Expanded Versions of Gyakuten Saiban 3
4.48 average rating based on 1564 ratings
It takes a truly special visual novel-ish game to have me completely glued to my seat for a straight four and a half hours as I wrap it up. This is that game. Trials and Tribulations draws on characters and plot points from both previous titles in the Ace Attorney series and builds on them with an excellent batch of new cases so good that this entry is an easy peak thus far in my franchise playthrough. Unlike Justice for All, this game also adds in an exceptional lineup of new characters that each feel fresh and sharply written, complimenting their respective cases perfectly.
I'll start by glazing my favorite new face from this game, Godot. This man is my spirit animal.

Badass design? Check. Excellent backstory that builds off other strong characters? Check. Smugly spouts fake-deep nonsense? Check. Chugs inhuman quantities of coffee? Check. I couldn't have asked for a more perfect guy to sit on the prosecutor's bench in this game. I had a heaping helping of his absurd behavior and I still crave more. And the way his backstory weaves into the various cases? Perfection. I'm in awe. Ok, I'll stop gushing. For now, anyway. …
It takes a truly special visual novel-ish game to have me completely glued to my seat for a straight four and a half hours as I wrap it up. This is that game. Trials and Tribulations draws on characters and plot points from both previous titles in the Ace Attorney series and builds on them with an excellent batch of new cases so good that this entry is an easy peak thus far in my franchise playthrough. Unlike Justice for All, this game also adds in an exceptional lineup of new characters that each feel fresh and sharply written, complimenting their respective cases perfectly.
I'll start by glazing my favorite new face from this game, Godot. This man is my spirit animal.

Badass design? Check. Excellent backstory that builds off other strong characters? Check. Smugly spouts fake-deep nonsense? Check. Chugs inhuman quantities of coffee? Check. I couldn't have asked for a more perfect guy to sit on the prosecutor's bench in this game. I had a heaping helping of his absurd behavior and I still crave more. And the way his backstory weaves into the various cases? Perfection. I'm in awe. Ok, I'll stop gushing. For now, anyway.

Virtually every new character was a joy to spend time with. I guess if I had to choose a least favorite, it'd probably be the French chef, Jean Armstrong. He was fun at first but wore out his welcome pretty quick. Luke Atmey is an easy highlight. His dumb little mannerisms that come through in his animations brought a smile to my face every time. I'd love to go through all the great new characters but we'd be here all day. I'll leave it at this: They are bursting with personality and made every one of the five cases this game offers so much fun to experience.
However, Trials and Tribulations isn't content to just add great new characters-- the way it leverages the returning cast felt masterful. Mia in particular felt especially well expanded upon here. The game's first case opens with you playing as her. It acts as both a tutorial and lays the foundation for several other cases to come, and I feel it does so quite well. Even ignoring that, it was great getting to see more of her. She's ever present in the previous entries but rarely got the spotlight. Miles and Franziska also get a chance to shine and tie up some loose ends between them and Phoenix, which made me happy. This feels like a great conclusion to the original trilogy, which is important.

I don't want to get into the weeds with the details of each case but I don't feel there's a single bad apple in the bunch. They are well-paced, interweave in a very satisfying way, and feel on average more tightly written than in past entries. You still get the occasional odd leap in logic that can trip you up, but I felt like these moments were few and far between. The writers very much improved in this respect. The mysteries had me thoroughly engaged, even when I had figured out who the culprit was (which isn't typically that difficult, to be fair).
I was also very pleased with the jokes and references sprinkled throughout the dialogue. Many of them are deliberately so dumb they circle around to really funny again. I love the flavor of stupid the writers went for and so it got many a chuckle out of me. A favorite of mine were the references to the play title Waiting for Godot early on. For some reason these had me snickering for longer than I probably should have been. The translation team must have had a lot of fun with this one.

I really would love to own a physical copy of this game now for my collection. It's too bad the series is mostly only available digitally at this point. I'll have to see what's out there. I had so much fun with this that I'm sad it's over. The biggest downside of this game is that I doubt the following entries will have an easy time replicating the magic this one has.
Up next, the Investigations duology!
If you ask me if there is a perfect game then i will recommend you to play this game. It was perfect no matter what angle u look at. The first thing i will talk about is the story it was perfect of course you cant expect anything other than story from a visual novel it has to be the story and i have to say its just too good and i dont think nobody in this world would hate this game atleast for the story. Every chapter of this game especially the last chapter was the real thing. Its like when you start the final chapter you cant leave this game without knowing what will happen next and then the ending. Maybe von karma was right that there is something called perfect...
I thought I wanted to become a defense attorney because of this game. Turns out the judicial system isn't as fun or guaranteed.
This game is everything a Phoenix Write game should be...Perfectly paced...ties everything together. It's heartfelt and made me cry multiple times..This was the first ace attorney game I had ever played and it changed my life...coming back after beating the first two, seven years later, it's even better. This game is a masterpiece. The defense rests its case.
Peak Phoenix Wright game. We are here for that final case that wraps up the trilogy
It is both surprising to me and uplifting that the Ace Attorney trilogy found its way on its ending mark, a game that neatly ties all of its threads and themes set up and brings home the real deal on the nature of humanity, why we put ourselves on the line in the pursuit of truth. Not just the truth about others but also our own mindsets, biases, and understandings.
Trials and Tribulations threads the needle perfectly both in terms of characterization for all its major characters including new ones brought up, as well as general writing. The prose and charm is still at its top notch here, and it makes most sentences a delight to read, even at the game's lowest point. The casewriting is at its best, with good logical points to follow, and investigations that are well paced and make sense this time around. Breaking down testimony is still immensely satisfying as the solid music plays in the background.
There's really only one fumble to mention, that despite everything being set up so well and executed on with a perfect fashion, it still puts two mostly throw-away filler cases I can do without. 3-2 is tolerable, but …
It is both surprising to me and uplifting that the Ace Attorney trilogy found its way on its ending mark, a game that neatly ties all of its threads and themes set up and brings home the real deal on the nature of humanity, why we put ourselves on the line in the pursuit of truth. Not just the truth about others but also our own mindsets, biases, and understandings.
Trials and Tribulations threads the needle perfectly both in terms of characterization for all its major characters including new ones brought up, as well as general writing. The prose and charm is still at its top notch here, and it makes most sentences a delight to read, even at the game's lowest point. The casewriting is at its best, with good logical points to follow, and investigations that are well paced and make sense this time around. Breaking down testimony is still immensely satisfying as the solid music plays in the background.
There's really only one fumble to mention, that despite everything being set up so well and executed on with a perfect fashion, it still puts two mostly throw-away filler cases I can do without. 3-2 is tolerable, but 3-3 is so stupid that I go back and forth whether it was the stupidest shit to be added to this game in particular, or if it's just funny and self aware enough to be excused. Either way, there's a whole middle point that needs to be passed.
Even still, 3-1, 3-4, and 3-5 are where the bulk of the storytelling is and it's all a delight to read, managing to get me teary-eyed near the end as the case writing wrapped up. It was an amazing journey, a complete far cry from how I felt about the first two games. (9/10)
What makes this game stand out from the rest in the trilogy is the way it handles its overarching narrative through most of the cases of the game. Stories resurface and characters show up again in ways that strengthen the story instead of feeling like a shameless recycling.
Godot, the new prosecutor for this entry, is by far my favorite character of the series. He is layered, flawed, funny, charismatic, and enigmatic. His animations and reactions on court are really funny and unexpected. His presence is one of the strongest qualities of this game, and it makes the middle and weakest case much more engaging.
Some additional pros:
A fitting end to the trilogy.