Main game
3.67 average rating based on 608 ratings
This is one of the most “my shit,” games I can think of it recent memory. It’s like if Mirror’s Edge, Sekiro, and Hotline Miami had a baby. Tight first person platforming? Check. Parry battles with other swordsmen? Check. One hit kills for both you and enemies? Check.
Instantaneous reset after death? Check. Generous checkpointing? Check. This is the kind of game where you'll die forty times to a section and never even feel it. It's just such a joy to play and gets you back into the action so fast.
You’re a cyber ninja in a cyberpunk world, with nothing but your wall-running, sword, and special abilities to get you through a relentless treadmill of challenging enemy types and demanding platforming sections.
What else is there to say? It controls beautifully, it looks amazing, it’s well optimized. It has one of the best grappling hooks in all video games, imo.
GOTY 2020 for me so far. Get. This. Game. Now.
Ghostrunner was a pleasant surprise for me. I didn't expect to enjoy it as much as I did but I found it a blast to play even if it has some issues here and there, the overall experience is really worth experiencing.
The gameplay in Ghostrunner focuses on the idea that your character can kill anyone by one hit, but also dies from one hit, which means that you need to finish combat encounters absolutely flawless killing everyone without getting hit or you'll repeat again. Thus, expect to die a lot. You'll die ton of times here but death isn't frustrating here at all. Checkpoints are mostly generous and puts you just before the encounter and there's no loading screen after dying so you'll be back straight into action. You'll have to learn from your mistakes and plan your moves again to win the encounter.
This system is pretty fun and entertaining. Yes, some encounters have some tough difficulty spikes but most of times you'll feel that you died because of your own mistakes, not because of some cheap difficulty or because the game is artificially hard. Finishing a tough encounter feels very rewarding and the movement mechanics, dashing, slowing …
Ghostrunner was a pleasant surprise for me. I didn't expect to enjoy it as much as I did but I found it a blast to play even if it has some issues here and there, the overall experience is really worth experiencing.
The gameplay in Ghostrunner focuses on the idea that your character can kill anyone by one hit, but also dies from one hit, which means that you need to finish combat encounters absolutely flawless killing everyone without getting hit or you'll repeat again. Thus, expect to die a lot. You'll die ton of times here but death isn't frustrating here at all. Checkpoints are mostly generous and puts you just before the encounter and there's no loading screen after dying so you'll be back straight into action. You'll have to learn from your mistakes and plan your moves again to win the encounter.
This system is pretty fun and entertaining. Yes, some encounters have some tough difficulty spikes but most of times you'll feel that you died because of your own mistakes, not because of some cheap difficulty or because the game is artificially hard. Finishing a tough encounter feels very rewarding and the movement mechanics, dashing, slowing time, moving on walls and using the grappling hook all give you plenty of ways to get behind enemies and overcoming the death penalty.
It's also worth noting the enemy variety in the game is great, and the game doesn't stop throwing new things at you, even by the end of the game, new enemies and obstacles were appearing, and you keep on getting new abilities and power to improve your ability to survive.
Some times the game slows down for the Cyber void missions, which are short segments of puzzles that after you solve them, you gain new abilities. These were a little bit mixed bag. Some of the puzzles were pretty fun while others were honestly quite annoying, but they don't overstay their welcome, so they shouldn't be a problem.
Graphics wise, the game is futuristic cyberpunk in its design. It's not AAA high budget game but the developers managed to make it look beautiful to look at, and the voice acting and soundtracks are pretty good.
I didn't talk about the story, because I honestly feel it's not important, and there's a big problem in the way it's told. Characters talk to you mostly while you're focusing on platforming or fighting enemies so you don't have any time to actually listen to what they're talking about.
Overall, a great game, with mechanics that work smoothly and in a well made rhyme that's entertaining and challenging. The developers knew exactly what they wanted to do with whatever tools they had and for the most of it, they succeeded.
Story : 4/10.
Gameplay : 9/10.
Graphics : 8/10.
Voice acting : 8/10.
Overall : 8/10.
Loved it.
The game got me into the Celeste frame of mind. Death is quick and frequent, but so is restarting the run, so it's not super punishing. Many people compared it with hotline Miami, but is not as frenetic. Enemies are relatively slow and most of them don't move around (or have time to move around before dying). So the game is as much about memorising the layout of the enemies as developing the reflexes and skills.
The story is hot garbage and al dialogue could be replaced by unintelligible Simlish without loss (it might even improve the game, honestly). But the devs didn't realise this and decided to add a bunch of weird slower platforming and puzzle levels in which you don't have any fancy traversal mechanics and get to be bored while the voice drones off about the obvious plot and you try to pretend you don't know exactly where the story is going.
