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Vampire Survivors

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Vampire Survivors

Feb 1, 2022

Main game

4.03 average rating based on 1155 ratings

5
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Mow thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.
Release Dates
Dec 17, 2021 Early Access (Worldwide)
PC (Microsoft Windows)
Feb 01, 2022 Full Release (Worldwide)
Mac
Oct 20, 2022 Full Release (Worldwide)
PC (Microsoft Windows)
Nov 10, 2022 Full Release (Worldwide)
Xbox One, Xbox Series X|S
Dec 08, 2022 Full Release (Worldwide)
Android, iOS
Jul 01, 2023 Full Release (Worldwide)
Linux
Aug 17, 2023 Full Release (Worldwide)
Nintendo Switch
Aug 29, 2024 Full Release (Worldwide)
PlayStation 4, PlayStation 5
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User Stats
4232
In Collection
116
Wish Listed
230
Playing
953
Backlogged
How Long Is Vampire Survivors?
Main story: 23.6 hours
Main + extras: 26.8 hours
100% completion: 38.6 hours
Total completions: 48
giopep
giopep gave Jul 22, 2023
giopep gave Jul 22, 2023
giopep's review of Vampire Survivors

So, apparently Vampire Survivors is not for me. I admire it but I really can’t get into it. I tried, I knew the touch screen wasn’t good enough for it (plus I don’t think it’s a good game for quickies on the toilet) so I tried with a gamepad but… nothing. There’s something, I think in terms of its tempo, that really pushes me away. It’s not him, it’s me. But it’s fine. Later, I found my new video game drug.

agersant
agersant gave May 25, 2023
agersant gave May 25, 2023
agersant's review of Vampire Survivors
  • Plays vaguely like a twin-stick shooter, with the shooting automated. Gameplay lies in kiting mechanics and picking between upgrades to get weapons and passives with good synergy.
  • Incredibly well-designed and addictive gameplay loop
  • Surprising depth of content (characters, unlockables, etc.)
  • Castlevania-inspired pixel-art and music, blended with a (hopefully) intentional hideous shovelware aesthetic
V1CGaming
V1CGaming gave Nov 19, 2022
V1CGaming gave Nov 19, 2022
Hooked!
This review is for the Xbox Series X|S version

I saw this game on a few people's streams and thought it looked bad. Looks do not matter in this case. This game is addictive. I started playing last night and thought I would put in an hour before bed. 4 hours later I had to force myself to turn it off.

The mechanics are simple, but there is some strategy to it. Knowing what weapons and armor to pick at each level, looking for holes in hordes to dip out of and escape, even just trying each character to figure out their strengths and weaknesses will have you firing up another round and the next thing you know the sun will be coming up.

Once I really got into it the graphics just felt nostalgic. I will be dumping a lot more time into this game for sure. It is a highly enjoyable game and that, in the end is what matters.

thevioletcow
thevioletcow gave Feb 12, 2022
thevioletcow gave Feb 12, 2022
The most fun I've ever had with my left thumb
This review is for the PC (Microsoft Windows) version

I caught myself dreaming of experience gems rapidly being pulled towards me as I bopped about in pleasing patterns.

Lately I've mostly been playing visual novels and RPGs, so it's been super fun playing this $2.99(!) bullet hell. Don't let bullet hell fool you though, just about anyone can pick this up. Super easy controls, fun vibes, and surprisingly good music round out a great experience. Plus, there's more to come! So exciting. Even if you only play a few rounds, you'll likely have a nice time Vampire Surviving. Vampire Survivoring?? Haha, w/e. Try it out!

thenewguy729
thenewguy729 gave Mar 4, 2024
thenewguy729 gave Mar 4, 2024
Mobile Game Glow Up

Oversimplified opinion: Great mindlessness, podcast game / play while wife watches The Bachelor

Sub-genre: Idle game, goth babe, bullet hell

Favorite part: Getting some game breaking builds and crush

Rating: 2/5

Review: A thriller at first but then I quickly realized this just felt like punching a clock, even on the hyper modes. Would for sure play more of while like on an airplane or in a space where I just need to kill time.

However, I try to be more intentional about the time I have with video games these days and try to be more present while enjoying - this game sort of took me out of that and made me feel a bit empty in my time.

That being said, love the style and the incredible depth there is to all the players / upgrades / discoverability. It's easy to see you could sink 100s of hours in, but for me the rewards are less so. It's the difference between Slay The Spire and Cookie Clicker.

