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4.08 average rating based on 435 ratings
As a fan of Kotaro Uchikoshi's games, I wasn't hesitant at all to pick this up and I'm so happy he's still writing these wacky, weird and twisting stories with charming characters.
I really enjoyed AI: The Somnium Files and was super glad that it had what I loved from his 999 series with new twists on gameplay. I'm excited to see what Uchikoshi does next. If anything, I'd love to see deeper combat or puzzle gameplay in future titles. If you haven't played an Uchikoshi game before, this is a great place to start.
Really enjoyed this story - the interaction between Date and Mizuki is especially heartwarming and one of the better realizations I've seen in games. The gameplay here is very questionable though, or maybe I'm just not cut out for it. I resorted to just following a guide to make my way through the somnium sections - it felt far too trial-and-error for my tastes. I was deeply invested in the story however, so I persevered and I'm glad I did. With the exception of a couple completely out-of-place moments (the porno mag thing is ridiculous!) I felt the story was well written and beautifully acted, and made the time I spent with this cast whiz by.
I'm sure I'll go back to see additional endings one day.
Just finished it and i really loved it. The gameplay might not have been as good as the Zero Escape games but it kind felt fresh and interesting. The story and the mystery behind the whole Investigation were amazing. But what made me really fell in love with the game was the characters. I grew really attached to them and also got emotional a few times. The game had some weird parts but still i liked the humor. I might even go as far to say that it became one of my favourite works of Kotaro Uchikoshi after Ever17 and VLR
My eyes have been opened........
It was beautiful. They nailed it. I have recently played a lot of visual novels but never finished one because the dialogues aren't than fun to read and half way through I lost interest in the story( except for ace attorney its the best thing humanity ever achieved) but this was great I have played all the routes and unlock all endings it was worth it. The gameplay was fun too. The somniums were enjoyable. I was playing this while they announced the sequel. I am excited for it

This was my first Kotaro Uchikoshi game, and I really enjoyed it. I normally lack the patience for "visual novels" (I've started and abandoned Danganronpa three times), but I'm a sucker for games about going inside of people's subconscious (see Psychonauts, Persona 5), so I thought I'd give this a try.
The voice acting, character designs and overall scenario were all really impressive. I never expected to stick with the game through multiple endings, but every time I reached another I found myself compelled to learn more. I also appreciated the puzzle segments: I was dreading them at first because of the time limit, but the time actually functions more like stamina, requiring more resource management than quick reflexes.
All that said, a few issues did stick out to me:

This was my first Kotaro Uchikoshi game, and I really enjoyed it. I normally lack the patience for "visual novels" (I've started and abandoned Danganronpa three times), but I'm a sucker for games about going inside of people's subconscious (see Psychonauts, Persona 5), so I thought I'd give this a try.
The voice acting, character designs and overall scenario were all really impressive. I never expected to stick with the game through multiple endings, but every time I reached another I found myself compelled to learn more. I also appreciated the puzzle segments: I was dreading them at first because of the time limit, but the time actually functions more like stamina, requiring more resource management than quick reflexes.
All that said, a few issues did stick out to me:
Overall, I enjoyed this game a lot more than I expected to, and I'd be very interested in playing a sequel.
AI: The Somnium Files is a game developed and published by Spike Chunisoft, a company many are aware was responsible for publishing games such as the Danganronpa Series and the Zero Escape series. However, it should be cleared up that while the company is the same, Somnium Files was written by Kotaro Uchikoshi, who wrote the Zero Escape series specifically and not the DR series.
With that being said, I'm honestly quite surprised and impressed by how this game turned out to be. I'll try to be sparse on details to avoid spoilers as much as I can and focus instead on the structure and telling of the story. The gist of the premise is you, the player, take control of Date Kaname, a detective part of a secret unit that implements a unique method of gathering information. You and your partner, a highly advanced AI taking the form of Date's left prosthetic eye, are tasked with finding the culprit of a gruesome murder that quickly escalates into multiple mysteries that will certainly leave you baffled. The game branches into different routes depending on the choices you make during the game's "gameplay" portions, with each route containing both answers and …
AI: The Somnium Files is a game developed and published by Spike Chunisoft, a company many are aware was responsible for publishing games such as the Danganronpa Series and the Zero Escape series. However, it should be cleared up that while the company is the same, Somnium Files was written by Kotaro Uchikoshi, who wrote the Zero Escape series specifically and not the DR series.
