Main game
4.07 average rating based on 229 ratings
Slay the Princess is a horror visual novel with a surprising amount of thematic depth. It excels at providing the player with a surfeit of choices in each situation that each almost always feel meaningful and fleshed out. It also manages to weave between subgenres of horror fairly effortlessly in a way that impresses as much as it horrifies.
I'll keep this review brief because I think the game benefits greatly the less information you have going in beyond the basic facts. There is a princess locked away. You need to slay her by any means possible, or the world will end. Good luck.
After my initial playthrough I was hovering between 4 and 5 stars for my rating but was conflicted because I felt that the ending came off as a bit clunky and confusing. To be honest, I still feel that way to some extent after doing nearly all the other routes. Most of the games routes, outcomes, or whathaveyou feel very well-written except for a couple that maybe feel too similar in their conclusion despite starkly unique circumstances. I think the outcomes tied to the
Slay the Princess is a horror visual novel with a surprising amount of thematic depth. It excels at providing the player with a surfeit of choices in each situation that each almost always feel meaningful and fleshed out. It also manages to weave between subgenres of horror fairly effortlessly in a way that impresses as much as it horrifies.
I'll keep this review brief because I think the game benefits greatly the less information you have going in beyond the basic facts. There is a princess locked away. You need to slay her by any means possible, or the world will end. Good luck.
After my initial playthrough I was hovering between 4 and 5 stars for my rating but was conflicted because I felt that the ending came off as a bit clunky and confusing. To be honest, I still feel that way to some extent after doing nearly all the other routes. Most of the games routes, outcomes, or whathaveyou feel very well-written except for a couple that maybe feel too similar in their conclusion despite starkly unique circumstances. I think the outcomes tied to the
All that said, I think there's a lot of value in the way this game explores its themes of trust and morality. It's also a fantastic and effective piece of horror apart from that and the more I delved into it the more I appreciated the flexibility of the writing and visuals. It also has very good voice acting throughout, at least in English.
The game currently plays best with mouse + keyboard if you ask me, due to some odd choices with the gamepad controls, but if those are rectified I could see myself picking up a physical copy for the switch when it releases because I had a great time with this.

There are no ways to describe this experience without spoiling it. other than the music and art style and narration are perfect. the writing is excellent. this game seems to read your mind. it feels a lot like taking psychedelics. play this game, if you play nothing else.
I put Slay The Princess on my wishlist as soon as I saw it on Steam with plans to get around to it when I'd cleared out more of my horror backlog. Then it blew up in popularity and most of the publications I read and podcasts I listen to were talking about it, so I figured I should go ahead and play now so I can stop avoiding spoilers for it.
Slay the Princess is decent. There's some cool ideas and interesting moments, and I enjoyed the art and voice acting. I just never quite connected with it in the way I wanted to, even finding myself a bit bored at times, especially with the repetition. It took me about 3 hours to hit credit roll, and I'm not sure how interested I am in going back to check out other paths through the game. That's a bit short for the $18, but it was novel enough that I'm glad I gave it a shot.
I won't say much so I won't ruin the surprises, but this is an horror visual novel with body-horror and cosmic-horror themes and I really, really liked it. Its about being part of a tale where the "hero" must slay the princess instead of saving her to prevent the end of the world (allegedly).
If you wanna know more, you can read my full review in spanish here. Its spoiler free.

And I'm going back to it because there are a lot of
I highly recommend you go into this game blind or with as little information as possible. This is a spoiler-free review that goes a bit into the game's internal design structures and what I like about it.
It's honestly been a while since I've played a strictly narrative game and a good one at that. Slay the Princess is a visual novel, made in Renpy, a game engine designed specifically for these types of games.
This game has fully-voiced dialogue and the main story is constructed so that you can pick any choice and go through with it until the very end. This game from the title screen incentivizes you to commit to your choices and you will see why fairly quickly.
The game mechanically has nothing to offer. Like most visual novels it mainly consists of choices and it's consequences. The narrative is what you see and what you'll get, but, that narrative is incredibly well-written and polished.
