Alan Wake (2010)

Remedy Entertainment

PC (Microsoft Windows) · Xbox 360

3.69 from 3485 ratings

9597 members have it in their collection · 250 playing now · 3193 backlogged · 923 wish listed

How long? Main story 12h · with extras 16h · 100% 31h (from 121 logged playthroughs)

Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages … Read more
Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages of a thriller novel he does not recall writing. The events described in these pages begin to manifest in reality, and Alan encounters hostile supernatural entities known as the "Taken," who are controlled by darkness. The gameplay involves navigating Bright Falls and using light to combat these dark forces. The storyline explores themes of reality and fiction, along with the influence of the written word. Read less
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Release dates

  • May 14, 2010 (Europe) Xbox 360
  • May 18, 2010 (North_America) Xbox 360
  • May 20, 2010 (Australia) Xbox 360
  • Feb 16, 2012 (Worldwide) PC (Microsoft Windows)

Also available on

Related

DLC

Standalone expansions

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Featured in lists

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Rating distribution

5 stars
729
4 stars
1395
3 stars
993
2 stars
301
1 star
67
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Community All Reviews Statuses

BMO

Status BMO Sep 22, 2024

“I had lost my gun in the crash.”

Jesus fucking Christ, now we are losing our equipment mid-chapter and not just at the top of the chapter. I’ve been stripped of all my gear twice in this chapter. This is amateur hour people.

BMO

Status BMO Sep 22, 2024

The “kidnapper” sounds like a Looney Toons rendition of James Cagney.

BMO

Status BMO Sep 22, 2024

Maybe weird things are happening to Alan Wake but he sure seems like the type to have killed his wife before suffering a psychotic break and going on a blackout fuelled rampage through a small Mountain town. He just strikes me as that kind of “angry guy.”

BMO

Status BMO Sep 22, 2024

“My gun and flashlight were gone.”

Seems to be a motif of this game.

BMO

Status BMO Sep 22, 2024

Sweet Jesus, the batteries barely last a second, the flares only last a few, and yet I’m supposed to fend off a horde with only those two things while my companion misses four out of five shots.

Remedy is really good at world building, but they really struggle with combat mechanics. Quantum Break feels like a fluke at this point.

BMO

Status BMO Sep 22, 2024

Yesss, found a TV with FMV! I love Remedy’s commitment to FMV within their game worlds and the uncanny effect it has through its juxtaposition with real time rendered gameplay.

Also, I love that Alan is supposed to be looking for Alice but takes time away from doing so to watch episodes of Night Springs 😂

BMO

Status BMO Sep 22, 2024

It’s very rude that I had twelve batteries at the end of the last chapter, and now only have seven at the start of the next. Come on Remedy, don’t punish me for being frugal with my items.

BMO

Status BMO Sep 21, 2024

I really like Remedy’s environmental storytelling. I wonder if I can enjoy Control a bit more once I have a better appreciation for their approach to game design. So far I enjoyed Quantum Break most for its moment to moment gameplay, but both Alan Wake and Control have such wonderful atmosphere, world building and environmental storytelling that it makes up …

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I really like Remedy’s environmental storytelling. I wonder if I can enjoy Control a bit more once I have a better appreciation for their approach to game design. So far I enjoyed Quantum Break most for its moment to moment gameplay, but both Alan Wake and Control have such wonderful atmosphere, world building and environmental storytelling that it makes up for the mechanics I don’t enjoy as much as those in Quantum Break.

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BMO

Status BMO Sep 21, 2024

I kind of felt slightest of disappointment when I turned on my first in-game TV and wasn’t greeted with an FMV 😞😂

BMO

Status BMO Sep 21, 2024

Continuing on my journey through Remedy games. Currently up on deck, Alan Wake Remastered. I want to make sure I complete this before my copy of Alan Wake II arrives later this Autumn.

mephisto_waltz

Status mephisto_waltz Mar 7, 2024

I had played some of this game a couple years back on PC. Got a PS5 (finally found one lmao) and I got this and its sequel as priorities (the praise the latter got, with some great pieces of writing about it, sold me, one even said that Death Stranding and this were «the Art Games» of mainstream, or something …

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I had played some of this game a couple years back on PC. Got a PS5 (finally found one lmao) and I got this and its sequel as priorities (the praise the latter got, with some great pieces of writing about it, sold me, one even said that Death Stranding and this were «the Art Games» of mainstream, or something like that... Anyhoo, it was the pairing with DS that really perked me up! So anyway, last time I played this, I didn't found it bad nor exceptional, it was an intriguing story with an intriguing setting. And I felt sad I had to stop playing it for other reasons. So, I was meaning to check this one sooner or later.

But you see, I've got a problem here. I love Remedy because they made Max Payne and because I have played Max Payne I know that Remedy and Sam Lake are all for postmodern storytelling, homages and intertextuality within the game (between referential works, or between various fictional elements such as TV shows, Comic-strips, Radio Broadcasts within the game), but I think that even if Max Payne was deliciously over-the-top... Alan Wake seems rather amateurish. Beginning with Alan Wake (the famous thriller writer of his world) speaking as its first sentences Stephen King is so obvious, and kind of stupefying, why do it? (Not to mention that its a explanatory quote of 'the mysteries of horror' and beginning with 'As Stephen King once said...') But then this only the first in a constant barrage of references, there's a limitation between homage and straight out fan fiction, this reads partly as a Twin Peaks fan fiction, but without any of its actual charm, mystery and also... tonal contrasts, which is what makes Twin Peaks great - you go from the melodrama, to the eerie, to the murder mystery, to the horror, to the absurd comedy and back again, in a circular fashion. Just know someone said that a couple of birds are going all 'Hitchcock on me', who speaks like that! A man with an axe starts chomping at a wooden door, Wake's first instincts 'they are going to come knocking like Jack Nicholson on The Shining', are you serious. I do see how Sam Lake can see himself in Alan Wake (the names partly rhyme), but this feels like he just wanked all his pop-culture references until they came into a story, all of his favorite films, series and books. And it's beginning to feel tiresome. Not to mention, that I an getting bored of collecting 'manuscripts' (and I am only on Chapter 2)!

TL;DR I REALLY HOPE THAT ALAN WAKE 2 IS WORTH IT, BECAUSE RIGHT NOT, I AM NOT VIBING WITH THIS AS I THOUGHT I WAS GOING TO BE!

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Atag

Status Atag Jan 28, 2024

My first time playing Alan Wake and the intro is giving me a giggle. He talks so fast and also sounds so monotone that I thought it was a bot at first. I love it though, it's cheesy and overdramatic to me, but I wouldn't change it at all.

The dodging mechanics though are confusing. Holding the sprint button and …

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My first time playing Alan Wake and the intro is giving me a giggle. He talks so fast and also sounds so monotone that I thought it was a bot at first. I love it though, it's cheesy and overdramatic to me, but I wouldn't change it at all.

The dodging mechanics though are confusing. Holding the sprint button and the movement button makes you do a kind of dodge move but when the enemy swings at me it looks like I'm taking the hit, or at least making contact but the game says "well done!". I'll just go with it!

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