Gobelin_Powa
Gobelin_Powa gave Feb 26, 2024
Gobelin_Powa gave Feb 26, 2024
Gobelin_Powa's review of Vampire Survivors

7/10 Histoire de tester un Vampire Survivor's Like, bah franchement c'est pas mal et très addictif !!

ElPolloDiablo
ElPolloDiablo gave Dec 20, 2023
ElPolloDiablo gave Dec 20, 2023
Down the rabbit (vampire) hole
This review is for the PC (Microsoft Windows) version

llegue tarde a la fiesta de projectiles de vampire survivors, pero llegue libre de spoilers y expectativas. el juego es una caja de sorpresas y la sensación de descubrir todo por primera vez es algo único y desafortunadamente muy raro en la industria actual. si pudiera describir a vampire survivors seria: existe una bodega llena de cajas con juguetes, los cuales puedes usar como quieras mientras descubres nuevos, cuando piensas que vas por la ultima caja de juguetes descubres una puerta que lleva a otra bodega el doble de grande con mas cajas de juguetes, y repites el proceso 3-4 veces mas. ADVERTENCIA: altas probabilidades de perder todo tiempo libre de tu dia

Toupaloops
Toupaloops gave Dec 7, 2023
Toupaloops gave Dec 7, 2023
Dangerously addictive

Did a double take when I noticed I played100 hours in this on Steam, I thought I had played 20 hours max.

Sir_Bruce
Sir_Bruce gave Jan 3, 2023
Sir_Bruce gave Jan 3, 2023
Good mindless fun

I say mindless but there is plenty of thought that goes into this game, it's just not particularly hard. You can clear the first level pretty quickly and then start flying through all the levels after. My only complaint is that I ended up having to stop playing because it hurt my eyes so much something about all those tiny pixels spinning around like mad just bored into my skull.

GaryFromLiberty
GaryFromLiberty gave Jan 13, 2025
GaryFromLiberty gave Jan 13, 2025
GaryFromLiberty's review of Vampire Survivors

I was surprised how much I really enjoyed this game after skipping it during it's initial craze but it really is a fun, easy to play experience.

It does a miraculous job at walking the fine line between power fantasy and being challenging and it feels good to unlock new content.

And there is so much content, the developer clearly cares deeply about this game. In fact, sometimes it can be a bit overwhelming just how much there is.

Also, it's probably good that they keep adding achievements but as someone who likes having games in my Perfect Games list on Steam its annoying lol. Feels like I'm constantly having to check up on Vampire Survivors and make sure I'm on top of things. But that's a me problem

4 / 5 Stars

Balmora
Balmora gave Dec 30, 2022
Balmora gave Dec 30, 2022
Amazing and constantly impressing
This review is for the PC (Microsoft Windows) version

Completely surprised how good this game is. There is so much to unlock and learn. There are pages and pages of break downs of how the weapons work together. The only fault I have with the game is it is a rogue like. I've never been a big fan of rogue likes, but that seems to be the only good games released lately. Well worth the purchase, even if only to try out.

DanMaul
DanMaul gave Dec 14, 2022
DanMaul gave Dec 14, 2022
Castlevania-inspired goodness straight into your veins

It may not be my absolute favourite game to have come out this year, but it’s certainly the most surprising one. I went into Vampire Survivors very, very skeptically. I knew about the overwhelming praise (in fact it was the only reason I tried it), but I honestly thought it couldn’t be as good as people were saying - it just didn’t look it. Boy, was I wrong. I didn’t even want to stop playing, however briefly, to write down some quick notes for this review, which was a new feeling for me. That is how relentlessly addictive VS is.

This game is like a theme park neurochemical ride. It’s a dopamine shot to your brain and an adrenaline rush through your body, all at once. It is astounding how something so simple can make you feel so strongly engaged. It is also quite original amidst its incredibly basic structure: all your abilities are passive, and the only thing you control mechanically is your movement. There are so many characters, so many abilities, so many different ways to play and level up, but this is all done with such simplicity and streamlining that you effortlessly become a hostage of what …

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It may not be my absolute favourite game to have come out this year, but it’s certainly the most surprising one. I went into Vampire Survivors very, very skeptically. I knew about the overwhelming praise (in fact it was the only reason I tried it), but I honestly thought it couldn’t be as good as people were saying - it just didn’t look it. Boy, was I wrong. I didn’t even want to stop playing, however briefly, to write down some quick notes for this review, which was a new feeling for me. That is how relentlessly addictive VS is.