As the name suggests, you are given the task to slay the princess and this is where it shines the most. How you decide to deal with the situation will affect how the game progresses, something as simple as a question …
I highly recommend you go into this game blind or with as little information as possible. This is a spoiler-free review that goes a bit into the game's internal design structures and what I like about it.
It's honestly been a while since I've played a strictly narrative game and a good one at that. Slay the Princess is a visual novel, made in Renpy, a game engine designed specifically for these types of games.
This game has fully-voiced dialogue and the main story is constructed so that you can pick any choice and go through with it until the very end. This game from the title screen incentivizes you to commit to your choices and you will see why fairly quickly.
The game mechanically has nothing to offer. Like most visual novels it mainly consists of choices and it's consequences. The narrative is what you see and what you'll get, but, that narrative is incredibly well-written and polished.
As the name suggests, you are given the task to slay the princess and this is where it shines the most. How you decide to deal with the situation will affect how the game progresses, something as simple as a question can drastically change the course of the story. As such this creates its sub-story, It could become a story about the cycle of violence, it could be about forgiveness, love, revenge, and so on. This game does a great job of making the player feel a ton of emotions, at one point you'll be laughing your ass off and at another, you'll be feeling disgusted at what you've done.
Because of the nature of the type of story this game wants to tell, for a visual novel, it has tons of replayability. This game can offer an experience that very few games can and hence why I recommend you try it out.
Platform: Switch
Playthrough: Blind
Language: English
Finish Status: Completed
Playtime: 5h
Been hearing a lot of good stuff about this one so it was high on my list. Love the artstyle, really grounded charcoal drawings and it just fits this storybook vibe so well. Voice acting is excellent. I’m playing the pristine cut so not sure what is different from the earlier version, but the voice acting is such a huge plus. It’s one of those multiple options games where u really feel you wanna try everything. It’s meta, but it’s fun. It’s rare to find stuff that goes like, almost spiritual meta, but I think this was a great vibe for it!
Definitely one of the top visual novels I’ve ever played!
More than anything I'll remember how seriously I took the final decisions. Each was made more meaningful with the feeling that I was deciding my own terrible, cursed outcome.
The art was FANTASTIC. Visuals, writing, performance, all of it. Definitely keep the audio on for this one. I initially found the voices grating, but they quickly grew on me. Gameplay is relatively simple as this is essentially a choose your own adventure style game. Even so, choices are delightful and interesting every time. Every interaction with the princess has gravity which pulls the story forward.
Definitely pick this one up if you want something scary and impactful. Also, surprisingly, this is a love story, but in a great way. You won't find much else like it.
What is it that you see in her?
That damsel shackled to a dungeon, explicitly prepared for execution through your hand. This scenario has been manufactured for your indulgence, so why is it that you find it unsavory? Unease from a lack of context? The absence of rationale beyond the simple expectation that you commit to the deed? Do you not comprehend the folly that is your hesitation? Regardless of one’s naive intent, there is only one way in which a relationship inevitably ends. One, and more likely both of you, lying bleeding out upon the cold stone floor. Do not falsify prolonging suffering for kindness.
But you cannot be so readily dissuaded. The lesson of fire can only be felt through experiencing it’s burns. So in a selfish desire to gratify one’s own validation, you present to her a considered act of mercy. She will indulge you, of course. For your captive has no other recourse. Yet you know nothing about her in which to extend your hand. You can only project upon a blank canvas. An expectation of what you think she is and should be. Belief manifests reality that then codifies that same belief. She adapts to …
What is it that you see in her?
That damsel shackled to a dungeon, explicitly prepared for execution through your hand. This scenario has been manufactured for your indulgence, so why is it that you find it unsavory? Unease from a lack of context? The absence of rationale beyond the simple expectation that you commit to the deed? Do you not comprehend the folly that is your hesitation? Regardless of one’s naive intent, there is only one way in which a relationship inevitably ends. One, and more likely both of you, lying bleeding out upon the cold stone floor. Do not falsify prolonging suffering for kindness.
