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Ghostrunner

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Ghostrunner

Oct 27, 2020

Main game

3.67 average rating based on 608 ratings

5
117
4
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3
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2
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Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.
Release Dates
Oct 27, 2020 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
Nov 30, 2020 (Worldwide)
Nintendo Switch
Dec 09, 2020 (North_America)
Nintendo Switch
Jun 25, 2021 (Europe)
Nintendo Switch
Sep 28, 2021 (Worldwide)
PlayStation 5, Xbox Series X|S
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User Stats
3183
In Collection
361
Wish Listed
65
Playing
1483
Backlogged
How Long Is Ghostrunner?
Main story: 7.8 hours
Main + extras: 6.6 hours
100% completion: 14.3 hours
Total completions: 30
davidh212
davidh212 gave Nov 11, 2020
davidh212 gave Nov 11, 2020
Mirror's Edge Meets Hotline Miami
This review is for the PC (Microsoft Windows) version

This is one of the most “my shit,” games I can think of it recent memory. It’s like if Mirror’s Edge, Sekiro, and Hotline Miami had a baby. Tight first person platforming? Check. Parry battles with other swordsmen? Check. One hit kills for both you and enemies? Check.

Instantaneous reset after death? Check. Generous checkpointing? Check. This is the kind of game where you'll die forty times to a section and never even feel it. It's just such a joy to play and gets you back into the action so fast.

You’re a cyber ninja in a cyberpunk world, with nothing but your wall-running, sword, and special abilities to get you through a relentless treadmill of challenging enemy types and demanding platforming sections.

What else is there to say? It controls beautifully, it looks amazing, it’s well optimized. It has one of the best grappling hooks in all video games, imo.

GOTY 2020 for me so far. Get. This. Game. Now.

el3mel
el3mel gave Jun 6, 2021
el3mel gave Jun 6, 2021
A great and challenging game that knows what it wants to offer.
This review is for the PC (Microsoft Windows) version

Ghostrunner was a pleasant surprise for me. I didn't expect to enjoy it as much as I did but I found it a blast to play even if it has some issues here and there, the overall experience is really worth experiencing.

The gameplay in Ghostrunner focuses on the idea that your character can kill anyone by one hit, but also dies from one hit, which means that you need to finish combat encounters absolutely flawless killing everyone without getting hit or you'll repeat again. Thus, expect to die a lot. You'll die ton of times here but death isn't frustrating here at all. Checkpoints are mostly generous and puts you just before the encounter and there's no loading screen after dying so you'll be back straight into action. You'll have to learn from your mistakes and plan your moves again to win the encounter.

This system is pretty fun and entertaining. Yes, some encounters have some tough difficulty spikes but most of times you'll feel that you died because of your own mistakes, not because of some cheap difficulty or because the game is artificially hard. Finishing a tough encounter feels very rewarding and the movement mechanics, dashing, slowing …

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Ghostrunner was a pleasant surprise for me. I didn't expect to enjoy it as much as I did but I found it a blast to play even if it has some issues here and there, the overall experience is really worth experiencing.

The gameplay in Ghostrunner focuses on the idea that your character can kill anyone by one hit, but also dies from one hit, which means that you need to finish combat encounters absolutely flawless killing everyone without getting hit or you'll repeat again. Thus, expect to die a lot. You'll die ton of times here but death isn't frustrating here at all. Checkpoints are mostly generous and puts you just before the encounter and there's no loading screen after dying so you'll be back straight into action. You'll have to learn from your mistakes and plan your moves again to win the encounter.

This system is pretty fun and entertaining. Yes, some encounters have some tough difficulty spikes but most of times you'll feel that you died because of your own mistakes, not because of some cheap difficulty or because the game is artificially hard. Finishing a tough encounter feels very rewarding and the movement mechanics, dashing, slowing time, moving on walls and using the grappling hook all give you plenty of ways to get behind enemies and overcoming the death penalty.

It's also worth noting the enemy variety in the game is great, and the game doesn't stop throwing new things at you, even by the end of the game, new enemies and obstacles were appearing, and you keep on getting new abilities and power to improve your ability to survive.

Some times the game slows down for the Cyber void missions, which are short segments of puzzles that after you solve them, you gain new abilities. These were a little bit mixed bag. Some of the puzzles were pretty fun while others were honestly quite annoying, but they don't overstay their welcome, so they shouldn't be a problem.

