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Dragon Age: Inquisition

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Dragon Age: Inquisition

Nov 18, 2014

Main game

3.79 average rating based on 3540 ratings

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Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consist of two large countries: Ferelden (from Dragon Age: Origins) and Orlais, as well as the land inbetween. True to the spirit of the series the character can be customized for appearance, sex, class and race. The available races are dwarf, elf, human, and Qunari and the classes are mage, rogue, and warrior with three specializations each. To grow the Inquisition experience needs to be earned … More
Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consist of two large countries: Ferelden (from Dragon Age: Origins) and Orlais, as well as the land inbetween. True to the spirit of the series the character can be customized for appearance, sex, class and race. The available races are dwarf, elf, human, and Qunari and the classes are mage, rogue, and warrior with three specializations each. To grow the Inquisition experience needs to be earned by completing quests, which allows the player to further define allegiances and pursue romances. A custom party can be defined and each member benefits from experience as it opens up access to better weapons and more abilities. Power points open up new areas and Inquisition points define the influence over the region; each new level provides a perk that benefits the entire Inquisition. Less
Release Dates
Nov 18, 2014 (North_America)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Nov 18, 2014 (Australia)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Nov 21, 2014 (Europe)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Nov 27, 2014 (Japan)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
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User Stats
8546
In Collection
1300
Wish Listed
589
Playing
3013
Backlogged
How Long Is Dragon Age: Inquisition?
Main story: 60.9 hours
Main + extras: 124.8 hours
100% completion: 156.5 hours
Total completions: 116
DanMaul
DanMaul gave Sep 20, 2021
DanMaul gave Sep 20, 2021
I don’t get the hate for Dragon Age: Inquisition, but maybe it’s because I wasn’t there for the hype
This review is for the Xbox One version

I honestly thought I was just going to try it out for a while to scratch that Elder Scrolls itch and lose interest after a few hours, but I have to say that, after just having finished the game with close to 90hrs put into it, I really enjoyed my time with DAI. This made me wonder why my views on it seemed to be so divergent from popular opinion, and the more I looked into it, the more I realised this was directly tied to the expectation people were experiencing coming from the previous games (maybe that has something to do with the impression I get that opinions on this game seem to be shifting recently). I never bought into the hype simply because I never played Origins or DA2 and knew very little about the characters or, in fact, the DA world as a whole, so I came into Inquisition with a fresh pair of eyes. Now don’t get me wrong, this game has its fair share of issues, and I’ll definitely get to them. But after playing it, I really feel it’s worth experiencing it for yourself, and I disagree with those who say this game didn’t …

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I honestly thought I was just going to try it out for a while to scratch that Elder Scrolls itch and lose interest after a few hours, but I have to say that, after just having finished the game with close to 90hrs put into it, I really enjoyed my time with DAI. This made me wonder why my views on it seemed to be so divergent from popular opinion, and the more I looked into it, the more I realised this was directly tied to the expectation people were experiencing coming from the previous games (maybe that has something to do with the impression I get that opinions on this game seem to be shifting recently). I never bought into the hype simply because I never played Origins or DA2 and knew very little about the characters or, in fact, the DA world as a whole, so I came into Inquisition with a fresh pair of eyes. Now don’t get me wrong, this game has its fair share of issues, and I’ll definitely get to them. But after playing it, I really feel it’s worth experiencing it for yourself, and I disagree with those who say this game didn’t get enough attention to detail: although this doesn’t apply to all aspects, there is so much here that feels fleshed out (characters, visual differences between areas, political narrative, agency etc) that, to me, it makes up for its shortcomings.

Without spending too much time on each, here are my highs and lows in Inquisition:

HIGHS

  • Beautiful world - this is the thing that immediately stood out to me when I first start playing it. Everything about the world looks absolutely amazing, and all map zones have a unique feel to them. From stormy shores to lush forests to deserts, there is nothing missing here in my opinion.

  • Satisfying combat - I know some people have problems with it but I thought it was great. Admittedly I didn’t use the tactical mode that much, but I still appreciated the fact that it was there, and even though there’s nothing very complex about it, the action mode feels punchy, dynamic, and with the right build it can be a whole lot of fun. There are a ton of options and branches to specialise both for you and your followers, and the variety is welcome.

  • Addicting gameplay loop - This might be contentious and some may see it as grinding, but for whatever reason I had genuine fun with the way the gameplay loop was set up. Though I have a couple gripes with it, and we’d be better off without shards/constellations/mosaic pieces (ie stuff that’s mostly useless) it always felt a bit exciting going into a completely new area, getting a scout report, and lose yourself exploring that environment, delving into great looking caves and dungeons and gathering useful resources. After a while it became this addictive, relaxing dynamic that I really enjoyed.

  • Unique companions - I was quite surprised at how DAI made me care about certain characters and evolve my views of them as the story progressed. They’re all very different, and I often found myself taking some time on the pros and cons when choosing who to bring with me on missions or who to romance - a lot of my decision making was based on how I felt about them. Additionally, both the interactions they have with each other and their dialogue lines for specific moments or situations feel very lifelike and rarely generic.

  • Political stories and meaningful choices - I really enjoyed the intricacies of the political power plays and how your choices shape the world. This choice mechanic isn’t particularly deep or meaningful - it’s not done at TW3’s level for example -, but at the same time it’s still noticeable and it gives you a lot more agency than RPGs like Skyrim or similar. The political narrative was one of the things I liked best in the game, as most everything about it was fun to follow and to think about in terms of consequences.

