Firewatch (2016)

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Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.88 from 3541 ratings

7641 members have it in their collection · 140 playing now · 1828 backlogged · 1363 wish listed

How long? Main story 4h · with extras 5h · 100% 5h (from 153 logged playthroughs)

Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you. Your only human connection … Read more
Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you. Your only human connection is over a handheld radio, which you’ll use to speak with your supervisor Delilah about the things both of you are experiencing. Read less
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Release dates

  • Feb 09, 2016 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4
  • Sep 21, 2016 (North_America) Xbox One
  • Sep 30, 2016 (Europe) Xbox One
  • Oct 14, 2016 (Australia) Xbox One
  • Dec 15, 2016 (Europe) Mac
  • Dec 17, 2018 (Worldwide) Nintendo Switch

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Community All Reviews Statuses

additron_

Review additron_ 4/5 · Oct 25, 2025

A wonderful little gem of an experience that I'm glad I finally got around to

A friend had first told me to play Firewatch almost a decade ago. They suggested I play it with my wife all in one sitting. This particular friend is very careful with what single player games he gives his time to. I made the mental note and yet the years went one.

I next thought of the game when I …

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A friend had first told me to play Firewatch almost a decade ago. They suggested I play it with my wife all in one sitting. This particular friend is very careful with what single player games he gives his time to. I made the mental note and yet the years went one.

I next thought of the game when I heard the developer of the game had entered a partnership with valve to publish their next game. In typical valve fashion, members of the team joined valve, their promising looking game was put on indefinite hiatus, the members of that previous company presumably sucked into the collective.

I finally came to play the game because I grew tired of its thumbnail mocking me from the stuffed to the brim 'Backlog' category in Steam and I'm glad I finally did. I was brought to tears within the first few minutes and again at a pivotal story point - I can't say that about many games or similar experiences.

After that initial text based introduction that had me tearing up, running to go hug my wife, I was first struck by the art style and quality of the animations - imagine something Pixar-esque that has a real bounce and air in motion. Next, the relationship between 'Hank' and 'D' that starts to blossom as they settle into their summer gets blown open with a thrilling injection of mystery and from that point on I had to know how the game ended.

I hope you don't wait as long as I did to play this game after reading this review borne recommendation.

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chickens26

Review chickens26 4/5 · Jan 5, 2025

Great narrative

One of the best narrative driven "Walking Simulator" type games. In particular the voice acting and writing are top notch, especially between Henry, the main character, and Delilah, his boss, who you only ever hear on the radio. The game hits you with emotional and very realistic human story-lines from the very beginning.

The main gameplay is navigating your watch …

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One of the best narrative driven "Walking Simulator" type games. In particular the voice acting and writing are top notch, especially between Henry, the main character, and Delilah, his boss, who you only ever hear on the radio. The game hits you with emotional and very realistic human story-lines from the very beginning.

The main gameplay is navigating your watch area and completing objectives Delilah gives you (example, go tell off some teenagers setting off fireworks in the park). You use your compass and map so its a bit more interactive. What's really unique is the main mechanic where you use your walkie talkie to point out everything and talk to Delilah. I found myself making sure to comment on most everything I saw to Delilah. I just wanted to know more about her, or hear what genuinely funny joke she would make about something, or just share what I was seeing with her. The magic of the game really is that relationship where you don't really know Delilah but that is the only person you speak to for the whole game. I'm a sucker for those types of stories, where you bond with an unknown person over an unusual situation (and some beautiful scenery).

The game builds up mystery for you to uncover, and many found the ending disappointing. I found the ending actually great, and its clever how the game builds on the player's sense of imagination and suspense, which is always more wild than anything the game comes up with. Ultimately, to me, the game's story is about 2 damaged humans who are imperfect, navigating difficult lives.

Worth note, I had several glitches where Henry got stuck on shrubs and I could not move the character so I had to reload the game. I never really lost more than a few minutes of progress due to it saving often though.

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Caska

Review Caska 3/5 · Dec 14, 2024

The connection to another character through talking only and discovering the world around by sharing what I find is an interesting concept. Unfortunately, the characters weren't very likable (which is the point, to have flawed "real" people) and it didn't seem like my dialogue selection had any impact. I didn't feel I could shape Henry's personality much, nor his relationship …

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The connection to another character through talking only and discovering the world around by sharing what I find is an interesting concept. Unfortunately, the characters weren't very likable (which is the point, to have flawed "real" people) and it didn't seem like my dialogue selection had any impact. I didn't feel I could shape Henry's personality much, nor his relationship to Delilah, and not even what they decide to conclude out of everything that happened). There are other narrative games that I would recommend over that one like The Vanishing of Ethan Carter or What Remains of Edith Finch, but those are a bit "lonelier" and darker. I wish there were more things to do around the forest as part of the job, it was interesting to get to know this line of work. The merit in Firewatch is the link to another character.