With that being said, I'm honestly quite surprised and impressed by how this game turned out to be. I'll try to be sparse on details to avoid spoilers as much as I can and focus instead on the structure and telling of the story. The gist of the premise is you, the player, take control of Date Kaname, a detective part of a secret unit that implements a unique method of gathering information. You and your partner, a highly advanced AI taking the form of Date's left prosthetic eye, are tasked with finding the culprit of a gruesome murder that quickly escalates into multiple mysteries that will certainly leave you baffled. The game branches into different routes depending on the choices you make during the game's "gameplay" portions, with each route containing both answers and questions alike.
The game handles each route exceptionally well. While the cast of characters may seem a bit limited, each route will focus on different set of characters as well as shake up the roles each of these characters take in certain routes. To put it as simply as I can, you may find yourself with unlikely allies and unlikely enemies alike depending on which route you end up on as well as unlikely scenarios ranging from gruesome and shocking to off the rails slapstick buffoonery , though the core mystery will always remain the same. That said, some may find the sillier aspects of the game a bit off putting, as these parts are deeply ingrained Japanese humor that some may be offended by or just downright confused by it. Other parts are just so comically baffling that it makes you wonder if you're still playing a game about gruesome murders, though if you're a Zero Escape series fan or well versed in Japanese humor you're probably already somewhat accustomed to this. Depending on the order in which you do the routes, you're likely to have a different experience with the game than another person as well, as you'll be solving the mystery from different angles at a time.
Since the cast is fairly limited, the game makes certain that each character gets ample amount of screen time and development, which I think is where the strength of the game lies. Almost no character is unrelated to this mystery, and you'd do well to exhaust the dialogue options as much as you can, since every bit of information honestly counts. While I can't speak for the English voice overs, I can definitely say the Japanese voice acting is phenomenal as well, though this is coming from someone who understands Japanese already. If you'd rather not hear my opinion about the game's ending and see for yourself, then I'd skip to the final paragraph for my final thoughts... are you gone?.. you better scroll all the way down fast... Okay. Quite frankly, I believe the solution of the mystery is the weakest part of the game and what prevents me from giving this full marks, though that's completely on me for expecting further twists and also because I managed to solve the mystery maybe a little too early. While the solution is what it is, I couldn't help feeling a bit disappointed and going "Huh? is that really it?". Regardless, it was still a satisfying conclusion with no loose ends left alone. The game will make sure you get all the hows, the whys, and the whens.
Kotaro Uchikosh manages to put out another great game that fans and potential newcomers to his works are sure to enjoy. While the game is downright silly, strange, and a little off putting at times with its Japanese humor, The fantastic cast of characters, build up, and multiple twists and turns are sure to hook you in fast. Make sure to keep your eyes open each route, you won't want to miss a single thing.
I think Zero Escape 1 & 2 are better games than this one. Yes, this one has better visuals, voice acting and production values in general, but the issues I had with those other games are amplified here. These are subjective issues, but bear with me:
Why do some Japanese media insist on creepy adult men (be it the 24 year old, the 30 year old protagonist or the 48 year old one) being so openly horny towards a girl that's barely 18? (happens so many times during the whole game)
Why does it so often happen in some of this media that when a little girl (like 12 year old Mizuki here) interacts with an adult man (the protagonist here, which is also her father figure) there's all this banter about how the man must feel sexually attracted towards her. It's so prevalent in some Japanese media that it even feels like some Japanese creators have a kink with their protagonists being called the L-word.
Why does Ota, a 24 y.o. otaku-typed character who's so horny about the terminally-ill 18 y.o. idol regularly does something despicable (sockpuppeting with troll accounts to publicly harass her and then defending her online …
I think Zero Escape 1 & 2 are better games than this one. Yes, this one has better visuals, voice acting and production values in general, but the issues I had with those other games are amplified here. These are subjective issues, but bear with me:
Why do some Japanese media insist on creepy adult men (be it the 24 year old, the 30 year old protagonist or the 48 year old one) being so openly horny towards a girl that's barely 18? (happens so many times during the whole game)
Why does it so often happen in some of this media that when a little girl (like 12 year old Mizuki here) interacts with an adult man (the protagonist here, which is also her father figure) there's all this banter about how the man must feel sexually attracted towards her. It's so prevalent in some Japanese media that it even feels like some Japanese creators have a kink with their protagonists being called the L-word.
