My husband introduced me to the original Phoenix Wright trilogy two and a half years ago, when we were adopting our first child. This year, during the adoption of our second child, I played the "second trilogy," so to speak - Apollo Justice, Dual Destinies, and Spirit of Justice. I played them as a chunk, like I did the original …
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My husband introduced me to the original Phoenix Wright trilogy two and a half years ago, when we were adopting our first child. This year, during the adoption of our second child, I played the "second trilogy," so to speak - Apollo Justice, Dual Destinies, and Spirit of Justice. I played them as a chunk, like I did the original trilogy, and I can't remember super clearly which experiences belonged to which individual game, so my review of Spirit of Justice will sort of encompass all three of them.
I thought, having finished the original trilogy, that I would hate playing as someone other than Phoenix Wright. I did not. I found Apollo and Athena both to be compelling characters, and I thought their special mechanics were REALLY fun and really spiced up the gameplay. I thought the big story arcs in these three games were on average significantly more intriguing than the story arcs from the first three, particularly Spirit of Justice's. The last case in Spirit of Justice was so fulfilling, and it was the first time I've really been moved emotionally by a Phoenix Wright game. I felt things! I was attached to the characters and invested in them! It wasn't just goofy! It was awesome!
Gameplay wise, I also feel like they made significant improvements, particularly in Dual Destinies and Spirit of Justice. I actually played Dual Destinies and then went back to Apollo Justice (again, I thought I would hate playing as someone other than Phoenix) and the going backwards made it really apparent just how much things had improved. I told my husband - during my playthrough of Dual Destinies, there were NO instances of "I'm investigating and I know who I need to talk to BUT I CAN'T GET THEM TO SHOW UP BECAUSE I CAN'T FIGURE OUT WHAT RANDOM THING I NEED TO DO TO MAKE THE PLOT PROGRESS" - not a one - and I managed to forget just how often that had happened in the original trilogy, until I went back to Apollo Justice and it started happening again. So that's a vast improvement. In Spirit of Justice, I did have to reference a guide somewhat frequently to figure out how to interact with the Divination Seance, though - often I could figure out what the problem/contradiction was, but not how to communicate it to the game. So, all in all:
Pros: Very improved gameplay - smoother, and less need to consult a guide. New and interesting mechanics. More compelling stories, particularly in Spirit of Justice.
Cons: Mostly nothing! Maybe the Divination Seance was a little hard to interact with sometimes? Also, the normal Phoenix Wright level of legal system fuckery.
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