  • Truly epic dragons - I left this for last, but if pressed I’d probably pick it as the aspect I enjoyed the most about the DAI. This is exactly what I wanted dragons in Skyrim to be when the game came out, meaning the absolute opposite of what they turned out to be. They are unique in numbers and epic in battle. The fights I had against them will definitely be the thing I will remember the most about my time with the game. The fact that they don’t spawn randomly, that they are scaled perfectly in relation to NPC size, that they are truly powerful, that the battle music in your encounters with them is epic, and that you have to carefully plan and prepare your party before you take them on (though I do wish we had more specific info regarding each dragon’s particular strengths and weaknesses) makes these interactions an exciting experience. I went into the game without even realising I was actually going to be fighting dragons, so this was more than a welcome bonus for me.

LOWS

  • MMO style map - I never liked this approach. Having self-contained map zones in an RPG, meaning you can’t travel freely throughout the entire map, never appeals to me as it always seems artificial and makes the world feel split. The zones themselves are quite big and fun to explore, but having to fast travel to the entrance of each is a turnoff.

  • Boring antagonist - the villain in the story is as yawny as they come. He never manages to become the focal point of the narrative and that’s because of how generic and boring he is. Adding this to how rushed the final mission feels made the ending quite underwhelming to me - except of course for that last post-credit moment that everyone who played the game will remember.

  • The Power issue - Not a fan of this currency. To me, the fact that you need to gain a certain amount of Power in order to unlock the next mission in the main quest comes with obvious pacing issues, which at times ends up putting the story on hold in favour of collectible type missions or fetch quests. I’d much rather they coherently incorporated much of the side content into the main quest line, which would force you to level up in a more natural, less disconnected way.

  • The pacing issue - Another thing that contributes to pacing problems is that you can still visit map zones for the first time after you complete the main story. That’s fine in a vacuum, but the problem is that the game doesn’t acknowledge it. This means you’re stuck with the exact same dialogues and interactions you would get before the main events are completed, which of course doesn’t make sense from a narrative point of view.

  • Bloated crafting system - this may be an unpopular opinion, but the crafting system felt overly bloated and convoluted to me. I appreciate a degree of customisation, but so many supposedly different armours (a lot of which would just change the name and colour yet use the exact same model), weapons, accessories, upgrades and schematics, all of which resulted in an apparent variety rather than an actual one, felt too MMOish and ultimately pointless.

  • Horses are a joke - That’s it really. Mounts are a joke in this game. They’re very slow (which is made worse by the fact that your character can’t sprint), you can’t scan for items when you’re on them, and you stop hearing your companions’ banter because they disappear while you’re riding. Aside from allowing you to climb through some places your character can’t do on their own, they’re close to useless.

  • The DLC cash grab - I don’t mind DLC and I think when it’s done right it can be fantastic (TW3’s for example was better than a ton of games I’ve played), but I strongly dislike it when they make you buy it in order to get the full story. If you don’t play The Trespasser, you get neither the conclusion of the story in DAI nor the setup for DA4. To me that’s an intentional flaw in story design destined to force the consumer to shell out more money so they can get a complete experience. IMO the whole thing just feels like a dirty cash grab scheme.

These are my extended thoughts on Inquisition. Overall I really liked the game, and despite its glaring problems, the positives were more than enough to offset those. The fact that I never truly felt bored - this is a game you can easily dump well over 100hrs into - is a testament to how appealing its world can be as a whole. I feel like I should once again stress that not having played the previous two games (especially Origins) probably made me not invested enough to see the game’s flaws under a more critical light. But as it stands, DAI is a 8.5/10 experience for me. It made me want to go back and try both DAO and DA2, not necessarily because I think I’ll love them (they look a bit too dated to me), but because I now want to spend more time in this world.

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Drbeatboxnik
Drbeatboxnik gave Sep 12, 2020
Drbeatboxnik gave Sep 12, 2020
Drbeatboxnik's review of Dragon Age: Inquisition
This review is for the PlayStation 4 version

Like with the previous entries in the franchise, I can see the enormous flaws in this game—the tedious combat, the endless fetch quests, the huge areas with little incentive to explore, the fact that the proper ending came out later as DLC—but I’d be lying if I said I wasn’t ride or die for DAI. I love this game. I love the story, I love the characters, and I even love all the pointless traversing I had to do to get the companions to talk to each other. I’ve rarely loved a game like this one and while I’m excited about the news that continues to trickle out about DA4, if this had been the end of the line, I would have considered the Dragon Age franchise to be a flawed but incredibly lovable trilogy.

grainne6
grainne6 gave Nov 16, 2019
grainne6 gave Nov 16, 2019
My Favourite RPG

I'm rewriting my review as I have now put more than 300 hours into Inquisition including two full playthroughs. I even got a platinum trophy for the first time ever for my completionist playthrough. So I think I’m now able to explain what it is that makes this my favourite game.

The companions in Inquisition are my favourite in any game; they are not necessarily as likable as in previous Dragon Age games but they are much more rounded characters and seem much more real as a result. (I strongly recommend avoiding both horse riding and fast travel while travelling around as both prevent or reduce the amount of party banter you hear.) In my completionist run I had Solas, Cole and Iron Bull as my main party and the way their banter changed as the game went on really made it feel as if I was hearing three people get to know each other over time. Talking with the companions and the advisors is one of the real highlights of Inquisition as it is in most Bioware games and discovering their backstories, doing their personal quests and hearing what they think of your actions is probably my favourite part …

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I'm rewriting my review as I have now put more than 300 hours into Inquisition including two full playthroughs. I even got a platinum trophy for the first time ever for my completionist playthrough. So I think I’m now able to explain what it is that makes this my favourite game.