Why does Ota, a 24 y.o. otaku-typed character who's so horny about the terminally-ill 18 y.o. idol regularly does something despicable (sockpuppeting with troll accounts to publicly harass her and then defending her online with his main account so that he looks like a hero to her, and has wormed himself a place as one of her close friends thanks to that) and never receives any kind of consequence for that and doesn't even stop doing it as far as we know?
Why are so many men in this story just so horny all the time? There's many other examples but our protagonist is possibly the most pathetic and frequent one. The gimmick of the protagonist being motivated by ero-magazines got old the first time, and then it happened like 3 or 4 more times (also ruining a lot of action or tension moments). Don't even mention him stealing the used underwear of some woman, or towards the end wanting to be kissed by an 18-year that has basically seen him as a father since little.
Why do you introduce a cool LGBT+ character like Mama only to have the protagonist refer to her as a "monster"?
I don't mind any of these things happening in a story as long as the narrative voice doesn't celebrate/excuse them at every point. You don't even need to punish them or anything, just give me any treatment other than celebratory. Neutral, exploratory, morbid, fucked up, moralistic, whatever. It's just celebratory that kills the vibes for me because it causes my suspension of disbelief to be broken and makes me imagine the writers being all horny for minors while developing the game. As an example within this same story that I though wasn't badly done: SPOILER the old politician getting the 19 year old pregnant, I thought that was a story beat that was well executed enough. END OF SPOILER.
Other than that, the early and mid points of the story are somewhat weak but it does get stronger towards the end. Just like in the first two Zero Escape games, it is satisfying to see the puzzle pieces fall into place. The narrative does require some suspension of disbelief but I have no issue with that.
I'm personally not drawn towards stories related to idols but I do like sci-fi themes even if I've seen them done to death. Noir-adjacent stories are also fine.
SPOILERS: I did appreciate the fact that you first explore the path of blindly believing Iris while the protag sorta gets infatuated with her and the next path shows how it was all a delusion (I appreciated the game had at least a bit of idol-halo questioning). I also felt somewhat proud of figuring out the main mystery of the game the moment all the info was available but at the same time I appreciate that they didn't let that become possible too soon (in some mystery stories they do and if you figure it out too early it makes the rest of the game a bit boring).
Other than that, not much. A very very very minor thing: in the ending song I wish they didn't just reuse the same dance animation for the mom than for the rest. She's supposed to not be able to move one of her arms. It was cool having that be a part of her character.
AI The Somnium files is my first game by Kotaro Uchikoshi but it probably won’t be my last. It is a thrilling murder mystery with good plot twists and a great cast. The game presents itself as a murder mystery and although that is the game’s backbone, I’d argue that at least 50% of this game is the different character arcs which are presented through their connection to the murder mystery but still branch off from it. I was particularly charmed by both Ota’s and Mizuki’s routes. As for the murder mystery itself, the game’s main attraction, I really liked it. Throughout playing it I kept a notebook where I jotted down notes on how I expected it to unfold and updated it as I got new information. It’s a fun way to play these and I feel like the ending allured me for long enough to keep it interesting, but that it still wrapped up in a logical and consistent manner. I think the sign of a good murder mystery is that you should be able to solve the case a short time before the solution is presented and here AI delivered.
Where AI really shines is through its …
AI The Somnium files is my first game by Kotaro Uchikoshi but it probably won’t be my last. It is a thrilling murder mystery with good plot twists and a great cast. The game presents itself as a murder mystery and although that is the game’s backbone, I’d argue that at least 50% of this game is the different character arcs which are presented through their connection to the murder mystery but still branch off from it. I was particularly charmed by both Ota’s and Mizuki’s routes. As for the murder mystery itself, the game’s main attraction, I really liked it. Throughout playing it I kept a notebook where I jotted down notes on how I expected it to unfold and updated it as I got new information. It’s a fun way to play these and I feel like the ending allured me for long enough to keep it interesting, but that it still wrapped up in a logical and consistent manner. I think the sign of a good murder mystery is that you should be able to solve the case a short time before the solution is presented and here AI delivered.