This game is like a theme park neurochemical ride. It’s a dopamine shot to your brain and an adrenaline rush through your body, all at once. It is astounding how something so simple can make you feel so strongly engaged. It is also quite original amidst its incredibly basic structure: all your abilities are passive, and the only thing you control mechanically is your movement. There are so many characters, so many abilities, so many different ways to play and level up, but this is all done with such simplicity and streamlining that you effortlessly become a hostage of what VS gives you, trying in vain to stop playing only to fall prey to the alluring ‘just one more run’ mantra. It is perfectly balanced and superbly designed, it features impressively functional and aesthetically cool and varied maps, it allows for a ton of builds that are immensely fun to experiment with, and it comes with an awesome, very Symphony of the Night-inspired soundtrack. In fact, the whole game draws heavily from the 2D Castlevania era in environments, sound and abilities, further enhancing the experience for anyone familiar with - and nostalgic for - that period the franchise.

Vampire Survivors lacks clarity on how to progress through some levels or get some unlockables (I honestly wouldn’t have been able to figure some stuff out without looking it up), but this is a minor nitpick for what you're getting. Plays this game, seriously. Even if you think it's not your thing. Ignore the visuals if that's what’s putting you off. Give it about an hour before deciding. If you don't like it, all you need to do is walk away. If you like it though… well you might want to kiss your backlog goodbye for a little while. 8.5/10

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Lygodesma
Lygodesma gave Nov 27, 2022
Lygodesma gave Nov 27, 2022
Immensly satisfying genre-spawning bulletheaven roguelite

Okay I'm gonna go straight ahead and say that this is one of my favourite games of all time. I am already checking out the other copy cats in the bulletheaven roguelite wave that this one has spawned but VS probably will stay my favourite.

Fisr time beating the grim reaper that comes to get you when your time is over felt like jail breaking an arcade machine and unlocking a hidden secret by bug abusing, something you would make up as a kid to tell your school friends about. Amazing!

One of the outstanding points is the beauty of simplicity in this game. I once said about Candy Crush that even indie developers should learn sth. from the fact of its succes. VS is a good example of how they (uncounsciously) did.

Creating a gameplay circle that releases dopamine and is that addictive might seem easy but to keep it a little difficult and thus engaging at the same time is not. If you want to create a good roguelike, it's necessary. I mean, compare VS to Nuclear Throne, Enter the Gungeon and others. Having the roguelike mechanic is only and exceptionally only justifiable if your core gameplay loop …

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Okay I'm gonna go straight ahead and say that this is one of my favourite games of all time. I am already checking out the other copy cats in the bulletheaven roguelite wave that this one has spawned but VS probably will stay my favourite.

Fisr time beating the grim reaper that comes to get you when your time is over felt like jail breaking an arcade machine and unlocking a hidden secret by bug abusing, something you would make up as a kid to tell your school friends about. Amazing!

One of the outstanding points is the beauty of simplicity in this game. I once said about Candy Crush that even indie developers should learn sth. from the fact of its succes. VS is a good example of how they (uncounsciously) did.

Creating a gameplay circle that releases dopamine and is that addictive might seem easy but to keep it a little difficult and thus engaging at the same time is not. If you want to create a good roguelike, it's necessary. I mean, compare VS to Nuclear Throne, Enter the Gungeon and others. Having the roguelike mechanic is only and exceptionally only justifiable if your core gameplay loop is so satisfying that erazing game progression after 15 min is no issue. VS is one of the very few examples where this is the case.

I was first irritated by the fact that I cannot actively use my skills and rather just passively move around. The fact that you evading the 'bullet hell' by merely moving with WASD and literally doing nothing else and letting your passive upgrades do all the work is resulting in a perfectly simple and beautiful gameplay loop.

VS seems almost too simple at first, as I mentioned, almost like Candy Crush. But it's not like that. The simplicity just makes up its beauty.

The feeling of progression within a run is amazing, it's way too often too slow in other roguelikes but here it's just enough to always keep you going.

The release of new content via rogue_lite_ mechanics is perfectly balanced as well. There are so many characters and upgrades to expore, VS offers good content for at least 20 hours!

I first did not like the pixel graphic, it seemed too standard to me at first glance. Actually, even here, the simplicity makes it stand out. VS visually straight up seems like a 90s game, and the midi music adds up to that.

The playable character Arca just looks like the 2D-Castlevania character and also plenty of other graphic assets like the roasted chicken or holy bible made me think that this might also cause a copyright issue with Konami.

The nostalgia kick by these graphics really caught me and eventually I felt like I am playing some sort of mash up of Symphony of the Night and Diablo 1. Holy fucking shit, how amazing that sounds if you actually spell it out.

