable cast all played differently with their stats and specials. While the game was short without much content, it succeeded in doing exactly what it set out to do; be a challenging solo experience harkening back to those retro titles while becoming more fun and chaotic with each coop player added.
9.0/10
I was disappointed to find that what was advertised as a free update was in fact a paid dlc. Nothing wrong with paying for more content, but for what amounts to scraps on the cutting room floor , the price of this "dlc" was insulting.
The new characters are a welcome addition and the only thing I'm glad of here. They should have been priced much, much lower. The arena mode is shallow and poorly made. It features only a few modifiers, implemented terribly, often having zero effect on the gameplay. Playing as a couple of the enemy bosses for a moment was fun while the novelty lasted but it was shallow.
The only good thing about the new mode was that it will challenge your skills and you will get better to face arcade mode on higher difficulties (if we had higher difficulties).
As a free update this would have been praise worthy. But after getting a complete and robust indie title for half the cost of this dlc recently , I was disappointed to have been milked for this content. It's not the most greedy cash grab I've ever seen , certainly .but in a game that is …
I was disappointed to find that what was advertised as a free update was in fact a paid dlc. Nothing wrong with paying for more content, but for what amounts to scraps on the cutting room floor , the price of this "dlc" was insulting.
The new characters are a welcome addition and the only thing I'm glad of here. They should have been priced much, much lower. The arena mode is shallow and poorly made. It features only a few modifiers, implemented terribly, often having zero effect on the gameplay. Playing as a couple of the enemy bosses for a moment was fun while the novelty lasted but it was shallow.
The only good thing about the new mode was that it will challenge your skills and you will get better to face arcade mode on higher difficulties (if we had higher difficulties).
As a free update this would have been praise worthy. But after getting a complete and robust indie title for half the cost of this dlc recently , I was disappointed to have been milked for this content. It's not the most greedy cash grab I've ever seen , certainly .but in a game that is otherwise made with such love and care and passion, I was let down
This felt like an old friend from grade school who moved away and came back years later to be just as cool as you remember.
The original TMNT arcade port on the NES is my deepest nugget of nostalgia. Shredders Revenge dove deep and embraced it to live again. I did have a melancholic unease in the background that came with trying to relive a moment. My time in the early 90's is gone but Shredders Revenge is the truest spiritual sequel.
Millennial pandering at its finest or a love letter to a special time and place? Both possible... but I'm too busy smiling to care.
Cowabunga, dudes. <3
Me and my daughter are having fun with this. We used to play Turtles in time on my old SNES together, so this is almost nostalgic even for her (she’s seven) 😊
A lot of people were surprised to see April O'Neil fighting alongside the turtles in the trailers for Shredder's Revenge and Nickelodeon All-Star Brawl. But she's been kicking ass for at least 20 years.

You can read my article about her evolution from Damsel-in-distress to ninja warrior here.
As usual, its in spanish.