Graphics wise, the game is futuristic cyberpunk in its design. It's not AAA high budget game but the developers managed to make it look beautiful to look at, and the voice acting and soundtracks are pretty good.

I didn't talk about the story, because I honestly feel it's not important, and there's a big problem in the way it's told. Characters talk to you mostly while you're focusing on platforming or fighting enemies so you don't have any time to actually listen to what they're talking about.

Overall, a great game, with mechanics that work smoothly and in a well made rhyme that's entertaining and challenging. The developers knew exactly what they wanted to do with whatever tools they had and for the most of it, they succeeded.

Story : 4/10.

Gameplay : 9/10.

Graphics : 8/10.

Voice acting : 8/10.

Overall : 8/10.

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killerstar
killerstar gave Jul 30, 2023
killerstar gave Jul 30, 2023
killerstar's review of Ghostrunner

Loved it.

The game got me into the Celeste frame of mind. Death is quick and frequent, but so is restarting the run, so it's not super punishing. Many people compared it with hotline Miami, but is not as frenetic. Enemies are relatively slow and most of them don't move around (or have time to move around before dying). So the game is as much about memorising the layout of the enemies as developing the reflexes and skills.

The story is hot garbage and al dialogue could be replaced by unintelligible Simlish without loss (it might even improve the game, honestly). But the devs didn't realise this and decided to add a bunch of weird slower platforming and puzzle levels in which you don't have any fancy traversal mechanics and get to be bored while the voice drones off about the obvious plot and you try to pretend you don't know exactly where the story is going.

But they you're back into the action and movement is quick and fluid, and you're zipping around, wallrunning on a billboard, graplehooking to another wall, hitting a bullet in mid air, jump straight down and cut a dude in two with a single …

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Loved it.

The game got me into the Celeste frame of mind. Death is quick and frequent, but so is restarting the run, so it's not super punishing. Many people compared it with hotline Miami, but is not as frenetic. Enemies are relatively slow and most of them don't move around (or have time to move around before dying). So the game is as much about memorising the layout of the enemies as developing the reflexes and skills.

The story is hot garbage and al dialogue could be replaced by unintelligible Simlish without loss (it might even improve the game, honestly). But the devs didn't realise this and decided to add a bunch of weird slower platforming and puzzle levels in which you don't have any fancy traversal mechanics and get to be bored while the voice drones off about the obvious plot and you try to pretend you don't know exactly where the story is going.

But they you're back into the action and movement is quick and fluid, and you're zipping around, wallrunning on a billboard, graplehooking to another wall, hitting a bullet in mid air, jump straight down and cut a dude in two with a single swing of your blade. Or, more likely, you fuck up, dies instantly and get to try again.

Then you get hack your way to the boss level and again the game randomly removes some of your abilities and generally suck. The first one is alright, since it's basically a very complex platforming challenge. But then the second one has you parrying a series of attacks without clear indication on when the hit is going to land, and the one hit kill discourages any experimentation. So I basically mashed left click semirandomly and eventually won the fight. In the third bossfight, a bootleg Dr. Octopus stays immobile in the centre of the room while she performs the same attacks always in the same order and you need to dodge them. Is frustratingly easy and anticlimactic. The final bossfight is again fine because is also a platforming challenge.

So It's not a perfect game, but it's really fun for people who liked Celeste but wanted fewer eggs cracking and positive messages about self-actualisation, and more decapitated heads and gross cyberpunk machine-human hybrids.

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RileyMan03
RileyMan03 gave Aug 24, 2023
RileyMan03 gave Aug 24, 2023
Crazy

This is by far one of the hardest games I’ve ever played. But the most rewarding. Everything that happened felt like it was bc I was good enough to make it happen. The story was great but the gameplay rules this game. The ending had me losing my mind.

DanielFox
DanielFox gave Jan 8, 2025
DanielFox gave Jan 8, 2025
What the game industry needs

This game is all the game industry needs. A simple concept, linear, fast and fun. I'm so tired of all games being open world, crafting, make your own story, full of collectables and achievments, yada... yada...