Where AI really shines is through its characters. Writing this I was trying to come up with a list of characters I particularly liked, and after having named at least 10 I realised that there aren’t really all that many characters I didn’t like. They are all charming and funny in their own way, and it made me want to interact with all the objects in every scene hoping to get one more pun or one more reason to like these characters even more. Even some of the seemingly small characters get their time in the spotlight, and by the end (I consider the true ending to be the only ending, quitting after one arc is like quitting NieR Automata after the first playthrough) I cared for most of the side characters as well, especially Mayumi. I think the only character I didn’t like was Iris, but that is probably a personality thing.
I want to talk about the gameplay without being too misleading, so this is my take on it: AI the Somnium Files is a graphic novel camouflaged as a point-and-click adventure. There aren’t any puzzles, and there aren’t all that much choice besides the branching storyline. As far as I know, the order in which you interact with objects and choose dialogue options doesn’t impact each other either. To me that isn’t negative, I just want to be honest with anyone to whom this is an important factor. Finally, there are the Psync sessions which fell a bit flat for me. I like what they bring from a narrative perspective, and I like the goofy interactions you can have with Aiba in them. However, I did not particularly enjoy them from a gameplay perspective. After 3 or 4 I went through the rest with a guide; from what I have read and heard from other people who have played it, this is quite common.
One final thing I wanted to mention is language and the translation; I played it with Japanese audio and English text. Their approach to translation one where the spirit of what is being said is more important than the actual words. This is normally how I prefer that say books are translated, but it is a bit strange when the characters are saying one thing and the text is just something completely different. Obviously not for normal conversation, but they do that with the puns and gags and humour, and things that are very culture dependent and is probably difficult to translate. I guess the text matches the English voices, but I think the better way of handling this would be to have a different set of English text for when you have Japanese voices and English voices, where the English text for Japanese voices would be a more literal translation. I assume that is a somewhat normal solution? I have no idea. Anyway, not a big minus, but I feel like it should be mentioned.
All in all, I really liked this game, and I think I will pick up the Zero Escape games in the not too distant future. It was both charming and relaxing at times and tense and exciting at others, a perfect roller coaster.
AI The Somnium Files places you in the shoes of special detective Date, who has an AI computer/companion in one of his eyes. This companion can talk to you, give you clues, make calls, analyze, among many other things. Throughout the game, you will try to solve multiple murders that seem to be all connected, but unable to piece together until almost the very end. Gameplay is split up between the real world where you go around locations talking to individuals, looking for clues, etc, and within witnesses/victims/perpetrators minds via a special machine where you can go into the persons dreams (playing as the AI companion) and try to read clues, alter the the scene to dig further into the dreams to try and find answers. These dream sequences are based on a timer, and there is quite a bit of trial and error here to solve correctly as since you are in a dream, there are some really obscure puzzles here to try and solve. It's a pretty interesting mechanic though and implemented very well. The story here gets more absurd the deeper you go, but remains captivating throughout. Due to the nature of a visual novel and typically …
Read MoreAI The Somnium Files places you in the shoes of special detective Date, who has an AI computer/companion in one of his eyes. This companion can talk to you, give you clues, make calls, analyze, among many other things. Throughout the game, you will try to solve multiple murders that seem to be all connected, but unable to piece together until almost the very end. Gameplay is split up between the real world where you go around locations talking to individuals, looking for clues, etc, and within witnesses/victims/perpetrators minds via a special machine where you can go into the persons dreams (playing as the AI companion) and try to read clues, alter the the scene to dig further into the dreams to try and find answers. These dream sequences are based on a timer, and there is quite a bit of trial and error here to solve correctly as since you are in a dream, there are some really obscure puzzles here to try and solve. It's a pretty interesting mechanic though and implemented very well. The story here gets more absurd the deeper you go, but remains captivating throughout. Due to the nature of a visual novel and typically having multiple "endings", this game uses the kind of cliche "parallel worlds" to explore these different endings. I thought that was a really clever way to increase the play time as some of these different paths go from everybody's happy to the bleakest of endings imaginable. A really fun ride from start to finish only hindered by some really obscure trial and error. Give this a go as I feel it's really underrated!