The feeling of progression is perfectly smoothed out, the retro aesthetic hooked me right away, I immediately fell for this game. Five stars. Thank you.

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UnTipoSerio
UnTipoSerio gave Oct 21, 2022
UnTipoSerio gave Oct 21, 2022
Bastante adictivo

Resumiendo: es un juego adictivo, con un estilo peculiar y que despierta bastante la curiosidad del jugador buscando sinergias, perfeccionando builds... lo típico en este género. A pesar de ello, creo que para mi gusto personal este juego no guardad ese encanto en el progreso y en descubrir nuevas cosas que debería tener un roguelite. Me ha gustado, me lo he pasado bien, pero no he llegado a desbloquearlo todo simplemente porque la recta final de ese contenido me parecía muy repetitivo a sabiendas que lo que me quedaba por ver no era tan interesante.

RxBrad
RxBrad gave Jul 17, 2022
RxBrad gave Jul 17, 2022
DOPAMINE
This review is for the PC (Microsoft Windows) version

Vampire Survivors does absolutely everything it can to extract every last drop of dopamine from your system. Numbers constantly go up. There's a nonstop bloop-bloop-ka-ching of item pickups. Super-shiny looooooot boxes....

It's fun for awhile. But, minus a particularly addictive personality, after a few hours you realize you've seen everything the game has to offer.

Also, Duplicator Dagger Dude with fully evolved daggers & bibles: that guy totally breaks the game and makes it a cakewalk.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Nov 23, 2025
GigaDeathNullGolem updated their status Nov 23, 2025

okay.... two points. First, Grouvee does a weird brain fart when searching for this. SEcond but i've been algorihmithly assigned to mention the vampire crawlers... review soon matybe..

Predefiance
Predefiance updated their status Aug 29, 2025
Predefiance updated their status Aug 29, 2025

Hot damn this is some addictive shit. I know what it's doing but I can't stop. Well played.

Vencel
Vencel updated their status Feb 16, 2025
Vencel updated their status Feb 16, 2025

(actualización 20/11/2023) Vampire Survivors DLCs Legacy of the Moonspell y Tides of the Foscari (PC Gamepass) - El juego que lo hizo todo bien ahora te da un multijugador divertidísimo, más personajes, mas dinámicas y en general más contenido y endorfinas directas a tu hipotálamo. Y han anunciado más.

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paycheck_stevens
paycheck_stevens updated their status Feb 12, 2025
paycheck_stevens updated their status Feb 12, 2025

I know I am on the record as referring to my recent time with Vampire Survivors as a relapse, but after playing the Contra and Castlevania inspired DLC's I have to change that. The DLC's add some more gameplay elements, and feel like true homages to the source material, not some lazy tie-in. I still feel like you either you get this game or you don't, but these DLC's (particularly the Castlevania one) legitimize the game to be worthy of my promotion to others in my mind. You can still just try to get insane DPS numbers on a build, or you can enjoy the castle with its bosses and hidden areas.

I only had limited exposure to Castlevania outside of watching a friend play some of the DS game, so now I want to play through the series too.

garamir
garamir updated their status Jan 10, 2025
garamir updated their status Jan 10, 2025

Reverse bullet hell? Single-stick shooter? It's fun and addictive. You level up and choose from randomized power-ups getting more powerful until time runs out. Lots of stuff to unlock. Was going to give 4/5, but Castlevania dlc bumps it up to 5/5 with it's content and solid ending.

RxBrad
RxBrad updated their status Dec 19, 2024
RxBrad updated their status Dec 19, 2024

Hey, wanna start Vampire Survivors over again from the beginning? You know you do.

Free on Epic for the next 24 hours...

https://store.epicgames.com/en-US/p/vampire-survivors-f699a1

maeday
maeday updated their status Nov 9, 2024
maeday updated their status Nov 9, 2024

This has no right being this much fun.

KP_Neato_Dee
KP_Neato_Dee updated their status Jul 14, 2024
KP_Neato_Dee updated their status Jul 14, 2024

Pretty cool. I thought this was a twin-stick shooter at first and didn't know what was going on, because there's no tutorial and the game tells you nothing. That always annoys me. But finally, I found a true beginner guide that went over that stuff and now I kind of like it.

Though now, I always get overwhelmed at the same point, when a giant wave of enemies spawn. Probably I'm supposed to be grinding monies to buy the permanent upgrades to be able to survive that, but that's waaay too far off so I'll probably just drop this game now.

