Main game
3.61 average rating based on 1400 ratings

Para a primeira análise, confesso que fiquei um pouco perdido, pois ao começar o jogo, viera uma cutscene e logo em seguida... BUM! Eles simplesmente te jogam no mundo "quase que aberto" de Minas Ithill, e sem entender muita coisa, fui explorá-lo.
Eu sou uma pessoa que, particularmente, gosto de aproveitar completamente o jogo, e por conta disso, platinei em aproximadamente 40 horas (mas isso não vem ao caso). Ao ser jogado no vasto mundo de Minas Ithill, comecei a andar sem entender os comandos ainda (apenas de bater e dominar um Uruk).
Possa ser que me adaptei facilmente a história por conta de conhecer o universo de Tolkien, e claro, sei que é apenas uma inspiração de cenário, e que não é utilizado toda a mitologia de Middle-Earth.
Enfim, já era acostumado com o sistema nêmesis e estava a batalhar contra Uruks, e o que me agradou, foi o fator de que mesmo jogando na dificuldade normal, os combates eram interessantes, e caso vacilasse, realmente morria.
Por falar em mortes, eu zerei o jogo com aproximadamente 10, sendo 3 vezes por vontade própria, afinal, há um troféu em que preciso recrutar um Uruk que …

Para a primeira análise, confesso que fiquei um pouco perdido, pois ao começar o jogo, viera uma cutscene e logo em seguida... BUM! Eles simplesmente te jogam no mundo "quase que aberto" de Minas Ithill, e sem entender muita coisa, fui explorá-lo.
Eu sou uma pessoa que, particularmente, gosto de aproveitar completamente o jogo, e por conta disso, platinei em aproximadamente 40 horas (mas isso não vem ao caso). Ao ser jogado no vasto mundo de Minas Ithill, comecei a andar sem entender os comandos ainda (apenas de bater e dominar um Uruk).
Possa ser que me adaptei facilmente a história por conta de conhecer o universo de Tolkien, e claro, sei que é apenas uma inspiração de cenário, e que não é utilizado toda a mitologia de Middle-Earth.
Enfim, já era acostumado com o sistema nêmesis e estava a batalhar contra Uruks, e o que me agradou, foi o fator de que mesmo jogando na dificuldade normal, os combates eram interessantes, e caso vacilasse, realmente morria.
Por falar em mortes, eu zerei o jogo com aproximadamente 10, sendo 3 vezes por vontade própria, afinal, há um troféu em que preciso recrutar um Uruk que me matou três vezes ou mais... E o resto? Foi burrice mesmo.
Retornando ao mundo aberto, comecei a me aventurar, pois tenho o dilema de seguir as missões secundários primeiro, e as primários... em segundo? Comecei escalando as Torres Haedir, purificando e liberando todos os colecionáveis da região. Fui pegando-os enquanto matava Uruk atrás de Uruk, Até que desbloqueei todas as palavras para libertar o primeiro Portão Ithildin e liberei a espada lendário.
Após os Portões Ithildin, fiz as Memórias de Laracna no local, e os Coletáveis de Gordon, após liberar tudo, liberei os Postos Avançados dominados por Uruks capitães. A partir daí, só me restava as missões principais mesmo.
Fiz tudo que tinha que fazer no Primeiro Ato, já estava forte, com gemas evoluídas, itens poderosos e me sentia pronto para o Ato 2, onde viajava até Núrnen e iniciava todo o núcleo do jogo... Criar o próprio exército! Não vou me aprofundar muito, pois fiz literalmente tudo que tinha que fazer em todas as regiões possíveis, aplicando o 100% em todas, o que me restava era evoluir os meu Uruks, pois eles eram "fracos", já que ganhar level por missões secundárias não estava mais rendendo.
Por falar em missões secundárias, a melhor de todas é a de matar Balrog. Obviamente todas as outras são ótimas, mas essa é magnifica, você interage com a Deusa Carnán para derrotá-lo.
