Alan Wake (2010)

Remedy Entertainment

PC (Microsoft Windows) · Xbox 360

3.69 from 3485 ratings

9597 members have it in their collection · 250 playing now · 3193 backlogged · 923 wish listed

How long? Main story 12h · with extras 16h · 100% 31h (from 121 logged playthroughs)

Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages … Read more
Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages of a thriller novel he does not recall writing. The events described in these pages begin to manifest in reality, and Alan encounters hostile supernatural entities known as the "Taken," who are controlled by darkness. The gameplay involves navigating Bright Falls and using light to combat these dark forces. The storyline explores themes of reality and fiction, along with the influence of the written word. Read less
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Release dates

  • May 14, 2010 (Europe) Xbox 360
  • May 18, 2010 (North_America) Xbox 360
  • May 20, 2010 (Australia) Xbox 360
  • Feb 16, 2012 (Worldwide) PC (Microsoft Windows)

Also available on

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DLC

Standalone expansions

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Rating distribution

5 stars
729
4 stars
1395
3 stars
993
2 stars
301
1 star
67
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Jul 31, 2025

Alan Wake is a gripping psychological thriller that combines atmospheric storytelling with action gameplay. The MC is a bestselling author who finds himself trapped in a surreal nightmare where darkness is a literal enemy, needing to fights his own creations. The game's episodic format, reminiscent of a TV series, adds to the suspense and keeps the narrative tightly focused. And …

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Alan Wake is a gripping psychological thriller that combines atmospheric storytelling with action gameplay. The MC is a bestselling author who finds himself trapped in a surreal nightmare where darkness is a literal enemy, needing to fights his own creations. The game's episodic format, reminiscent of a TV series, adds to the suspense and keeps the narrative tightly focused. And this was a standout at the time, similar to how Max Payne handled story-telling using comicbook styles cutscenes.

Its storytelling is the highlight, filled with mystery, eerie small-town vibes, and metafictional twists that blur the line between fiction and reality, inspired by oldschool TV shows. Visually, the game was striking for its time, especially in its use of lighting and shadow, which also plays a key role in combat, even for the standards ad the time, the effects were very well developed.

The light-based combat mechanic is unique, but the gameplay loop can feel repetitive over longer sessions, though since this is considered a survival horror title. It is not that bad since combat is not at the same level of something like a traditional shooter. Still, the atmosphere and story more than make up for it. And overall, this is a standout experience for fans of narrative-driven horror and suspense, offering a compelling blend of action and psychological drama.

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Drigriss

Review Drigriss 4/5 · Mar 10, 2025

Just above average

I played Alan Wake just because I heard part 2 is awesome. I just had to play this game.

Alan Wake 1 is a above average game with a good story and lure, the fighting mechanics was satisfying... It was soo satisfying seeing a taken die. It was not as sacry as resident evil I hope part 2 is scary

retro.tom

Review retro.tom 4/5 · Sep 26, 2024

Great story and atmosphere. I enjoyed it. A problem was that sometimes the environment looked always the same.. Just everytime a dark always similiar looking forest.

Jubjub457

Review Jubjub457 4/5 · Apr 10, 2024

A great story bogged down by repetitive mechanics

This was one of the weirdest games that I've played in awhile and I absolutely loved it. I think it's best to go in as blind as possible, so I'll give just a couple of warnings;

The gameplay feels like a means to tell the story, almost like an afterthought. The idea of using light to weaken enemies was really …

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This was one of the weirdest games that I've played in awhile and I absolutely loved it. I think it's best to go in as blind as possible, so I'll give just a couple of warnings;

The gameplay feels like a means to tell the story, almost like an afterthought. The idea of using light to weaken enemies was really cool for about half an hour. But when that's the only thing happening, it starts to drag. The inanimate enemies might have been a cool addition, but it felt like when when I dodged perfectly, they'd bounce weird and hit me anyways.

Also, the only other thing I had any issue with were some weird graphical bugs. I played on PC, the remaster available on Epic Games. It was like a tree texture or something would elongate through the whole map for a fraction of a second and then it would be fine. There were a few times where this happened and the whole screen minus my HUD would go completely black (pausing and unpausing fixed it every time). Not game breaking in any way, but definitely weird.

So yeah, if you're a fan of some bonkers story telling and don't mind slogging through a little gameplay to experience it, I'd highly recommend these. Don't skip out on those extra chapters either!

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cwknight

Status cwknight Jan 3, 2024

Finished Episode 5 last night, WOW what a reveal

I'm secretly a big Remedy fan, I think. Quantum Break, Control, Alan Wake; I just love their "mixed-media" presentation style.

guileffb

Status guileffb Dec 18, 2023

2023 is probably the year that I dropped most games. SMT Devil Survivor, Triangle Strategy, Short Hike, Sea of Stars and now Alan Wake.

