Little Witch Nobeta (2022)

Pupuya Games

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4

3.61 from 18 ratings

149 members have it in their collection · 10 playing now · 68 backlogged · 28 wish listed

How long? · with extras 7h (from 1 logged playthrough)

Control the lovely little witch Nobeta, explore the unknown mysterious castle, and gradually discover the truth!
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Release dates

  • Jun 24, 2020 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Sep 29, 2022 (Japan) Nintendo Switch, PlayStation 4
  • Sep 29, 2022 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 07, 2023 (Europe) Nintendo Switch, PlayStation 4
  • Mar 07, 2023 (North_America) Nintendo Switch, PlayStation 4

Also available on

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Rating distribution

5 stars
2
4 stars
9
3 stars
3
2 stars
2
1 star
1
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Community All Reviews Statuses

Torgo

Review Torgo 4/5 · Jul 1, 2020

Little Witch Nobeta Review (early access)

Little Witch Nobeta is a new indie game in the growing anime-souls genre. You play as a cute little witch, and you've arrived at a castle to fight against cute anime monsters and to acquire some arbitrary McGuffin or something.

enter image description here

The gameplay has a lot of the souls characterists: third person view, stamina bar, dodge-roll (with i-frames), large medieval levels …

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Little Witch Nobeta is a new indie game in the growing anime-souls genre. You play as a cute little witch, and you've arrived at a castle to fight against cute anime monsters and to acquire some arbitrary McGuffin or something.

enter image description here

The gameplay has a lot of the souls characterists: third person view, stamina bar, dodge-roll (with i-frames), large medieval levels filled with critters and difficult encounters and boss fights. Don't be fooled by the cute appearance of this game: it's actually really tough.

The game brings a lot of unique stuff to the table though. The primary way of dealing damage is with spells, which you shoot from your wand. I tried playing with both kb/m and controller, and I found that controller worked much better for me, using the auto-aim. If you run out of mana, you can strike enemies with your wand or use perfectly-timed dodges to recharge. The levels are well-designed, the bosses are challenging but fair, and the whole experience had much more polish than I expected. I really enjoyed it.

enter image description here

Most of the enemies and bosses are anime waifus, in fitting with the theme of the experience. My only complaint is that I wish there was more. The current early access build on Steam only has three zones (each with a boss). It took me 6 hours to complete; I'm very much looking forward to the final version, hopefully they add lots more content. Even in current state, it's worth the price, and there are harder difficulty modes and NG+.

(Will update score on final release. I would have given it full marks if it was a longer and completed experience, with a conclusion to the story).

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NightTray

Status NightTray Jun 26, 2020

I remember seeing Vinny play a very alpha version of this quite a while back so I decided to pick it up for the Steam sale. This game is surprisingly very punishing and difficult... both the game's mechanics and enemy patterns are just out to obliterate you. Its not necessarily "jank" so much as it is the dodge and "counter" …

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I remember seeing Vinny play a very alpha version of this quite a while back so I decided to pick it up for the Steam sale. This game is surprisingly very punishing and difficult... both the game's mechanics and enemy patterns are just out to obliterate you. Its not necessarily "jank" so much as it is the dodge and "counter" mechanics being some of the most strict I've experienced in this kind of game along with enemy attack tells being so hard to react to accordingly. Is.. is age starting to catch up to me.... no.. it is the game's fault for my lack of reaction speed. In all seriousness, this is a fun and charming game. I really enjoy these kinds of weird indie games.

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