Review HANSOLOOOOOOOO 4/5 · Nov 30, 2025
RoadTo360 69 Sonic Unleashed: Why Add Mandatory Collectibles???
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 69 is Sonic Unleashed. This is an action platformer in the Sonic series that blends two separate gameplay types, fast Sonic platforming and God of War style hack and slash games. Each of these gameplay types takes up roughly the same amount …
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure
Game number 69 is Sonic Unleashed. This is an action platformer in the Sonic series that blends two separate gameplay types, fast Sonic platforming and God of War style hack and slash games. Each of these gameplay types takes up roughly the same amount of time and I feel like they were both well fleshed out. Frankly, I thought this was one of the better 3D Sonic experiences.
As soon as I started up the game, I was gifted with an amazing cutscene. The opening to Sonic Unleashed is stunning and some of the best the XBOX 360 has to offer. It sets up the story by showing Sonic and Eggman fighting in space. Over the course of the battle, Sonic wins and pushes Eggman into a corner; however, he had one last trick up his sleeve and was able to trap Sonic and suck all the power out of the Chaos Emeralds. He uses this power to fracture the planet and utilize the power coming from an ancient, evil deity in the planet’s core. That evil deity is called Dark Gaia and releasing it causes evil monsters to appear at night time.
As well as evil monsters, sonic turns into a werehog at night and suddenly slows down and grows large claws. Still before playing any levels, Sonic meets a new sidekick named Chip. Chip flat out sucks. He is very annoying and constantly cracks unfunny jokes. It is like Sonic is carrying a 4 year old around with him. Chip is kinda like Navi and points out things I already knew to me. I really could have gone without him; however, his character developed a little and he was almost cool at the end of the game.
The main plot goal is to find 7 different temples across the planet, restore the Chaos Emeralds, and fuse the planet back together again. Sonic finds Tails, Amy, and a helpful professor throughout his journey. I am not sure how I feel about the plot here. While there is a ton at the start/end of the game, the middle portion is essentially devoid of meaningful cutscenes or plot development. It would have been nice for the plot and pacing to stay consistent throughout.
Finally, to the gameplay! There are two types of levels (day and night). The day levels are classic 3D sonic and are a ton of fun! Sonic is essentially on rails and runs really fast, while dodging or defeating enemies. There are 3D and 2D sections and they blend together well. I think that the day levels also provide a significant amount of challenge later on. One mistake will often cause death and I died many times throughout the later day levels. Additionally, these levels are visually stunning. Sonic moves very (almost uncontrollably) fast, but the 360 was able to keep up the whole time and I would be mesmerized by the fun loops, jumps, rails, and scenery that would pass by.
I miss how older games threw their characters into a wide variety of themed levels! Having Sonic travel the world was a great idea and led to levels with different feel and visuals. For instance, there are Africa levels where Sonic travels through a savannah and up a giant baobab tree, then Sonic will go to Greece and run around the coast and near pristine windmills and coastal towns. These are only the first two levels and the game keeps up the new theming throughout! I loved this and each level really felt like a different experience.
The second type of gameplay was the hack & slash action portions (night levels). When the moon goes down, Sonic transforms into a werebeast and changes genres. Now, Sonic is slowed down significantly and forced to participate in God of War style Hack & Slash gameplay. He will move through the levels and be put into various arenas filled with enemies to defeat. This is very easy until the late game, but I felt that it also added a fleshed out combat system. This is not DMC 5, but it still has many solid combos and an RPG system. At the end of each level, Sonic gets experience and can improve his stats.
In addition to the hack & slash combat, there is actually a lot of platforming in these night stages. Sonic will be balancing on tightropes, shuffling across ledges, and utilizing enemies to cross wide gaps. This also is not a tacked on element. I would say that there is more platforming in the night levels than hack & slash combat and it is pretty fun. I have heard people say that the night levels are too long and I disagree. While they usually do last 20-30 minutes, I feel that isn’t an exceptional length for levels in this genre. They are about the length of Bayonetta levels or Hi-Fi Rush levels and I think they are also paced pretty well.
With that said, I think the night levels have one glaring weakness and that is enemy variety. I think there are only 7-8 enemies in the entire game and the rest are just recolors. That is almost unacceptable. This affects the mini-boss/super enemies the worst. There are only 2 different tanky dudes and they are used in almost every level. When Sonic Unleashed does introduce new enemies, they are often just more filler and feel the same to fight against. The only enemy that was introduced in the second half of this game that I felt brought new mechanics to the table were the fire wizards.
Let’s also talk about my largest gripe with Sonic Unleashed: the sun and moon medals. These are the main collectables throughout the game and act like stars in 3D Mario games. Sonic needs a certain amount of these medals to unlock each stage. There are a few issues I have with this. The first is that the requirement is large enough that I had to both back track and play optional levels. I highly doubt that anyone not using a guide will always have enough medals to continue the main story. Over a third of my gameplay time was backtracking to find more medals throughout the stages. Additionally, I rarely had to replay night stages since I was missing most of the medals from the day stages.
This leads me to my second issue with the medal collection/requirements: I was not able to enjoy the daytime stages once I started worrying about medals. Around medal level 4, I started doing all the day stages really slowly and scouring for medals. This isn’t an issue in the night stages since methodical searching and slow progression is fine in a hack & slash game; however, it is antithetical to the idea of “Sonic go fast” in the day stages. I could no longer get lost in the breathtaking scenery. I could no longer breeze through tons of enemies. I could no longer play Sonic like he was designed to be played. Instead, I had to be slow and look for collectibles. Eventually, I made a decision and that was to play the day levels the fast and fun way the first time. That way I could enjoy the content that was produced here. Then, I would replay the levels if I ever needed more medals. This led to more time replaying levels; however, I actually got the chance to experience them once. I genuinely think that this game would get a full star rating higher if I did not have to go through this painful collection process. Why did they add it?!?!?!
Overall, Sonic Unleashed is one of the better 3D Sonic games. The presentation is some of the best of the time. The graphics look amazing and are able to keep up with Sonic’s extreme speed without slowing down. The sound is also great! I enjoyed all of the tracks and the sound effects brought weight to Sonic’s movements. I think it would be difficult to find another game from 2008 with this production quality. The gameplay is also stellar. The day stages are some of the best 3D Sonic stages ever made and the night stages are also fun! As I discussed, the biggest issue in the entire game are the collectibles. They are so detrimental to the experience that they cause this rating to be lower than it would otherwise be. If you are a fan of 3D platformers or Sonic the Hedgehog then I could recommend this game to you. It is now my favorite 3D Sonic game without the word “adventure” in the title. It is also a wonderful kids game! I think that any 8-12 year old would absolutely eat this up. (7/10)
I spent 12 hours, 15 minutes, and 53 seconds playing Sonic Unleashed.
I have spent a total of 856 hours and 5 minutes on the Road To 360 challenge so far.
Next Game: Nier
