PC (Microsoft Windows) · PlayStation 4
4.08 from 4681 ratings
9379 members have it in their collection · 368 playing now · 2388 backlogged · 2004 wish listed
How long? Main story 14h · with extras 20h · 100% 47h (from 105 logged playthroughs)
Review Trost 5/5 · May 22, 2026
5 stars here mean that I really enjoyed this game, not that this game is objectively that good. There are definitely plot holes and questionable moments in the story. Gameplay itself is basic. Graphics are great.
Despite that, I really like exploring the theme of AI going sentient and the possibility of manufactured sentient beings, so I really enjoyed this …
5 stars here mean that I really enjoyed this game, not that this game is objectively that good. There are definitely plot holes and questionable moments in the story. Gameplay itself is basic. Graphics are great.
Despite that, I really like exploring the theme of AI going sentient and the possibility of manufactured sentient beings, so I really enjoyed this story and all of the thoughts it invoked.
Also, really enjoyed that the game allows to completely avoid Kara's story. I may replay the game to see Kara's story some day, but in my first playthrough it felt nice to be able to opt out of that tearjerker subplot early on.
I went with machine Connor story branch and it felt both interesting and bad to do the things that a true emotionless machine Connor would do.
Spoiler:
Looking forward to play the opposite way after a break.
Review xMA3x 5/5 · Feb 24, 2025
I just finished Detroit: Become Human, and here are my thoughts:
What I liked:
I just finished Detroit: Become Human, and here are my thoughts:
What I liked:
What I didn't like:
Overall, though, it’s definitely worth trying out!
Review GigaDeathNullGolem 4/5 · Mar 31, 2024
I very much enjoyed this game due to both the setting and the vision of the director. David Cage however goes really light on any game elements that are not QTE or dialogue-based CNC. Levels and scenes are light and don't really offer that much in the sense of exploration (beyond the opening introductory mission) Other games do exist that …
I very much enjoyed this game due to both the setting and the vision of the director. David Cage however goes really light on any game elements that are not QTE or dialogue-based CNC. Levels and scenes are light and don't really offer that much in the sense of exploration (beyond the opening introductory mission) Other games do exist that do the cinematic experience better, by providing more 'meat' of a game. (Metal Gear Solid, Shenmue, Yakuza and many Grasshopper Manufacture titles, for instance)
However, that's all well and fine, this is probably the best damn interactive movie type game i've played and is exactly what one had hoped LaserDisc games like Dragon's Lair or Interactive DVD FMV-type games in the 90's could have been. What irks me is the way this game has a gradual 'difficulty-progression' that is based on correctly doing QTE, and that becomes the meat of the game, the net result of which when combined with CNC, is a subsequent playthrough or reload to get the good ending.
It's got to be a challenge to write storylines in a video game that actually make the players actions and choices mesh or match up with resulting consequences in a coherent, cohesive or logical way. Detroit wings this somewhat and the net outcome is 'okay enough', But it's critical to make this mesh right at certain moments when it comes to the player's choices that determine their ending. Much of the choices and consequences in Detroit are somewhat random, and the ride often feels like you have no idea what you're doing. (Very very Dragon's Lair)
IMO, the way your choices toss you towards your ending is where the design falls short of perfection in this medium as it feels there just isn't really much agency left for the player or the characters as things fall apart. If it was a real game with actual gameplay elements i would be motivated to play it again, but having watched the movie once, i don't feel the desire to do so again just to see the possibilities.
That said, the ending I got
In conclusion: David Cage would be a great writer for any RPG. I'm unsure of how much I like this format as it is though. It's certainly worth playing but this is no Baldur's Gate 3.
