David Cage... people seem to either love him, or more often, hate him. Admittedly, he strikes me as a very pretentious, very auteur director who definitely has a style. That being said, you always get something interesting when you play a Cage game, he's the French Kojima.

Before we dive into the narrative, there's the gameplay. I think Cage prefers to call his games "interactive cinematic experiences" or some such. As such it controls like a Telltale game on steroids, lots of button prompts, weird analog stick movements, and sometimes having to use the Siaxis feature of the Dualshock, one of the only companies that still do. They have toned down the amount of controller shaking from their Heavy Rain days, and I'm surprised they didn't change it to implementing light bar controls like Until Dawn.

Each of the three main character have a certain special gameplay feature all their own. Marcus has the ability to plan out his moves like Downey's Sherlock Holmes, Connor investigates crime scenes & as such has the ability to piece a timeline of events together like Batman in the Arkham games.

So, the story, as mentioned, you play as 3 different androids, each with their own little vignette story. So, now would be considered spoiler time. There's Kara the housekeeper, whose story starts of strong, but peters out after awhile. It begins with you being placed in an abusive household and escaping with the battered little girl after killing or incapacitating her father... I killed him. After that, there's a level that is very much like the crazy dentist in Heavy Rain and you meet a big black android that would've been voiced by Michael Clark Duncan, God rest his soul. Then it's a boring slog to getting across the Canadian border.

Then there's Marcus, his story starts out sort weak, but picks up steam towards the end. He gains free will & leads the android revolt that all stories about androids seem to have. And this is where things get sticky with the whole sorta reference to civil rights & slavery. For the most part, Cage seems to pull from history at a very surface level, which is probably for the best for such a sensitive topic. It's enough that you can understand the parallels drawn, but doesn't go so far as to be a preachy, white guilt trip or a racist manifesto. If you've ever wanted an MLK or Malcolm X simulator, Marcus's story has it. I went the peaceful route, which was so MLKish I'm surprised it didn't end with Marcus being assassinated on a hotel balcony.

And at last, Connor, the robo-detective. His story is the strongest all the way through. If you've wanted a game of the TV show Almost Human, that's Connor's story, and I loved that show. You get to hang out with Clancy Brown, your alcoholic human partner, solving android crimes. His section works to tie all the stories together as you hunt down Kara & Marcus. There's one neat moment where you break into a skyscraper as Marcus & then the next level sees you as Connor investigating the scene, with the player knowing where all the clues are.

This is by far Quantic Dream's best game. A lot of the dialogue seems much better, I don't know if that means Cage is getting better or if he hired more writers that wrote dialogue for him. And there isn't a big left turn into weird at the end like with Beyond or Fahrenheit, though Marcus does turn into robo-Jesus. The world building in this game is really great too. It isn't too intrusive, instead mostly conveyed through magazines and news reports in the background. I enjoyed following the story of US & Russia aggression in the Arctic.

Aspects I did find silly about this android based society are; one, why would you create super complex androids for jobs like garbage man or janitor when a much simpler robot would be much more practical. And I figured the lights on the side of the android's head were some type of unit that was wired straight into their central brain, but it's just a little sticker they can pop off & then be completely indistinguishable from a human, not a good design feature.

All in all, this is a good story game that draws you in by the end and definitely shows Quantic Dream is improving at their craft. I also found the main menu neat, and a little creepy, you have a lady android who stares at you, guides you through the menus, and makes little quips. I enjoy menus that are unique, especially in today's games where main menus are becoming very minimalist.