Here's the guide, by Dr. Incompetent:

Inc
Inc updated their status Jun 1, 2024
Inc updated their status Jun 1, 2024

So does Vampire Survivors have an objective or ending? It's not immediately obvious. Spoiler free answers please x

AdheredWeird
AdheredWeird updated their status Feb 9, 2024
AdheredWeird updated their status Feb 9, 2024

I base my ratings almost purely on the entertainment value I get out of a game. I am an old school patient gamer so I generally don't care for graphics as much as gameplay. This is one of those games. It kind of feels like playing a casino game at times but it is highly addictive. They knew what they were doing when they put this one together.

It would have gotten 5 stars from me but I found after a short burst from my attention (a week or two) the game started to wane in excitement for me when I got distracted and got up but didn't pause. It turned out I just stood in place for the last 5 minutes of game play and I won. I did struggle with the game in the beginning but once I figured out the path to upgrading it became to easy to quick and the lure of finding new characters or unlocking new achievements became not enough motivation for me.

I would recommend to anyone but would expect their interest in the game would drop quickly like mine, but I have a feeling thats what this game is about.

Chovus
Chovus updated their status Dec 17, 2023
Chovus updated their status Dec 17, 2023

Beat pretty much 100% on xbox game pass core. At first I was annoyed with the difficulty because I could not beat the first level no matter how well I played. The game did get a lot more fun after unlocking enough stuff to make winning possible. I loved the retro Castlevania vibes, and the music was one of the best video game soundtracks of all time to the point where I would pause the game for a few minutes just to jam to the music. The starting guy Antonio was terrible because the whip absolutely sucked as a weapon, especially without spending gold on permanent upgrades; it could only attack forward until it was levelled up enough to get a back attack (or find a duplicator). This was terrible when trying to kite the enemies. As I failed runs and accumulated gold, I spent it on greed (for faster upgrading), then passive recovery so I could rely less on health items. The main problem early on was damage output as I inevitably became overwhelmed by enemies, so next I upgraded offensive stats, like might, amount and the others.

Very early on I bought Imelda and ditched the first guy. …

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Beat pretty much 100% on xbox game pass core. At first I was annoyed with the difficulty because I could not beat the first level no matter how well I played. The game did get a lot more fun after unlocking enough stuff to make winning possible. I loved the retro Castlevania vibes, and the music was one of the best video game soundtracks of all time to the point where I would pause the game for a few minutes just to jam to the music. The starting guy Antonio was terrible because the whip absolutely sucked as a weapon, especially without spending gold on permanent upgrades; it could only attack forward until it was levelled up enough to get a back attack (or find a duplicator). This was terrible when trying to kite the enemies. As I failed runs and accumulated gold, I spent it on greed (for faster upgrading), then passive recovery so I could rely less on health items. The main problem early on was damage output as I inevitably became overwhelmed by enemies, so next I upgraded offensive stats, like might, amount and the others.

Very early on I bought Imelda and ditched the first guy. Her magic wand weapon was amazing, and her faster xp gain helped immensely. However, she could not manage to beat the first level. I found that I absolutely needed the garlic powered at least a few levels to avoid damage from the swarms of weak enemies. So I bought Poe who started with garlic to make sure I always had it. I eventually gave up on the forest level and went to the library. Poe managed to get my very first win there, with key being garlic, clock lancet, laurel, bible and evolved thunder ring. One of the most important tricks was walking through frozen enemies and using them to block other enemies from attacking. As I purchased the armor, health and revive upgrades I discovered that I could take a lot of hits, especially from weak enemies. So garlic was no longer the end all be all weapon and I switched back to using Imelda. I went on to beat each level and unlock more and more things, including playing as other characters. Kirochi was good with his extra revives, though I always came back to the power of faster xp gain. I looked up the weapon evolutions to make sure I made the right accessory choices, and looked up how to kill the reaper and ender. I had already survived for quite some time against the reaper while using the clock and laurel, but having at least 1 of their evolved forms was required to beat him. To that end I had to get the 4 special items spread around the map; again the library was the easiest because it sprawled in 2 directions rather than 4. For the other stages I used endless mode to survive past the reaper rather than fooling around with collecting the ridiculously spread out items. I switched to using the guy who started with the clock lancet because he had even better xp gain than Imelda. Beating the ender boss was very difficult because of the blue reaper that flooded the stage. I had to keep moving up instead of staying put to farm xp. I eventually looked it up and used a rosary to kill him, then proceeded to beat the final boss. Though I managed to beat this level as Imelda without killing the drowner during the side adventure mode, likely because of mad groove summoning all the xp to me.