Review Warnburglar 5/5 · Jul 31, 2023
Loved playing this, binged the whole game over the course of a day. All I cared about was making Hank like me (Connor) and saving Alice. Even though I failed some aspects, struggled with some QTE’s and made a few decisions I regretted I felt like I learned some things about myself while playing this game which was really interesting. …
Read moreLoved playing this, binged the whole game over the course of a day. All I cared about was making Hank like me (Connor) and saving Alice. Even though I failed some aspects, struggled with some QTE’s and made a few decisions I regretted I felt like I learned some things about myself while playing this game which was really interesting. If I would’ve played truer to myself I think I could’ve had better outcomes but I was influenced by some of the characters at a couple points that pushed me in the wrong direction (North! Why are you so bloodthirsty!). Super thrilling, interesting story, unique perspective. A little bit Ex Machina at some points (scene with Elijah) but I loved that movie so not too mad.
Read lessStatus kensho Nov 11, 2022
So the people who got this game to this average score... Like, is it because of media illiteracy, because you have never learned about the history of racism in the US, because you haven't heard about Quantic Dream, the horrible people that run it and the awful shit that goes on behind doors, or because you enjoyed how good the …
Read moreSo the people who got this game to this average score... Like, is it because of media illiteracy, because you have never learned about the history of racism in the US, because you haven't heard about Quantic Dream, the horrible people that run it and the awful shit that goes on behind doors, or because you enjoyed how good the graphics look and that was enough? I can follow that last one but if that's not it you have a lot of catching up in regards to storytelling, subtlety and just, idk, general human issues.
Read lessReview Ladrigo 5/5 · Sep 28, 2022
Rodrigo: It was my second playthrough of the game. it was very good. I have become a robot after this. Game doesn't work. Not a human. Do not recommend this game to anyone that wants to become a human. 9/10
Lana: I have become extra human after playing this game. It's soooo good, it plays like a movie honestly but …
Rodrigo: It was my second playthrough of the game. it was very good. I have become a robot after this. Game doesn't work. Not a human. Do not recommend this game to anyone that wants to become a human. 9/10
Lana: I have become extra human after playing this game. It's soooo good, it plays like a movie honestly but you get to make the decisions and they acksually matter?!?!?! wow i cannot believe it. and i have a robot boyfriend on top of me because of this game. Would recommend if you also want robot bf. 9.5/10
Review TheTheory 4/5 · May 19, 2022
spoiler review, you have been warned.
I don't like androids. I've watched waaaay too much sci-fi in my life to be comfortable with any kind of human-appearing AI and, frankly, AI in general gives me a bit of the creeps. I don't use Siri. Or Alexa, or Android Assistant. I'm sure I use AI online without realizing it's AI and …
spoiler review, you have been warned.
I don't like androids. I've watched waaaay too much sci-fi in my life to be comfortable with any kind of human-appearing AI and, frankly, AI in general gives me a bit of the creeps. I don't use Siri. Or Alexa, or Android Assistant. I'm sure I use AI online without realizing it's AI and not some unintelligent script, but generally my preference is to just not use AI.
So launching Detroit: Become Human and seeing you're playing android characters? I have to admit I wasn't super interested. Especially given the game's title—you pretty much know the thrust of the narrative if not the specifics.
I decided, as much as was in my power, I was going to play these androids (you control three of them throughout the narrative) as close to their programming as possible. No "become human" on my watch, no sir. Fuck that. If this game world demands human-passing androids, I'm sure not going to be the key to giving them self-awareness. Not as much as I could possibly help, anyway.
Playing Detroit: Become Human without trying to personify the very characters you're guiding is uhhhhhh... surprisingly allowed by the developers. You're not going to be playing the intended storyline in some really blatant ways, and there's definitely places where the game forces the characters to react like you wouldn't have. But by and large playing these androids like they aren't operating outside their programming is quite satisfying and possible.
Since i have this marked as spoilers, I'm going to go over each main character and the impact that playing like this has on their story:
Kara. Early in the game Kara is given a choice to break out of her programming—become deviant, to use the game's lingo—and you can either break out and save a girl from her abuse father or you can sit and do nothing. Doing the latter kills Kara and her storyline completely disappears altogether. I'm watching a YouTube Let's Play for the game and—as those of you who've played the game know—Kara's storyline isn't minor. The devs legit allow you to axe a full 1/3rd of the game, lol. I have no regrets.