But they you're back into the action and movement is quick and fluid, and you're zipping around, wallrunning on a billboard, graplehooking to another wall, hitting a bullet in mid air, jump straight down and cut a dude in two with a single …
Loved it.
The game got me into the Celeste frame of mind. Death is quick and frequent, but so is restarting the run, so it's not super punishing. Many people compared it with hotline Miami, but is not as frenetic. Enemies are relatively slow and most of them don't move around (or have time to move around before dying). So the game is as much about memorising the layout of the enemies as developing the reflexes and skills.
The story is hot garbage and al dialogue could be replaced by unintelligible Simlish without loss (it might even improve the game, honestly). But the devs didn't realise this and decided to add a bunch of weird slower platforming and puzzle levels in which you don't have any fancy traversal mechanics and get to be bored while the voice drones off about the obvious plot and you try to pretend you don't know exactly where the story is going.
But they you're back into the action and movement is quick and fluid, and you're zipping around, wallrunning on a billboard, graplehooking to another wall, hitting a bullet in mid air, jump straight down and cut a dude in two with a single swing of your blade. Or, more likely, you fuck up, dies instantly and get to try again.
Then you get hack your way to the boss level and again the game randomly removes some of your abilities and generally suck. The first one is alright, since it's basically a very complex platforming challenge. But then the second one has you parrying a series of attacks without clear indication on when the hit is going to land, and the one hit kill discourages any experimentation. So I basically mashed left click semirandomly and eventually won the fight. In the third bossfight, a bootleg Dr. Octopus stays immobile in the centre of the room while she performs the same attacks always in the same order and you need to dodge them. Is frustratingly easy and anticlimactic. The final bossfight is again fine because is also a platforming challenge.
So It's not a perfect game, but it's really fun for people who liked Celeste but wanted fewer eggs cracking and positive messages about self-actualisation, and more decapitated heads and gross cyberpunk machine-human hybrids.
This is by far one of the hardest games I’ve ever played. But the most rewarding. Everything that happened felt like it was bc I was good enough to make it happen. The story was great but the gameplay rules this game. The ending had me losing my mind.
This game is all the game industry needs. A simple concept, linear, fast and fun. I'm so tired of all games being open world, crafting, make your own story, full of collectables and achievments, yada... yada...
If you want a game to have a lot of fun for 5 to 6 hours, this is it. It's worth it.
Ghostrunner feels like a dark reflection of Mirror's Edge. A similar cyberpunk background, only grimier and deadlier. It's also more lethal to the player, requiring split-second accuracy to survive in environments much more constricted than in the the beautifully open ME. It strikes me more like a dexterity-based puzzle game than anything else, and given I'd had to repeat levels five, six or twenty times even after reducing the speed from the standard, just makes me dislike it.
With the basic AI and simple gameplay the whole thing has a very retro feel to it, which I dig. Presentation wise, the graphics are clean and the sick synthwave soundtrack deeply immerses you into this cyberpunk dystopia. You’ll be done with the game in a brisk 8 hours. You could stretch it out to 10-12 by searching for the collectibles but that really slows down the pace of the game. And let’s be honest here, this game is designed to be speedrun. It’s a speedrunner’s wet dream.
Check out my full review below ↓ :)
I finished this game in just a week and it felt like the perfect length. Not a super long game, but that's what I was looking for when on the search for my next game. Story kind of went over my head, but seems pretty simple. The gameplay itself was fun and responded solidly. It felt great once I finally got into the groove of the action. Reminded me a lot of Mirrors Edge which I adored back in my early high school days. Nothing too crazy to write home about here. Parkour feels smooth, action sequences are fun to approach in different ways (kind of like a puzzle), bosses were meh. Soundtrack kind of all blended together for me tbh, but I never disliked a particular track. I'll probably play the sequel at some point down the road, and possibly the DLC for this game. I can see how this would be a speedrunner's dream game.
This type of gameplay —fast action with fast deaths and a fast respawn to try again— is not really the best for a platformer in first person. But I won't deny I had fun with it. When it works, when you're chaining perfect jumps and a dozen kills in mere seconds, you really feel like a cyber ninja. But most of the time you're just getting frustrated for so many deaths, even in "easy mode".
It helps that I'm still not tired of cyberpunk scenarios, it runs amazingly smooth on PS5 and the soundtrack is fucking amazing.
But I'm not here to talk about any ot that. I want to talk about the cyberninja trope present in so many cyberpunk video games. You can read my article in spanish here.

I wish more games really tried to explore in depth the cyberpunk themes about bodies and society like the recent Netflix anime does. Ghostrunner doesn't really do that.
