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Monster Hunter: World - Iceborne

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Monster Hunter: World - Iceborne

Sep 6, 2019

Expansion of Monster Hunter: World

4.40 average rating based on 360 ratings

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Let your hunting instinct take you further than ever! "Iceborne" is a massive expansion that picks up after the ending of Monster Hunter: World and opens up the new "master rank!" New quests, monsters, weapons, armor, and story await to take your hunting to the next level.
Release Dates
Sep 06, 2019 (Worldwide)
PlayStation 4, Xbox One
Jan 09, 2020 (Worldwide)
PC (Microsoft Windows)
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User Stats
791
In Collection
151
Wish Listed
72
Playing
207
Backlogged
How Long Is Monster Hunter: World - Iceborne?
Main story: 37.9 hours
Main + extras: 585.5 hours
100% completion: 350.0 hours
Total completions: 9
alex2800
alex2800 gave Oct 16, 2019
alex2800 gave Oct 16, 2019
More of the good stuff

Not much to say except this is as great as DLC gets. New mooves, new maps, new monsters; everything we need to get back into this masterpiece.

garnavis
garnavis gave Mar 21, 2021
garnavis gave Mar 21, 2021
Never really over

I technically "beat" this game quite a while ago, in that I saw credits. I wanted to hold off on calling this game done until I hit a more meaningful milestone. Well, today I beat Fatalis, so I'm going to call that as done as it's going to get. After over 300 hours of monster hunting, here are my thoughts:

The slinger is an interesting gimmick, but I'm glad it's not making a return in Rise. I appreciate the greater control you have while aiming pods, as opposed to throwing flash bombs and the like in previous MonHun titles, but I think its implementation was kind of clunky. It has this sort of dual-layer system where you can load an environmental pod (stones, redpits, etc) and then load a crafted pod (like a flash pod) from your inventory. You'll fire the crafted pod if you pull the trigger, but you still technically have the environmental pod loaded when you unequip the crafted one. This is annoying when you really want an environmental pod for a flinch shot or something, because you have to scroll back to the item you want to unequip to change pods.

The clutch claw is also …

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I technically "beat" this game quite a while ago, in that I saw credits. I wanted to hold off on calling this game done until I hit a more meaningful milestone. Well, today I beat Fatalis, so I'm going to call that as done as it's going to get. After over 300 hours of monster hunting, here are my thoughts:

The slinger is an interesting gimmick, but I'm glad it's not making a return in Rise. I appreciate the greater control you have while aiming pods, as opposed to throwing flash bombs and the like in previous MonHun titles, but I think its implementation was kind of clunky. It has this sort of dual-layer system where you can load an environmental pod (stones, redpits, etc) and then load a crafted pod (like a flash pod) from your inventory. You'll fire the crafted pod if you pull the trigger, but you still technically have the environmental pod loaded when you unequip the crafted one. This is annoying when you really want an environmental pod for a flinch shot or something, because you have to scroll back to the item you want to unequip to change pods.

The clutch claw is also pretty neat, my main complaint is that it seems like it should have been better incorporated with the very similar mounting system. I also had a lot of frustration trying to clutch claw onto the right monster part, I suppose that just takes more practice to get right. Like the slinger, I'm not sad to see it go in Rise, but I appreciated the novelty while we had it.

My main weapon, greatsword, was a lot of fun to play. I liked that it had a more active style with the true charge slash and especially the tackle. I had a lot of fun counter-hitting monsters with the tackle, seldom as I could pull it off. The game also got a lot more engaging once I started having flexibility in my builds for Focus. It turns out there were a few moves that I never really took advantage of, as I only learned about them about 250 hours in by watching a video guide. Also, while GS is pretty much only a raw-damage weapon, I liked that the Frostcraft skill and the Alatreon fight gave me the opportunity to change up my style a bit.