The companions in Inquisition are my favourite in any game; they are not necessarily as likable as in previous Dragon Age games but they are much more rounded characters and seem much more real as a result. (I strongly recommend avoiding both horse riding and fast travel while travelling around as both prevent or reduce the amount of party banter you hear.) In my completionist run I had Solas, Cole and Iron Bull as my main party and the way their banter changed as the game went on really made it feel as if I was hearing three people get to know each other over time. Talking with the companions and the advisors is one of the real highlights of Inquisition as it is in most Bioware games and discovering their backstories, doing their personal quests and hearing what they think of your actions is probably my favourite part of the game.

The main story of Inquisition is fairly good, it was disappointing how little there was about the mage rebellion and the main villain is a little dull but the story is told very well, the stakes are suitably high and the expansion of dragon age lore was interesting.

I loved exploring in Inquisition, when you take the time to do the minor quests, read the books and journals and think about the decisions you get to make, it really does feel like a living world. (I would say that players should avoid filling requisitions orders because they are just dull fetch quests and don’t close rifts unless you need to because while they are fun there are far too many of them.)

The combat in Inquisition is my favourite of any of the Dragon Age games and possibly of any game although it takes several hours to really get used to it. However, I love micromanaging so I turned off all behaviours for my party and controlled every move they made. I think the behaviours you can set up are a bit limited if you prefer to play without micromanaging. The main reason I loved the fighting was how tactical it is especially if you play on nightmare and how satisfying the long fights are when you finally win. Although I do think patience is needed – my party was wiped out after fighting for nearly half an hour against a high level dragon and I came very close to throwing my controller against the screen!

You can turn on trials to make the game a more consistent challenge, I highly recommend both Even Ground and Take it Slow which levels up enemies to be at least the same level as the inquisitor and halves your levelling speed. These prevent you from becoming over levelled and keeps the game an enjoyable challenge throughout.

I also played the three dlcs. Descent is great if you like combat, for the first time the deep roads are actually fun and while your companions don’t really talk during it, the story is interesting and the fights are excellent, really exciting and a great change of pace from the main game. Jaws of Hakkon is a whole new area, it has an excellent story that all the companions will comment on and there are some new and very difficult enemies and some exciting fights. Trespasser is essential in my opinion as it finishes the story of Inquisition in a very compelling way.

Overall while there are some flaws (the romances feel tacked on and there are too many identical fights) I have never played a game I enjoyed as much as Dragon Age Inquisition.

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herukkapahkina
herukkapahkina gave Sep 27, 2019
herukkapahkina gave Sep 27, 2019
Great, despite the end

So this was great. The world was expansive and full of stuff, the character interactions were great, and I feel like the role playing was very smooth. The final boss was suuuuper underwhelming though. A real bummer. I really wish they would have made the difficulty scale to match the level of the player, since after completing most of the quests the game has to offer, this was waaayy too easy. The pace of the game was a bit off, due to the openness of the world. I got sucked into the looting and the collectables and the spindelweeds, so I kind of forgot that there was an apocalypse coming, and coming back to the main story from my frolicks in the hinterlands felt a bit jarring because of that. That was not a big deal to me though, and it didn't stop me from enjoying the game at all :)

skinnyapples
skinnyapples gave Aug 9, 2019
skinnyapples gave Aug 9, 2019
I liked it alot but

Something was missing in this game for me. Maybe it was the mechanics that were off or all the extra game features you had to use outside of the main quest. I found it annoying and bothersome having to deal with that war table setting and all those choices. Outside of those features, I found the game to be very fun. The story was really good and the characters, as usual, were spectacular. I loved the fact we got to see some familiar faces make appearances from the previous installments. While I found the world lore and immersion to not be as deep and fascinating as Dragon Age Origins I still had a blast getting to know the NPC's and the current history and its affairs. It also looked really good. Overall this game was a huge step up from 2 but not as great as the original. I love this world so much and hope one day we can see the continuation of these characters stories, till then I will continue playing Origins and never getting bored. enter image description here

TheKentuckian
TheKentuckian gave May 27, 2017
TheKentuckian gave May 27, 2017
China is Here, What's That Mean?

I'm going to be pretty hard on this game, so I feel I should make a preface. Much to the chagrin of my fellow nerds I was never really all that into the "high fantasy" genre. For me to buy into the worlds of wizards, trolls, & magic elves it has to be a really good story. So, let's start there.

My review title may seem a bit odd, but I decided to make my Inquisitor look vaguely like Kurt Russell. In the early prologue of the game, which I consider the whole part set in Haven, I got most my entertainment from quoting "Big Trouble in Little China" as I played the game, asking myself in dialogue, "What would ol' Jack Burton do?" Kirk Russell

I'm glad I did cause the story for Dragon Age is bland. I hope the 1st 2 games are better, cause this plot struck me as 'baby's first medieval fantasy' There didn't feel like anything unique about the world. I mean the Witcher has, well, Witchers, and the Elder Scrolls felt more interesting. When we finally get the narrative ball rolling I did find myself enjoying the story much more, but that was after several hours …

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I'm going to be pretty hard on this game, so I feel I should make a preface. Much to the chagrin of my fellow nerds I was never really all that into the "high fantasy" genre. For me to buy into the worlds of wizards, trolls, & magic elves it has to be a really good story. So, let's start there.