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mmeagan

Review mmeagan 3/5 · Jul 11, 2024

I Waited Too Long to Play This

I was really hoping that I would like this more, but perhaps I had built it up in my mind a little too much. (Although, I knew nothing about the plot and just went in blind.) It was a little sadder than I thought, and I didn't like or trust Delilah until the end. The mystery was ok, but was …

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I was really hoping that I would like this more, but perhaps I had built it up in my mind a little too much. (Although, I knew nothing about the plot and just went in blind.) It was a little sadder than I thought, and I didn't like or trust Delilah until the end. The mystery was ok, but was a tad hard to follow over multiple play sessions. I also didn't really like the ending I felt like not everything was wrapped up the way I would have liked it too (but maybe that was my ending?) Side Note: for the console version of this the controller mapping was awful and frustrated me to no end.

All that said, I do like walking sims so I enjoyed finding my way with a map and compass. The tension and feeling of unease was good, and I liked the idea of having a walkie talkie buddy.

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Prophdng

Review Prophdng 5/5 · Sep 14, 2023

Really Good

I wish there was a little more options for rating on this website, because I'm not sure this belongs with my other 5-star games, but it is REALLY good.

I don't even really know how to talk about it without spoilers. I can't really think of anything in the game that annoyed me. The story was firmly established but there …

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I wish there was a little more options for rating on this website, because I'm not sure this belongs with my other 5-star games, but it is REALLY good.

I don't even really know how to talk about it without spoilers. I can't really think of anything in the game that annoyed me. The story was firmly established but there were a few little details you could discover on your own that flesh it out.

I recommend it.

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Tomkeleroux

Review Tomkeleroux 3/5 · Mar 2, 2023

This game will teach you how to read a compass and a map.

You have all summer to be the best firewatcher you can be (aka not great), in a forest where mysterious events keep coming up, while your only anchor to reality is the talks you have with your firewatcher boss via talkie walkie.

A great place to lose your mind would you say ? Yes, but I would have loved a …

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You have all summer to be the best firewatcher you can be (aka not great), in a forest where mysterious events keep coming up, while your only anchor to reality is the talks you have with your firewatcher boss via talkie walkie.

A great place to lose your mind would you say ? Yes, but I would have loved a stronger build of that intensity, and a use of the unreliable narrator.

I appreciated the soundtrack, the walks in the forest and beautifuls landscapes, and how the mystery is presented at first. The voice over is nice (special mention for the sweet voice of Delilah, hi there), but the writing of the dialogue could have used some work to pull us in. Also why make choice based dialogue if there is no point in choosing anything and when the point of view of the player seems forced? So I was drawn to the "worst" reply everytime I could, or to not to answer at all, which was kind of fun.

Another thing I disliked was how the days ended not by choice but when the storyline of the day was over, no matter where we were on the map. It made the times when we had to walk across the map to get anything kind of fake. Especialy because there was no surprises here and there, and if there was something to discover the character would start having a conversation about it before I even saw it myself.

Overall, I kept playing mostly because it was meditative, with nice voice acting and soundtrack with a lot of silence and forest noises, and to know what was the mystery, but I was quite disapointed with that last part.

I would have really enjoyed for the game to have more of everything. More dialogues, more drama, more mystery, more small tasks (there is almost none), the all summer to be played day by day, with big events or daily little things, and with the player having to come home to start a new day.

TW of the game : strong theme of alcoholism throughout the game. Also the weird storyline about the teenagers at the beginning of the game. We are playing an alcoholic old white cis dude (why would you want to play that dude by the way ?) who at some point spotted two teenage girls skinny bathing in the lake. And your boss advises you to do anything that comes to mind to scare them away because they aren't respecting the place's rules. It doesn't get creepier than that, thankfully, but seriously ? WTF guys.

Hours played : 4.6 hours (finished)

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Terinati

Review Terinati 4/5 · Feb 24, 2022

Based on community reaction and some recommendations from acquaintances I had expected this game to be a 5-star, once-in-a-lifetime narrative experience. I was a little let down that it was "merely" a great narrative choice walking sim.

The writers' choice to make the PC's only interactions throughout the game be with a single other person, always over the radio, was, …

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Based on community reaction and some recommendations from acquaintances I had expected this game to be a 5-star, once-in-a-lifetime narrative experience. I was a little let down that it was "merely" a great narrative choice walking sim.

The writers' choice to make the PC's only interactions throughout the game be with a single other person, always over the radio, was, I thought, key to how the story was presented. It heightened feelings of isolation & loneliness that were central to understanding the protagonist's psychology and feeling true agency as him.