But you cannot be so readily dissuaded. The lesson of fire can only be felt through experiencing it’s burns. So in a selfish desire to gratify one’s own validation, you present to her a considered act of mercy. She will indulge you, of course. For your captive has no other recourse. Yet you know nothing about her in which to extend your hand. You can only project upon a blank canvas. An expectation of what you think she is and should be. Belief manifests reality that then codifies that same belief. She adapts to become which she is perceived. Evolving to conform into the creature of your infatuation.
So why is it that you recoil from her? This is what you wanted, is it not? Someone whom understands you, whom is capable in ricocheting both your love and your hate. That which you earnestly sought unshackled, against the ease of an entire world. So why are you hurting? From whence stems your contempt? Is it because you must now acknowledge the dance you share is performative. Does it sting because you see her as insincere? Or because your desires she realised are now laid hollow?
As the blood seeps, and the fire embers, perhaps now you finally understand. She was always just a veneer. That which you formed connection. That which you sought to love. That which you grew to resent. An idealized mask upon that which bears no established form. She never let you in. She never gave herself away. What she was, and is, persists beyond your comprehension. You were only bound together in a shared circumstance. And yet there was also something tangible there. Something you touched. You each have the wounds inflicted to show for it. The honeyed and venomous words which cut deep. From whence did this enamoring monster form? You gaze once more into the mirror. And the Princess glares her daggers back.
(Slay the Princess is a game which seeks to incite you to project upon it. And then have this projection reflected back upon you. Such that it may then engage you with commentary and introspection yet little judgment. How effective and illuminating such an experience is, is very personalized. How much you engage with the premise and its presentation, one’s prior life experiences, and your affinity to its debauched gore, will all play a significant part in how well you resonate with this game. As such, I find it hard to isolate a specific audience for which to extend a recommendation. Perhaps consider playing it if you have yet to get over a Princess in your life.)
I wanted a nice short game to play going into Halloween weekend. This game had caught my attention a few months back so I decided it would be perfect.
I haven't played many visual novels, really just the first three Ace Attorney games. I knew nothing about this game going in and I think that's how it should be. Honestly I don't have a lot to write here. I enjoyed my short time with this game. I may go back in still and poke around with a few different paths/choices and endings, but I technically reached the end so I'm satisfied. I have no idea if there's like an ultimate ending for getting multiple endings or whatever, but I was happy to explore this game and all the different paths it led me down. It was cozy playing on Halloween. It was a little eerie at some points, with a couple jump scares, but nothing too frightening.
I wanted a nice short game to play going into Halloween weekend. This game had caught my attention a few months back so I decided it would be perfect.
I haven't played many visual novels, really just the first three Ace Attorney games. I knew nothing about this game going in and I think that's how it should be. Honestly I don't have a lot to write here. I enjoyed my short time with this game. I may go back in still and poke around with a few different paths/choices and endings, but I technically reached the end so I'm satisfied. I have no idea if there's like an ultimate ending for getting multiple endings or whatever, but I was happy to explore this game and all the different paths it led me down. It was cozy playing on Halloween. It was a little eerie at some points, with a couple jump scares, but nothing too frightening.
I'm not sure how much to talk about Slay the Princess here as it is definitely one of those games that you will get more enjoyment out of when going into it blind.
Slay the Princess is a visual novel where you start with being told of a simple task, to slay the princess. You are not sure who she is or why you must do so initially. There are a LOT of different endings to this game and I may periodically go back to it from time to time trying to achieve another ending. As of writing this review I've played it about 5 hours and only have 21% of the Steam achievements. After one complete playthrough, it has a gallery that gives you "hints" about getting the other endings but these are pretty vague to do so. You can do some auto skipping to quickly progress to any dialog choices which makes trying to get other endings quicker. I'm not sure I have the patience to fully go for even 50% of these achievements though due to the vague nature and how much tracking of what you've previously said/done.
The voice acting here is fantastic and done by …
I'm not sure how much to talk about Slay the Princess here as it is definitely one of those games that you will get more enjoyment out of when going into it blind.