I swear that I can't see where the praise comes from. The combat is an absolute tragedy and every area in the game looks exactly the same. It's absolutely tedious! The story was the only thing …

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2023 is probably the year that I dropped most games. SMT Devil Survivor, Triangle Strategy, Short Hike, Sea of Stars and now Alan Wake.

I swear that I can't see where the praise comes from. The combat is an absolute tragedy and every area in the game looks exactly the same. It's absolutely tedious! The story was the only thing that kept me going, but I just couldn't do it after Episode 4, and dropped it.

Was thinking about picking up the sequel, but I guess it's not for me.

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strawberrychomp

Status strawberrychomp Dec 11, 2023

Not sure if I can finish this. The combat is downright frustrating. It's really disappointing since there's so much else going on that I enjoy. The plot is whatever (so far at least) but finding manuscript pages detailing what's about to happen and being unable to change it, the tv twilight-zone spoofs, and the atmosphere (there was a part that …

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Not sure if I can finish this. The combat is downright frustrating. It's really disappointing since there's so much else going on that I enjoy. The plot is whatever (so far at least) but finding manuscript pages detailing what's about to happen and being unable to change it, the tv twilight-zone spoofs, and the atmosphere (there was a part that took place in a trailer park and as someone who used to live in one and always thought it was creepy at night getting to experience it in a horror game is awesome). Alan is kinda an ass and it shows in his writing style too which is really cool. But it's a game that might be better experienced via watching a playthrough since the frustrating combat could really detract from the experience. Not sure what I'm going to do yet. At least I know combat improved in later games (Control is much better) so I have high hopes for AW2 and will def be playing that whether I finish this game or watch a playthrough.

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Yaru

Review Yaru 5/5 · Nov 26, 2023

(Main story + 2 DLC)

Perfect and pretty much flawless in every possible way. And now I need AW2 like I need breathing.

mpbarlow

Status mpbarlow Nov 24, 2023

Replaying this ahead of AW2. I’m pretty sure I finished it on the 360 when it first came out, but I remember very little about it (seems to be a common theme with the games I’ve chosen to play this year). It’s so hammy, I love it.

I’m playing on the Steam Deck; I assumed I was playing the Remastered …

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Replaying this ahead of AW2. I’m pretty sure I finished it on the 360 when it first came out, but I remember very little about it (seems to be a common theme with the games I’ve chosen to play this year). It’s so hammy, I love it.

I’m playing on the Steam Deck; I assumed I was playing the Remastered version but apparently that’s an Epic exclusive? In any case, it looks tremendous for its age. The pre-rendered cutscenes look pretty bad, but the real time stuff is nice, especially the lighting. This would benefit nicely from the OLED Deck, which slightly furthers my saltiness at it releasing so soon after I bought mine.

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PHSpieluhr

Status PHSpieluhr Nov 9, 2023

The Direct Aiming made it far more enjoyable for me, even if it looks less spectacular. Played on PC in UHD with graphic enhancement mod in 2023. Hats off to Sam Lake and team, great story, great mood, superb game for its time.

BadBoyBule

Review BadBoyBule 4/5 · Nov 6, 2023

Hyvin kirjoitettu peli kirjoittamisesta

Alan Wake 2 -hype alkoi iskeä itseenkin, joten päätin sukeltaa tarinan ensimmäisen osan synkkiin syvyyksiin Alan Wake: Remasteredin muodossa.

Alan Wake on kolmannen persoonan kauhupeli, jossa hypätään pelin nimeä kantavan kirjailijan saappaisiin. Tarinassa Alan menee retriitille Bright Falls -nimiseen tuppukylään, mutta hyvin nopeasti kaikki menee pipariksi: vaimo putoaa Cauldron Lake -järven syövereihin ja katoaa. Alan sukeltaa vaimonsa perään, mutta herää …

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Alan Wake 2 -hype alkoi iskeä itseenkin, joten päätin sukeltaa tarinan ensimmäisen osan synkkiin syvyyksiin Alan Wake: Remasteredin muodossa.

Alan Wake on kolmannen persoonan kauhupeli, jossa hypätään pelin nimeä kantavan kirjailijan saappaisiin. Tarinassa Alan menee retriitille Bright Falls -nimiseen tuppukylään, mutta hyvin nopeasti kaikki menee pipariksi: vaimo putoaa Cauldron Lake -järven syövereihin ja katoaa. Alan sukeltaa vaimonsa perään, mutta herää viikko myöhemmin todellisuuteen, joka oli edellistä oudompi. Paha entiteetti, Dark Presence, jahtaa ja kummittelee ympäriinsä, ja Alan löytää ympäriinsä sivuja kirjoittamastaan kirjasta, jota ei muista kirjoittaneensa. Kaiken kukkuraksi kirjan sivut kuvaavat tarkasti, mitä on juuri tapahtunut tai tapahtumassa. Tästä tarina rullaa lumipalloefektimäisesti alati hullummaksi. Hulluinta on tosin se, että sekopäinen tarina on erittäin hyvin kerrottu. Pitkälti kaikki tapahtumat tarinassa perustellaan, ja kaikella tuntuu olevan motiivinsa ja tarkoituksensa. Vähän liikaa peli viittaa Twin Peaksin suuntaan miljööllään ja esim. kahvimotiivillaan, mutta se sallittakoon, sillä tarina itsessään on selkeästi irrallaan Lynchin sarjaklassikosta.