With no action to speak of, this was a true walking sim that should appeal to those who are looking for an interactive narrative experience without the pressure of mechanical game challenges. It delves into themes of loneliness, isolation, and coping with personal tragedy, loss, and guilt. Definitely worth the playthrough.

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Lij

Review Lij 4/5 · Feb 11, 2022

A game that leads you to a great cliff of expectation but then just walks away

Firewatch was a pleasant surprise for me that charmed me the more I played. The environments and the dialogue between Henry and Delilah were done so well that it brought me very deeply invested in the story. Which is actually what caused me to feel disappointed by its ending. I felt that there was so many intertwining stories that I …

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Firewatch was a pleasant surprise for me that charmed me the more I played. The environments and the dialogue between Henry and Delilah were done so well that it brought me very deeply invested in the story. Which is actually what caused me to feel disappointed by its ending. I felt that there was so many intertwining stories that I thought were going to be relevant and then they were not. And so the ending at first had me feeling like “well is that it?” But after a little while I started to appreciate the cleverness of its simple ending. Throughout the game we are introduced to elements that cause us to fabricate our own ideas of what the story is - I began to question characters as well think that perhaps there truly was something far more sinister occurring behind the scenes. But I realise now that the game was trying to mimic a descent into madness - we are alone in the forest and we, the players in our living room, find ourselves becoming mad in the aloneness of the woods. This was quite genius.

However.

I did not think it was enough for me to feel satisfied by the ending. I have no doubt many others felt different, but to me I couldn’t help but feel a little discontent and hopeful of what this game could’ve been like if the mystery was a little more expansive.

Overall, Firewatch is definitely worth a play - but don’t let your mind descend into the chaos of woods.

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BMO

Status BMO Feb 20, 2021

I don’t own the Switch version of Fire Watch, having played it long before there was one, so I had no idea there was a hidden game contained within. I am surprised I hadn’t heard about this before now:

samurijv2

Review samurijv2 4/5 · Jan 25, 2021

8/10

For a piece of media to count as a “video game,” it seems that it must do something with the essential “gamey-ness” of the medium. That is to say, it must use interactivity in a meaningful way. Here’s where many walking simulators, often all too content to present an experience that has more in common with film than games, tend …

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For a piece of media to count as a “video game,” it seems that it must do something with the essential “gamey-ness” of the medium. That is to say, it must use interactivity in a meaningful way. Here’s where many walking simulators, often all too content to present an experience that has more in common with film than games, tend to fall woefully short. Sure, plenty of walking simulators tell captivating stories full of compelling characters and interesting settings, but it’s rare that these stories couldn’t be replicated — if not improved upon — in another medium.

This is my primary issue with Firewatch. It’s a riveting experience, beautifully presented and highly polished, but one that sadly underutilizes it’s medium to explore its ideas. Yes, it features some excellent writing and industry-leading voice acting (the stirring prologue and distinctly human quality of the dialogue deserve special recognition), but like a movie, here the player can do little else but sit back and enjoy the show. You aren’t given agency to steer conversations in a meaningful way. You occasionally get some say in the finer details, but never the big picture. Similarly, the game world is visually stunning, but contains little depth beneath the surface. Players aren’t rewarded for exploring off the beaten path; there’s little to find that the the game’s linear narrative isn’t already driving you toward. Environmental interactivity is next to non-existent, save for a few scripted moments at pre-determined times and locations. So while it’s undoubtedly nice to get to know Shoshone National Forest well enough that you can get around without a map, ultimately the whole gamespace ends up feeling like little more than a set. A gorgeous set, but a set all the same.

And so I’m left feeling conflicted about Firewatch; as a walking simulator, it’s as good as it gets. But ultimately, I’m left feeling a little unfulfilled that this is all it is. A top shelf walking simulator, but not quite a top shelf game.

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georgeypoorgey

Status georgeypoorgey Jun 18, 2020

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If an argument between my wife and I gets heated, I normally will occupy myself with something until I cool down. I'll wash the dishes or take the trash out or whatever chores are left undone. As odd as it is, I find I am really productive during these times.

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After some time passes, I calm down. Whatever I was …

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If an argument between my wife and I gets heated, I normally will occupy myself with something until I cool down. I'll wash the dishes or take the trash out or whatever chores are left undone. As odd as it is, I find I am really productive during these times.

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After some time passes, I calm down. Whatever I was getting worked up about comes into focus. When I remember that the full context of the situation includes loving my spouse eternally, I am able to return to my wife honest, humble and willing to listen. Cliche but true- our hardships make our relationship stronger.

