Review Etrail 2/5 · May 28, 2026
Sort of Wish I'd Alan Slept on it
Alan Wake was in my backlog for a long while; but with the hype from the second game's release in the air, I decided to finally sit down and play it. The game isn't all that long, but it took me a while to actually get to it as I struggled to remain engaged with it for a few reasons. …
Alan Wake was in my backlog for a long while; but with the hype from the second game's release in the air, I decided to finally sit down and play it. The game isn't all that long, but it took me a while to actually get to it as I struggled to remain engaged with it for a few reasons. Usually I'd come back to it after it had been long enough I forgot how frustrating it was. I don't think it's a completely terrible game, and some things it does decently well, but overall I didn't enjoy my time with it very much.

The biggest issue was that the combat is pretty awful. There's a light mechanic that requires you to shine your flashlight on enemies to make them vulnerable to damage, which I think might've worked as a special mechanic for a few enemy types, but it starts to feel rote when it applies to basically everything. But more than that, the combat encounters themselves are just poorly designed. Each fight is a slog and after the first like two or so (of way too many), any novelty had worn off. This is especially so because of how repetitive the fights are, facing mostly the same small handful of enemy types throughout almost the whole game. You find a few new tools and weapons as the game goes on but the best thrill these offered was getting something overpowered like flash grenades that trivialized encounters, meaning I wouldn't have to play them as much. And that comment really illustrates my main issues: not only is the combat boring, but there's way too much of it. It's in many ways not even that hard, but enemies can attack you from off-screen and the bulk of my deaths felt unfair and due to poorly-telegraphed attacks from nowhere with too little notice. That sort of thing could be effective in moderation to keep you on your toes, but it felt more cheap and annoying than anything. And more importantly, even when I wasn't dying to a frustrating attack I wasn't aware of, the combat just didn't feel good and thus was at best boring. A short ways into the game, I started groaning every time a combat sequence was starting.
If there's a strong point to the Alan Wake, it's the story, though even here I felt like the game had more a good vibe than a good story. Truthfully, I probably would've enjoyed it more if I'd played the game across a shorter time period because by the time I mustered up the willpower to pick the game back up, I'd forgotten the bulk of what had happened previously. I think the premise has potential, but by the end of the game, I was kind of lost. Even if that's sort of on me, I still hold it against the game that I didn't feel all that compelled to stick with it and figure it out.

I would say the presentation is generally decent. Sound-wise, the voice acting was okay, though the enemies' nonsense lines they would repeat got old. There are some pretty neat landscapes and vistas to explore with some daytime adventuring mixed in here and there to contrast with the dark mountain forest look much of the game has. Outside of combat, I found the exploration atmospheric and it did help to set the stage for the story well.
In the end, I found myself glad to be done with the game, but without any real sense of satisfaction. I do plan to check out the sequel as it looks quite different and I did enjoy Control, but in retrospect, I wish I'd just looked up a story overview for this game and skipped it. While it's not the best feeling to be looking forward to a sequel hoping it's not much like its predecessor, I do think some of my primary gripes with the combat would've been a non-issue had this game come out even just a few years later. As it is, I can't really recommend Alan Wake.




