Dune 2000 (1998)

Westwood Studios

Remake of Dune II: The Building of a Dynasty

PC (Microsoft Windows) · PlayStation

3.51 from 128 ratings

272 members have it in their collection · 4 playing now · 48 backlogged · 41 wish listed

Real-time strategy taking place in Frank Herbert's "Dune" universe. The game is a remake of a classic RTS game "Dune 2". Player can play as a commander of one of three different factions: Harkonnen, Atreides or Ordos. Do you like the feeling you get when you have won over someone? If it was something that we had really worked hard, … Read more
Real-time strategy taking place in Frank Herbert's "Dune" universe. The game is a remake of a classic RTS game "Dune 2". Player can play as a commander of one of three different factions: Harkonnen, Atreides or Ordos. Do you like the feeling you get when you have won over someone? If it was something that we had really worked hard, then the fell of victory is something precious and incalculable. The game Dune 2000 could help in giving your competitive spirit a new edge. It is an updated version of the Dune II. In this game the player would have to fight for an interesting thing; the control of the spices in the galaxy. The spices control could make you the most powerful there. The player has to choose to be one of the three houses first: Atreides, Harkonnen, or Ordos. Each house has its own vice and virtue and the right selection could give the player right start to the game but he could learn as well as, later in the game with time. Once you choose a side, you to win the King’s challenge of producing the most amount of spice. It won’t be as easy as it sounds. For getting the control of the spices, the player has to fight over the other two houses by all means. Dune 2000 is done with enough of stunt and live-in scenes to pep up the theme and there is a soothing sound score to add to the overall theme. It’s a game based on the Dune series book of Frank Herbert and gives the player a real pleasure of both combat and competition. Read less
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Release dates

  • Sep 1998 (Europe) PC (Microsoft Windows)
  • Sep 04, 1998 (North_America) PC (Microsoft Windows)
  • Oct 31, 1999 (North_America) PlayStation
  • Nov 16, 1999 (Europe) PlayStation
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Rating distribution

5 stars
26
4 stars
37
3 stars
45
2 stars
16
1 star
4
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Community All Reviews Statuses

Aleosha

Review Aleosha 2/5 · Mar 26, 2026

Quite terrible

I never played Dune 2000 back in the day—probably because I wasn’t a big fan of Dune II, even though I love Command & Conquer and Red Alert. I did finish Dune II once, but it never really stuck with me. Still, I decided to give Dune 2000 a proper try. Dune_2000_2026_03_23_18_57_29_115_DVR_mp4_000341_499

Getting it to run wasn’t straightforward. The original version …

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I never played Dune 2000 back in the day—probably because I wasn’t a big fan of Dune II, even though I love Command & Conquer and Red Alert. I did finish Dune II once, but it never really stuck with me. Still, I decided to give Dune 2000 a proper try. Dune_2000_2026_03_23_18_57_29_115_DVR_mp4_000341_499

Getting it to run wasn’t straightforward. The original version doesn’t behave well on Windows 10: cutscenes fail to play, and the game speed fluctuates wildly. I ended up using the Gruntmods version, which fixes most of these issues and supports resolutions up to 4K—though ironically, the maps are so small they’d fit into a 4K screen twice over. Dune_2000_Screenshot_2026_03_19_21_51_28_97

The game runs on the Command & Conquer engine with a few added visual effects, like the subtle shimmer that hints at a sandworm. However, it lacks basic RTS quality-of-life features such as rally points and build queues. This becomes especially frustrating because of the building system: structures must be placed on concrete slabs, which come in 2×2 blocks. Since a refinery requires a 3×2 footprint, you’re forced to awkwardly place extra concrete just to make it fit. Dune_2000_Screenshot_2026_03_20_16_58_02_93

One unusual mechanic—absent from earlier and later Westwood titles—is building upgrades. For example, a basic barracks only produces infantry, and you need to upgrade it to unlock rocket troopers. It adds a layer of progression, but feels more restrictive than strategic. Dune_2000_2026_03_23_22_40_31_118_DVR_mp4_000452_247