If you want a game to have a lot of fun for 5 to 6 hours, this is it. It's worth it.

itamar
itamar gave Aug 3, 2024
itamar gave Aug 3, 2024
too fst for me
This review is for the PC (Microsoft Windows) version

Ghostrunner feels like a dark reflection of Mirror's Edge. A similar cyberpunk background, only grimier and deadlier. It's also more lethal to the player, requiring split-second accuracy to survive in environments much more constricted than in the the beautifully open ME. It strikes me more like a dexterity-based puzzle game than anything else, and given I'd had to repeat levels five, six or twenty times even after reducing the speed from the standard, just makes me dislike it.

Toupaloops
Toupaloops gave Jan 27, 2021
Toupaloops gave Jan 27, 2021
Ghostrunner Review 8.1/10
This review is for the PC (Microsoft Windows) version

With the basic AI and simple gameplay the whole thing has a very retro feel to it, which I dig. Presentation wise, the graphics are clean and the sick synthwave soundtrack deeply immerses you into this cyberpunk dystopia. You’ll be done with the game in a brisk 8 hours. You could stretch it out to 10-12 by searching for the collectibles but that really slows down the pace of the game. And let’s be honest here, this game is designed to be speedrun. It’s a speedrunner’s wet dream.

Check out my full review below ↓ :)

Fancy_Flapjacks
Fancy_Flapjacks gave Dec 10, 2023
Fancy_Flapjacks gave Dec 10, 2023
Good Lil Snack
This review is for the PC (Microsoft Windows) version

I finished this game in just a week and it felt like the perfect length. Not a super long game, but that's what I was looking for when on the search for my next game. Story kind of went over my head, but seems pretty simple. The gameplay itself was fun and responded solidly. It felt great once I finally got into the groove of the action. Reminded me a lot of Mirrors Edge which I adored back in my early high school days. Nothing too crazy to write home about here. Parkour feels smooth, action sequences are fun to approach in different ways (kind of like a puzzle), bosses were meh. Soundtrack kind of all blended together for me tbh, but I never disliked a particular track. I'll probably play the sequel at some point down the road, and possibly the DLC for this game. I can see how this would be a speedrunner's dream game.

Sir_Laguna
Sir_Laguna gave Sep 15, 2022
Sir_Laguna gave Sep 15, 2022
Run, Ghost, Run

This type of gameplay —fast action with fast deaths and a fast respawn to try again— is not really the best for a platformer in first person. But I won't deny I had fun with it. When it works, when you're chaining perfect jumps and a dozen kills in mere seconds, you really feel like a cyber ninja. But most of the time you're just getting frustrated for so many deaths, even in "easy mode".

It helps that I'm still not tired of cyberpunk scenarios, it runs amazingly smooth on PS5 and the soundtrack is fucking amazing.

But I'm not here to talk about any ot that. I want to talk about the cyberninja trope present in so many cyberpunk video games. You can read my article in spanish here.

enter image description here

I wish more games really tried to explore in depth the cyberpunk themes about bodies and society like the recent Netflix anime does. Ghostrunner doesn't really do that.

MortalRide
MortalRide gave Feb 21, 2021
MortalRide gave Feb 21, 2021
A good action game with good platform mechanics and puzzles
This review is for the PC (Microsoft Windows) version

I played the game on a gaming notebook which has 9750h as CPU and RTX 2060 as GPU.It is an awesome thing that this game has DLSS.I have been able to play at over 100 fps.I was looking for a nonstop fast action game since my latest played games was all open world or have low gameplay.This was my savior.Its gameplay is entertaining.Its game design was not awesome but very good for this kind of game.It has good platform mechanics.But its story was not good.Dont play this game for its story.Overall it is a good game to give a chance.I recommend you to give a try.

Krauzer
Krauzer gave Sep 4, 2025
Krauzer gave Sep 4, 2025
Krauzer's review of Ghostrunner

This title is a fast-paced first-person action platformer set in a neon-soaked cyberpunk dystopia. It blends wall-running, sliding, dashing, and precise swordplay into a fluid rhythm that rewards skill and punishes hesitation. Every encounter feels like a puzzle of movement and timing, pushing players to chain together perfect runs through deadly environments.

The game’s difficulty is one of its defining traits, death comes instantly from a single mistake, but generous checkpoints and quick reloads keep the momentum flowing. So if you don't like games with "easy-death" mechanics, stir away from this one, because it'll not be a good time for you. Mastering its mechanics delivers a genuine rush, though some players may find the trial-and-error design frustrating.