Markus. Markus is where the game forces things a bit. I don't know if he could have avoided breaking his programming if Kara had broken hers (ie, would the game let you "choose" between them, or is Markus required regardless of what Kara does?), but at least I was forced to carry his character through on a bit more of an "aware" path. And that's fine. I get it from a narrative standpoint. So I did alter my gameplay with him a bit. While I always kept "android" in mind, once he broke out of his programming I honored that and balanced my decisions between what I believe this Markus would do and his android underpinnings (which remain, regardless of his newfound awareness). I'm pretty sure you can play the game this way and find a "happy" ending. (Assuming Markus's success is how you define "happy.")
Connor. If you're playing these characters to be mechanical tools, then Connor is gonna be your guy. He's the android that can be fully played that way without a stutter. His whole deal is investigating android deviants. If you play him like I played him, the game doesn't even give you the option of breaking his programming. Looking at the world stats (which the game helpfully provides for your major decisions/actions after each chapter), 20% of players chose to not convert him. Which means that at least 80% of players played him in such a way that they had the option. But I love that the devs were aware enough to realize some Connors could not break programming. So good.
I know I missed a lot playing this way. Not having Kara's storyline certainly trims down the intricacies of the narrative. But some chapters end up a bit streamlined and, in the final story arcs, there some pretty hefty (gauging by what I missed on the timelines) chapters I missed out on due to me having Connor kill Markus. Those pass as relatively quick montages, but would be fully playable had the character still been around. Likewise, Connor's inability to transform nixes some very meaty story there, too.
But here's the thing: I don't feel like I got an inherently lesser experience. It was a shorter experience, yes, but I feel like I got a full story that was carefully crafted. The only way I know I'm missing stuff is seeing the timelines. Seeing what could have been. And I think it's really great that the devs put that much care into a narrative path that I suspect most first time players would not pick.
That said, the devs do emotionally punish you for playing like this. They hit you hard early with the Kara decision. She's your gateway. It's gut wrenching sitting there, doing nothing when you hear that girl crying out in her bedroom. For me, that was the worst moment on an instinctual level. I can stop this, just by breaking the programming like the game wants me to. But on a purely emotional level, there's some rough stuff towards the end, too, especially during the final confrontation between Hank and Connor. I know how I have to play it, but at the same time I'm like that girl in The Matrix: "Not like this, not like this."
It hurt. It all hurt. But that's the burden you carry when you don't want your androids to become sentient.
Status Majunia200 Aug 25, 2021
The best game EVER!! The story and the characters are really great. It is my favorite game
Status SuperFieroStatus Aug 8, 2021
I expected some heavy-handed commentary from this game, but the androids literally ride in the back of the bus. Just...come on, man. I'm only like 30 minutes in, so maybe it'll become a little less blunt at some point. The discussion of how synthetic humans would/should be treated is a fascinating one, and I hope I get a little more …
Read moreI expected some heavy-handed commentary from this game, but the androids literally ride in the back of the bus. Just...come on, man. I'm only like 30 minutes in, so maybe it'll become a little less blunt at some point. The discussion of how synthetic humans would/should be treated is a fascinating one, and I hope I get a little more from this game as it goes on.
Read lessStatus Lolvide Jun 23, 2021
Just finished watching a longplay of this and don't feel like writing a full review. Same as with Heavy Rain and Beyond writing's just bad, but that alone is not enough for me to say it's a bad game, in many aspects it's so much better than the previous two Quantic Dream games that i actually managed to enjoy it. …
Read moreJust finished watching a longplay of this and don't feel like writing a full review. Same as with Heavy Rain and Beyond writing's just bad, but that alone is not enough for me to say it's a bad game, in many aspects it's so much better than the previous two Quantic Dream games that i actually managed to enjoy it. Nevertheless i'm glad i decided to just watch it piece by piece on youtube whenever i had to burn some time or wash the dishes instead of buying it.