Pelin miljöö, Bright Falls ympäristöineen, on hyvin yksityiskohtaisesti rakennettu. Pelissä on löydettävissä paljon luettavaa, kuunneltavaa ja katsottavaa, joka lisää syvyyttä pelin maailmaan ja Alanin hahmoon. Pelissä voi esimerkiksi kuunnella paikallisen radiokanavan yöradiota, jossa saatetaan käydä läpi tarinassa juuri tapahtuneita kommelluksia. Oma suosikki pelissä oli Night Springs -TV-ohjelma, jonka muutaman minuutin mittaisia "lyhytelokuvia" ihmisistä ja paranormaaleista ilmiöistä katsoi aina mielellään. Graafinen toteutuskin tukee hyvin pelimaailmaa ja tämän immersiivisyyttä. Ympäristöt ovat yksityiskohtaisia, tunnelmallisia ja hyvän näköisiä. Iso osa pelistä on kyllä synkkää metsää ja tässä samoamista, mutta esimerkiksi Oh Deer Diner, Alanin kämppä ja retriitti-mökki Cauldron Lakella ovat jääneet mieleen muistettavina tapahtumapaikkoina.

Audiopuolikin on selkeästi ollut omana painopisteenään peliä tehdessä. Pelin taustamusiikki ja ääninäyttely ihan mukiinmenevästi vaikkeivät suoranaisesti vakuuta. Esimerkiksi ääninäyttely on paikoitellen aika pökkelöä, mutta asiansa se ajaa aina. Kuitenkin esimerkiksi edellä mainitut radio-ohjelmat ja TV-ohjelmat ovat aina miellyttäviä kuunnella ja katsoa. Lisäksi, peli on jaettu hieman TV-sarjamaisesti jaksoihin, ja jokaisen jakson lopussa on ikäänkuin lopputekstimusiikki. Näissä on hyödynnetty sekä klassikkokappaleita, kuten Roy Orbisonin In Dreamsia, kuin peliä varten tehtyjä biisejä, kuten Old Gods of Asgardin The Poet and the Musea. Old Gods of Asgard on itsessään hauska esimerkki pelin musiikkifokuksesta. Kyseessä on kuvitteellinen bändi, jolla ja jonka musiikilla on osansa ihan pelin tarinassa.

Pelattavuudeltaan Alan Wake on melko tyypillistä kolmannen persoonan ammuskelua. Kamera on viistosti olan takana, ja tähtäämällä kamera zoomaa lähemmäs ja näyttää tähtäimen. On mukana myös soihtuja ja kranaatteja, kömpelö hyppy, dodge ja todella nopeasti Alanin väsyttävä juoksunappi. Ammuskelu tuntuu pelissä pääosin hyvältä, ja aseissa on kunnolla potkua. Oman twistinsä ammuskeluun pelissä tuo valoon perustuva mekaniikka, jossa vihollisia tulee ensiksi osoitella taskulampulla (tai viedä katulampun alle), ennen kun niitä voi vahingoittaa. Ideana hyvä, mutta pelin aikana tähän kyllä alkaa puutua pahasti. Variaatiota ei vihollisissa ole paljon lainkaan, ja oikeastaan kaikki näistä toimii melkein samalla tapaa. Peli onkin paljon parempi pitämään tarinan momenttumia yllä kuin se on pelattavuuden virkeänä pitämisessä.

Pelaamani versio, Alan Wake: Remastered, on kevyesti siloteltu versio alkuperäisestä Xbox 360 -klassikosta. Oman ymmärrykseni mukaan lähinnä grafiikoita on paranneltu, ja pelin delsut ovat isketty osaksi kokonaisuutta. Grafiikan puolesta peli on kyllä näyttävä ja paikoin jopa kaunis. Tosin hahmomalleista ja animaatioista huomaa, että alla oleva alkuperäisteos ei ole ihan uusinta uutta. Samaten cutscenet ovat ajoittain hieman tönkköjä, mutta pieniä rosoja hyvässä kokonaisuudessa. Pelattavuuteen ei kaiketi olla juuri koskettu, mikä on sinänsä menetetty mahis olla monipuolistamatta taistelun yksipuolisuutta, mutta kolikon kääntöpuolena on uskollisuus alkuperäismateriaalille.