Slay the Princess is a visual novel where you start with being told of a simple task, to slay the princess. You are not sure who she is or why you must do so initially. There are a LOT of different endings to this game and I may periodically go back to it from time to time trying to achieve another ending. As of writing this review I've played it about 5 hours and only have 21% of the Steam achievements. After one complete playthrough, it has a gallery that gives you "hints" about getting the other endings but these are pretty vague to do so. You can do some auto skipping to quickly progress to any dialog choices which makes trying to get other endings quicker. I'm not sure I have the patience to fully go for even 50% of these achievements though due to the vague nature and how much tracking of what you've previously said/done.
The voice acting here is fantastic and done by Johnathan Sims (look up his Magnus Archives podcast!) and Nichole Goodnight who I'm not familiar with her work. The developers behind this had great post launch support adding even more endings and scenarios to the game, though they may be finally done at this point.
Go into this one blind. Even if you aren't a fan of visual novels, if you like horror or intense stories this one is for you!
Pros:
Cons:
Honestly this game probably deserves 4 stars for the impressive workshop of the developer but it just did not hook me personally.
Okay, I got a better playthrough, tho it ended on a bit of a weak note. The devs would probably be saddened to hear I enjoyed the game more when I started skipping thru all the Narrarator and Voices bickering lol.
The visuals are really unique too, with a handcrafted feel to them that makes it feel like a transposition of those old choose-your-own-adventure book games. The music also has a melancholic feel to it that perfectly complements the story.
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What takes this game down a notch, for me, is that it did not grab me emotionally and story wise the way I kind of expected it to. The premise of it being a horror game that is actually a love story between two characters trapped in an endless loop is right up my alley. However, after the first cycle it is established that "the real" princess lives outside of those cycles, and wants to essentially mature by observing them. This kind of instantly makes all the horror and tension a lot more tame. I am suddenly not that preoccupied anymore, because at the …
The visuals are really unique too, with a handcrafted feel to them that makes it feel like a transposition of those old choose-your-own-adventure book games. The music also has a melancholic feel to it that perfectly complements the story.
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What takes this game down a notch, for me, is that it did not grab me emotionally and story wise the way I kind of expected it to. The premise of it being a horror game that is actually a love story between two characters trapped in an endless loop is right up my alley. However, after the first cycle it is established that "the real" princess lives outside of those cycles, and wants to essentially mature by observing them. This kind of instantly makes all the horror and tension a lot more tame. I am suddenly not that preoccupied anymore, because at the end of the day, I am not hurting her. Whatever I do, I am helping her. There is no tension of trying to do it "right", just exploration. On a meta level about videogame narrative and how we see stories with multiple endings, it is really cool, however in practice, for an emotional love story, it maybe could have been a revelation in the ending, or handled in a different way as so to preserve the illusion of tension.
Been working on 100%ing Slay the Princess: Pristine Cut, it's meaty as hell. Almost there though. 
Thinking about it more after completion, I think I accidentally played this game in the least enjoyable way for me personally, because I thought I was following what the game wanted me to do to get the most out of it. Probably gonna give it another try at least a little bit, see if I can achieve some more amiable scenarios with the princess. Theres a lot i have mixed feelings overall but the music and art direction in this game is definitely praise worthy.
I kept going like "who is this narrator why do I recognize this voice" then I realized it was Jonathan Sims of Magnus Archives fame.
Just finished my first playthrough (or maybe just first loop I guess?) and I can tell this is gonna be a treat. Really interesting stuff going on so far, I'm excited to see where it goes.
Very good visual novel. Black Tabby considers this their masterpiece for good reason.
The channel Second Wind reviewed this better than I ever could. If you like clever meta-interplay, Disco-Elysium style narrators and love stories, you should give this a shot.
It's alright. Reminded me more of Stanley Parable than anything else, with its metacommentary on the nature of choice and repetition in video games. It's not necessarily a bad fit for a psychological horror story-Stanley Parable itself tapped into its cosmic horror elements for a few unnerving sequences-but I think it's mishandled somewhat. The scariest idea in the story is the implication that your identity radically changes across the multiple iterations to the point where you can never quite be sure what is and isn't you, but Slay the Princess doesn't lean into that as strongly as I would have liked. It's a neat little experiment and it has some fun surprises, but I hesitate to say it's anything more than that.