Read lessReview MesZa 5/5 · May 4, 2021
Pros
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Pros
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Review JoelBar 1/5 · Jan 24, 2021
(Spoilers ahead)
This felt like watching a long and poorly written movie about AI but with extra steps. Literal steps, like pushing buttons for the tiniest of actions, which gives the game a uniquely awkward pacing, coming to a stop every few seconds at times just for you to do thumb acrobatics to move the joystick in a certain way …
(Spoilers ahead)
This felt like watching a long and poorly written movie about AI but with extra steps. Literal steps, like pushing buttons for the tiniest of actions, which gives the game a uniquely awkward pacing, coming to a stop every few seconds at times just for you to do thumb acrobatics to move the joystick in a certain way and holding other buttons down at the same time (sorry, this is not "gaming" just because a controller is involved); walking as slowly as you possibly can and making decisions that don't feel like they have any weight, contributing to some even worse dialogue. You quickly understand that countdowns aren't real countdowns, so there is hardly any time pressure when you're supposed to feel any. Every playable character is a robot so I can't even connect with them on an emotional level, ultimately not wanting to do anything they are doing. I'm on the side of everyone who is supposed to be a jerk in this game, mainly Hank, the detective who rejects androids, but somehow throughout the game starts to think they might be human after all.
I am now rushing through the last few missions and trying to get as many of these useless androids killed as I can possibly get killed. Heck, later in the game it's revealed that even the little girl is an android, and now I regret killing that guy who was not domestically abusing her.
Oh, did I mention there is a direct comparison to African slavery in this game? Yup. That about sums up the writing. Only a staunch atheist can make this crap up.
EDIT: And now I'm playing the last chapter and they're clearly referencing the Holocaust. This is just insane.
Looking at what decisions other players made, I realize I'm in a very small minority of players whose only goal it was to make as many humans survive as possible, which I didn't even manage that well because you never really know what the one-word decisions really lead up to anyways. Either way, not only do I think a lot of this game is poorly made, the entire concept also didn't appeal to me personally, while most players might actually emphasize with these androids.
Status BunnieandClydez Dec 20, 2020
I think the story really reflects some of the conflicts we see today in our society. Bringing these conflicts into games, and letting the AI race represent them, is sooooooo cool. I love the concept, and I love the story. Graphics amazed me. The interactive menu was hella cool. I wish I had enough patience to unlock every single branch. …
Read moreI think the story really reflects some of the conflicts we see today in our society. Bringing these conflicts into games, and letting the AI race represent them, is sooooooo cool. I love the concept, and I love the story. Graphics amazed me. The interactive menu was hella cool. I wish I had enough patience to unlock every single branch. <3
Read lessStatus ComputerAbuser Nov 12, 2020
I loved this game and got emotionally attached to the three main characters, especially Kara. I realize you have less control over the story than it appears, but I was happy with my ending after only repeating a couple of sections. I also have a huge crush on Minka Kelly, so I was glad when she showed up.
Status aliy1 Oct 17, 2020
One of the best games on 2018 and I can simply say this game is one of my best top 20 games I have ever played! a game with well written story, wonderful cinematic cutscenes, interesting characters, graphics, sound effects, themes, the real life emotions everything was a masterpiece!!
Status Ricci Aug 8, 2020

Connor is my number 1, he was played by Bryan Dechart. His wife Amelia Rose Blaire played the blue haired Traci. They are both very lovely and have a streaming channel. Check it out: https://www.twitch.tv/dechartgames
- Ricci
[Tier List: Characters]
Status Piohm Jul 9, 2020
It looks beautiful, movie-like.
The story-tree makes you believe that it has more to deliver than a Telltale Story, which makes the player invested in the choices he has to make. When I understood where the story was going, I felt I wasn't making choices for the character, but I was rather committing my choices to make the good or …
It looks beautiful, movie-like.