Remasteredin delsut olivat ihan hyvää epilogia tarinalle. Ne tarjoavat loppuratkaisulle enemmän syvyyttä. Pelattavuudeltaan, ne ovat pääosin samaa tavaraa, mutta tuovat hieman vaihtelua vihollisiin ja taisteluihin sekä tuovat mukaan yhden tasohyppelyosion. Pelottavaa, tiedän, muttei niin kamalaa kuin voi pelätä. Kummankin delsun pelaa reilussa tunnissa läpi, joten ne ovat ihan mukavia jälkiruokia pääpelille.

Alan Wake oli itselle erittäin mieluinen elämys. Vaikka itsellä into taisteluun lopahti aika vahvasti pelin ja delsujen loppupuolella, on pelin tarina ja maailma sen verran kantavia voimia, että pelistä jäi fiilis reilusti plussan puolelle. Hieno nähdä, kuinka vahva peli Suomesta on saatu maailmalle ihmeteltäväksi.

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additron_

Review additron_ 4/5 · Oct 14, 2023

Have you ever noticed Alan Wake's initials spell out AWAKE?!

Two games came out on May 18th 2010 for the Xbox 360 - a game about a writer and a game about a cowboy. I was a giant fan of Max Payne 1 and 2 so I naturally bought Remedy's game about a guy who wears a sports coat over a hoodie ('which was the style at the time..') I …

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Two games came out on May 18th 2010 for the Xbox 360 - a game about a writer and a game about a cowboy. I was a giant fan of Max Payne 1 and 2 so I naturally bought Remedy's game about a guy who wears a sports coat over a hoodie ('which was the style at the time..') I generally had a blast with this goofy, and campy romp with the particular highlights being...

  • Remedy's signature of having an in game TV show that had me in stiches at points
  • The real very cool for the time lighting effects albeit used in simple puzzle and combat mechanics
  • The Kojima level convoluted story that kept me engaged by tossing me between laughably straight faced seriousness and over the top camp (I still haven't decided if the camp was intentional...)

Anyway, I just finished a 2nd playthrough all these years later in preparation for the very promising Alan Wake 2. I still really enjoyed my time with the game, although the lack of variety in the combat encounters really wore on me this time. Also, I played it largely on my steam deck and the game still looks really good in motion at 60 frames per second.

I'm excited for Alan Wake 2 given the strength of Control and what they look to be doing by making their own spin on a survival horror game. Let me know below if you're in the same boat!

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TomcatTMC

Status TomcatTMC Jul 29, 2023

Got it on PS plus. Decided to give it a try. The gameplay was indeed repetitive but the story kept me playing. The story and voice acting are top-class when compared to some of the games I've been playing recently. I also enjoyed the atmosphere.

fishmoose

Status fishmoose Jul 28, 2023

Decided to give this another try now that the remastered edition is on PS Plus. Didn't take long before I was reminded why I gave up on this game the first time. One of the worst combat systems ever. Horribly tedious and frustrating.

drinksomeofthismichael

Status drinksomeofthismichael Jul 24, 2023

Playing the remastered version on the PS5 to get up to speed for when the sequel finally arrives. I played the original “Alan Wake” back on the 360 but honestly don’t remember it too much hence this go around.

monzo00

Review monzo00 2/5 · Jan 31, 2023

interesting at the start but about half way through i started getting bored, was just rushing through to get to the end. should i even bother playing the dlcs

xXGothGamerBabeXx

Review xXGothGamerBabeXx 3/5 · Dec 26, 2022

You sure this isn't a 2007 game?

Do you read Sutter Ca- I mean- Do you play Luigi’s Mansion?

You are Alan Wake, the most popular writer ever imagined, in this game that could be described essentially as the Max Payne creator trying their hand at Stephen King or Twin Peaks or whatever it is really, it doesn’t exactly hide it, and it’s references to these influences …

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Do you read Sutter Ca- I mean- Do you play Luigi’s Mansion?

You are Alan Wake, the most popular writer ever imagined, in this game that could be described essentially as the Max Payne creator trying their hand at Stephen King or Twin Peaks or whatever it is really, it doesn’t exactly hide it, and it’s references to these influences are quite the no brainer. From the get go you can tell this is gonna be a very silly and slightly mediocre experience, I personally find this to be Remedy’s most mediocre game, sure it has charm and character but it really does feel like a 2005 game that came out 6 years late. After reading up on it’s development I was right, this was essentially a game that had been in development hell and probably would have aged better, what still looks good of course is the game’s depiction of this somewhat mid-west flora.

Alan Wake isn’t exactly a horror game, it is a stripped down more experimental take on what Remedy seems to know which is: Max Payne, like Max Payne it has little cutscenes, little TVs you can interact with that give you stories that might have themes prevalent, all that has been done a lot better in Max Payne because Max Payne prioritized FUN, and while some stuff seems familiar, Alan Wake just ends up feeling like a more clunkier version of a game released in 2003, worse gunplay, every gun manually reloads bullet by bullet and an odd parry-like system. Again, the irony of this game not having the best gunplay being made by the same people who gave us Max Payne feels weird.

