Main game
3.78 average rating based on 745 ratings
While I respect all the weird camera tricks and technical gimmicks, I think I would have enjoyed it more if it had tried to be its own thing instead of trying so hard to be Portal.
This game is about 3h long.
Two of those hours will be spent solving forced perspective puzzles that range from good to great to "I don't get it"; most of the puzzles have 1-3 stages of progression on an idea.
where have my toes gone oh my god they've phased into the floor why is there a giant chess piece save me please
Superliminal is a bite-size portal-like which starts strong with a clever mechanic. Perspective is everything so you can pick up objects and when you let them go they become larger or smaller depending on where you put them in respect to the rest of the world. This and other related mechanics are used in inventive ways to build nice little puzzles with many enjoyable "eureka moments".
All through the first half I was immensely impressed and was exited to be playing what felt like a new Portal. But, of course there is a but.
It all comes down terribly in the latter half of the game. The interesting puzzles are thrown out the window and the game morphs into a cheap waking simulator with the most obnoxious narration. I was rolling my eyes all through the end and the pretentious narrator made me literally groan in disgust. Oh, and there's also some audio-only puzzles that would be impossible to solve or understand for people playing on mute or the hearing impaired.
It's sad to see such a clever mechanic handled so badly, but there you are.
Una mezcla entre Portal y Stanley Parable centrado en la perspectiva. La premisa es sencilla, pero pese a que el juego es cortito la desarrolla en todo su potencial.

Superliminal has this interesting concept of solving puzzles in a dream-state, where 'perception is reality'. It makes all sorts of rule-bending possible: resizing objects by changing perspective, being tricked by 2D drawings of 3D objects, falling into infinite corridors, and various other sorts of madness.
It differs from other puzzle games in a sense that each level/obstacle is a unique set-piece to get through, and you don't re-use many concepts. That is, the game is mechanically the same for the most part, while some tricks drop in and out. This makes for an interesting playthrough the first time, where you face and solve a variety of challenges, but it lacks a certain cohesion that pulls all of its elements together.
The bare-bones story and the minimal soundtrack are not particularly memorable. And given that the game's appeal lies in the novelty of each new level, a second playthrough doesn't make much sense. But if you do want to go for a second run, there is a challenge mode and a speedrun mode available.
If the idea of a mind-bending, reality-warping puzzler appeals to you, please do give Superliminal a shot.
Personal note: I got a mild headache each time I …
Superliminal has this interesting concept of solving puzzles in a dream-state, where 'perception is reality'. It makes all sorts of rule-bending possible: resizing objects by changing perspective, being tricked by 2D drawings of 3D objects, falling into infinite corridors, and various other sorts of madness.
It differs from other puzzle games in a sense that each level/obstacle is a unique set-piece to get through, and you don't re-use many concepts. That is, the game is mechanically the same for the most part, while some tricks drop in and out. This makes for an interesting playthrough the first time, where you face and solve a variety of challenges, but it lacks a certain cohesion that pulls all of its elements together.
The bare-bones story and the minimal soundtrack are not particularly memorable. And given that the game's appeal lies in the novelty of each new level, a second playthrough doesn't make much sense. But if you do want to go for a second run, there is a challenge mode and a speedrun mode available.
If the idea of a mind-bending, reality-warping puzzler appeals to you, please do give Superliminal a shot.
Personal note: I got a mild headache each time I played this game, usually after 30 minutes or so of gameplay. It's really a mind-screw in that way, and it makes sense because the mechanics bend reality in some unconventional ways. The last two levels also feature swirling patterns and flashing lights. If any of these make you uncomfortable, please approach with caution.
This is certainly one of the most unique puzzle games I have ever played. Superliminal features a gameplay loop centred around solving an array of optical illusions, forced perspective and object manipulation segments, always encouraging you to think outside the box in order to shift your perspective and find the right solution. The physics are incredible, and I am still not sure how it was possible, from a technical point of view, to pull off some of the things I’ve seen in this game. You can make objects tiny or massive on a whim, clone some them to an absurd extent, and navigate through your surroundings in somewhat of a Portal-like manner that makes the whole of your - short - journey truly engaging. All of this comes backed by a soothing soundtrack, a captivating visual world and a pretty interesting backdrop story, which fittingly mixes the real with the surreal, always pressing on the player how perception highly impacts interpretation of these two polar opposites.
The narrative thread is quite intriguing, as it tends to keep you on your toes while you try to make sense of what’s going on, often making you jump through relaxing hoops, at times …
This is certainly one of the most unique puzzle games I have ever played. Superliminal features a gameplay loop centred around solving an array of optical illusions, forced perspective and object manipulation segments, always encouraging you to think outside the box in order to shift your perspective and find the right solution. The physics are incredible, and I am still not sure how it was possible, from a technical point of view, to pull off some of the things I’ve seen in this game. You can make objects tiny or massive on a whim, clone some them to an absurd extent, and navigate through your surroundings in somewhat of a Portal-like manner that makes the whole of your - short - journey truly engaging. All of this comes backed by a soothing soundtrack, a captivating visual world and a pretty interesting backdrop story, which fittingly mixes the real with the surreal, always pressing on the player how perception highly impacts interpretation of these two polar opposites.
