Epic Mickey 2: The Power of Two (2012)

Junction Point, Junction Point Studios

Mac · PC (Microsoft Windows) · PlayStation 3 · PlayStation Vita · Wii · Wii U · Xbox 360

2.93 from 138 ratings

753 members have it in their collection · 24 playing now · 369 backlogged · 137 wish listed

How long? Main story 8h · with extras 6h (from 2 logged playthroughs)

Unleash the power of the brush in an all new co-op adventure. Join Mickey and Oswald in an epic battle to save the magical world of Wasteland and change it forever. Interact with your favorite characters like never before in the most heroic adventure yet.
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Release dates

  • Nov 18, 2012 (North_America) PlayStation 3, Wii, Wii U, Xbox 360
  • Nov 23, 2012 (Europe) PlayStation 3, Wii, Xbox 360
  • Nov 30, 2012 (Europe) Wii U
  • Jun 19, 2013 (Europe) PlayStation Vita
  • Sep 26, 2013 (Japan) Wii, Wii U
  • Oct 06, 2014 (Worldwide) PC (Microsoft Windows)
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Featured in lists

2012 by Nai9 · 17 games · 0

Rating distribution

5 stars
9
4 stars
20
3 stars
69
2 stars
32
1 star
8
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 3/5 · Sep 28, 2019

Sophomore Slump

Drawing of Oswald the Lucky Rabbit with his remote control

Earlier this year, I re-played Epic Mickey and found it to be better than I remembered. This rekindled nostalgia fueled a desire to revisit its much-maligned sequel.

I'd played Epic Mickey 2 before, but my memory was hazy. It was free on Vita via PlayStation Plus. I remember it being buggy but basically okay. This go around, I played the …

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Drawing of Oswald the Lucky Rabbit with his remote control

Earlier this year, I re-played Epic Mickey and found it to be better than I remembered. This rekindled nostalgia fueled a desire to revisit its much-maligned sequel.

I'd played Epic Mickey 2 before, but my memory was hazy. It was free on Vita via PlayStation Plus. I remember it being buggy but basically okay. This go around, I played the Wii version. Its visuals are lower resolution than other platforms, but its more straightforward control scheme earned it better reviews. Perhaps, like Sonic Adventure, this game's reputation had been tarnished by supposedly "next-gen" (but inferior) ports..?

Sadly, this is not the case.

That's not to say the game's a complete failure. If you loved the original, there's fun to be had exploring the nooks and crannies of a more elaborate Mean Street. It's also nice to continue exploring the world after the credits roll, completing side quests and uncovering secrets. The things you restore with paint or erase with thinner stick around, which is an excellent touch. Collectible costumes are pretty fun.

But it's impossible to ignore all the ways this game backslides.

The biggest issue is the addition of co-op. I like the idea in theory, but its execution is maddening. Two-player mode is an exercise in frustration... the frame rate takes a serious hit, the split screen is poorly implemented, and the level designs aren't intuitive enough to easily coordinate. But there are no affordances for playing these levels on your own... you're simply given an A.I. Oswald who acts like a complete idiot. Most of the time, he just sort of runs into enemies and takes the hit like Tails would in Sonic 2. But occasionally you need his help with something, which means waiting around for him to catch up or to awkwardly pop into existence nearby.

There are other, smaller issues as well:

  • The first game's story was about sibling rivalry and the Disney studio's forgotten past. This game's story is just about the first game. I beat it an hour ago and I've already forgotten most of its main beats.
  • The main story path is way shorter... less than half the play time of its predecessor.
  • In spite of its short length, gremlin Gus is just constantly pushing you forward. I'd often find collectibles for side quests I'd never started because the game seemed to want me to get a move on already.
  • Almost all of the game's locales are recycled from the previous game. Many, particularly Ventureland and Bog Easy, feel like pale imitations of the original.
  • Much of the in-game instruction is generalized, presumably to make it easier to port to more platforms. Instead of "press A," it'll say "press the 'paint' button," which isn't really helpful. It's been a long while since I had to consult a game's manual!
  • It was way harder this time around to tell which items and scenery could be painted or thinned. I found myself just haphazardly spraying paint and thinner around to get a better sense of the area than I was able to visually.

Criticism aside, I can't say I disliked Epic Mickey 2. Part of that is my love for the concept, but partly it's just morbid fascination. It's a little like watching Sam Raimi's Spider-Man 3: It's objectively worse than its predecessor, even though it was made by the same people. And if you're a fan, there's something kind of entertaining about that.

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Pale

Review Pale 2/5 · Jan 13, 2013

I finished playing through this entire game in co-op (on Wii U) with my wife but we didn't do all of the side quests. Few games have left me more sad. It's obvious that this game went through development hell, and there are rumors out there of layoffs, cuts, and offshoring that enforce that idea. This game just wasn't the …

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I finished playing through this entire game in co-op (on Wii U) with my wife but we didn't do all of the side quests. Few games have left me more sad. It's obvious that this game went through development hell, and there are rumors out there of layoffs, cuts, and offshoring that enforce that idea. This game just wasn't the game it could have been. The co-op mode is so buggy, it should have been cut. This game needed more time and for some reason it wasn't given it.

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Pale

Status Pale Jan 7, 2013

Been trying to play this game co-op with Heather. It's a struggle. Split screen isn't implemented well. Lots of bugs and bad framerate.