(As with my previous Battlefield posts, these are my thoughts on the singleplayer campaign only.)
It is somewhat baffling to me that DICE came out with such a good game only one year after releasing Bad Company 2. As someone with no previous experience with the Battlefield franchise, I’m not quite sure if what I’m saying is controversial, but I liked this game better than either Bad Company titles, even if I know this is a sequel to B2 (which I didn't play), not those. Chances are, by the time you're reading this, I’m already done with the rest of the saga, but as of today, I still have a ways to go (four more games to be precise). And so far, B3 is my personal favourite out of the three I’ve already played.
This isn’t to say it is even close to flawless. There are things about B3 that I consider to be a clear step down when compared to BC2. For starters, its tone. I’m okay with the shift to a more modern vibe, but this is the first time I've seen a Battlefield game take itself so seriously. And though I’ll later touch on why this ended up having a positive side, on the whole it directly removed some of its charm and unique narrative quirkiness - none of its protagonists are on par with Haggard, Sweetwater, Flynn, Marlowe, Redford, or Miss July. Alongside this, B3 (mostly) features an unapologetic military and patriotic tone throughout, something that’s so prevalent in so many of these shooters and that I'm not a particular fan of.
I’m also certainly not a fan of the introduction of QTEs. I know they were a staple at the time, but they barely add anything meaningful to the experience, and I find no real reason for them to be in the game other than some sort of industry trend conformity. These QTEs go in hand-in-hand with a higher amount of set pieces and a much more in-game cinematic approach. BC2 had already upped the ante when it came to presentation, but B3 clearly takes it one step further, dropping a hybrid movie-game vibe during most of its length. Another thing it doubles down on is its linearity. One of the things I liked about the first BC was its open-ended approach to levels. The sequel removed much of that feeling, and this third entry narrows it even further, to the point of sometimes even artificially locking the player in certain places to restrict or downright remove agency. Not a fan of this either. Finally, the destructible environments, which had been such a prominent calling card of the BC releases, were clearly toned down here, both in scale and usability. That, too, grinded my gears.
Reading back, I suppose all that looks like too much criticism for something I just labelled as a favourite up until this point. But that’s because, for all its mishaps, there are also a ton of things B3 improves upon, with a significantly positive impact. Visually, this is a clear step up. Texture work isn’t great, but the jump in atmosphere is obvious, with the lighting doing a lot of the heavy lifting here. The HUD is also improved, and I love that the unattractive radar circle has been replaced by a much more understated, slightly futuristic-looking compass, which now basically just tells you where your next objective is (meaning enemies aren’t pinpointed anymore). Aside from this, your squadmates are much more dependable this time around. Like, night and day. Squad AI was one of my main pet peeves in the BC titles, since on the battlefield they amounted to little more than dots on a radar. Here, however, they effectively help you in virtually all situations that don't require you to be the one triggering the next move / set piece, and the sense of fulfilling teamwork this sole change brings to the table cannot be overstated.
Shooting feels improved as well, and though I had my doubts in the beginning, once I got past the initial stage I quickly came to see the improvements in fluidity and fire exchange. The checkpoint system has also been redone with great results. It is now a lot more consistent throughout shorter action segments that effectively spawn you where you died, and because of that, it keeps the pace going better than the precious games. Likewise, the well-implemented vaulting is an important addition when it comes to action and pacing. Weapons are a bit of a mixed bag mainly in terms of sound, since some models certainly sound punchier than others, but there are a few really cool newly-introduced guns to play with, and things like thermal vision sniper rifles are a joy to use.
I want to dedicate a separate paragraph to the story due to its impact. Quite honestly, I didn't expect to be as engaged in it as I ended up being. I'm far from a military guy, so the usual jargon and terrorist-type plots that tend to feature in these titles almost never appeals to me. B3’s opening act was no exception, but with each stroke forward, I found myself more and more interested in its outcome, to the point where I was quite invested in it by the end. This, in a game such as this one, is quite a rarity for me. As I said before, the seriousness of the tone removes some of the charm found in both BC games, but at the same time, what it loses in charm it gains in narrative urgency. The story is pretty decent, not phenomenal, but it's the storytelling, due to its more mature nature, that elevates its beats above what you normally find in the genre. Because you sometimes jump from character to character throughout your playthrough, I initially thought I would become unable to form attachments with any of them, but I was wrong. As the story progresses, the stakes change, unexpected moments happen, emotions are brought out, and I found myself eating it all up as if I was an active participant in a Michael Man thriller. All of this, so far, has turned B3’s single player campaign into my own personal favourite.
I could say more about this game, but the main points are made. It certainly isn’t perfect, but the fact that I enjoyed it as much as I did, within a genre I’m not usually drawn to, is a reflection of its virtues in my book. It so far ranks a #1 in my short Battlefield journey, and I'm intrigued to see what the rest of the franchise has to offer. 8/10