I played the game on a gaming notebook which has 9750h as CPU and RTX 2060 as GPU.It is an awesome thing that this game has DLSS.I have been able to play at over 100 fps.I was looking for a nonstop fast action game since my latest played games was all open world or have low gameplay.This was my savior.Its gameplay is entertaining.Its game design was not awesome but very good for this kind of game.It has good platform mechanics.But its story was not good.Dont play this game for its story.Overall it is a good game to give a chance.I recommend you to give a try.
This title is a fast-paced first-person action platformer set in a neon-soaked cyberpunk dystopia. It blends wall-running, sliding, dashing, and precise swordplay into a fluid rhythm that rewards skill and punishes hesitation. Every encounter feels like a puzzle of movement and timing, pushing players to chain together perfect runs through deadly environments.
The game’s difficulty is one of its defining traits, death comes instantly from a single mistake, but generous checkpoints and quick reloads keep the momentum flowing. So if you don't like games with "easy-death" mechanics, stir away from this one, because it'll not be a good time for you. Mastering its mechanics delivers a genuine rush, though some players may find the trial-and-error design frustrating.
Visually, it stands out with its stylish cyberpunk aesthetic, sharp animations, and pulsing electronic soundtrack that perfectly matches the intensity of the gameplay. And even though I'm highly biased because I'm a Synthwave fan, I still think this game has a very amazing OST, it is definitely one of it's standouts. The narrative, however, plays only a minor role and often feels like background noise compared to the adrenaline of the action, it is still there, but very lacking and with very few …
This title is a fast-paced first-person action platformer set in a neon-soaked cyberpunk dystopia. It blends wall-running, sliding, dashing, and precise swordplay into a fluid rhythm that rewards skill and punishes hesitation. Every encounter feels like a puzzle of movement and timing, pushing players to chain together perfect runs through deadly environments.
The game’s difficulty is one of its defining traits, death comes instantly from a single mistake, but generous checkpoints and quick reloads keep the momentum flowing. So if you don't like games with "easy-death" mechanics, stir away from this one, because it'll not be a good time for you. Mastering its mechanics delivers a genuine rush, though some players may find the trial-and-error design frustrating.
Visually, it stands out with its stylish cyberpunk aesthetic, sharp animations, and pulsing electronic soundtrack that perfectly matches the intensity of the gameplay. And even though I'm highly biased because I'm a Synthwave fan, I still think this game has a very amazing OST, it is definitely one of it's standouts. The narrative, however, plays only a minor role and often feels like background noise compared to the adrenaline of the action, it is still there, but very lacking and with very few to no characters involved on it.
Overall, Ghostrunner is a thrilling but demanding experience, it is best suited for people who enjoy fast reflex challenges and the satisfaction of overcoming brutally precise gameplay rather than those seeking a story-driven adventure. I highly recommend this if you like difficult games to any extent, it is truly one of the best of it's kind, no excuse not to play it.
Not a bad game, but not my style of game either.
It's a score chaser with fluid running and a decent plot.
This game will make someone super happy, but I'm not going to sink the time in and I just won't get the most out of it.
~David.
Why you would build a first-person parkour game around one-hit-deaths and clear-all-enemies stage progression is beyond me. What a disappointment. I thought I was in for some cyberpunk Mirror's Edge goodness. These die-and-restart-every-five-seconds-until-you-beat-the-30-second-long-level games like Super Meat Boy, Hotline Miami , Katana Zero, et al. make my head spin in extremely unenjoyable ways, and I can A-rank Contra: Shattered Soldier and nearly 1cc the original R-Type!!
Well, when I bought this I didn’t realize you can’t save your progress per level. There’s no way to move forward unless I can complete the entire level in one sitting. That doesn’t seem possible with my gaming schedule and the number of times I need to retry each obstacle. I suppose I’ll be a casual player for now.
just not my kind of game. don't enjoy the retry after retry. cool visuals
Gave the demo a quick try. It feels sooo smooth. Nice parkour, reminiscent of Mirror's Edge.
I've never had so much fun almost in any game this year.
Maybe because katanas are my soft spot but brilliant gameplay, awesome cyberpunk graphics, nice story, cool main character....
Man.... i loved it.
It's challenging and sometimes annoying but so enjoyable. Play it.
This game is really fun and satisfying to play, believe the hype. Very hard though, I’m usually pretty good at action games but having trouble keeping up with all the buttons and abilities available while also reacting quickly to enemies—one of those two factors seems to be lagging in my brain at a given time. Just means lots of failed attempts, which luckily aren’t so bad thanks to instant generous respawns, and means that finally getting it feels great.
Unfortunately it’s seemingly one of those occasional games that makes me motion sick, probably due to how crazy and fast the camera movement can get. I’ll take it slow and keep at it because it seems worth it.