Then I finished up the remainder of the tasks. The bridge stage was the most difficult because it was a narrow horizontal path and the enemies got stronger with time. This meant that I could not circle around to try and create safe gaps, so often had to just plow through the enemies. It was only through using multiple revives that I beat that stage. I used the werewolf who started with the upgraded whip then selected weapons that attacked horizontally; the whip, other ventri whip, knife, and glass fandango. For most of the game I always went for the attract orb for ease of accumulating xp. Once I unlocked the mad groove arcana I always started off with it, though I still needed the attract orb for the bridge to get the xp that was off the bridge. I chose other arcanas based on what would most benefit my current weapons. I also realized that I could go beyond the 6 weapon 6 accessory limit by waiting until I was full before picking up the items present in the stage, so it was fun trying to become as overpowered as possible. At the end I used cheats to unlock all of the secret characters. Though I did not try most, Queen Sigma was the best by far. She even beat a stage using only her weapon and the bone, as I did the banish challenge to banish every other weapon. I thought I was rich, but I was not able to afford all of the seal upgrades. I never did buy the curse or charm upgrades because why would I want to make the game even harder? The 2 side adventures were lame and not worth doing. They were just rehashing the same levels with fewer characters and equipment, and having to re accumulate gold for permanent unlocks. I did not play the dlc but the music was just as amazing.

My opinion on each weapon and accessory:

Whip: D tier. Absolutely terrible starting out because it could only hit directly forwards, in a game about avoiding massive hordes of enemies. Later it could also hit behind, which was decent but it still lacked area and damage. The evolved form healed me, so it was useful to counter having to run through enemies. But it was better to use a more powerful weapon that could kill the enemies before I needed to move through them. The heart accessory paired with it just increased max hp. They synergized well but again offense was more important.

Magic wand: A tier. Single target auto aim, which was one of the best weapons early on; just focus on avoiding enemies and it would do all the work. As it gained in power it became like a submachine gun, mowing down single targets like nothing, until reaching the crazy fast fire rate of the evolved form. The tome accessory reduced the cooldown on every weapon, which was a massive boost to damage and survivability.

Knife: C tier. Like the whip it fired forward, but it had the range of the full screen. It was a bad weapon early on because of the awkwardness of having to face enemies, but when combined with other weapons it allowed me to snipe specific targets. The evolved form fired at an insane rate, which I aimed towards the biggest threat. The bracer accessory just increased the speed of projectiles; decent but not important.

Axe: C tier. Tossed the axes upward at a slight arc, to then fall off the bottom of the screen. This was one of the worst projectile patterns in the game. The evolved form instead shot out in a circle in all directions, making it pretty good. The candle accessory increased the size of projectiles, making just about every weapon hit more enemies.

Cross: C tier. A boomerang that passed through the character rather than being caught. It had poor range at first and was more of a boss killing weapon that screen clearer. I usually avoided it unless it was free. The evolved sword was better, but the clover accessory was one of the worst ones.

Bible: A tier. They circled around the character like Mega Man’s leaf shield. I found them critically important for surviving massive hordes as it focused the damage exactly right where it was needed; in a safe area around my character in all directions. It benefitted greatly from speed and reduced cooldown, and could even be used aggressively to decimate enemies. The evolution simply removed the cooldown, making it active at all times. It was not that much of an improvement so it was not necessary to get the spellbinder accessory, which only improved the duration of attacks.

Fire wand: C tier. It fired slow moving fire projectiles at random enemies. The evolved form allowed those to pass through enemies. I found the dps on this weapon to be remarkably low, almost always being on the bottom of the list every time I used it. The spinach accessory was one of the best though, improving the damage of everything.

Garlic: B tier. Created an aura of death around the character that could instantly kill the weakest enemies. Higher levels allowed it to kill slightly stronger enemies. It greatly protected the character from swarms of weak enemies and enemy projectiles, but also encouraged an up close and personal style of play. It also knocked enemies back, making it useful for both moving through enemies and keeping them at bay, though it could be rendered redundant with enough area damage from other weapons. The evolved form had larger area, more damage and healed. The healing accessory gave passive hp regen. Both the weapon and accessory were useful early game before many permanent upgrades, arcanas and better weapons were unlocked, or any time survival was a struggle.

