Main game
4.16 average rating based on 219 ratings
Le pones este juego a un mono paralitico y llega a Master throwloopeando.
Another game I would love to go back to, Street Figher 6 was an uncharacteristic purchase by me as somebody who doesn't typically play fighting games. I had an absolute blast learning the game in real time with a good friend. I'm sure I could get totally engrossed in the fighting genre with SF6 as the gateway.
Reviewed on PS5
Whoaa, there's a credible rumor going around that
It's Capcom Cup time again, rooting for Blaz, MenaRD, and Momochi as usual! Blaz won his first game 3-0!
This is one of my favorite fighting games, right up there with alpha 2 and CvS2. I like seeing the cast mature and grow older, yet remain familiar. From gameplay to presentation, it feels like an amalgamation of the previous games. IMO, it recognizes both the love from its community and respects Street Fighter's rich history. I think the game does a good job making itself accessible to players who aren't experienced at the genre through its guides, how it teaches mechanics and concepts through its World Tour mode, and the modern and dynamic control schemes. All of these things help bridge the gap between skill levels and makes it less intimidating for new players to give it a try. I love the addition of real commentators. It adds a degree of authenticity hearing the voices that you would when watching a broadcast much like NBA 2K has been doing with their games, although I will say that it quickly loses its novelty when you recognize the canned, generic responses. World Tour started out fun with its robust customization, but quickly loses its luster the further you get through it. It starts slow and boring for those familiar with fighting …
Read MoreThis is one of my favorite fighting games, right up there with alpha 2 and CvS2. I like seeing the cast mature and grow older, yet remain familiar. From gameplay to presentation, it feels like an amalgamation of the previous games. IMO, it recognizes both the love from its community and respects Street Fighter's rich history. I think the game does a good job making itself accessible to players who aren't experienced at the genre through its guides, how it teaches mechanics and concepts through its World Tour mode, and the modern and dynamic control schemes. All of these things help bridge the gap between skill levels and makes it less intimidating for new players to give it a try. I love the addition of real commentators. It adds a degree of authenticity hearing the voices that you would when watching a broadcast much like NBA 2K has been doing with their games, although I will say that it quickly loses its novelty when you recognize the canned, generic responses. World Tour started out fun with its robust customization, but quickly loses its luster the further you get through it. It starts slow and boring for those familiar with fighting games, then it becomes grindy and tedious once you get to enemies with high defense and damage that feel tedious to battle. The story leaves a lot to be desired too. It ended up feeling like a prologue to the next chapter rather than a complete story. I also didn't like how the avatar is consistently portrayed as unskilled when meeting each new master. I do wish they did more with interacting with masters, but at the same time, we learn more about each character's personalities and backstories than we ever have before. The battle pass and DLC system suck. Overall, I love the game. I'm probably going to stop playing it until they release all of the DLC characters in a bundle towards the end of the game's life.
Read Less
Capcom Cup 11 is kicking off! Usually I root for whoever's got the best Chun Li, but since she's not represented at all this year I'll be cheering for Broski and his AKI.


Edit: Lol all the players gave themselves cute little nicknames this year, incredible.
Top 6 coming up for Street Fighter 6! Rooting for Momochi and EndingWalker.
Excited for Capcom Cup's top 16 later today! Rooting for Leshar's Chun Li in winners side, and MenaRD's Blanka in losers.
I'm in the back half of World Tour mode now I think, and I'm finding the story is beginning to drag. It feels like a bit of a wild goose chase with few real story beats. Overall still enjoying it and it's definitely beyond what I would have expected for a fighting game, but it's not all that great in and of itself.
Finally I'm free!
Great EVO this year, some real nail biter matches and SF6 feels like it's starting out in a much better place than SF5. Congrats to Angrybird as well, the first Southwest Asian player to ever win EVO in Street Fighter history!
Top 6 for SF6 is kicking off! Rooting for Haitani in winners bracket and MenaRD in losers.
EVO 2023 starts tomorrow, and I'm gonna be watching a whole bunch of Street Fighter 6! Rooting for MenaRD to win, but hoping to see great performances from Sako's Chun Li and all the dark horse Manon players as well.
I just got gold rank with Marisa, noice. Now let's see how the new rank can make me humble in new ways.
In all honesty though, learning is really rewarding (and also often frustrating but that's life). Now I can kinda pick up ideas from opponents how to improve my game. Pulling off the moves and combos in the middle of the combat is still tricky but some inputs just flow off the tips of my fingers.
I've continued to push on with SF6. I switched from E. Honda to Marisa for variety's sake and I've played as her a lot more than I did with Honda. Such a fun freight train of a character. I'm currently in Silver ranks with her and I feel that's kinda appropriate. Some opponents I wreck, some utterly humiliate me (especially Kimberly and Jamie players) and some I have really tight matches with.
In general, I'm kinda starting to see the light with fighting games. Training, getting to know the mechanics, figuring stuff out and improving is really rewarding. On the other hand, I've found out I'm often mentally too impatient and frustration-prone to play. I get damn pissed off at times if I feel I have no chance of doing anything or if the opponent does the logical yet annoying move of fighting with projectiles. I'm also too self-critical: better ranked opponents I win by luck and less experienced ones seem to learn my play really fast hence they'll soon stomp me. My gf was watching me play and she asked why I need to put myself down even when I win. I couldn't really think of why.
Being that …
I've continued to push on with SF6. I switched from E. Honda to Marisa for variety's sake and I've played as her a lot more than I did with Honda. Such a fun freight train of a character. I'm currently in Silver ranks with her and I feel that's kinda appropriate. Some opponents I wreck, some utterly humiliate me (especially Kimberly and Jamie players) and some I have really tight matches with.
In general, I'm kinda starting to see the light with fighting games. Training, getting to know the mechanics, figuring stuff out and improving is really rewarding. On the other hand, I've found out I'm often mentally too impatient and frustration-prone to play. I get damn pissed off at times if I feel I have no chance of doing anything or if the opponent does the logical yet annoying move of fighting with projectiles. I'm also too self-critical: better ranked opponents I win by luck and less experienced ones seem to learn my play really fast hence they'll soon stomp me. My gf was watching me play and she asked why I need to put myself down even when I win. I couldn't really think of why.
Being that kind of player is stupid. It's time to try to get to a more healthy and less self-worth-centric mindset for playing against others. It's a silly game at the end of the day and often (but not always) the shittiest fights even teach the most. Maybe it's just one of the skills one getting into fighting games needs to also learn.