One genuinely nice touch is faction differentiation. All three houses have access to light tanks, but they aren’t identical: Atreides serve as the baseline, Harkonnen tanks are slower but stronger, and Ordos tanks are faster but weaker. It’s a subtle but welcome distinction. Dune_2000_Screenshot_2026_03_21_19_30_01_65

The game also features live-action briefings before missions. Oddly, the Harkonnen mentat is named Hayt—a ghola from Dune Messiah—yet he behaves more like Piter De Vries from the original novel. It’s a strange mismatch. Dune_2000_2026_03_21_22_52_35_108_DVR_mp4_000446_564

The biggest issue, though, is the campaign itself. It’s not particularly fun. The AI receives unpredictable reinforcement drops and feels overtuned even on Normal difficulty. At the same time, pathfinding is terrible, which you can exploit by building cheap walls to confuse enemy units. Dune-2000-Screenshot-2026-03-21-19-34-03-59

One standout feature, surprisingly dating back to the early ’90s, is the carryall system. These flying units transport harvesters to spice fields and back, significantly improving efficiency. They also pick up damaged units for repairs. Unlike in many RTS games, they actually circle dynamically rather than hovering in place, which is a nice touch. Dune-2000-Screenshot-2026-03-21-19-30-01-65

The difficulty curve is oddly split. Early missions can be brutally hard since you start with an empty base while the AI already has a sizable force. Given how fragile most units are, surviving the opening minutes can be a challenge. However, once you stabilize, defensive turrets become extremely cost-effective, and your base quickly turns into an impenetrable fortress. Combined with poor AI pathfinding, the game often devolves into a kind of tower defense. Dune-2000-2026-03-21-19-38-54-107-DVR-mp4-000403-998

I mainly played as Harkonnen to try out the Devastator tanks. They’re essentially Mammoth Tanks with excessive splash damage—sometimes to your own detriment. If captured by Ordos Deviators, they can even self-destruct, often causing more damage than they would have otherwise. Dune_2000_2026_03_25_16_52_49_121_DVR_mp4_000454_997

The only mission I truly enjoyed was the penultimate one. If you capture the mercenary base, they join your side—one of the few times you get an ally, and a useful one at that. It’s also one of the rare missions where you don’t have to hunt down every last harvester to win. In the final mission, I spent about ten minutes tracking down the last unit.

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There is a decent CGI cutscene at the end where the Harkonnen bombard the Emperor’s palace and he orders the Sardaukar to be deployed. Strangely, it plays after you’ve already destroyed both the palace and the Sardaukar in-game.

The Atreides campaign has one standout mission where you begin without a base and must capture a starport from smugglers—a clear nod to the Gurney Halleck subplot from the original novel.

The superweapons are underwhelming. The Atreides airstrike—basically the A-10 strike from Command & Conquer—struggles to destroy even a single turret, let alone a refinery. Considering it can also be countered by relatively cheap missile defenses, it feels almost pointless compared to something like the Death Hand.

Some units are more useful than expected. Sonic Tanks are surprisingly effective against buildings, despite their tendency to cause friendly fire. Fremen units are fun in theory: they’re invisible and deal solid damage to structures, making them a good follow-up to an airstrike. Unfortunately, destroyed buildings spawn riflemen, which quickly eliminate the Fremen—so they end up functioning as a disposable suicide squad. Dune_2000_2026_03_25_23_53_09_124_DVR_mp4_000447_865

There are a few clever ideas in the later missions, like hidden infantry-only paths into enemy bases or strategic bridges connecting different factions’ strongholds. These moments hint at more thoughtful level design, but they’re too rare.

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I was also curious whether capturing the Emperor’s Palace would allow you to produce Sardaukar—and it does. They’re cheap and deal high damage, but like all infantry in the game, they’re extremely fragile. A single tank can wipe out a group of them with ease.

I ended up skipping the Ordos campaign, since by that point the gameplay loop had become repetitive: turtle up, build a larger army than the AI, throw it at entrenched defenses, rebuild, and repeat.

Overall, Dune 2000 has a few interesting ideas and some nostalgic charm, but it’s held back by clunky mechanics, poor AI behavior, and a campaign that rarely feels engaging.

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nikivi

Review nikivi 5/5 · Apr 14, 2019

Loved this game. Probably the first strategy game I fell in love with.