Multiplayer is great, of course. My only problem here is the bizarre way co-op works for main quests: you can only co-op a quest if everyone has already seen the monster reveal cutscene. Pain in the ass, let me tell you. I played the whole main quest for both games with friends, and this took a while to figure out. It still doesn't really make sense to me.

Lastly, Fatalis was a very frustrating but ultimately good fight. It was a great way to cap off the experience. As a greatsword main, the combination of extremely dangerous attacks and a fairly strict timer really forced me to optimize my play by learning what attacks were safe to punish and when it was time to play defense.

This is the first MonHun game I played this much; before this I only played MH4U through low rank. It was a great experience overall and I'm thrilled to play Rise when that drops.

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snowknicks
snowknicks gave Jan 13, 2021
snowknicks gave Jan 13, 2021
Monster Hunter World: Iceborne

3/5

More of the same.

The new gameplay additions were fun and shook up some of the weapon movesets. The new monsters were great, as were all of the base game monsters. The story was once again complete and utter bullshit, I get that it's not important but surely they could at least try. Every single character is a joke in this game. New armor was cool, but I just didn't feel like grinding for any of it. In the end I just rushed to finish this expansion and was glad when it was over.

Rokal
Rokal gave Dec 30, 2019
Rokal gave Dec 30, 2019
MHW is Still Great

MHW was my GOTY last year but I did not get into the post-game much. After a ~ 1 year break from finishing it Iceborne felt like more of the same in a way that wasn’t immediately welcome. I played solo this time as well because friends had either not finished the base game (a requirement), had moved on, or both. The expansion really throws you right back in the fire, asking you to defeat a new monster and relearn the combat right away. It took me a few hours to get back into the swing of things with the Chargeblade but once I got over that initial hump and started using SoS for multiplayer I fell in love again and the hours just melted away. The expansion feels pretty packed with new content, though the single new environment doesn’t quite stand up to some of the originals in MHW and it looks very same-y throughout. The new monsters are great and there seem to be a ton of them and the story is pretty well-done. I think the expansion does lean into a few of the post-game elements of MHW in ways that I didn’t love, and it feels …

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MHW was my GOTY last year but I did not get into the post-game much. After a ~ 1 year break from finishing it Iceborne felt like more of the same in a way that wasn’t immediately welcome. I played solo this time as well because friends had either not finished the base game (a requirement), had moved on, or both. The expansion really throws you right back in the fire, asking you to defeat a new monster and relearn the combat right away. It took me a few hours to get back into the swing of things with the Chargeblade but once I got over that initial hump and started using SoS for multiplayer I fell in love again and the hours just melted away. The expansion feels pretty packed with new content, though the single new environment doesn’t quite stand up to some of the originals in MHW and it looks very same-y throughout. The new monsters are great and there seem to be a ton of them and the story is pretty well-done. I think the expansion does lean into a few of the post-game elements of MHW in ways that I didn’t love, and it feels a touch more grindy than the original campaign with many weapon/armor that you’ll want for normal story progression locked behind extremely rare drops. Overall I loved it though, just like MHW, and I can’t wait to see the future of the franchise.

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Eerp
Eerp gave Dec 13, 2019
Eerp gave Dec 13, 2019
Nah.

I am not going to give this a rating because I only put about 5 hours into this. I used to LOVE this series. I played probably 200 hours of the original one on PS2!

This one is another one of those but they added all this bland story and world stuff that only sticks out by being offensively colonialist.

I could probably get over the story issues but the gameplay is just not where I am at right now. It is not interesting to me.

Mazinkaiser
Mazinkaiser gave Jul 27, 2020
Mazinkaiser gave Jul 27, 2020
Monster Hunter World Iceborne: Claws Out

Iceborne, much like the Ultimate versions of previous games, seeks to create a much more difficult experience with unique new monsters and environments. Not only does it have that in spades with a gaggle of returning favorites, but finely tunes its gameplay to offer a much more satisfying and unique experience than the base game, making it one of the best video game expansions.