Observação: Eu não fiquei com raiva do Brûz ter me traído por conta de sua carisma, após fazer as missões e humilhá-lo "pior que a morte", ele perde toda sua essência e vira depressivo, o que me deixou triste, então decidi recrutá-lo novamente... E deu certo!
Eu estou cortando muitas coisas para que não fique tão longa -já está muito longo-, mas após terminar o Ato 2, tomei todas as fortalezas possíveis e iniciei o Ato 3 com a maioria dos troféus.
Iniciei o Ato 3, que foi muito chato, já que é uma única missão de quase uma hora brigando na ponte para derrotar Sauron (e cara, é um plot sensacional jogar fazendo as missões secundárias e ligar a campanha principal com as Teias de Memória da Laracna). Após isso é a cena do Celembribor se fundindo com o Sauron e você virando um necromante insano.
Para finalizar, cheguei ao Ato 4, a famosa Guerra das Sombras, fora super tranquila de fazer e defendi todas as torres com êxito. Quando terminei a guerra, eu havia terminado o jogo em 100%, mas faltava um único troféu... Pegar 2500 pontos de invasão no online, fora super tranquilo e consegui platinar.
Foram cerca de 40 horas distribuídas em aproximadamente três semanas de jogatina, eu me diverti muito, minha nota total é 9 por conta de achar algumas partes repetitivas e extremamente monótonas, mas de forma geral, é um jogo incrível e te prende muito bem.
Infelizmente não pude jogar as expansões, mas falam que são divertidas também, e espero jogar algum dia.

"Middle-earth: Shadow of Mordor" offers a great combat system and open-world exploration.
However, the story felt a bit disjointed to me. It seemed like the game levels were designed separately and then stitched together with story clips. When you reach certain points in the game, you get a story clip, but it doesn't always tie well with the gameplay. It feels like two separate experiences rather than a cohesive narrative.
Despite this, the game is still enjoyable. The combat mechanics are smooth, and the ability to climb and explore the vast landscape of Mordor is impressive.
Overall, "Middle-earth: Shadow of Mordor" is a fun game with some storytelling issues.
I liked the story of the game. Most of the side quest were a lot more interested but overall, I would play the game over. Not too much of a fan of playing the online features. Gave it a 3-star rating because I didn't like how to scare the coins were to upgrade an item that you may have liked. or the special items I couldn't seem to upgrade them either. it did pass the time. there's not too much replay value but overall, it's a really good game to play through just like the first one.
This game is currently three dollars on the steam sale. THREE.
Since I've been reading lotr again. It was an instant purchase. Yet, the first 30 minutes agitates my ever narrowing taste.
At first, it appeared to be a package of simplified Arkham combat, stealth and traversal. Its main character, Aragorn adjacent and plot meddled into middle earth. All enough to plate a lotr experience into a video game while fearing the eye of Tolkien while ingesting it. If he himself appears as a wraith to slap the controller out of my hands, I'll understand.
After some time spent, all these things are still true. Still, it is surprising to see it take place in one city, the nemesis system unfolding within, sprinkled with a Dynasty Warriors immediacy, skill trees and loot. My interest is softly piqued, only from the foundation of mechanics available. Tried and true, certainly but somehow making me feel immediately tired, truly.
That said, those tricksey hobbitses took three dollars from my pocketses and I'm going on an adventure.
Best SoW moment. https://www.reddit.com/r/shadowofmordor/comments/1dpbpp5/didnt_know_talion_was_freaky_like_that/
Historia: 4⭐
Jugabilidad: 5⭐
No se hace pesado: 5⭐
Honestly what they did
Again I'm not sure how am I suppose to be taking the narrative of a game. It is abundantly clear to me that Talion is one of the bad guys. He's cruel, vindictive and goes around stealing people's free will. But then he is also the protagonist and the player character and I don't think that this game is going for a Spec Ops-style subversion of expectations. I think the game is just completely oblivious and thinks that because the protagonist is the Bright Lord, then he can do no harm.