My review title may seem a bit odd, but I decided to make my Inquisitor look vaguely like Kurt Russell. In the early prologue of the game, which I consider the whole part set in Haven, I got most my entertainment from quoting "Big Trouble in Little China" as I played the game, asking myself in dialogue, "What would ol' Jack Burton do?" Kirk Russell

I'm glad I did cause the story for Dragon Age is bland. I hope the 1st 2 games are better, cause this plot struck me as 'baby's first medieval fantasy' There didn't feel like anything unique about the world. I mean the Witcher has, well, Witchers, and the Elder Scrolls felt more interesting. When we finally get the narrative ball rolling I did find myself enjoying the story much more, but that was after several hours into the game. Heck, in the beginning they make a big stink about closing the sky hole and you close it within the first 5-10 hours.
Breach Buster

Well, I thought it was closed, but apparently it was still open, but the game doesn't seem to be concerned about it anymore. Instead we worry about Corypheus, the dumbest looking villain I've seen in awhile, and his super evil plan of vagueness.
I will give the story some credit. It was interesting to play the game from what is basically the role of a king. You do feel as if you are in charge of this organization and people are giving you power & responsibility. It's not quite as ridiculous as some prisoner becoming the savior of the world, you are a noble who deals in power. That was what I enjoyed, trying to build this organization and seeing how the game hints at the trials of having power. Will the absolute power of the Inquisition corrupt them absolutely? What lengths will they go for the greater good? We already see characters like Leliena, who has the blandest of voices. becoming ruthless for the greater good and Morrigan seeking knowledge at any cost to do what's right. While I won't likely play it, I'd love to see the Inquisition be the bad guys of a Dragon Age 4.
Frostbacks

One reason I have little interest in playing another Dragon Age is the combat is tedious and boring. I'd very easily describe it as a MMORPG in a single-player's clothing. You see an enemy, which are all the same, just different names, and hold down the 'smash' button... and wait. You can toss in a special move now and then, like a MMORPG. And the dragon fights, oh, the dragon fights; they exacerbate the cruddy combat. You swing at their enormous health bars for 2 hours, and if they are all but maybe one of the dragons, they refill their health bar every 5 minutes through that damned armored up power. They weren't fun, they were tedious. The companion AI really breaks down in dragon fights too. My mages & rangers would routinely die because the dragon would breathe fire on them and they'd just stand there. I do like how the dragons are very active in the fight, moving around, using different attacks, jumping and flying; much better than Skyrim's "let's lay here while you wail on us" style. The only time I enjoyed combat was when I used my warrior chain and shouted "Get over here!" to myselfMortal Kombat: Inquisition

As I've made it clear, I didn't enjoy this game. It wasn't my cup of tea I admit. Honestly, if the combat had been better in anyway possible I would've enjoyed it much more, even with the hit'n'miss story. Wicked Card Game

On a side note that doesn't really effect the game rating, but is something I always notice. It was refreshing to see a game that was kind to religion. Granted it was a made-up fantasy religion, but there were obvious inspirations from real Christianity. Usually in media anytime religion is mentioned it's demonized as a tool of the bad guy, or some useless thing that failed our hero, but here you can play the game as an honest to God... or Maker I suppose, believer. Sure they were in turmoil with their lady Pope being killed, but still, it's nice to see religion as a good guy in media, if just for the fact it's the opposite of the present cliche.

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Yaru
Yaru gave Apr 25, 2025
Yaru gave Apr 25, 2025
Yaru's review of Dragon Age: Inquisition

It's the weakest of the trilogy, and some plot elements are a bit eh, but fun enough to play. I will protect Dorian with my life.

tegiebear
tegiebear gave Mar 16, 2025
tegiebear gave Mar 16, 2025
A solid game!
This review is for the PC (Microsoft Windows) version

89/100

Felt good playing such an open game after playing Dragon Age II which was so closed off.

Environments were cool, characters were great, DLC was solid. I played as mage and enjoyed the combat.

Of course there were small things here and there that were annoying, like the FUCKING war table, but I downloaded a mod to skip that.

Bioware did great again :)

killerstar
killerstar gave May 30, 2021
killerstar gave May 30, 2021
killerstar's review of Dragon Age: Inquisition

Now that credits are over, I feel I can set my opinions in stone in the form of a review.

Or can I?

Truth is, I'm of two minds about this game. On the one side, it's seriously overstuffed with open world nonsense. Right at the very first mission after the few tutorial scenes you're thrown, without much in the way of guidance, into a huge area with more than a dozen quest markers littering the map. With no clear idea of where to go, I had the misfortune of walking in the opposite direction of where I was supposed to do, which uncovered more of the map and even more quest markers. Eventually I got a better sense of what to do, but the game never builds any semblance of structure.

Also overstuffed is that horrible War Table which you use to perform missions and open up new areas. It's a map chock-full of little markers with more or less meaningless missions (called operations) mixed with the actually important missions. It's horrible. At one time a quest told me to complete one particular operation and I couldn't find it anywhere on the map! I had to spend 15 minutes …

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Now that credits are over, I feel I can set my opinions in stone in the form of a review.

Or can I?

Truth is, I'm of two minds about this game. On the one side, it's seriously overstuffed with open world nonsense. Right at the very first mission after the few tutorial scenes you're thrown, without much in the way of guidance, into a huge area with more than a dozen quest markers littering the map. With no clear idea of where to go, I had the misfortune of walking in the opposite direction of where I was supposed to do, which uncovered more of the map and even more quest markers. Eventually I got a better sense of what to do, but the game never builds any semblance of structure.