Read LessThis has better puzzles than the Zero Escape series, but the story isn't as mind-blowing. It's like Inception but a murder mystery instead of heist movie. Kaname Date is investigating the murder of a woman he knows while also uncovering the mystery of who he was before six years ago when he lost his memories. He works for a special police unit called ABIS who specialize in synching into suspects' dreams to uncover what secrets they are hiding related to investigations. The story has a flow chart like in Zero Escape where the player must go through all paths in order to uncover the whole story. Each path focuses on a character in the game. The weakest part of the story is Ota's path since he doesn't have much of a connection to the murder or Date's past. It feels like a storyline that could have been removed with the important details included the the Iris or Mizuki paths. It still overall maintains a compelling mystery with shocking twists and turns. It also has a pretty good sense of humor and fun characters.
First little "review" I'm gonna write here because I finished this game yesterday, but I'm slowly gonna leave a few comments for every other game that I've finished in the past. They will all be pretty short, so don't expect anything professional (or well-written and useful, since these are just some random thoughts)!
What can I say about the Somnium Files? It's been an incredible adventure. It caught my attention right away with its very interesting mechanics and investigation techniques, but it really started getting me during the second half, when the story actually started getting amazing. And after countless times when I had to just stop for a few minutes and think about what I just learned, I reached the end of the game with very few doubts and very few questions left unanswered. This game has got some wonderful characters who you instantly empathize with, a gorgeous story that branches in so many interesting directions, and some amazing writing in general (with just a couple of gags that get old after a little bit, but nothing that ruins the humour or the general writing).
If you're into investigation games, or even if you're just looking for a new …
First little "review" I'm gonna write here because I finished this game yesterday, but I'm slowly gonna leave a few comments for every other game that I've finished in the past. They will all be pretty short, so don't expect anything professional (or well-written and useful, since these are just some random thoughts)!
What can I say about the Somnium Files? It's been an incredible adventure. It caught my attention right away with its very interesting mechanics and investigation techniques, but it really started getting me during the second half, when the story actually started getting amazing. And after countless times when I had to just stop for a few minutes and think about what I just learned, I reached the end of the game with very few doubts and very few questions left unanswered. This game has got some wonderful characters who you instantly empathize with, a gorgeous story that branches in so many interesting directions, and some amazing writing in general (with just a couple of gags that get old after a little bit, but nothing that ruins the humour or the general writing).
If you're into investigation games, or even if you're just looking for a new and unique visual novel with lots of original elements, you absolutely need to play AI: The Somnium Files!
PROS
CONS
82/100
Pros:
Cons:
82/100
Pros:
Cons:
I started playing this game without knowing who the creator was, simply because I saw some people playing it and it was on sale on Steam. Also, I was eager to dive into an engaging Visual Novel as it had been a while since I played the last one (Raging Loop). To my surprise, despite the initially mediocre impression, the game captivated me. When I reached the first set of credits after achieving the initial ending, I was almost floored to discover that it was a Kotaro Uchikoshi game! I absolutely love all of his games! I began with 999, followed by VLR and Zero Time Dilemma. It didn't disappoint. While being a work quite different from the three mentioned, it maintains the storytelling structure and has a thoroughly satisfying conclusion. Perhaps among these four works, it is the most well-written. I highly recommend it!
Going into this game I did not expect to have a story that was this good but the gameplay falls short.
Story: This game story is a strong point due to its gripping tale of a murder mystery. This game had me on the edge of my seat with its gripping tale, and at times I went thinking "What just happened". In the end, I think the story satisfied me. The voice acting though was well done, and the cast did wonderfully
Gameplay: In contrast to the story, the gameplay fell short for me because I think some mechanics were just implemented wrong, and some of it was just absurd. There are some trial and error moments in this game that was just not done well, and in the end, gameplay fell short for me. The environments in the gameplay sections I enjoyed exploring through.
Platinum Experience: This is taking place inside content as there really is no side content in this game, and the plat in this game is not too hard. The only thing that can really make it hard is some collectibles that are related to some of the trial and error things that I have described. …
Going into this game I did not expect to have a story that was this good but the gameplay falls short.