Visually, it stands out with its stylish cyberpunk aesthetic, sharp animations, and pulsing electronic soundtrack that perfectly matches the intensity of the gameplay. And even though I'm highly biased because I'm a Synthwave fan, I still think this game has a very amazing OST, it is definitely one of it's standouts. The narrative, however, plays only a minor role and often feels like background noise compared to the adrenaline of the action, it is still there, but very lacking and with very few …

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This title is a fast-paced first-person action platformer set in a neon-soaked cyberpunk dystopia. It blends wall-running, sliding, dashing, and precise swordplay into a fluid rhythm that rewards skill and punishes hesitation. Every encounter feels like a puzzle of movement and timing, pushing players to chain together perfect runs through deadly environments.

The game’s difficulty is one of its defining traits, death comes instantly from a single mistake, but generous checkpoints and quick reloads keep the momentum flowing. So if you don't like games with "easy-death" mechanics, stir away from this one, because it'll not be a good time for you. Mastering its mechanics delivers a genuine rush, though some players may find the trial-and-error design frustrating.

Visually, it stands out with its stylish cyberpunk aesthetic, sharp animations, and pulsing electronic soundtrack that perfectly matches the intensity of the gameplay. And even though I'm highly biased because I'm a Synthwave fan, I still think this game has a very amazing OST, it is definitely one of it's standouts. The narrative, however, plays only a minor role and often feels like background noise compared to the adrenaline of the action, it is still there, but very lacking and with very few to no characters involved on it.

Overall, Ghostrunner is a thrilling but demanding experience, it is best suited for people who enjoy fast reflex challenges and the satisfaction of overcoming brutally precise gameplay rather than those seeking a story-driven adventure. I highly recommend this if you like difficult games to any extent, it is truly one of the best of it's kind, no excuse not to play it.

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hewward
hewward gave Aug 29, 2023
hewward gave Aug 29, 2023
Really pretty runner

Not a bad game, but not my style of game either.

It's a score chaser with fluid running and a decent plot.

This game will make someone super happy, but I'm not going to sink the time in and I just won't get the most out of it.

~David.

ElectronicJourneys
ElectronicJourneys gave Sep 13, 2022
ElectronicJourneys gave Sep 13, 2022
I Died 33 Times In Ten Minutes On The First Stage

Why you would build a first-person parkour game around one-hit-deaths and clear-all-enemies stage progression is beyond me. What a disappointment. I thought I was in for some cyberpunk Mirror's Edge goodness. These die-and-restart-every-five-seconds-until-you-beat-the-30-second-long-level games like Super Meat Boy, Hotline Miami , Katana Zero, et al. make my head spin in extremely unenjoyable ways, and I can A-rank Contra: Shattered Soldier and nearly 1cc the original R-Type!!

guitarwolf5
guitarwolf5 updated their status May 7, 2025
guitarwolf5 updated their status May 7, 2025

This game is not for everyone...it was quite the challenging game. I didn't hate and enjoyed the concept so I kept playing it. Looks really nice on the PS5 as well. 1 hit kill games is one heck of a concept - not a fan of the aimbot enemies though.

Evan
Evan updated their status Mar 2, 2025
Evan updated their status Mar 2, 2025

I love fast paced first person platforming (Mirror's Edge, Neon White) but theres something about the implementation that is just a little too frustrating here.

1 hit death, unintentional platforming at times, sometimes clunky combat trying to cordinate the slowmos and attacks.

Will have to try again and see if the game will click with me

krymsun00
krymsun00 updated their status Jan 28, 2025
krymsun00 updated their status Jan 28, 2025

I'd be okay with the platforming side of this if it wasn't for the awful combat. Got sick of dying over and over because my camera was pointed slightly too far to the right or some expert marksman shot me in the foot while I was in the air. If the story was more engaging I may have stuck it out longer, but nothing about this made me want to keep at it after an hour or so. Will also be taking the sequel off my backlog.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 1⭐

Jugabilidad: 3⭐

No se hace pesado: 3⭐

anarchistica
anarchistica updated their status Apr 11, 2024
anarchistica updated their status Apr 11, 2024

Free @ Epic this week (again):

https://store.epicgames.com/en-US/p/ghostrunner

Next week:

  • The Big Con
  • Town of Salem 2
killerstar
killerstar updated their status Jan 13, 2024
killerstar updated their status Jan 13, 2024