Got to my first conquest. Pretty fun overall. I had a blast running down a particularly annoying orc that was hard to kill because he was immune to almost everything and kept running away. The dude suddenly had a blood brother, whom I subdued. So I tried to set up a duel, but the friking orc escaped and the blood brother turned against me. Then, in another confrontation, the blood brother appeared again to defend the orc but started to ran away when he was about half health... so the other orc kill him, because he hated cowards. Good stuff.
The structure of the game is kind of weird, though. you start with a tutorial and then you're made to run around between a sieged city and Shelob's place. You can spend a lot of time there killing orcs and playing but what the game doesn't actually make clear is that all that is actually basically another tutorial. After a few missions, you go to another totally unrelated area, get the ability to brainwash orcs (but in a good way, because we are the bright lord!) and that's when the game proper begins.
That's also when you meet Bruz and …
Got to my first conquest. Pretty fun overall. I had a blast running down a particularly annoying orc that was hard to kill because he was immune to almost everything and kept running away. The dude suddenly had a blood brother, whom I subdued. So I tried to set up a duel, but the friking orc escaped and the blood brother turned against me. Then, in another confrontation, the blood brother appeared again to defend the orc but started to ran away when he was about half health... so the other orc kill him, because he hated cowards. Good stuff.
The structure of the game is kind of weird, though. you start with a tutorial and then you're made to run around between a sieged city and Shelob's place. You can spend a lot of time there killing orcs and playing but what the game doesn't actually make clear is that all that is actually basically another tutorial. After a few missions, you go to another totally unrelated area, get the ability to brainwash orcs (but in a good way, because we are the bright lord!) and that's when the game proper begins.
That's also when you meet Bruz and the tone starts to waiver between overly serious and overly comedic. I'm not sure if I like the clash of tones, but the funny characters are at least a breath of fresh air for someone like me who doesn't care about the lore of the Rings.
Ok, I think is official: I can't stand Kumail Nanjiani as a voice actor. I didn't like him in Mass Effect: Andromeda and I don't like it here.
The story, at least in the early game, is terrible even just in structure and mechanics. You're constantly going from the raided city to Shelob for her to grant you visions of how to continue. It makes no sense and gets repetitive.
Ok, here we go, the nemesis system is now cooking.
I damaged (or killed, I don't really remember) an orc with a bunch of flies and then he came back as Orcy McFlyface all disfigured and talking about the flies inside his body. It was a tough fight and I had to run away. Later, he then appeared out of nowhere. But I had intel on him and knew that he was vulnerable to poison, and luck had it that I was in an area teeming with venomous spiders (and the game is not smart enough to know the difference) so I just dodged his attacks as I waited as the spiders took all his health. He tried to flee, the coward, but cleaved him in two.
Quite a fun and memorable little story.
Playing this and slowly getting into the game, although it's got some rough edges; particularly the dreadful "hold A to run" control scheme.
What surprises me is the GTA-style mission structure. You go to a place and press a button to start a mission that takes you into an alternate dimension in which the organic open world is replaced by scripted levels. It's not bad, just weird.
Ok, I played the demo and it was pretty cool. I liked the jokey tone and the personalities of the various orcs. It seems like it has a lot of systems, so I felt a bit overwhelmed and lost. But I suppose the game proper will have an actual tutorial and better pacing. The only big annoying thing is "press A to run", which you need to do if you don't want your character to leisurely troll in the middle of a fight.
Now the question is whether I should play this one or go for Shadow of Mordor first.
This game had so much potential, but just felt tedious after like half-way through. Dominate captains, kill warchiefs, do long siege battle. Rinse, repeat. The story was okay, but the story missions weren't exactly varied either.
The writer of this should probably do two things:
My god, it's terrible. Which is quite sad, given that the gameplay even if too forgiving and easy at times, remains incredibly addictive, and all because of that nemesis system. I lose myself more in my own narratives of death and revenge... Than in whatever this story is trying to say, which seems to be nothing much.