Story: This game story is a strong point due to its gripping tale of a murder mystery. This game had me on the edge of my seat with its gripping tale, and at times I went thinking "What just happened". In the end, I think the story satisfied me. The voice acting though was well done, and the cast did wonderfully
Gameplay: In contrast to the story, the gameplay fell short for me because I think some mechanics were just implemented wrong, and some of it was just absurd. There are some trial and error moments in this game that was just not done well, and in the end, gameplay fell short for me. The environments in the gameplay sections I enjoyed exploring through.
Platinum Experience: This is taking place inside content as there really is no side content in this game, and the plat in this game is not too hard. The only thing that can really make it hard is some collectibles that are related to some of the trial and error things that I have described. Other than that it an easy plat that I am glad to have.
Conclusion: AI is a well-designed story with some poorly designed mechanics that can make a good time go bad.
Kotaro Uchikoshi. A name synonymous with unique cult classic sci-fi visual novel adventure games with crazy plot twists. Though I never became a huge fan, I personally liked playing each of the Zero Escape games (999, Virtue's Last Reward, Zero Time Dilemma), and when I saw the first details and videos for this new project--A.I. The Somnium Files--I knew right away that I would like playing this one too. 2019 wasn't an exciting video game year for me, but this was a title that stood out as something I'd want to play as soon as I got a Switch (more specifically, a Switch Lite). Of course this one's on PC and PS4 as well, but I prefer reading VNs (or playing games with tons of text) on handhelds.
Somnium Files works with a concept I really enjoy in fiction -- entering people's mindscapes or dreamworlds (as in the film Inception, or the video game Psychonauts). In this case, your protagonist is a detective for a secret police force that uses a device that allows him to uncover truths hidden away in suspects' minds (in hopes of solving a big murder mystery). How this plays out isn't the best to be …
Kotaro Uchikoshi. A name synonymous with unique cult classic sci-fi visual novel adventure games with crazy plot twists. Though I never became a huge fan, I personally liked playing each of the Zero Escape games (999, Virtue's Last Reward, Zero Time Dilemma), and when I saw the first details and videos for this new project--A.I. The Somnium Files--I knew right away that I would like playing this one too. 2019 wasn't an exciting video game year for me, but this was a title that stood out as something I'd want to play as soon as I got a Switch (more specifically, a Switch Lite). Of course this one's on PC and PS4 as well, but I prefer reading VNs (or playing games with tons of text) on handhelds.
Somnium Files works with a concept I really enjoy in fiction -- entering people's mindscapes or dreamworlds (as in the film Inception, or the video game Psychonauts). In this case, your protagonist is a detective for a secret police force that uses a device that allows him to uncover truths hidden away in suspects' minds (in hopes of solving a big murder mystery). How this plays out isn't the best to be honest... You control a cute A.I. girl companion who walks around in the dream world, and your goal is to bypass "mental locks" -- what this means is you need to go up to random objects, select something random for your character to do, and hope that it makes the right random things happen that advances the dream the exact way the game wants it to. Unfortunately most of the dreams are just variations of crime scenes, and much of the puzzle-solving doesn't feel intuitive. You also are on a strict time limit, so you don't even really get to explore the dream worlds much. I'm not sure what would have been a better way to go about all this, but I mostly just felt "okay" about it at best (which is a shame because again, I love this concept). I ended up using a guide for the second half of the game.
For the story itself, I'll start with the strong points. First, the characters. Uchikoshi has definitely improved his storytelling in this particular department. Somnium Files has a very memorable cast, and the protagonist in particular is a rather likeable and amusing fellow with strengths and weaknesses (and he's hot, I'll throw that out too). The other significant strong point is this game's presentation. This is definitely the slickest-looking VN adventure game I've ever played. The UI, the environments, the character models, the menus, the way you can look around while holding conversations, and the way other characters in the scene react to what others are saying--it's all a huge step above so many other games in this sort of genre. I consider it the new gold standard.