The story-tree makes you believe that it has more to deliver than a Telltale Story, which makes the player invested in the choices he has to make. When I understood where the story was going, I felt I wasn't making choices for the character, but I was rather committing my choices to make the good or bad ending happen. It didn't feel personal to the character I was playing.
The main characters all go through so many moments where their lives are at risk (not just Markus #plotarmor), that it sometimes feels a bit cheap... I don't like QTE. It wasn't challenging, but it makes me feel like I'm walking on eggshells: will there be another QTE soon? Or can I relax and think about the story?
It should have been a movie or an interactive movie.
Connor's actor is amazing.
Gramps had some good lines.
Details that made me less immersed into the world:
The walking animation when changing direction is too stiff. There is no collision with walls or decor (there is a wide invisible wall around everything), you can't interact with any or the beautifully rendered items in the world (yeah, except TVs and newspaper). You can't bump with NPCs while walking, they'll just stop and you can't walk into them. You can't talk to them, even if they are idle.
Status May_Odaigahara May 31, 2020
hmm well it definitely feels weird playing this game now lol
Status May_Odaigahara May 22, 2020
it's amazing how many times you're on the floor and then have to stand up in this game. 10/10 standing up mechanics.
Review skinnyapples 4/5 · Mar 2, 2020
I went into this game with a lot of enthusiasm since I love these type of games, but some trepidations since David Cage is at the helm. The reason being is that although I find the projects he does very artistic, unique, and enjoyable they always come plagued with weird dialogue, cringy female characters, and pretentious babbling. However, I did …
I went into this game with a lot of enthusiasm since I love these type of games, but some trepidations since David Cage is at the helm. The reason being is that although I find the projects he does very artistic, unique, and enjoyable they always come plagued with weird dialogue, cringy female characters, and pretentious babbling. However, I did not find that to be the case with this installment since it had very good dialogue, he spoke to at least one women since his last game and we can scream at the TV "We get it, it's like slavery!!!!" a million times while he keeps trying to tell us, but the overall experience was not ruined for me.
I found the world to be fascinating, the story choices and decisions having huge implications for the overall plot and it did feel like you truly create your own narrative. The characters were also amazing, I loved them wholly, especially Connor and Frank with their back and forth being my favorite. Markus had the big decisions to make and the one you shape the overall plot with and Kara was the window to the everyday android being affected (she was probably the weakest of the three for me).
Overall, I found this type of game to be very one layered in the past plagued with boring gameplay, but this one was able to truly feel like you are building a movie while also having interesting things to do to frame it, I can't lie and say I didn't have a great time. P.s. Those visuals were just hands down amazing and left a big impression.

Review curtaindoom 2/5 · Jan 7, 2020
David Cage might just be the best writer in gaming. when he said "fuckin piece of plastic" and "plastic toy" and "plastic friend" for the 64th time it was truly reaffirmed that this man really knows how to write dialogue. all of the subtle references to moments in history really got me. not many people would realise this, but there …
David Cage might just be the best writer in gaming. when he said "fuckin piece of plastic" and "plastic toy" and "plastic friend" for the 64th time it was truly reaffirmed that this man really knows how to write dialogue. all of the subtle references to moments in history really got me. not many people would realise this, but there was actually a reference to the Holocaust in there. See, when the androids are sent to concentration camps, it's actually a reference to the 11 million Jews, gays, black people and other minorities that were murdered by the Nazis. Isn't that just so crazy? the ANDROIDS are the JEWS!
How about that the androids have to stand at the BACK of the bus? How about that every line out of Carl's mouth is "god humans fuckin suck tho dont they??????? humans kinda suck dont you agree????? arent they bad????" how about every scene where you play as Marcus being more boring than anything I've ever experienced? how North is the single most annoying character in the game? how about how the game makes Marcus and her lovers because you said a few nice things to her throughout the game that would never otherwise imply a romantic relationship?