The narrative thread is quite intriguing, as it tends to keep you on your toes while you try to make sense of what’s going on, often making you jump through relaxing hoops, at times through somewhat sinister ones, but always rooted in dreamlike scenarios. In the end, the entire game serves as a medium to deliver a very simple yet beautiful message, shared not through words but through your in-game, need driven puzzle-solving actions.
Not all puzzles land, though: for the sake of variety, the same object rules don’t apply in every instance, which seems a bit unfair and can feel a tad frustrating; some puzzles are fantastic and either very logical or very intuitive, others no so much; and the ambitious physics implementation seriously puts the system through its paces, often resulting in heavy frame rate drops which are a bit of a nuisance.
The game has such a short runtime, however, that none of these problems are ever enough to make you feel too frustrated. For someone who isn’t naturally inclined to play these types of games, I must say I had a really good time. It was a pretty original world to spend my last gaming hours of 2022, and an experience that I can easily recommend to most players. 8/10
This is a solid perspective-based puzzle game that cribs more than a little from Portal in tone and atmosphere. That’s not a criticism—if you’re going to borrow, you should do it from the best. Also even though this game will draw Portal comparisons all day long, it does have its own jazzy, psychedelic vibe that kept me invested and its puzzles are rewarding without overstaying their welcome. I could have used a few more puzzles in the later levels when it began doing more mood set dressing instead of actual puzzles but it’s well-crafted enough that I never felt cheated.
This really freaked me out and I'm not certain I was prepared for it. I did not like level 4 AT ALL. Everything else was kind of fine but level 4, I had to mute the game (which SUCKS because the music for it is so great), and put on something else. Overall, I don't think I will ever play it again. But I still enjoyed it enough and would say it was worth the price of admission.
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 4/5
Story: 4/5
Presentation: 4/5
A mixed bag.
Some of the puzzles were very creative and made me have an “oh, that’s really cool” moment
Others were just a lot of trial and error, or got me stuck because I didn’t know what was able to be interacted with.
The plot just did nothing for me, and stuff like Portal and The Stanley Parable did a lot for me with this kind of narrative
Good, but not full price good. Get it on sale
A fun puzzle game. Its not too hard only a couple puzzles were super what, Do you want me to do? but it was a very fun trippy time.
This game is just playing constant pranks on you
Great game. After 2 years that I stopped to play lol I couldn't find a game to be interested but yesterday I found this and it was the first game that I stayed and played until the end and I didn't get bored. 🙂
This was a nice little find - and as another reviewer said, it really "scratched my Portal itch," because you can easily tell that this is along the same lines. It's more of a low-rent Portal as the voice acting tries to be sarcastic, etc. And instead of portals, it's a lot of forced perspective.
The game gets a little freaky/psychedelic near the end, but the earlier puzzles were entertaining and some were downright challenging (I solved a few by accident). I even had to sleep on a couple of them and think about how to solve them. In addition, the music was very soothing and a nice soundtrack for the game.
I did like the end commentary and it did make me think about how perspective changes everything. That little life lesson was a nice way to end a short, but entertaining game.
Been wanting to play this game for a while, it's a puzzle game with a cool forced perception mechanic, it's a bit of a mind trip but fun.
There's not much to say since it's a short game. About an hour depending on how fast you solve the puzzles. There's dialogue throughout the game somewhat like portal, with a hopeful message mixed in, they try to make it quirky like portal but half the time I wasn't paying attention and mostly looking for the solution to the next puzzle.
The ganes constantly subverting your expectations and having you think outside the box to solve it's puzzles. Most are pretty easy, others just require you to look and walk around until you find the answer, there really only was one puzzle that completely stumped me for a while.
Overall great short game, like Stanley parable mixed with portal. In my opinion its to short and quick to say anything of substance to stick or get a story across but It'll definitely mess with your eyes and surprise you along the way. Definitely recommend going in as blind to the games details as possible.
The love child of The Stanley Parable and Portal. A couple of puzzles had us stumped, but in general, our progress felt like we were constantly discovering new things and "accidentally" going into places we didn't belong (intentional on the GD's point, I'm sure). A great little game!
At the normal full price of $20, it's a little expensive. I think $10-15 is a more reasonable price of admission. However even having paid full, I regret nothing!
Really enjoyed this. Worth the time if you like a first person puzzle game without combat.
The core mechanic is brilliant, maybe not as versatile as Portal, but just as elegant and mind-bending. If given the full Valve treatment I think this game could have actually rivaled Portal. The full package is flawed - but I still think the developers did a pretty good job fleshing out the concept. Must-play if you are a sucker for innovative game design.
This game looks brilliant! I hope it comes to Steam eventually. This is one of the few times I've been tempted to betray Gaben and install the corrupted Epic Fortnite Scam Software on my system. Ashen and Manifold Garden being the two other examples.
It has some Portal vibes, but also some flavours from Crows Crows Crows or Stanley Parable.
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