Also overstuffed is that horrible War Table which you use to perform missions and open up new areas. It's a map chock-full of little markers with more or less meaningless missions (called operations) mixed with the actually important missions. It's horrible. At one time a quest told me to complete one particular operation and I couldn't find it anywhere on the map! I had to spend 15 minutes going through each of those damn markers until finally finding it.

On the other hand, walking around the map does feel good. Most areas are stunningly beautiful --or at least interesting-- and the density of things on the map reduces downtime to a minimum. I think that the way to enjoy this game is to come into it with a "fallout" mindset. Don't think so much about the big story and instead start walking into some random direction to find some fun.

It's a shame, though, because the main story is a strong one. There's a big baddy with the ridiculous name "Corypheus", of course, but what's more interesting is the politics, alliances and bickering between races and kingdoms that flesh out the world. By the end I was almost laugh as I realised how positively inept Corypheus really is. Remember how in Mass Effect Saren is always one step ahead of you and feel constantly being bested by him up until the end? This is like the reverse Saren. Your main character has foiled his plans even before the game begins proper, and then you beat him at every turn. It's hilarious, although it does removes some of the menace once you think about it.

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andhen
andhen gave Feb 21, 2021
andhen gave Feb 21, 2021
My first Dragon Age game, Bioware does it again

Man I love Bioware. At least pre-Anthem Bioware. This story, characters, dialogue and choices are so good. I love the different ability trees and choosing each companion's playstyle. I started as a warrior but I hated how little damage I did so I ended up playing as my companion Cole, who's a rogue, the entire game. And its fantastic to me that you can do most combat in the game as your companion. Rogue was so much fun, going in and out of stealth and dealing huge dmg.

The game also looks great and has many different areas to explore. However, it is not fun climbing in this game. You'll do that a lot to reach shards and other collectibles. It's just so annoying gliding all the time. It's a very dated climbing system. There's also way too many repetitive gameplay parts such as closing rifts all over the maps. Probably 50% of my time in game was spent on collecting shards and closing rifts. There are also some gameplay aspects that are almost never used because you don't need to, like the mount that isn't really faster than running or the grenades which are just useless and absent most …

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Man I love Bioware. At least pre-Anthem Bioware. This story, characters, dialogue and choices are so good. I love the different ability trees and choosing each companion's playstyle. I started as a warrior but I hated how little damage I did so I ended up playing as my companion Cole, who's a rogue, the entire game. And its fantastic to me that you can do most combat in the game as your companion. Rogue was so much fun, going in and out of stealth and dealing huge dmg.

The game also looks great and has many different areas to explore. However, it is not fun climbing in this game. You'll do that a lot to reach shards and other collectibles. It's just so annoying gliding all the time. It's a very dated climbing system. There's also way too many repetitive gameplay parts such as closing rifts all over the maps. Probably 50% of my time in game was spent on collecting shards and closing rifts. There are also some gameplay aspects that are almost never used because you don't need to, like the mount that isn't really faster than running or the grenades which are just useless and absent most of the game.

The game has one of the best base of operations (Haven/Skyhold) in any game I've played. Its like the Normandy but bigger and customizable and with fast travel points. The different art styles are really cool, like the companion cards. The war table and its operations were fine, I think they could definitely have less long ones and stick to having them like 1 hour long.

8/10, Bioware needs to get back to this level.

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TheTheory
TheTheory gave Sep 17, 2017
TheTheory gave Sep 17, 2017
TheTheory's review of Dragon Age: Inquisition

I think this is one of those games that, had I played this after The Witcher 3, I wouldn't like as much. But fate decreed I play this first and I fell in love. I fell in love with the world, with the characters, with the rifts and dragons and the musician who sings those lovely songs in the tavern. And yeah it's an RPG that extends its life with fetch quest after fetch quest, and does way too much via war room table decisions rather than in-world action, but little beats the raw sense of discovery that the various DA environments provide.

PixelFixer
PixelFixer gave Jun 7, 2016
PixelFixer gave Jun 7, 2016
All skyrim fans read this!

THIS GAME IS EVERYTHING I WANTED AFTER PLAYING 300 HOURS OF SKYRIM!

I hated dragon age 2, but THIS is what i call a masterpiece!

Pros:

-Great characters

-Skyrim-level freedom of movement.

'-Great storyline

-Endless and non repeating side quests

-Combat system is great!

Cons:

-Sometimes wacky graphics.

-Keyboard and mouse controls are awful!


And thats about it. The first game worth to compare with skyrim. Start playing this game. Now. NOW!

HaloBlues
HaloBlues gave Mar 29, 2025
HaloBlues gave Mar 29, 2025
No Clue Why I Like It
This review is for the PC (Microsoft Windows) version

Inquisition is a very strange creature where I could rant for virtually hours about all of the facets of this game I genuinely dislike with a passion, and yet when it comes to it, I still enjoyed it. There's so much to be annoyed by:

