I love cartoons. Disney, Looney Tunes, Nickelodeon, Cartoon Network, Hannah Barbera, Pixar, Dreamworks, Ghibli; pretty much everything.

I want to be an animator and hope one day the opportunity will arise where I can make my dream a reality. My love for animation brings me to observe today's modern landscape of animated features and video games and I have noticed a trend: Computer animation has all but taken over.

Games and movies these days are always made using 3-D computer-generated graphics. It wasn't always this way. Before Pixar introduced its software technology capable of producing 3-D images and animation, most of animated media was done with 2-D hand-drawn animation.

This style is nearly extinct in Western animation. This year a video game produced by a small studio titled "Cuphead" has taken the internet by storm. It captivated audiences with its absurd level of difficulty and addictive and rewarding gameplay. It captivated me with what was the first and only example of hand-drawn 2-D animation in a video game that harkens back to the 1930s; when animation was just hitting its stride as mainstream entertainment.

It makes me a little bit emotional and hopeful that 2-D animation may return to the big screen in the future.

Cuphead's visuals are energetic and full of charm. Each character has next to no dialogue yet how they move and the expressions they make fill them to the brim with personality. The game manages to stay consistent with its 1930s art style while also keeping a vast diversity among its designs, each one unique and imaginative.

Cuphead and Mugman are simple in design but ultimately are distinguished and easy to recognize as they take inspiration from Mickey Mouse, but combined with the animation, successfully come to life with a roaring expression of their own identity. I can easily see these two on a tee-shirt; they are cute, full of charm, and really marketable.

The same goes for the rest of the varied and memorable cast. The game is worth the price of admission just to see the art in motion and the gorgeously stunning backdrops that accompany the masterfully crafted chaos on screen.

Everyone knows that film doesn't just tell its story through visuals but also through music to establish mood and invoke emotion. Cuphead as a game has its #1 priority set to "emulate the 1930s" so it makes all too much sense to have the soundtrack a bombastic blend of jazz and swing performed with live instruments.

Music was important to those who worked on this game, as much as the animation and they created some of the most toe-tappingly mesmerizing pieces I have ever heard in a game. Every song puts me in a state of hypnosis, I can't stop myself from whistling, humming, and rocking back and forth in my seat.

It annoys my family to say the least. What makes it worse for them is that I played Cuphead with my younger brother so he is humming too. "Die House" is the closest I have ever experienced to a Disney villain song in a video game and I sing it every day.

Alright, let's say you are not convinced that Cuphead is worth your time, that you have crossed eyes and a tin ear and can't appreciate the art and music from Cuphead. Well, luckily the game is actually good as a game. Cuphead is a run-and-gun platformer in the same vein as Contra and Metal Slug except the focus is on boss battles.

This fits into the story of the game, which is simple: Cuphead and Mugman are children who wander into the Devil's casino and gamble away their souls. In order to save themselves, they must collect the soul contracts of those who owe the Devil. These debtors to the Devil are the aforementioned bosses.

To beat them you just shoot them while dodging their attacks. Some attacks and enemies are pink, which means they can be parried, which is done by pressing the jump button when in the air.

A successful parry grants the player some of their special meter which allows them to perform a special attack, which does big damage. The special meter is also filled by dealing damage and when it's full the player can unleash an ultimate move.

There are 3 ultimate moves that can be unlocked by beating Mausoleum sections in the game. In the Mausoleum you must defeat waves of pink ghosts that can only be put down by parrying them.

Sometimes boss stages have you in an airplane and the level becomes a side-scrolling bullet hell shoot-em-up.

There are also the optional Run and Gun stages that have coins for the player to collect.

Coins are hidden throughout the overworld and can be unlocked by completing certain tasks. Coins can be spent on Charms which add a special effect like increased health or you can buy new weapons that have their own specials. These upgrades are super useful, especially in a game as hard as this one.

The news articles and Youtube videos are all correct in their reports: CUPHEAD IS A HARD GAME. You will die over and over and over and over and over. If you play this game with a pal (or bro) the game is even more difficult because the boss' health increases. One of the coolest and cruelest features is when you die on a stage or boss fight, the game tells you how close you were to winning.

This is the game's way of indirectly encouraging you: "Look how close you were, you for sure can make it next time!" or teasing you: "Hah! You didn't even make it past the boss' first stage! Better luck next time, loser!" When you do win you are given a grade based on how long it took you to win, your health remaining, your amount of parries, and amount of super used.

This adds to replayability quite a bit, as well as getting the P or Pacifist grade when you beat a stage without firing a single shot, which unlocks Black and White mode. Another stat that affects your grade is Skill which is based off whether you beat the stage on Simple, Regular or Expert (which unlocks after you beat the game I believe). This is where a lot of people have a problem with Cuphead: Simple mode is useless. Why? You do not receive a soul contract upon defeating a boss in simple mode and therefore cannot progress through the game.

The Simple mode provides only practice and early shortcut unlocks to access some other parts of the world. This has sparked controversy in the gaming community: Is Cuphead A Bad Game For Locking Content From Less Skilled Players Or Is Cuphead Great Because It Forces Players To Improve Before Progressing? It is an interesting discussion and I can see arguments for both sides and I would have to say I agree more so with the latter statement.
WARNING! INCOMING RANT!

Cuphead provides a challenge in a way that requires the player to spend a longer than average amount of time memorizing level layouts, enemy placements, and boss attack patterns. This is exactly why Cuphead is so often compared to Dark Souls: they both ask players to put in the same kind of work to progress.

If you are somebody who is not willing to learn and improve while playing Cuphead, then look at it this way: Cuphead was put together over a span of years by a small group of passionate individuals who suffered financial and emotional hardship in order to pursue their dream of creating a video game from their hearts.

Years of grueling work to deliver this game to you, inviting you to experience what their passion and determination yielded. No, you should not have your money back, you should either move on to something else or don't buy the game in the first place. This should be the same with any game and it is no different for Cuphead.
RANT OVER.
The challenge presented in Cuphead is fair; it is honestly just like every other game. Practice makes perfect, you die, you learn, you get better and you win. The difficulty only makes it that much more satisfying to win and no, the game is not cheap or unfair... for the most part. The game is extremely fun and addictive and winning causes side effects such as: Euphoria, Insane Laughter and or Yelling, Breaking Embarrassing Dance Moves, Fist Pumping, and Crying With Joy...

But the game has one glaring problem: IT IS BUGGY AS HELL. I lost my save twice due to a bug that causes the save you were the last playing to be deleted if you shut down your computer when the game is completely frozen.

The game was lagging extensively and freezing when I had my DS4 tool enabled (which shouldn't happen, it works fine with other games). There are also bugs that cause you to get hit for no reason, especially in the final boss fight. As of typing none of these bugs have been fixed which sucks, but it's fine, you should really just remember to backup up your saves manually.

With that out of the way all I can say is that Cuphead was a blast to watch, hear and play. The creativity, imagination, and passion behind all of it are enough to warrant a purchase but in addition to challenging, fluid, and rewarding gameplay further reinforces Cuphead as a milestone in modern gaming. Reminding us of the entertainment of the past while entertaining us now in the present. This game also brought me in my brother together for some of our happiest and saddest (really, back up your saves) memories we will remember for a long time.