For negatives, well it's mainly just the actual gameplay portions of the game, which didn't do much for me. I also feel that the story overall is just... good. Which is fine of course, good is good. But I think fans of Zero Escape will want to be careful about how much they'll expect of this one in terms of crazy plot twists. There are big reveals, but they are not nearly as big as the ones in Uchikoshi's previous games. Somnium Files is working on a much smaller scale with its more focused (and more familiar) murder mystery-style narrative, which again, I'm down with. I'll also mention though that the tone for this game is something of a mixed bag for me. I personally was fine with the game including silly and lighthearted scenes to shake things up a bit (and help flesh out the characters more) -- but the game's kooky blend of humor gets repeated several times throughout the story. For me, it just got old after a while.
So I still haven't been fully won over by any of his works yet, but I also can't help but remain eager to check out whatever game Uchikoshi works on next. Like Somnium File's protagonist (and multiple other characters), I may be just a little tsundere.
Finally hit the big twist. It was predictable but a lot of fun. If this had been at the midway point and maybe hinted at more subtly it could have been a really WOAH moment but this late in the game it felt more like, oh good he finally figured it out.
I'm still enjoying the game but plot wise it does feel a little like Uchikoshi wrote this game for people new to his work instead of returning fans because anyone who has even read any serious amount sci fi stories ought to be able to predict where this is going way earlier. It also feel painfully linear compared to his other games. Even ever 17 and never 7 have a lot more freedom. It's good for what it is and the voice acting and motion capture is ACES in a lot of places but it just feels like this game is a lot more style over substance compared to his Zero Escape trilogy.
Just finished the Mizuki route. So far it's good but not great. There haven't been any really crazy twists so far, the premise is interesting but inherently less gripping than a locked room escape mystery. There's a real lack of tension with our characters effectively having cartoon superpowers whenever the plot demands but not at other times. The character interactions make me smile and are heartwarming but the abundance of sex jokes is a little too much even for me, and there are a lot of weird out of character moments where the characters stop being themselves and become mouthpieces for uchikoshi to talk about something he wants to regardless of if it fits in or not, but that's pretty par for the course on his work.
Overall I'm interested to see where this goes but without that locked room premise urging him forward I feel like the story is meandering a good deal.
Oh and side note the lack of any meaningful gameplay is kinda a downer. There are almost 0 meaningful choices in the game and no puzzles. Remember that mobile port of 999 every got sour on because it only kept the door choices and nothing else? …
Just finished the Mizuki route. So far it's good but not great. There haven't been any really crazy twists so far, the premise is interesting but inherently less gripping than a locked room escape mystery. There's a real lack of tension with our characters effectively having cartoon superpowers whenever the plot demands but not at other times. The character interactions make me smile and are heartwarming but the abundance of sex jokes is a little too much even for me, and there are a lot of weird out of character moments where the characters stop being themselves and become mouthpieces for uchikoshi to talk about something he wants to regardless of if it fits in or not, but that's pretty par for the course on his work.
Overall I'm interested to see where this goes but without that locked room premise urging him forward I feel like the story is meandering a good deal.
Oh and side note the lack of any meaningful gameplay is kinda a downer. There are almost 0 meaningful choices in the game and no puzzles. Remember that mobile port of 999 every got sour on because it only kept the door choices and nothing else? This game plays a lot like that. There are so few choices that I just set it to autoplay and listen to it in the car on my way to work. I have gone 40 minutes without needing any significant input before.
It's really a 3.5, but this website apparently won't let me do that. It dragged a lot and it's comedic timing felt off sometimes, but the payoff was well executed and worth it.
Fell off this game hard. The "quirky"/"trash anime" aspects of it, mostly the humor, tone, and some of the characters are off-putting. The story is kinda interesting at times, and I actually do like a couple of the characters and their designs, but it's just not holding my attention. It feels like it's trying to dive deep into the cool pseudoscience that Zero Escape had, but to me it's coming across as forced this time rather than cool. The fact that the story branches off feels obligatory, like they only did it because their last games did it. At least the Zero Escape games had substantial interesting puzzle gameplay aspects, but this game's gameplay sections are really lacking (I guess that's a nice way of saying "bad") and 95% of the game is just clicking through until you've exhausted all available conversation starters and moving on to a new location. There's potential to the detective aspect of this game but it's handled so superficially. It feels like there would be some payoff for getting through to the end but I just can't get into it.
Anyone planning to pick up AI: The Somnium Files? I'm really curious about this one.