It looks and feels great in VR. However, its design doesn't translate very well. The much reduced FOV really hurts play and with depth perception you can see that the game really fakes the location of the sword and its hitbox. I can see that I'm too far away but I still can hit enemies. This clearly was optimised for a 2D screen and works perfectly there, but it takes a lot of getting used to in VR. It might need some modding to make it feel better.

killerstar
killerstar updated their status Dec 31, 2023
killerstar updated their status Dec 31, 2023

Woah, giveaway for today (12 hours left, I think) on the Epic Store.

https://store.epicgames.com/en-US/p/ghostrunner

anarchistica
anarchistica updated their status Dec 31, 2023
anarchistica updated their status Dec 31, 2023

This is free in the Epic store this year only:

https://store.epicgames.com/en-US/p/ghostrunner

killerstar
killerstar updated their status Jul 23, 2023
killerstar updated their status Jul 23, 2023

Who needs hardcore mode if catcore mode is available?

enter image description here

killerstar
killerstar updated their status Jul 23, 2023
killerstar updated their status Jul 23, 2023

OH, fuck. I wanted to start a new game on Hardcore difficulty and it turns out that "New game" actually restarts everything as if you'd never finished the game and locks you out of Hardcore game. Wy would they do that? 😭

killerstar
killerstar updated their status Jul 23, 2023
killerstar updated their status Jul 23, 2023

Again I'm wondering whether the game wants me to expect the Architect dude do turn out to be the bad guy or if I am supposed to think he's good.

Chovus
Chovus updated their status Jun 6, 2023
Chovus updated their status Jun 6, 2023

Played during xbox free trial. I knew going in from watching videos online that this was not my kind of game due to the highly repetitive trial and error die constantly gameplay. I didn't see any option for difficulty and was annoyed that I could not turn on assist mode. This was the type of game that needed slow motion and extreme save state abuse. Even though it was satisfying to pull off flawless combat, the sheer amount of deaths ruined my immersion. If it takes me 100 deaths to beat a level how am I supposed to believe that the protagonist could ever realistically exist and stand even a remote chance of success? The only way I can rationalize it if the countless deaths were actually simulations run on the fly by the protagonist to determine the optimal sequence of events; that essentially the real character was playing in extreme slow motion. It made absolutely zero sense to be a glass cannon speedster using melee. Melee requires durability or stealth to close the distance, while the cannon part of glass cannon refers to ranged. Really for the entire game I was pissed off that I did not have a …

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Played during xbox free trial. I knew going in from watching videos online that this was not my kind of game due to the highly repetitive trial and error die constantly gameplay. I didn't see any option for difficulty and was annoyed that I could not turn on assist mode. This was the type of game that needed slow motion and extreme save state abuse. Even though it was satisfying to pull off flawless combat, the sheer amount of deaths ruined my immersion. If it takes me 100 deaths to beat a level how am I supposed to believe that the protagonist could ever realistically exist and stand even a remote chance of success? The only way I can rationalize it if the countless deaths were actually simulations run on the fly by the protagonist to determine the optimal sequence of events; that essentially the real character was playing in extreme slow motion. It made absolutely zero sense to be a glass cannon speedster using melee. Melee requires durability or stealth to close the distance, while the cannon part of glass cannon refers to ranged. Really for the entire game I was pissed off that I did not have a sniper rifle, heavy armor, energy shield, invisibility and jet pack. The reasons given in game for this were super weak and just broke immersion more. Oh you have to use a sword because bullets could potentially damage machinery. Well so does my sword when I randomly hit the walls after dying so much. Oh you actually have stealth but it only works at long range, that's why you only ever fight a few enemies at a time. Well that does not help with the enemies in front of me now, does it. And the way the levels were designed with so many conveniently placed platforms, smooth rectangles to wall run on, and rails. It all felt so arbitrary, like a video game designed around being a ninja rather than a real world with real tactics and strategies emerging from it.