  • Typical empty open-world RPG that gives me awful Ubisoft vibes and where "our map is so big and expansive!" really just means you'll be walking for 20 minutes through hills.
  • Filler quests upon filler quests. I do not want objectives like "Collect 20 deer hides" in my Dragon Age games, particularly not as almost every single side quest.
  • Say what you will about DA2, but it had genuinely original, creative ideas, and Inquisition throws them all out of the window. No more inventive, subversive plot; we're back to the generic Chosen One fantasy storyline. No more complex and nuanced politics and grey morality; we're back to clear-cut good guys and bad guys.
  • The companions are good, some of them I even got genuinely attached to, but unlike DA2 I can never quite forget they're just characters on rails. DA2's companions felt like complicated people, people with emotions and conflict, a real core friend group …
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Inquisition is a very strange creature where I could rant for virtually hours about all of the facets of this game I genuinely dislike with a passion, and yet when it comes to it, I still enjoyed it. There's so much to be annoyed by:

  • Typical empty open-world RPG that gives me awful Ubisoft vibes and where "our map is so big and expansive!" really just means you'll be walking for 20 minutes through hills.
  • Filler quests upon filler quests. I do not want objectives like "Collect 20 deer hides" in my Dragon Age games, particularly not as almost every single side quest.
  • Say what you will about DA2, but it had genuinely original, creative ideas, and Inquisition throws them all out of the window. No more inventive, subversive plot; we're back to the generic Chosen One fantasy storyline. No more complex and nuanced politics and grey morality; we're back to clear-cut good guys and bad guys.
  • The companions are good, some of them I even got genuinely attached to, but unlike DA2 I can never quite forget they're just characters on rails. DA2's companions felt like complicated people, people with emotions and conflict, a real core friend group that sticks around through the plot because they care about each other and that's what you do for your friends. Inquisition's companions, by comparison, feel like co-workers who are just there to pull the plot along. The fact that you can just skip recruiting multiple companions, or tell them to leave at any time, and have the story not feel different at all is very telling.
  • I don't care about Solas, and the game hinges on you caring about Solas. In fact, it hinges on you caring about Solas so much that the entire sequel looks to also be hinged on you caring about Solas. This is not a good sign for me continuing to enjoy the series.
  • They sold you the real ending of the game as paid DLC. Come on.
  • Your race/background/class changes absolutely nothing about the game except for what essentially boils down to flavour text. I can think of a very scant handful of dialogue options you get, mostly in one conversation where Josephine asks you about your history and where what you tell her affects absolutely nothing ever again, and there's the one Winter Ball quest where being a Qunari, elf, or mage docks you a very small number of points at the beginning (which you can effortlessly make up for regardless). Comparing this to Origins, which was constantly reacting to and acknowledging your character, is disappointing.
  • It's nigh impossible to roleplay in this game. You could be an evil bastard in Origins and DA2. In Inquisition, your dialogue options boil down to "Good Guy", "Good Guy who jokes around", and "Good Guy who's blunt". You have absolutely no room to play around with any other motivations or personalities.
  • There's so much grinding. So much. Plenty of people have compared this to MMO gameplay, and I concur; you have to put off the story quests all the time to run around doing your "Collect 20 deer hides", "Close 50 rifts", "Kill 10 darkspawn" type beats to gather enough Power points to progress with the next actually interesting thing. If it wasn't for the fact that I can mod that out on replays, I likely wouldn't have been able to force myself to get through the game more than once.
  • The war table. Not the quests themselves, mind; a lot of the quests on there should have been full-fledged cutscenes with dialogue vs. text on a screen, and were clearly just relegated there due to a lack of effort, but they weren't unenjoyable to do. However, why are there arbitrary time limits in my single-player RPG? Why do I have to wait 12 real-life hours to progress with this war table mission in my single-player RPG?
  • I could never put my finger on my issue with the English VA's voice for the female Inquisitor, but someone else compared her to a text-to-speech program in their review, and that's exactly it. She sounds flat and artificial.
  • The animations are... questionable. The Inquisitor's "sad" and "scared" expressions just look like they're sucking on a lemon.
  • Combat feels clunky and clumsy. It's not as tactical as Origins, not as fast-paced and sharp as DA2, just... you firing arrow after arrow at someone, or very slowly swinging around a giant sword until something dies.
  • Mounts are useless. They clearly know their open world is a pain to trudge through, hence their inclusion, and yet all they accomplish is ensuring you never hear party banter (because for some reason your party just vanishes if you're using a mount and doesn't speak at all), and they don't even function properly. A dev straight-up confirmed on Twitter that galloping on a mount doesn't even make it go faster, they just added speed lines and a blur effect to the screen to make it seem like it did.
  • Speaking of party banter, bugs, such as banter simply not triggering, have still never been fixed ten years after release.

I find it interesting that Inquisition was generally beloved upon release vs. Mass Effect: Andromeda being widely panned, because honestly I'd put them near enough in the same category when it comes to how they feel to play and the general quality.

AND YET.

After all that, I still like Inquisition. A disappointing Dragon Age game is still a good game. I've replayed it several times and enjoyed it, the soundtrack is beautiful, it has some of my favourite characters in fiction (Cole, Dorian, Josephine, and though I'm not quite as invested in him I found Blackwall's story arc genuinely fascinating and refreshing), and I cared about where everyone ended up and what ending I got.

Like I said, a strange creature.

Seriously, though, Bioware, start putting some damn effort into your hair selections in character creation. It's not difficult to add long hair. It's not. Every other company is managing it.