On a quest to explore a new region of the New World, the frozen Hoarfrost Reach, the main character discovers even more monsters from the Old World migrating to the New World and a powerful Elder Dragon that threatens to disturb the ecosystem. This translates to a fairly challenging start of new monsters like the Banbaro and Beotodus to returning flagship favorites like Glavenus and Brachydios and eventually going toe to toe with Velkhana and much more. The new environment is GORGEOUS, with unique snow effects that affect travel and mechanics suited to cold regions of previous games.

As for gameplay changes, a lot has been updated. Elemental damage has received a high boost, making it a very viable strategy now compared to raw. Weakness Exploit, Maximum Might, and other skills also have tweaks and new …

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Iceborne, much like the Ultimate versions of previous games, seeks to create a much more difficult experience with unique new monsters and environments. Not only does it have that in spades with a gaggle of returning favorites, but finely tunes its gameplay to offer a much more satisfying and unique experience than the base game, making it one of the best video game expansions.

On a quest to explore a new region of the New World, the frozen Hoarfrost Reach, the main character discovers even more monsters from the Old World migrating to the New World and a powerful Elder Dragon that threatens to disturb the ecosystem. This translates to a fairly challenging start of new monsters like the Banbaro and Beotodus to returning flagship favorites like Glavenus and Brachydios and eventually going toe to toe with Velkhana and much more. The new environment is GORGEOUS, with unique snow effects that affect travel and mechanics suited to cold regions of previous games.

As for gameplay changes, a lot has been updated. Elemental damage has received a high boost, making it a very viable strategy now compared to raw. Weakness Exploit, Maximum Might, and other skills also have tweaks and new versions that make them very desirable. The real gem of Iceborne, however, is a little tool called the clutch claw that can turn every monster's part into a weak point for a limited time based on where you hit it and can also be used to ram monsters into walls for extra damage. Lavasioth giving you trouble? Weaken its shell while you wait for it to dive into lava. Uragaan chin needing a quick break? Look no further. The player now has a formidable arsenal for taking on the most difficult fights and believe me, this game is quite difficult.

As for the endgame, Iceborne also now has a much more improved endgame in the form of the Guiding Lands, a loading-free persistent world of monsters of every biome variation that provides breezy rank grinding for the final quests, along with new layered armor and augments for armor and weapons. With these gameplay changes, a much more finely tuned gameplay experience from start to finish (no endgame lull like in base) and an array of exciting new and old monsters with the same gorgeous eye to detail, Iceborne is truly worth every penny and will pull hunters back in for another hundred hours, perhaps more.

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ktynnlol
ktynnlol updated their status Feb 22, 2020
ktynnlol updated their status Feb 22, 2020

Lovely expansion. Beautiful new area and hub, gorgeous new monsters and weapons. The gameplay loop and grind get quite stale and repetitive in the end-game.

Guiding Lands end-game area is layered with tons of RNG, augmenting weapons is very, very RNG based, not a big fan of how they've walled progression and charm upgrades behind Guiding Lands progress.

Either way, loved the game, story was serviceable, the fashion and gameplay kept me going for hundreds of hours. Time to move on!

Sir_Laguna
Sir_Laguna updated their status Feb 9, 2020
Sir_Laguna updated their status Feb 9, 2020

I finished my auto-heal buil for charge blade and I'm very happy with the results.

But my character looks weird af.

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My palico is still as stylish as ever.

Sir_Laguna
Sir_Laguna updated their status Jan 26, 2020
Sir_Laguna updated their status Jan 26, 2020

New decoration for my room.

It helps me remember some old buddies.

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Sir_Laguna
Sir_Laguna updated their status Jan 19, 2020
Sir_Laguna updated their status Jan 19, 2020

300 hours!!!

And I'm not planning to stop playing yet.

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Sir_Laguna
Sir_Laguna updated their status Jan 18, 2020
Sir_Laguna updated their status Jan 18, 2020

I finished the main quest of Iceborne and watched the credits.

I took a capture to commemorate the moment.