And Alan Wake’s idea of “Survival horror” is: memorize the patterns of which this group of shadow people ganging up on you is coming from, if you get cornered by all of them (which always feels cheap), you are sent back to the checkpoint. It’s not quite a survival horror where you have to know strategically where to save, where is somewhere safe you don’t get attacked or you know, there’s no build up to the encounter, it’s just enemies appear, now do the awkward kind-of-parry move whenever they come from behind you. It’s not a survival horror at all really, it is just a third person shooter with clunky combat ideas, however I at least give this game the benefit of the doubt because this was before every horror game had to have stealth as a mechanic (usually implemented awfully) and this game doesn’t make you hide in a closet, so hooray.

No but really the combat feels clunky at best and at worst cheap, you will be ganged up by a few of shadow people and they will all corner you and a few will throw stuff at you, it can get pretty annoying! This game is the extreme opposite of Max Payne where you truly feel as you play that game the scenarios get bigger and bigger, you felt a nice pacing length of a whole level without these pauses, here it is just fight scenario, checkpoint, fight scenario, you simply cannot cut and choose elements of survival horror and hope it works, and what is with this deal of games relying on checkpoints, it’s like the game knows you can die a cheap death and won’t dignify you with having an experience be long, put checkpoints everywhere, BEFORE every encounter!

It is funny that there is a hint of Alan wake trying to being like Resident Evil 4 with it's evil citizens wielding and throwing sickles but it doesn't go all of the way to have a good map design or combat design to go with it, and every now and then you get GMOD prop killed or something if we are gonna reference another work in this review. The game reaches it’s apex at Episode 3’s first section and never gets as fun like it ever again, after that it is all a slog to go through. Wasn't it fun when we made these enemies talk in non sequitur and exaggerated mundane uncanny dialog? Well we aren't doing that often again.

The Heavy Rain quirky acting might be the one thing you hold onto if you find the combat irritating, the pacing doesn't allow the combat to become any more interesting after it's been first introduced, the neat gimmicks are just ok.

The plot? Well the way I would describe it is that it kind of like being a writer on anbien simulator. I can go into more spoilerly details, but the plot comes second to how the characters act, and even if Alan Wake characters after 20 seconds and you are about to leave the door go like: one more thing! Characters do grow on me and have their moments, however I really do feel as if the game would benefit from filling in the empty gap spaces in it’s pacing with more dialog, there is an entire narrated book you collect pages of, and they might as well could of had it playing in the back like audio logs while you play the game because the game starts off strong with quirky dialog all of the time but then gives in to dead air all of the sudden and repetetive encounters.

It is odd that some people praised the pacing of Alan Wake because if there is anything I have of constructive criticism of this game is that it literally should all be more compact and inter interwoven, there are some good ideas here but they are limited by boring segments. No! Really, some of the more interesting videogame vibes are given to this game that make it a quirky classic but you really have to force yourself to get to it.

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maeday

Status maeday Dec 16, 2022

Maaaan...the remastered is only 15 bucks right now on sale for the holidays, but I can't afford anything at the moment. The sale last a few weeks though, so maybe I could scare up some cash. After playing "Control", I really just wanna go back and play "Alan Wake" again.

SneakyOtaku

Status SneakyOtaku Nov 6, 2022

Start of 100% run of this amazing game, it is still mind blowing the graphics and the horror feel even though it is not blind, looking forward to playing more, so far Episode 1 is finished :o

AlphaStigma

Review AlphaStigma 3/5 · Aug 27, 2022

Competent action thriller with an interesting story

I wasn't too impressed with Alan Wake in the beginning when I started it up but as I kept playing for a couple of hours and grew more comfortable with it I began to like it quite a bit.

Story

The story and the way it is told, the storytelling is what got my attention at first and kept me …

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I wasn't too impressed with Alan Wake in the beginning when I started it up but as I kept playing for a couple of hours and grew more comfortable with it I began to like it quite a bit.

Story

The story and the way it is told, the storytelling is what got my attention at first and kept me going in the beginning. It felt more like a thriller/mystery story than horror. Having Alan narrate while playing was engaging and also listening to the narration of the manuscripts that you keep finding.

Visuals

I've played the original PC release from GOG, not the more recent remastered version but even so, the graphics hold up surprisingly well. The lighting effects especially look good which is crucial in a game focused on using light as a weapon. The small town is presented in an authentic way, the environments look good even though you can see its age through the low quality of textures.

Combat

The combat felt clunky at first after coming off a more modern action RPG masterpiece (Horizon Zero Dawn) but I got used to it after a little while. And after that, it became pretty satisfying to defeat enemies with the one-two punch of light (flashlight, flares) and good ol' classic weapons (revolver, shotgun, hunting rifle). Even though there isn't a big variety of enemies, you just keep fighting the same guys in the whole game, I can't say that I got completely bored of the combat, it remained reasonably engaging until the end of the game. It may have become a problem if the game was a lot longer but it doesn't outstay its welcome as it's not a very long game.