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additron_
additron_ gave Sep 22, 2024
additron_ gave Sep 22, 2024
Still a fine entry in the franchise
This review is for the PC (Microsoft Windows) version

I just completed a second run of the game in preparation for The Veilguard next month and I'm happy to report that I quite enjoyed jumping back in after nearly a decade away. With some time and space away from the games, I am reminded why I fell in love with them in the first place. First off, the worldbuilding is excellent with every drip of text, letter, story or set up resulting in a world that exists truly beyond our own. Secondly, you decisions carry weight and have consequence often dynamically changing the game as you play. This might have been more recently done better in a game like Baldur's Gate 3, but I loved the numerous callbacks and references to my playthrough of the previous games - Dragon Age: Origins and Dragon Age II - and seeing some new parts of the game this time around, given my different roleplaying choices. Lastly, the characters. The characters are the best parts of the the best Bioware games, and this game did not disappoint. All in all, I am cautiously optimistic for the next DA game and I was pleasantly surprised by how well DA:I has held up in some …

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I just completed a second run of the game in preparation for The Veilguard next month and I'm happy to report that I quite enjoyed jumping back in after nearly a decade away. With some time and space away from the games, I am reminded why I fell in love with them in the first place. First off, the worldbuilding is excellent with every drip of text, letter, story or set up resulting in a world that exists truly beyond our own. Secondly, you decisions carry weight and have consequence often dynamically changing the game as you play. This might have been more recently done better in a game like Baldur's Gate 3, but I loved the numerous callbacks and references to my playthrough of the previous games - Dragon Age: Origins and Dragon Age II - and seeing some new parts of the game this time around, given my different roleplaying choices. Lastly, the characters. The characters are the best parts of the the best Bioware games, and this game did not disappoint. All in all, I am cautiously optimistic for the next DA game and I was pleasantly surprised by how well DA:I has held up in some regards.

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PenetratorGod
PenetratorGod gave Oct 18, 2023
PenetratorGod gave Oct 18, 2023
The weakest game in the Dragon Age series, but still a decent game overall

Dragon Age: Inquisition takes us once again to the world of Thedas, which has descended into chaos after the events of the previous two games and picks up 10 years after the finale of Origins. The Kingdom of Ferelden has failed to regain its full power after the fifth Blight, the large-scale invasion of the Darkspawn that was the central theme of DA: Origins, and Orlais is embroiled in a civil war. Meanwhile, mages and Templars are fighting across the continent. In the midst of this turmoil, a tear in the border between the mortal realm and the Fade forms, leading to a demon invasion. This new threat will be contained by the politically independent Inquisition.

As the player, we take on the role of the leader of this organization and our task is to discover the identity of the person responsible for bringing demons into the world of the living and gather enough power to stop the invasion. The character creator screen allows you to choose the class of the protagonist: warrior, rogue, mage, then gender, appearance and name, as well as race: human, elf, dwarf and qunari. As in the second game, the main protagonist is fully voiced. …

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Dragon Age: Inquisition takes us once again to the world of Thedas, which has descended into chaos after the events of the previous two games and picks up 10 years after the finale of Origins. The Kingdom of Ferelden has failed to regain its full power after the fifth Blight, the large-scale invasion of the Darkspawn that was the central theme of DA: Origins, and Orlais is embroiled in a civil war. Meanwhile, mages and Templars are fighting across the continent. In the midst of this turmoil, a tear in the border between the mortal realm and the Fade forms, leading to a demon invasion. This new threat will be contained by the politically independent Inquisition.

As the player, we take on the role of the leader of this organization and our task is to discover the identity of the person responsible for bringing demons into the world of the living and gather enough power to stop the invasion. The character creator screen allows you to choose the class of the protagonist: warrior, rogue, mage, then gender, appearance and name, as well as race: human, elf, dwarf and qunari. As in the second game, the main protagonist is fully voiced.

The main character is accompanied by companions, some of whom appear as Varric from previous games in the series. Not only do they provide invaluable help during battle, but they are also an important part of the story. By talking to them, the player can learn about their background, goals and objectives. Moreover, the player's actions influence how the companions perceive him. Romance, a hallmark of the Dragon Age series, is also a very important part of the protagonist's relationship with the companions.

The player is often faced with moral decisions where the traditional distinction between good and evil doesn't work. Some of these are important for the plot and the consequences are not always immediately visible. The possibility to import saved games allows them to transfer some of their decisions from the previous installment of the Dragon Age series. In turn, people who don't have any experience with the series, but want to learn their own history about the world and its inhabitants, will find that Dragon Age: Inquisition can take advantage of the Dragon Age Keep website, which allows players to create a customized savegame to import.

Alongside the main plot, the player completes side quests and participates in numerous smaller conflicts taking place in Thedas. As the Inquisitor, he makes decisions on behalf of the entire organization and thus shapes its reputation and policies towards other factions. Progression in the game leads not only to character development, but also to an increase in the importance of the Inquisition, which gives the game its name. Moreover, higher positions bring tangible benefits, such as an army that can be sent to conquer an impregnable fortress that holds important information. It is crucial to establish bridgeheads, often in the form of fortresses, in areas of special importance in order to gain influence and control over the territory. Moreover, nothing prevents the player from expanding their strongholds by managing the available human resources and directing their activities, for example research. Dragon Age: Inquisition, the player will travel all over the continent of Thedas.

Although the world is not literally open, the locations are much larger and varied than in previous games. Moving between locations is done using the world map, and once the character reaches a location, they are free to explore it on foot or on horseback. To gain access to important plot areas, the player-led Inquisition must first achieve a sufficiently high reputation. To this end, the player must fulfill side quests, earn the respect of different factions through diplomacy, collect magical artifacts and defeat dangerous monsters.