Oh, how about Todd being the most subtle character ever designed in gaming? How every line of dialogue out of his mouth is "boy do i hate androids >:( i sure do hate androids >:(" and having random, hilariously exaggerated outbursts of anger that act only as plot devices and shitty exposition? how about that the game tries to redeem him later on after beating a child? How about that PLOT TWIST? Isn't it wonderful when the game purposefully withholds information that your character sees so it can cheat its way into a plot twist?
Isn't it all so SUBTLE? Isn't it all so SYMBOLIC? Love you David!! When's the allegory about the Syrian refugee crisis coming?
Review sizzleleg 3/5 · Jul 28, 2019
I mean, technically impressive and I did enjoy a lot of it, but for fucks sake can David Cage please go to some writing classes or something? He's honestly become a parody of himself at this point.
Review ATadMad 5/5 · Jul 21, 2019
What a beautiful, amazing and emotional journey. There aren't words to explain how unique and almost perfect this game is. A true experience where your choices make the game. An absolute masterpiece, hands down.
Review OrdealofNick 5/5 · Mar 26, 2019
Detroit: Become Human makes you question your own politics, your own feelings and your loyalties through and through. The characters are all very well acted and the decisions were all extremely hard to make. I got the ending I wanted, but one wrong decision and things could've gone awfully wrong. Out of all the Telltale-style of games I've played, this …
Read moreDetroit: Become Human makes you question your own politics, your own feelings and your loyalties through and through. The characters are all very well acted and the decisions were all extremely hard to make. I got the ending I wanted, but one wrong decision and things could've gone awfully wrong. Out of all the Telltale-style of games I've played, this is by far my favorite, and I highly recommend everyone to try this out.
Read lessReview haleyisnotabee 4/5 · Jan 21, 2019
I’ve played this game twice so far and both times were extremely enjoyable. Ignoring the controversy with the racist undertones (which was actually super hard to ignore, especially during the riot scene), Detroit had a lot of themes I really liked. To start, Kara’s path makes me emotional everytime. Watching Luther, Alice and Kara become a family despite everything that’s …
Read moreI’ve played this game twice so far and both times were extremely enjoyable. Ignoring the controversy with the racist undertones (which was actually super hard to ignore, especially during the riot scene), Detroit had a lot of themes I really liked. To start, Kara’s path makes me emotional everytime. Watching Luther, Alice and Kara become a family despite everything that’s going on really makes me happy. Connor’s path and friendship with Hank will always be my favorite part of the game. The cases were hard enough to get me thinking but not so overwhelmingly difficult where I had to Google every solution. Markus’ path with Jericho always had me on the edge of my seat, especially the scene early on with Carl. Something that I didn’t like was how Markus either gets no romance or a romance with North. Obviously Detroit isn’t a romance-type game, but it seemed silly the only person Markus could be with is the person who drives him to be violent. In both my paths, he always seemed to disagree the most without North. Allowing Markus to be with Simon or Josh in addition to North would’ve made me (and lots of other people, according to Instagram) happy. Going on from that, something I noticed early on was the lack of context in dialogue options. When confronted by Carl’s son, Markus can either “endure” or “push Leo.” Had I gone into the game blind (which I always regret not doing), I would’ve endured. Push Leo? There’s no need to get violent. But if the player doesn’t push Leo, Carl dies right in front of Markus. Obviously in choice games like Detroit and Life is Strange, a word or two is all we can get in dialogue options, but this still angered me. When I finished the game the first time, I was satisfied with the ending. Kara and her family escaped to Canada while Markus and Connor stayed in Detroit, winning the revolution using the method of peace. I have yet to play the violent path, so I’ll update this when I do, but besides that, I really enjoyed the game. Even though I watched the short “Kara” when it first released in 2012, I still didn’t notice the two were connected until one day, I was playing and suddenly went “holy crap! Kara!” Overall, I really liked this game and I highly recommend everyone should play it. The only problem with this is that QTEs are not accessible for disabled people. I went on Twitter a few days ago and saw one of my close friends tweeting about how they couldn’t play it.
