As far as "Choose-Your-Own-Adventure" games go, Detroit: Become Human does a lot to make your choices truly matter. I think it's probably the best of it's kind in that regard. I especially like the flow chart and checkpoint system you can see at the end of each chapter. Kara's story stands out to me especially, there's a lot of little choices you can make whereas the other two's storylines boil down to one major choice.
I really like how you often get more agency in the action sequences as compared to something like Until Dawn where controls beyond QTEs is usually wrenched away from you as soon as the action picks up.
The soundtrack is amazing, particularly Kara's theme. The violins in that piece are some of the most beautiful and heart wrenching I've ever heard. The choice to have three separate composers is a nice touch as well. The realistic graphics are amazing, the overall aesthetic is very pleasing and well-executed.
Now for the story (spoiler warning). I feel like there are a lot of writing issues that stem from the main theme. Androids are a blatant allegory for American slavery (and also Jews?) and I feel like this premise is inherently flawed. It requires any opposition to androids be framed as villainous and wrong, as they are being equated with slave owners. "Robots are stealing our jobs" is a valid point, and there's even a scene showing that androids have to stand in the back of busses while the humans sit in the front. This isn't oppressive, it's just practical. They're machines that don't get tired. The story even states that androids aren't inherently sentient, they only become deviant when treated poorly (or when ol' Markus Luther King gives them the magic touch). This kind of implies some weird things considering the allegory.
Markus' storyline suffers the most, as he is meant to be the civil right's hero or Moses figure. The scene where he's turning androids deviant is borderline comical.
Kara's storyline suffers a lot as well, as her storyline is an allegory for the underground railroad, and includes an honestly kind of upsetting allusion to the Holocaust. I find the problematic allegory overall easier to ignore here. The more prominent issue is the Alice twist, which I have somewhat mixed feelings about. I think that the human-android relationships are the most interesting part about this game, and the realization that Alice is also an android removes that component. It also makes earlier efforts to keep her fed, warm, and comfortable feel hollow. I can however appreciate what they're going for, with the player's feelings about androids being called into question. I just feel it was sloppily executed.
Connor's storyline is the standout here, as he isn't really a direct allegory for anything. His inner conflict about becoming a deviant himself while he tracks them down is extremely compelling, as is his relationship with Hank. He doesn't completely escape bad writing, though. The game has a clear agenda about which side you should choose. Hank will always become sympathetic to androids no matter what you do. I dislike how his narrative boils down to one choice, become deviant or don't, and almost no one is going to naturally choose not to deviate. The fact that 'messing up' in the cases makes deviation more difficult proves this point.
Overall, I think the game has so much potential that it's painful for me to admit its issues. It's upsetting that the most mechanically successful "Choose-Your-Own-Adventure" game fails where most others succeed: story.