One of the first things I did was up the FOV to max and use custom controls. I did feel that the controller was less than ideal, that mouse and keyboard would have prevented some deaths. I got as far as the train just after the first section of being on the roof. I made it past all the obstacles but died at the last as I was falling down to the flat car triggering the checkpoint save, which left me unable to move upon load. I tried reloading many times and changing settings, but could not fix it. I did not enjoy most of this game and there was no way in hell I am replaying that whole level. This game really needed hard checkpoint saves that would allow you pick up mid level after exiting the game. The platforming sequence just before the train was a massive difficulty spike that went on for far too long without a checkpoint. It alone probably took me close to 100 attempts. I was also getting some micro freezes ever since getting into the city level, which definitely caused some deaths. This type of game needs flawless framerate. Before all of that I nearly quit at the cyberspace rotating blocks that I had to collect things from. It would have been fine if the game saved each pickup but it only saved at the half way point and I fell off so many times after that. Then just after the second cyperspace I got stuck because fans that were supposed to turn on did not. I managed to find online that it was possible to proceed without them and figured out where to unofficially wall run up. The first boss was a ridiculous slog of dying constantly until the proper sequence of moves was memorized though it had generous checkpoints. The third phase was the best because it was more about skill than memorization. I did like the seamless transition from death to next attempt, and how the power meter still charged up between deaths. Both really helped mitigate the frustrating of dying, except in some of the tougher spikes where the checkpoints were too far apart. I liked how the flow of conversation was not broken upon dying. The game was specifically designed around constantly dying. I thought the tetris minigame for equipping upgrades was pointless and broke up the flow of the game. If you can pause at any time to swap upgrades around then why not have them all active at once? Maybe use a point system to buy them instead. I always used the enemy highlighter because that was invaluable. Early on I used sword deflection and easier deflections, but the timing for hitting bullets was extremely unforgiving to the point where it was often safer to dodge into melee. Then when I got invulnerability while dashing I used that, extra dash and faster dash cooldown. That also helped with platforming. I used both blink and tempest to kill certain annoying enemies. The regular pistol guards were a fair challenge with predictable attacks. Machinegunners were much more difficult with more emphasis on strafing around them until they needed to reload. Shield guys were easy to sensory boost strafe behind. The claw guys were somewhat easy to bait into jumping so I could strafe behind them. I never quite got the hang of parrying the other ninjas so they were often killed with powers. With more experience I could master the timing. The robots were annoying with their seemingly unpredictable wave shot; most times I could slide under it but not always. I watched a video of someone else playing the rest of the game. I was not far from the second boss, which looked like an extended sword fight. I could not tell if you had to parry every blow perfectly, or just hold down a button. Then there were suicide bomber enemies, in a game where you are only melee and die in 1 hit?! See this is why you need ranged weapons. The last power was a ranged attack that looked pretty good but was still severely limited in how often it could be used. The end game had multiple brutal fights and long platforming sequences until the final boss, which was a pure platforming challenge of dodging attacks rather than an actual fight. Then was a cyberspace level with very difficult looking platforming.

This game is tough to rate. My experience was a 5/10 due to the game breaking bugs. I am clearly not the target audience but I can recognize the overall quality of the game, and it was not a waste of time. I would have tried to finish the game if not for that bug and would give it a 6/10 without those bugs. It could even be a 7/10 on PC, especially with easy mode or cheats.

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Sir_Laguna
Sir_Laguna updated their status Sep 6, 2022
Sir_Laguna updated their status Sep 6, 2022

Anyone has a hot take about this game?

I need to write a non-review article about this game (don't ask) and have very few ideas about what to do.

I liked the game. It was fun and challenging, but thematically and visually is just the same cyberpunk cliches we've seen a thousand times.

Music is 10/10 tho, but I know nothing about writing about music.

BMO
BMO updated their status Mar 21, 2022
BMO updated their status Mar 21, 2022

Not for me. I don’t know what it is about FPS parkour games but I just can’t wrap my brain around them for some reason. I’m great at many other mechanical challenges in games but not parkour. I couldn’t enjoy Mirror’s Edge nor do I enjoy this. Oh well, it’s too bad because people seem to have high praise for it.

Olink
Olink updated their status Aug 4, 2021
Olink updated their status Aug 4, 2021

Didn't like the Cybervoid sections and the last boss fight, but apart from that, this game is pretty flawless. Also, it's kinda funny how the worst enemy in this game is very similar to the one that plagues Doom Eternal. You have to parry their attacks, so you can harm them, which totally breaks the speed & flow of the action. At least those guys die in one hit (as does every enemy in the game).

I'm kind of annoyed when people point out that a game is "game X + game Y" , because it sounds like it's just derivative, with no ideas of its own. But it is kinda useful, so here i go: if you like Hotline Miami and Mirrors Edge, check this out ASAP.