Dragon Warrior III (1988)

Armor Project, Bird Studio, Chunsoft

Family Computer · Nintendo Entertainment System

4.01 from 261 ratings

785 members have it in their collection · 34 playing now · 265 backlogged · 152 wish listed

How long? Main story 38h · with extras 42h · 100% 48h (from 9 logged playthroughs)

Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you … Read more
Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard. The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively. Read less
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Details

Developers
Armor Project, Bird Studio, Chunsoft
Publishers
Enix Corporation
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Franchises
Dragon Quest
Series
Dragon Quest

Release dates

  • Feb 10, 1988 (Full Release) (Japan) Family Computer
  • Mar 12, 1992 (Full Release) (North_America) Nintendo Entertainment System

Related

Remakes

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Rating distribution

5 stars
82
4 stars
109
3 stars
59
2 stars
7
1 star
2
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Community All Reviews Statuses

BMO

Status BMO Jun 18, 2024

Lol, as they announced the HD-2D remake of Dragon Quest III, I thought to myself "did I miss something, did they already release remakes of the first and second games?"

Turns out they are all being released together. Interesting that they mainly showcased DQIII.

internpepper

Status internpepper Nov 12, 2020

Easily my favorite DQ of the original trilogy. The ending part alone really sold me on this one. Also, a job class system? Yeah buddy!

Capt.ACAB

Status Capt.ACAB Jun 29, 2017

Playing the SNES remake with the english translation right now and am really enjoying it. After playing 1 and 2, this feels like the first true dragon quest as we know them today.

just got the final key and am searching for loots.

Westane

Status Westane Jul 27, 2015

Day 6:

I swear I have some sort of mental block when it comes to Dragon Warrior, but I am just NOT feeling this game and I don't know what it is.

It's the grinding. I feel like the mandatory grinding does a really good job of killing the pace of the game. I don't mind a bit of grinding, …

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Day 6:

I swear I have some sort of mental block when it comes to Dragon Warrior, but I am just NOT feeling this game and I don't know what it is.

It's the grinding. I feel like the mandatory grinding does a really good job of killing the pace of the game. I don't mind a bit of grinding, and I understand how it can be important, and sometimes even fun. That said, I'm finding that I'll sometimes spend so much time grinding that by the time I'm at an acceptable point I'll have forgotten what I was actually doing in the story! I think a lot of that has to do with how un-intuitive the combat, specifically the targeting, feels to me. Maybe it gets better, but right it's killing my motivation.

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