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After seeing it, I felt a little bad. Is disturbingly similar it is to pictures with rich assholes posing alongside the dead elephants or lions they just murdered. I know Monster Hunter "it's just a game", but I hate how that made me feel.

This franchise is really bad trying to justify the actions of the player, I already wrote an article about that, but this picture condenses it. Shortly after ir, just before the credits, a character explains how another monster of the game, Nergigante, helps to keep the equilibrium of the exosystem by killing elder dragons that threaten it. Just a few seconds later a character says we have to hunt Nergigante.

This fucking game. I absolutely love it and I won't stop playing... but this fucking game, man.

Sir_Laguna
Sir_Laguna updated their status Jan 16, 2020
Sir_Laguna updated their status Jan 16, 2020

I made a new build based on auto-healing and buffing when at max health, but that mixed set makes my character look like a bride that lost the lower part of her dress and her BDSM kink was shockingly revealed.

I think I'd better use a layered armor over this.

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Sir_Laguna
Sir_Laguna updated their status Jan 11, 2020
Sir_Laguna updated their status Jan 11, 2020

They say you have to be critical of the media you love, so I wrote an opinion piece (in spanish) about how the plot of Monster Hunter REALLY sucks.

It's not only how basic and simple it is, but how is really a colonialist, anti-ecologism fantasy. I really love Monster Hunter and I'm gonna keep playing them for hundreds of hours. But the story is really bad and I wish the games would acknowledge some time that we, the hunters, are the baddies.

Sir_Laguna
Sir_Laguna updated their status Jan 6, 2020
Sir_Laguna updated their status Jan 6, 2020

New armor. I went full ninja with maximum Critical Eye, Tool Specialist and Power Prolonger. I think Dual Blades would fit better with the theme. But I'm still happy with my Charge Blade.

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Sir_Laguna
Sir_Laguna updated their status Jan 6, 2020
Sir_Laguna updated their status Jan 6, 2020

I got three Ebony Odogaron Mantles on a single hunt and I think that's all the luck I'll have in 2020.

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Sir_Laguna
Sir_Laguna updated their status Dec 25, 2019
Sir_Laguna updated their status Dec 25, 2019

Celebrating christmas the right way in Monster Hunter World: Iceborne.

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Sir_Laguna
Sir_Laguna updated their status Dec 22, 2019
Sir_Laguna updated their status Dec 22, 2019

I think I found the best helmet of the game.

Edit: This is a literal helmet. Is not just a 'pet' for my room. It literally works as a helmet.

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Sir_Laguna
Sir_Laguna updated their status Dec 21, 2019
Sir_Laguna updated their status Dec 21, 2019

Just a couple of captures from today.

Yes, I'm still using the Steampunk armor. I could forge a better armor, but fashion is first.

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Sir_Laguna
Sir_Laguna updated their status Dec 1, 2019
Sir_Laguna updated their status Dec 1, 2019

My cat when I'm late to get her back from her ninjitsu class.

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Sir_Laguna
Sir_Laguna updated their status Nov 9, 2019
Sir_Laguna updated their status Nov 9, 2019

I just discovered that there is a steampunk armor in this game and you can bet I'll dedicate every passing moment of my life to get it.

I'll show you when that happens.

Sir_Laguna
Sir_Laguna updated their status Oct 19, 2019
Sir_Laguna updated their status Oct 19, 2019

I'm saying goodbye to the Vaal Hazak γ armor.

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I love this armor. Its skills are amazing. It heals me automatically and boosts my attack when I'm at maximum health, but the reason why I like it so much is that It was difficult as hell to get. Arch Tempered Vaal Hazak kicked my ass dozens of times trying to get the materials to forge it.

Also, it makes my character look like a goth goddess.

Sadly, It's not making the cut for Iceborne. Its defense is just too low for Master Rank monsters and I'm gonna need to replace it with a Master Rank armor to stand a change.

But I'm gonna keep it in my collection and display it in my room (you can do that now!). Its great when you can get attached so much to an item in a videogame.