The pacing of the game felt pretty good, you don't have to constantly fight enemies, instead more quiet periods with exploration alternate with action-packed periods when you need to fight and survive.

Technical issue

The cutscenes had an annoying issue, they kept going dark (i.e. black screen), and after some time of doing that I realized that if I press a button on my controller then the cutscene goes back to showing again. But this was annoying as I kept having to press buttons during cutscenes to turn them back from going to a black screen. This dampened my enjoyment of the story presentation.

Other than that I believe I had 2 hard game freezes during the 15-20 hours of playing it, so not awesome but not too bad either.

Conclusion

I have debated giving this a 4-star rating instead of 3, but perhaps because this is not my most preferred game genre (I'm just getting into horror games right now, never really played them) I didn't enjoy it quite that much, I believe 3 is a more accurate number. It means it's solid, I had a pretty good time with it but by the end, I was pretty much ready for it to be over. I didn't feel ready to go for a second playthrough on Nightmare to go for Trophies/Achievements but perhaps I will give the PS5 Remastered version another go later on in preparation for Alan Wake 2 in 2023. Will see.

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maeday

Status maeday May 12, 2022

AMC is finally bringing this to television after a lot of speculation and teasing over the last few years and between this and the sequel I am SO happy to see one of the best most underrated titles of the past decade finally get its goddamned dues.

Ahlgreenz

Review Ahlgreenz 3/5 · Dec 31, 2021

Interesting premise, lackluster execution

I've been sitting on a copy of Alan Wake for years and years, just waiting for me to finally play it. The announcement of the sequel is what made me finally jump into it for real, after an outdated PC previously had halted my attempt.

This review is not going to be in-depth, far from, but just an outline of …

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I've been sitting on a copy of Alan Wake for years and years, just waiting for me to finally play it. The announcement of the sequel is what made me finally jump into it for real, after an outdated PC previously had halted my attempt.

This review is not going to be in-depth, far from, but just an outline of what my thoughts on Alan Wake are.

I like it, I do, but I found the writing and the performances to be so cheesy and over-the-top most of the time, that the narrative lost so much of its impact. I don't know the budget behind the game, but it felt like it lacked a little polish.

Same goes for the gameplay. Alan Wake feels clunky to control. While I do think some clunkyness is justified by the story, as he's no action hero, but a famous writer, but he doesn't feel fun to control. His movements are stiff, but at the same time, it feels like he's skating on ice when initiating a sprint and stopping it. Picking up or interacting with items also has him do akward movements, that sometimes won't be executed if you didn't stand completely still while pressing the interact button.

Alan Wake is by no means a "long" game, clocking in at around 11 hours - even if I took my time in each environment, searching every nook and cranny for collectables and supplies. Some of those hours manage to feel slow, however, as much of that time is filled with repetitive enemies, only offering a handful of different enemies, that don't differ from each other all that much. The enemy encounters are never truly shaken up, they just throw more at you in each encounter, and pad the levels with countless fights that don't offer anything more than just that, padding.

Overall, the game could have benefitted from trimming some of the fat, and giving what would be left a little more attention and polish. I don't regret playing through it over a week, I did enjoy my time with it, but it could have been crafted better. Heres to hoping Alan Wake 2 will improve on it :)

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maeday

Status maeday Dec 9, 2021

I was a huge supporter of it when it came out. Loved it so much I've replayed it so many times since. I got other people into it. I have the novelization. It's an all time top 5 game to me. And finally, after 11 years and countless letdowns...

...Alan Wake 2 is finally happening. Thank you so fucking much.

Novastar

Status Novastar Nov 21, 2021

Finally played this remaster for the very first time. People called Alan Wake a masterpiece but I beg to differ! The plot is downright ridiculous and the combat part can be really tedious. Enemies can be really annoying! Overall its an annoying and repetitive game, I'd much prefer other titles like Silent Hill, RE and more. Am only giving it …

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Finally played this remaster for the very first time. People called Alan Wake a masterpiece but I beg to differ! The plot is downright ridiculous and the combat part can be really tedious. Enemies can be really annoying! Overall its an annoying and repetitive game, I'd much prefer other titles like Silent Hill, RE and more. Am only giving it 2 stars!

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mrs.dallogay

Review mrs.dallogay 4/5 · Oct 19, 2021

It's Literally Just Twin Peaks

But that ain't a complaint!

I think Alan Wake is wonderfully atmospheric and superbly written. BUT, the gameplay lets it down. Defeating waves of enemies while somebody works on opening a door just doesn't fly as well in 2021 as it did in 2010.

V1CGaming

Review V1CGaming 4/5 · Jul 9, 2021

It's still holds up as an excellent game!