Holy water: B tier. It put damage over time areas on the ground. At low levels it was difficult to use, but with more bottles thrown in an overlapping arc it was easy to camp inside to force enemies to get killed. This weapon was great for standing still, but lost most of its use when moving towards objectives. The evolved form moved a bit and did not lose as much effectiveness when moving around quickly. The attract orb was my favourite accessory until I unlocked the mad groove arcana, after which I usually skipped it.

Runetracer: A tier. Fired projectiles that bounced around and penetrated enemies. This was a screen clearing weapon which ended up with massive amounts of damage, but the damage was spread all over the screen rather than near the character where it was needed most. The evolved form was better, and the armor accessory was great for mitigating randomly touching enemies or having to move through them.

Lightning ring: A tier. Randomly called down lightning bolts, like the Diablo 2 sorceress thunder storm spell. It was only mediocre until evolved, because the damage and xp were spread throughout the screen rather than where it was needed most. The evolved form did such massive damage that it could clear the entire screen. The duplicator accessory significantly improved the damage of every weapon and was probably my overall favourite.

Pentagram: D tier. Instantly killed enemies on screen just like a rosary, but it also destroyed xp gems and chests. Levelling it up improved the chances of it not destroying goodies, but the simple fact was that using this weapon made it take longer to level up, delaying the growth of power and making it less likely to survive the end of the run. The evolved form did the opposite though, generating extra xp gems. Worthwhile tradeoff? Maybe if I took steps to minimize the loss. The crown accessory increased xp gain, making it an excellent choice.

Peachone and ebony wing: B tier. Both did area attacks in a pattern around the character, but not necessarily where damage was needed. I found I often had to retreat into the area these weapons were attacking, thus letting the weapons dictate where I went. When they combined into the evolved form they did massive damage and were a welcome addition, but I had to make sure that if I picked up 1 bird that I left a weapon slot open for the other.

Revolvers: B tier. I am not typing out their names. Like the birds they were 2 different weapons that could combine into the evolved form. Both fired a steady stream of projectiles in an X pattern, which made them somewhat awkward to use. The evolved form was a screen clearer that did rotating beams in every direction for massive damage. It needed the trigasi accessory, which granted extra revives. Thus the evolved weapon required 3 different slots, so I had to be willing to commit to getting all of them because not getting the evolved form was a waste.

Cats: B tier. Summoned cats that randomly attacked enemies throughout the entire screen. Nothing really special about it, it was just another screen clearer that did not focus the damage where it was needed most, other than that it could damage the player and consume powerups. I noticed the self damage but it was never a problem for me with maxed recovery and armor. The cats also got into fights that made comical area effect damage zones. Reading up on this weapon the evolved form was actually worse due to less area damage. Instead it was good for making money. The stone mask accessory improved gold gain, making it very low value unless specifically farming for gold.

Song of mana: B tier. Only fired vertically, which greatly limited its versatility. It was amazing in the tower stage, useless in the bridge, and decent in every other stage. The evolved form slowed enemies, making it quite useful, but the accessory was cursed and made enemies stronger.

Shadow Pinion: D tier. I hated this weapon because I had to create a line or arc, then stop to let them fire at the enemy; manual aiming with additional complication. It used the wings accessory, which just increased movement speed. This would be the first weapon I sealed because the play style just did not gel with this game.

Clock lancet: A tier. Not really a weapon because it did no damage unless evolved or with specific arcanas. However its defensive bonuses were the best in the game such that I always went for this weapon. The only times this weapon was not necessary was with extremely high area damage weapon combos that could wipe out even the strongest enemies before they got close. Otherwise, it was hiding in the frozen enemies to avoid dying. The evolved form did Final Fantasy gravity type damage, which was great for the strongest enemies, but it required both bonus ring accessories; 1 which had mediocre stats and the other that was cursed. Plus getting those accessories spawned annoying bosses that could stop a run if I was not already strong enough to keep moving around.

Laurel: B tier. Not a weapon though some arcanas could allow it to do damage. It made the character immune to damage, making it excellent for occasional hits or walking through enemies. It would not keep me alive from being unable to keep the hordes at bay though, so it was not a run winner. The evolved form could keep me alive through almost anything, but it was troublesome to evolve it before the end of a run. It needed the 2 red metal thingies that were just like the 2 rings of the clock lancet.

Vento sacro, the other whip: D tier. Like the whip except it got bonus damage for moving. It evolved with the evolved form of the whip, so if I got 1 I might as well get the other too.

Bone: C tier. Not very good at low levels, but at high it filled the entire screen with bones and could easily keep hordes of enemies at bay. However only the skeleton character could evolve it, thus there was little point to buy it from the merchant as other characters.

