PC (Microsoft Windows) · Xbox 360
3.69 from 3485 ratings
9597 members have it in their collection · 250 playing now · 3193 backlogged · 923 wish listed
How long? Main story 12h · with extras 16h · 100% 31h (from 121 logged playthroughs)
Status BMO Sep 22, 2024
Sweet Jesus, the batteries barely last a second, the flares only last a few, and yet I’m supposed to fend off a horde with only those two things while my companion misses four out of five shots.
Remedy is really good at world building, but they really struggle with combat mechanics. Quantum Break feels like a fluke at this point.
Status BMO Sep 22, 2024
Yesss, found a TV with FMV! I love Remedy’s commitment to FMV within their game worlds and the uncanny effect it has through its juxtaposition with real time rendered gameplay.
Also, I love that Alan is supposed to be looking for Alice but takes time away from doing so to watch episodes of Night Springs 😂
Status BMO Sep 21, 2024
I really like Remedy’s environmental storytelling. I wonder if I can enjoy Control a bit more once I have a better appreciation for their approach to game design. So far I enjoyed Quantum Break most for its moment to moment gameplay, but both Alan Wake and Control have such wonderful atmosphere, world building and environmental storytelling that it makes up …
Read moreI really like Remedy’s environmental storytelling. I wonder if I can enjoy Control a bit more once I have a better appreciation for their approach to game design. So far I enjoyed Quantum Break most for its moment to moment gameplay, but both Alan Wake and Control have such wonderful atmosphere, world building and environmental storytelling that it makes up for the mechanics I don’t enjoy as much as those in Quantum Break.
Read lessStatus Twilit_Fox Apr 12, 2024
This town has ancient Douglas Firs. Agent Cooper would be right at home!
Status mephisto_waltz Mar 7, 2024
I had played some of this game a couple years back on PC. Got a PS5 (finally found one lmao) and I got this and its sequel as priorities (the praise the latter got, with some great pieces of writing about it, sold me, one even said that Death Stranding and this were «the Art Games» of mainstream, or something …
I had played some of this game a couple years back on PC. Got a PS5 (finally found one lmao) and I got this and its sequel as priorities (the praise the latter got, with some great pieces of writing about it, sold me, one even said that Death Stranding and this were «the Art Games» of mainstream, or something like that... Anyhoo, it was the pairing with DS that really perked me up! So anyway, last time I played this, I didn't found it bad nor exceptional, it was an intriguing story with an intriguing setting. And I felt sad I had to stop playing it for other reasons. So, I was meaning to check this one sooner or later.
But you see, I've got a problem here. I love Remedy because they made Max Payne and because I have played Max Payne I know that Remedy and Sam Lake are all for postmodern storytelling, homages and intertextuality within the game (between referential works, or between various fictional elements such as TV shows, Comic-strips, Radio Broadcasts within the game), but I think that even if Max Payne was deliciously over-the-top... Alan Wake seems rather amateurish. Beginning with Alan Wake (the famous thriller writer of his world) speaking as its first sentences Stephen King is so obvious, and kind of stupefying, why do it? (Not to mention that its a explanatory quote of 'the mysteries of horror' and beginning with 'As Stephen King once said...') But then this only the first in a constant barrage of references, there's a limitation between homage and straight out fan fiction, this reads partly as a Twin Peaks fan fiction, but without any of its actual charm, mystery and also... tonal contrasts, which is what makes Twin Peaks great - you go from the melodrama, to the eerie, to the murder mystery, to the horror, to the absurd comedy and back again, in a circular fashion. Just know someone said that a couple of birds are going all 'Hitchcock on me', who speaks like that! A man with an axe starts chomping at a wooden door, Wake's first instincts 'they are going to come knocking like Jack Nicholson on The Shining', are you serious. I do see how Sam Lake can see himself in Alan Wake (the names partly rhyme), but this feels like he just wanked all his pop-culture references until they came into a story, all of his favorite films, series and books. And it's beginning to feel tiresome. Not to mention, that I an getting bored of collecting 'manuscripts' (and I am only on Chapter 2)!
TL;DR I REALLY HOPE THAT ALAN WAKE 2 IS WORTH IT, BECAUSE RIGHT NOT, I AM NOT VIBING WITH THIS AS I THOUGHT I WAS GOING TO BE!
Status Atag Jan 28, 2024
My first time playing Alan Wake and the intro is giving me a giggle. He talks so fast and also sounds so monotone that I thought it was a bot at first. I love it though, it's cheesy and overdramatic to me, but I wouldn't change it at all.
The dodging mechanics though are confusing. Holding the sprint button and …
My first time playing Alan Wake and the intro is giving me a giggle. He talks so fast and also sounds so monotone that I thought it was a bot at first. I love it though, it's cheesy and overdramatic to me, but I wouldn't change it at all.
The dodging mechanics though are confusing. Holding the sprint button and the movement button makes you do a kind of dodge move but when the enemy swings at me it looks like I'm taking the hit, or at least making contact but the game says "well done!". I'll just go with it!