It has a great formula to it where you have to break down an enemies shield with light before you can actually harm them as well as you being able to be healed by areas of bright light. It seems simple but it works well and there are a variety of weapons to use as well as different light sources …

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It has a great formula to it where you have to break down an enemies shield with light before you can actually harm them as well as you being able to be healed by areas of bright light. It seems simple but it works well and there are a variety of weapons to use as well as different light sources to use. The game does a great job of introducing various weapons and game play mechanics in a natural way.

The story is top notch as is the voice acting and music. The game has a great flow to it, trying to mimic a TV show with great success. The game also delivers side plot detail in creative ways such as shows being displayed on TVs; finding pages of the manuscript you have written and listening to radio shows. There are driving segments and luckily they are pretty decent which, given that Remedy had never done any driving game play before, should be praised.

The graphics are overall above average for it’s time but isn’t without fault. Object details in the world; water; lighting; trees and fog are all great. Clothing detail is a mixed bag. Face and car detail is decent. Ground detail is mediocre. Fire detail is poor. Remedy has always done little details well. In Max Payne they had footprints in the snow and shell casings on the ground where here in Alan Wake they have things such as used flares being on the ground after which is a nice little touch.

There are a couple segments where you are alongside an AI companion while they fight off the “taken” coming after you and overall the segments aren’t bad but the aim of your companions sure are. One other bit I found odd was that when the dark presence controls somebody they speak in a very strange way almost as if they were in a drug induced haze but nobody in the game seems to notice this strange behavior.

There are some awesome moments of game play in Alan Wake that were very memorable. I’ll single one out: having to survive a swarm of taken on a music stage with rock music blaring as your buddy works the pyro effects and lights was simply awesome. The difficulty curve is handled well, often being challenging but never feeling sadistic. You can pause cut scenes but not skip them. The game uses checkpoint saves. For the most part the spacing between them aren’t too bad but near the end some of them get annoying. Manual saves would have been my preference.

I thoroughly recommend Alan Wake. If you enjoyed the Max Payne games; Twin Peaks; horror novels; or just enjoy a good mystery game then there is something here for you.

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RxBrad

Review RxBrad 3/5 · Oct 22, 2020

Decent Story, Lackluster Gameplay, also BUY VERIZON

Story:

The first few hours are a bit of a drag, and I'd fallen off the game once before at Chapter 2. It isn't until Chapter 3 (of 6) that the story actually starts to get interesting and Control-esque. Unfortunately, around that same time is when the gameplay gets extremely repetitive: run around in forest, shine flashlight at baddie, …

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Story:

The first few hours are a bit of a drag, and I'd fallen off the game once before at Chapter 2. It isn't until Chapter 3 (of 6) that the story actually starts to get interesting and Control-esque. Unfortunately, around that same time is when the gameplay gets extremely repetitive: run around in forest, shine flashlight at baddie, shoot baddie, rinse & repeat, maybe run under a streetlamp from time to time. The post-game DLC (hidden away in the Episode menu) is where the game really starts to shine, on both a story and gameplay level.

I don't know why, but they made the main character himself into somewhat of an insufferable jerk-ass. I feel like they originally planned on giving a lore-based reason for him being a dick to everyone, but ultimately forgot. So, he's just an ass for no apparent reason.

Gameplay:

The game follows a linear path, with your minimap telling you which way to walk. The "Taken" bad-guys hate light, so you shine your flashlight at them to weaken them, then shoot them in the nuts (or whatever). If you can make it to a streetlight safe-haven, then you can just run from baddies and they disappear once you're "safe". Alan Wake can only run about 20 feet until he gets winded and starts walking again, so luckily you can also slo-mo dodge most attacks. The bulk of the main story is just using these gameplay elements over & over & over to mind-numbing effect. Luckily, the DLC adds the ability to use the environment against enemies in a fairly cool way, and also has some much more interesting environments to navigate than the base game.

Graphics:

At times, the Pacific Northwest locale looks pretty cool, and there are lots of ominous foggy lighting effects. They do a really good job with lighting & shadows for a game from 2010. Characters models & animations are showing their age in 2020, but they aren't terrible.

Sound:

The folks at Remedy really seem to like their music, and a good chunk of this game feels like them trying to get you to listen to their bitchin' mix-tape. Ambient noise is well-done, and the enemies sometimes made me chuckle with the dumb crap they chant when they crawl out from under wherever they were hiding. Alan Wake's main character voice acting is mostly pretty decent. NPC voice acting ranges from being similarly-well-done to downright godawful. The voices dubbed into the little Twilight Zone-esque videos scattered around the world are so laughably cheesy that I wonder if they're that bad on purpose.

VERIZON:

Product placement is ridiculously heavy-handed in this game. You drive a car with a Microsoft Sync logo right up in your face. You use a Verizon-branded phone, and actually get an achievement for watching a Verizon commercial on a TV at one point.