Cherry bomb: B tier. The bombs could kill weak enemies early on, though it was difficult to get them hit by explosions. Later on, this could help clear the screen. I often purchased it from the merchant at the beginning of a run for an added boost to power.

Mine cart: D tier. This sent 1, later 2 mine carts rolling back and forth horizontally. Its limitation was much like the song of mana, though it could be interesting to combine both to hit in a cross formation. I found the carts pretty decent starting off for killing weak enemies, but their damage could not keep up with stronger enemies.

Celestial dusting: D tier. I only used this once during the challenge to level up the dog, so I am not really sure how good it was. It did not seem like anything special, and the evolved form obstructed the screen more than any other weapon. No real point to buy it from the merchant as other characters.

Furniture: C tier. Again I only used this once during the challenge to level up the guy that starts with it. It did not seem like anything special though it might be worth buying to help with early xp gain since it hit enemies everywhere without having to worry about aiming.

Greatest jubilee: B tier. I only used this a few times since I only got it after beating the game. Just another screen clearing weapon that did not focus the damage where it was needed most.

Bracelet: B tier. Kind of like the shotgun version of the magic wand, auto aiming a slow moving tri blast. It was unique in that it evolved twice and did not require anything else to evolve, so it was a good weapon choice when I knew I could not be able to get the accessories to evolve others.

Victory sword: A tier. Probably the best overall weapon in the game. It auto aimed like the magic wand, but was not a projectile, instead instantly appearing at the enemy and staying behind for a second. Even better, it evolved into an even better weapon that did insane damage over the entire screen, and did not replace the base weapon. It needed the torrona box accessory, which gave a bunch of buffs until the final level gave a huge curse. The box should be banished before the final level unless I had the victory sword or fire of misspell.

Flames of misspell. A tier. Shot a cone of fire in the direction the character was facing, even changing direction with the character. It did extremely well early on at killing large groups of enemies to level up quickly. The evolved form required the cursed torrona box while making the flames more powerful and shoot behind as well. It kind of fell behind other weapons, but the damage could be focused where it was needed.

Glass fandango. D tier. Terrible short range with weak damage. It mostly hit forward but seemed to be able to hit in all directions while standing still. It was amazing against frozen enemies though because it massively increased in size and possibly damage. Every time I used this weapon I was disappointed. It would need to be paired with clock lancet and other weapons and arcanas to freeze enemies. It used the wings to evolve, so I guess it was ok for the 2 worst weapons in the game to evolve using the same lousy accessory. I did evolve it but do not remember how much of a benefit that was.

It was not difficult to tell this was a mobile game since I could play it with 1 hand, only needing the 2nd to press A to select something. The majority of the gameplay was just moving around. Some weapons allowed aiming. The rest of the gameplay was choosing which upgrades to take. It was annoying at times to deal with the randomness when I wanted specific items or powers, but it also made each run unique. While the game was a lot of fun later on, the new player experience was not fun. There was simply no chance of beating a level until spending considerable time grinding permanent upgrades and unlocking better characters and equipment. I hated the treasure chests with their flashy casino animation and jingle. It got to the point where I rolled my eyes at every chest and looked away from the screen, until one time near the end when I leaned down to cuddle my cat and accidentally pressed a button that skipped the animation. What?! I could have skipped those all this time? What a waste of my time. The skip button should have shown on screen. Another issue was the visual and audio diarrhea present late in a run with enemies swarming the screen, 6 different weapons going off constantly, and other effects. I eventually turned off damage numbers, and I could see turning off sound effects too, to better enjoy the music. Pretty fun game overall but I don’t see myself ever wanting to play it again. I will be listening to the music on the regular.

7.0/10

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cwknight
cwknight updated their status Sep 18, 2023
cwknight updated their status Sep 18, 2023

Got all the base game achievements. Love this game. Genius. Like a Pac Man machine had a baby with the loosest, most degenerate, most fun slot machine ever designed. enter image description here

DucksOnQuack
DucksOnQuack updated their status Aug 26, 2023
DucksOnQuack updated their status Aug 26, 2023

This is the pure definition of TikTok gaming. Absolute mindless drivel. It is a drug, but not in the way that keeps me thinking and coming back to like Slay the Spire. No substance. A game so predatory of your time that you come out with nothing.

WerqKween
WerqKween updated their status Aug 18, 2023
WerqKween updated their status Aug 18, 2023

Switch version is just as frustrating and fun as on my phone but better for my vision I suppose.

Multiplayer is cool, it adds a layer of said fun and frustration and complexity. Garlic still the GOAT.