Read lessReview TheKentuckian 4/5 · Jan 2, 2019
David Cage... people seem to either love him, or more often, hate him. Admittedly, he strikes me as a very pretentious, very auteur director who definitely has a style. That being said, you always get something interesting when you play a Cage game, he's the French Kojima.

Before we dive into the narrative, there's the gameplay. I think Cage prefers …
David Cage... people seem to either love him, or more often, hate him. Admittedly, he strikes me as a very pretentious, very auteur director who definitely has a style. That being said, you always get something interesting when you play a Cage game, he's the French Kojima.

Before we dive into the narrative, there's the gameplay. I think Cage prefers to call his games "interactive cinematic experiences" or some such. As such it controls like a Telltale game on steroids, lots of button prompts, weird analog stick movements, and sometimes having to use the Siaxis feature of the Dualshock, one of the only companies that still do. They have toned down the amount of controller shaking from their Heavy Rain days, and I'm surprised they didn't change it to implementing light bar controls like Until Dawn.

Each of the three main character have a certain special gameplay feature all their own. Marcus has the ability to plan out his moves like Downey's Sherlock Holmes, Connor investigates crime scenes & as such has the ability to piece a timeline of events together like Batman in the Arkham games.

So, the story, as mentioned, you play as 3 different androids, each with their own little vignette story. So, now would be considered spoiler time. There's Kara the housekeeper, whose story starts of strong, but peters out after awhile. It begins with you being placed in an abusive household and escaping with the battered little girl after killing or incapacitating her father... I killed him. After that, there's a level that is very much like the crazy dentist in Heavy Rain and you meet a big black android that would've been voiced by Michael Clark Duncan, God rest his soul. Then it's a boring slog to getting across the Canadian border.

Then there's Marcus, his story starts out sort weak, but picks up steam towards the end. He gains free will & leads the android revolt that all stories about androids seem to have. And this is where things get sticky with the whole sorta reference to civil rights & slavery. For the most part, Cage seems to pull from history at a very surface level, which is probably for the best for such a sensitive topic. It's enough that you can understand the parallels drawn, but doesn't go so far as to be a preachy, white guilt trip or a racist manifesto. If you've ever wanted an MLK or Malcolm X simulator, Marcus's story has it. I went the peaceful route, which was so MLKish I'm surprised it didn't end with Marcus being assassinated on a hotel balcony.

And at last, Connor, the robo-detective. His story is the strongest all the way through. If you've wanted a game of the TV show Almost Human, that's Connor's story, and I loved that show. You get to hang out with Clancy Brown, your alcoholic human partner, solving android crimes. His section works to tie all the stories together as you hunt down Kara & Marcus. There's one neat moment where you break into a skyscraper as Marcus & then the next level sees you as Connor investigating the scene, with the player knowing where all the clues are.

This is by far Quantic Dream's best game. A lot of the dialogue seems much better, I don't know if that means Cage is getting better or if he hired more writers that wrote dialogue for him. And there isn't a big left turn into weird at the end like with Beyond or Fahrenheit, though Marcus does turn into robo-Jesus. The world building in this game is really great too. It isn't too intrusive, instead mostly conveyed through magazines and news reports in the background. I enjoyed following the story of US & Russia aggression in the Arctic.

Aspects I did find silly about this android based society are; one, why would you create super complex androids for jobs like garbage man or janitor when a much simpler robot would be much more practical. And I figured the lights on the side of the android's head were some type of unit that was wired straight into their central brain, but it's just a little sticker they can pop off & then be completely indistinguishable from a human, not a good design feature.

All in all, this is a good story game that draws you in by the end and definitely shows Quantic Dream is improving at their craft. I also found the main menu neat, and a little creepy, you have a lady android who stares at you, guides you through the menus, and makes little quips. I enjoy menus that are unique, especially in today's games where main menus are becoming very minimalist.