The Talos Principle (2014)

Croteam

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

4.01 from 1068 ratings

4634 members have it in their collection · 189 playing now · 2149 backlogged · 627 wish listed

How long? Main story 19h · with extras 21h · 100% 31h (from 43 logged playthroughs)

The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam series, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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Release dates

  • Dec 11, 2014 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Dec 11, 2014 (North_America) PC (Microsoft Windows)
  • May 28, 2015 (Worldwide) Android
  • Oct 13, 2015 (Worldwide) PlayStation 4
  • Oct 11, 2017 (Worldwide) iOS
  • Aug 31, 2018 (North_America) Xbox One
  • Sep 04, 2018 (Worldwide) Xbox One
  • Dec 10, 2019 (Worldwide) Nintendo Switch

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Rating distribution

5 stars
389
4 stars
397
3 stars
206
2 stars
61
1 star
15
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Community All Reviews Statuses

Torgo

Status Torgo Jul 28, 2015

I've played Road to Gehenna a lot more, I've almost finished it (I've completed all the standard puzzles on the 4 worlds, released all my buddies). I have some thoughts.

Firstly, I am really happy about how the collectable stars have been placed in this. It's much better than the base game. In the base game the stars were extremely …

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I've played Road to Gehenna a lot more, I've almost finished it (I've completed all the standard puzzles on the 4 worlds, released all my buddies). I have some thoughts.

Firstly, I am really happy about how the collectable stars have been placed in this. It's much better than the base game. In the base game the stars were extremely irritating and borderline impossible to obtain, even with a walkthrough. For more than one of them you had to actually bug out the game and do wallhax to get to them. In Gehenna getting the stars isn't necessarily easy, but it's just difficult and required a bit of thinking, instead of doing stupid impossible platforming.

Another note; it turns out the sigils puzzles are part of the late game! Hooray.

Overall I'm very pleased with the puzzles/gameplay in Gehenna; it's actually much better than the base game in that respect. Unfortunately the story sucks. I hardly care for the squabbles and nonsense of the characters and I find myself skipping through a lot of it.

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Torgo

Status Torgo Jul 26, 2015

Although I'm enjoying Road to Gehenna I have some small gripes about it...
-It doesn't seem to have those little Sigil/tetris puzzles.
-Some of the puzzles don't seem fully playtested. I think I've managed to cheese my way through 2 or 3 of them so far. I mean: I'll enter an area with lots of complex stuff, and I somehow …

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Although I'm enjoying Road to Gehenna I have some small gripes about it...
-It doesn't seem to have those little Sigil/tetris puzzles.
-Some of the puzzles don't seem fully playtested. I think I've managed to cheese my way through 2 or 3 of them so far. I mean: I'll enter an area with lots of complex stuff, and I somehow manage to screw around and bypass all the complicated stuff and solve it by accident by doing something I wasn't supposed to. Never encountered this in the base game.
-The story. The base game had such a rich, deep, beautiful philosophical narrative. This DLC seems kind of shallow and revolves around these irritating self-absorbed morons arguing on a virtual forum. It's a bit of an abrupt transition to go from the enlightening wisdom of the base game to this simulation of a bitchy reddit thread.
All of the above has kind of broken the immersion a little. In the base game I felt so peaceful and meditative while playing.. however, in retrospect I've only put a couple hours into it so although I have some early misgivings I'll hold my judgement for now and see how it goes. Perhaps it's just really hard to follow up from such a perfect game, and I'd probably complain too if it was too similar to the base game. On a positive note the environments are very beautiful, even prettier than the base game. And the puzzles (for the most part) are better and more challenging.

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Torgo

Status Torgo Jul 25, 2015

The Road to Gehenna DLC:

Why doesn't The Road to Gehenna have a separate page on Grouvee? I guess cuz it's a DLC or something? Anyway I've started playing it. It's good so far, the puzzles are quite fiendish. It drops you straight into the action, no tutorials and nonsense, just straight into hard puzzles. I haven't seen any of …

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The Road to Gehenna DLC:

Why doesn't The Road to Gehenna have a separate page on Grouvee? I guess cuz it's a DLC or something? Anyway I've started playing it. It's good so far, the puzzles are quite fiendish. It drops you straight into the action, no tutorials and nonsense, just straight into hard puzzles. I haven't seen any of those tetris puzzles so far, I'll be sad if they're not part of this experience.

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zynphull

Status zynphull Jul 8, 2015

maybe someday I'll come back for those three last achievements..... and this time I'll play it with Elohim's voice in Japanese or German, he sounds way more awesome like that

Torgo

Status Torgo Jul 1, 2015

This game is blowing my MIND! The puzzles are a little on the easy side: I've almost finished the game and I've only been playing for 3 or 4 hours, but nevertheless the puzzles are fair and satisfying. My favourite feature of the game is the story elements. There's a deep narrative that runs throughout the game and it's slowly …

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This game is blowing my MIND! The puzzles are a little on the easy side: I've almost finished the game and I've only been playing for 3 or 4 hours, but nevertheless the puzzles are fair and satisfying. My favourite feature of the game is the story elements. There's a deep narrative that runs throughout the game and it's slowly delivered to you in little voice recordings and text documents (like System Shock 2!). It's all beginning to unfold now and without spoiling anything it involves some sort of virtual reality world in conjunction with an apocalypse, very cool subject matter. But the best part is that there's all this intense philosophy throughout the game, really deep meaning-of-life stuff and P.K.Dick what-is-reality/what-is-consciousness stuff. It's great because while you're solving these puzzles, your brain is working on the deeper mysteries of existence. I haven't pondered these ideas in a long time, I used to always think about these things when I was a late teenager and slowly coming to grips with the horror of the human condition. It's really beautiful to revisit these deeper questions and I feel an enlightened glow. Definitely up there as one of the best games I've played this year, opting for equal first place with ICO (ps3).

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Torgo

Status Torgo Jun 29, 2015

Really enjoying this game so far, I've only put about an hour into it. The puzzles are challenging and the story is really intriguing thus far. It's quite a change from the Witcher; it's refreshing to play something that requires a bit of thought compared to the Witcher which was entertaining but not particularly brain-intensive. The Talos Principle explores some …

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Really enjoying this game so far, I've only put about an hour into it. The puzzles are challenging and the story is really intriguing thus far. It's quite a change from the Witcher; it's refreshing to play something that requires a bit of thought compared to the Witcher which was entertaining but not particularly brain-intensive. The Talos Principle explores some pretty deep philosophical territory.

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