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Zubera

Review Zubera 4/5 · Dec 29, 2018

Lit on the Spot - Review

With Alan Wake, Remedy Entertainment Games, responsible for the successful Max Payne series, shows that it spared no effort to create a horror game that is successful both in the story and the gameplay departments, although it slips now and then in some areas.

Alan Wake’s plot may seem cliché in a superficial analysis, but as soon as the events …

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With Alan Wake, Remedy Entertainment Games, responsible for the successful Max Payne series, shows that it spared no effort to create a horror game that is successful both in the story and the gameplay departments, although it slips now and then in some areas.

Alan Wake’s plot may seem cliché in a superficial analysis, but as soon as the events begin to intensify, it becomes considerably thought-provoking, imaginative, and well-crafted, revolving around the idea of ​​retribution. The plot is simple: Wake is a successful writer who is going through a period of creative block. To clear his mind, the writer decides to move away from his everyday universe and spend a vacation with his wife in the far small town of Bright Falls. However, it does not take long for him to witness a recent nightmare become real: his wife disappears and a sinister presence hidden in the shadows begins to possess the locals and make them potentially dangerous.

The game is structured in episodes such as a television series – with even a “Previously on Alan Wake” at the beginning of each one – which helps tell the story at a good pace, as it allows to alternate moments of great tension present at the end of each episode with the calmer ones at their beginning.

The game’s story, contrary to what the quote at the beginning may make us believe (“Stephen King once wrote that nightmares exist outside the field of logic and that there is little fun found in his explanations…”), makes considerable sense at the end, even borrowing elements from H. P. Lovecraft’s short stories, as the unspeakable evil presence, as well as from King’s novels, such as having a writer with creative block as a protagonist. The narrative moves in a fast pace, since every moment has a mystery being introduced – Wake begins to find in its way pages that belong to a book that he never wrote but narrates his life – or solved – the subplot involving a kidnapper is resolved quickly, for example.

The writer’s goals are innumerable: he needs to save his wife, defeat the shadowy entity who apparently inhabits Bright Falls, save the lives of the people it possesses, and understand why he finds pages of a book he never wrote, and at the same time he must run away from an insane FBI agent and try to appear normal to ordinary people. The character of Alan Wake is an interesting one because he is not an infallible man. His words seem to create life and destroy everything they touch, people die around him, his wife is missing and he makes no jokes, does not laugh, does not smile and does not relieve the tension. He is fully aware of the situation he is in. In the end, he is only a disturbed writer who is always trying to not lose his sanity. He is not one of those characters who perform miracles and impossible stunts and for which everything is fine. Wake is human and, therefore, a bit melancholy, bitter and serious.

The pages he finds serve as the collectibles of the game. As the player explores the environments, they will encounter some pages usually scattered in hidden spots – read: they are always on the alternate path when they are not in front of the player. They belong to the book entitled “Departure”, which seems to narrate the events of the game. Thus, as they also help tell the story, these pages are divided into four groups: 30% tells what will happen and spoils interesting moments, 30% tells what has happened in a banal way, 30% tells what the player never sees happening and enriches the narrative and the last 10% are only available on the Nightmare difficulty. Moreover, all are infinitely more interesting than the thermal coffee bottles that the player can also fetch and that only serve to trigger achievements.

Now, enemies are one of the main attractions of the game. The Taken, as they are called, are the people possessed by the evil entity that haunts Wake. They are enemies that can arise from any dark place, have the unfriendly habit of carrying axes and scythes and are even invincible: simply unloading a weapon in a Taken will do no harm to it. As they are shadow creatures, what the player needs to face them is light, ensuring some interesting innovations during combat.

The player’s main weapon, for example, is a flashlight. When the writer points it to Takens, the enemies are eventually released from the shadow that protects them, becoming vulnerable to conventional firearms. Thus, the basics of combat become this: a Taken appears, the player points the flashlight at him or her until the creature is released, takes out a revolver or a shotgun and shoots until the monster fades forever into light. As the camera follows the writer behind, almost over his shoulder, the combat resembles that of Resident Evil 4 – there is even a “chainsaw guy” – with the only differential being the use of light.

The factor that makes light a differential and not just an empty gimmick is the level of strategy that it requires when the player is faced with a large group of enemies: flares move away enemies momentarily, forming a safe zone around Wake while it lasts; some weapons destroy a concentrated group of Takens, and light grenades pulverize everyone in their range. Using these weapons, and taking into account the great ferocity of the enemies, players have a wide range of options when facing situations of great danger.

And the lovecraftian entity does not possess only people. Any object in the environment can also be dominated by it, opening up numerous possibilities of enemies, such as chairs, cars, logs, screws and barrels. This unpredictability about what can suddenly become hostile generates one of the best action sequences in the game: the amazing battle on a farm with a huge tractor.

---> Read the full review at: http://litonthespot.com/alan-wake-game-review/games/review

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