As far as the combat system is concerned, the player can issue orders to party members while in active pause mode, or delegate control over them to the AI in order to focus on one character and engage in battle by directly controlling his movement and attacks. The main commands are assigned to keyboard shortcuts. Enemies are typically organized and in various groups. With the enhanced AI they can support each other and react to the situation on the battlefield. All this requires the player to be careful and use an appropriate tactic.

Dragon Age: Inquisition is developed with the Frostbite 3 engine used in Battlefield 4. This technology allows to create wide open spaces and complex environmental interactions. Not only is it possible to destroy certain elements of the environment, especially during combat, but it is also possible to rebuild them, for example, to gain access to previously inaccessible places. The game features a day and night cycle system and variable weather conditions that can affect gameplay. Together with the DLCs, the game offers close to 100 hours of content.

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Yaru
Yaru updated their status Apr 16, 2025
Yaru updated their status Apr 16, 2025

This whole "you are the messiah" thing is extremely awkward and uncomfortable and every "I'm not religious and I was not send by your magical prophet" option being answered with "well nobody cares about your opinion" is not helping.

Yaru
Yaru updated their status Apr 15, 2025
Yaru updated their status Apr 15, 2025

ENCHANTER COME TO ME ENCHANTER COME TO ME ENCHANTER COME TO SEE CAN-A YOU CAN-A YOU COME TO SEE

Yaru
Yaru updated their status Apr 14, 2025
Yaru updated their status Apr 14, 2025

The Inquisition Power system is a bad idea and whoever came up with it should feel bad about it. Baaaaad.

Yaru
Yaru updated their status Apr 9, 2025
Yaru updated their status Apr 9, 2025

While I'm not too happy about the fact this game seems to be about how the Chantry is Totally Not So Bad, I do appreciate that it took five minutes to give me Varric, something that makes anything instantly better.

LoveGun
LoveGun updated their status Jul 18, 2024
LoveGun updated their status Jul 18, 2024

If Skyrim and Origins had an abortion together. Sometimes this game feels like an MMO. Writing is weak, they even brought up time travel as an extra fuck you. HOW IS THE MAGE/TEMPLAR CONFLICT STILL A PLOT POINT 5 YEARS LATER

maeday
maeday updated their status Jun 14, 2024
maeday updated their status Jun 14, 2024

Alright so, I've done lots of reading and I've dwelled on the options, but I wanna ask you guys...Mages or Templars? Cause this is a major choice in the game and I know both sides lock me out of some stuff. I'm playing a mage, so mages feels like the right choice plus I hear it has the most interesting story, but I'd like some perspective anyway.

maeday
maeday updated their status Jun 11, 2024
maeday updated their status Jun 11, 2024

Watching the stuff about the new DA made me wanna go back and continue Inquisition, and man, this game....is so...weird? Like, the way it's presented and designed, is so weird. You just have open map access to anything and everything, you have no real specific road you have to take to progress at any given time, and as such, I don't know exactly what to focus on. It's fun, but it's so strangely arranged. I miss linearity SO much.

Strawhat
Strawhat updated their status May 16, 2024
Strawhat updated their status May 16, 2024

Free game this week on Epic:

Dragon Age: Inquisition - GOTY Edition

If you have Amazon Prime, this game is free too:

The Forgotten City

maeday
maeday updated their status Feb 20, 2024
maeday updated their status Feb 20, 2024

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Spent about an hour getting my character creation in this game just right. Think I did pretty well.

maeday
maeday updated their status Feb 20, 2024
maeday updated their status Feb 20, 2024

There's a TON of one star reviews for this that says it won't load for anyone anymore, and if I search for this issue online, I run into even more threads and whatnot with people saying it just crashes and isn't playable on the console. Anyone experience this sort of thing? Just wondering if I should even try to play it. I tried it on the 360 years ago and liked it well enough but it just didn't run great, so I'm interested in doing it on my Xbox One but if it's literally not playable then idk :/

thebigmack
thebigmack updated their status Sep 21, 2022
thebigmack updated their status Sep 21, 2022

I have a restless appetite for games. Their consumption is, strangely, more important than some rudimentary way to pass time. I would think a healthy approach would be to treat games like any other selection of entertainment and nothing more.

I know I'm hunting for an old type of escapism from my youth. Which I am fully aware is a well worn and tired pattern stuck on repeat.

That, or my Dragon Age: Inquisition playthrough is getting long in the tooth.

Likely both.

whoshotvr
whoshotvr updated their status Jan 28, 2022
whoshotvr updated their status Jan 28, 2022

By the conclusion of the prologue, so many complex systems had been introduced and I didn't have a handle on any of them. I felt lost and confused, and staring down a 40-60 hour playthrough just didn't appeal to me at this time.

I will likely never come back to this.

simpforconnor
simpforconnor updated their status Jan 2, 2022
simpforconnor updated their status Jan 2, 2022

this game has become my entire life, i barely even finished and i'm already playing for the 3rd time...

leggomymeggo
leggomymeggo updated their status Nov 17, 2021
leggomymeggo updated their status Nov 17, 2021

Just a heads up on my Prime Gaming account it gave me a free code for EAs Dragon Age Inquisition for Origin. If you have Prime Gaming go claim it! :) Exp Dec 2nd

savarunl
savarunl updated their status Oct 11, 2021
savarunl updated their status Oct 11, 2021

Got the dragon ages vibes suddenly, and since i never completely finished Inquisition i installed it again. This is one of the games where i really wish they would make a PS5 patch for :D One can dream, but the game shows it's age a bit graphics wise. Still having tons of fun with my bow rogue so far though, and it reminds me of a time when incredible story writing and open world games could still go hand in hand.