20 Games for 2020, #2 – Detroit: Become Human (PS4)
My wife and I played this together, deciding on narrative choices collaboratively, bingeing it over a few days like an interactive equivalent of a TV miniseries. I think this might be the ideal sort of game for playing like this, as most of the game’s pleasure is in its graphics and story.
That said, one has to accept that the story is something of a corny one—but I can enjoy the overblown pulpiness of Quantic Dream narratives (what I might describe as an unusually well-funded made-for-TV/straight-to-video/B-movie vibe*) in the right mood. Enough has been written, more eloquently than I could, about the allegorical elements of Detroit’s story, and its (in)competency as social commentary; all I’ll say on this matter is that it’s profoundly muddled in this regard and is better enjoyed if one reads it more simply than Cage would want you to—that is, literally as a story about androids and their experiences. Despite these apparent faults, in other respects Cage plays to his strengths (or rather against his weaknesses), as characterisation is marked more by variety and recognisability than depth and complexity.
I think the weaknesses of the storytelling in a Quantic Dream game can seem particularly pronounced because the experience is usually so on-the-rails that one doesn’t have the opportunity to draw pleasure from such extracurricular activities as exploration or NPC chit-chat. Also, even when their worlds are composed of a limited set of scenes, adventure games usually offer more freedom of movement than that in Detroit. Perhaps it’s because I’ve been spending more and more time with open-world games, but I’m finding the limited scope of the environments, combined with the linearity of their accessibility, in games like this (the ‘interactive drama’ model) more restrictive than agreeably focused—albeit there’s more to see and explore in the world of Detroit than something like The Wolf Among Us, which I was playing around the same time. (But I think the storytelling in The Wolf Among Us was more successful.) So, to enjoy games like this, I find that I need to play them in moderation.
Nevertheless, I still liked Detroit, in spite of its narrative flaws. I enjoyed playing through its story. The graphics are frequently lovely and seem to fully utilise the capabilities of the PS4. And the gameplay mechanics are perfectly serviceable, as far as I remember (I played it some months ago). I read negative criticism about the flowcharts shown after each chapter ‘revealing’ the pathways through the story, but I wasn’t put off by this—it foregrounded the game-ness of the game, but does every game have to strive for immersion? The effect is hardly Brechtian in its import, but I think it’s fun to see what choices one did/didn’t make as the story progresses.
I enjoyed our time in the world of Detroit (twelve hours), and I think this is something we’ll eventually revisit to try out different pathways.
[*] In the era of streaming, I realise that using ‘made-for-TV’ or ‘straight-to-video’ as bywords for inferior quality dates me terribly. [EDIT, 17/3/2021]: Some time after writing this review, I happened upon the modern variant, ‘straight-to-streaming’—albeit the significant improvement in the quality of ‘made-for-streaming’ films in recent years renders this term more neutral in meaning.