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As the game closes, Henry returns to his wife Julia. Hopefully to reconcile and care for her. We're not given a post script to explain whether or not he commits moving forward. Probably because Henry is partially you. You get to choose some of his decisions. So when given the option for Henry to return to his wife devoted, I choose that he does. Henry returns to his wife to live with her honestly- a lesson he picked up from Delilah. He comes back from his aside to share his love with the woman he is promised to whether she remembers him or not.

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georgeypoorgey

Status georgeypoorgey Jun 18, 2020

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There aren't a whole lot of dramas in video games. Firewatch is essentially just a drama up until roughly the fourth hour. It ends up being a little disappointing for me that the game chooses to go the route of a thriller, something I've seen over and over again in games. Its choice to pursue something more tense removes the …

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There aren't a whole lot of dramas in video games. Firewatch is essentially just a drama up until roughly the fourth hour. It ends up being a little disappointing for me that the game chooses to go the route of a thriller, something I've seen over and over again in games. Its choice to pursue something more tense removes the stillness that makes it really special. By adding in a third character who is spying on Henry and Delilah, I think Firewatch loses a bit of its heart. I don't have any personal journals about when my wife and I found out a person was stalking us. I don't want that journal entry either. The shift in the game takes it away from what makes it relatable and interesting.

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georgeypoorgey

Status georgeypoorgey Jun 18, 2020

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A few years ago, a woman asked me to come up to her room with her. She didn't have a great excuse. There wasn't some alternate story about needing help with reaching something or getting her coffee pot working. The invitation was clear. I wore a ring, and so did she. I said no. I realized that affairs aren't glamorous …

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A few years ago, a woman asked me to come up to her room with her. She didn't have a great excuse. There wasn't some alternate story about needing help with reaching something or getting her coffee pot working. The invitation was clear. I wore a ring, and so did she. I said no. I realized that affairs aren't glamorous as they are often portrayed on TV or movies. It can be a lonely person attempting to feel a little less lonely. It was a sad moment perhaps made sadder for her by me shutting her down.

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I later told my wife that story later on. I thought of it as a positive moment in our relationship. I had overcome temptation certainly to make our relationship even stronger. My wife shut down after I told her. For her, another woman inviting me to cheat was enough to make her question herself. Was she losing me? How many more woman would make a pass at me before I would just give in? I realized then that our relationship needed to be held a little more gently. I just sat with my wife, stroking her hair.

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Henry's relationship with his wife is nowhere near as strong as my relationship with my wife. He is much more susceptible to adultery. Not to say Delilah is actively enticing Henry. If anything she is just as lonely and broken as Henry is. Throughout the intro, Henry has cycled between looking for answers to his problems and looking to run away from his problems. With Day 64, Henry has embraced running. Julia is in the past/across the world. Delilah is just a few miles away. You can see her house from here.

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georgeypoorgey

Status georgeypoorgey Jun 17, 2020

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John 8:32 says that the truth will set you free. The opposite is also certainly true. A lie will imprison us. Lying is often the quick way to get out of problems, but it will leave chaos in its wake. So many early issues in my marriage would have been solved if I had followed this simple obvious advice. But …

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John 8:32 says that the truth will set you free. The opposite is also certainly true. A lie will imprison us. Lying is often the quick way to get out of problems, but it will leave chaos in its wake. So many early issues in my marriage would have been solved if I had followed this simple obvious advice. But in the moment, saying I did what I didn't seemed like the quickest way to resolve. Only later for trust to be broken and for suspicion to build.

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I don't remember much about my previous girlfriends before my wife. That says nothing of them (I'm sure they are all lovely people presently), but it says volumes about the impact of those relationships. When contrasted against my 13+ year relationship with my wife, the two 3 month relationships and the one 2 month relationship don't really register. My wife will always be with me in some way. Even if she were to leave me, her presence and memory will always be a part of me. While the bruises of past relationships have healed, if my wife were to leave me that scar would last forever.

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This is when things begin to go wrong. So much good has come from the honesty afforded between Delilah and Henry. Their open communication has allowed Henry to grow... hopefully back to his wife. Delilah, however, is introducing deceit into their relationship. I refused all of her attempts to lie to the police, but the requests to lie are worrisome.

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The sequence with Henry waking up to radio with Julia left my little heart aching. Whatever the future holds for Henry, one thing is certain- Julia will remain with him. He cannot forget his wife, even if she has forgotten him.

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georgeypoorgey

Status georgeypoorgey Jun 17, 2020

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So many of life's best moments come from stillness. I've laughed my hardest when sitting with friends. I've had my most impactful moments with my children when talking to them at their bedside. My relationship with my wife has been solidified through quiet sessions of holding her in my arms. The nothing often is critical. The nothing is often life …

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So many of life's best moments come from stillness. I've laughed my hardest when sitting with friends. I've had my most impactful moments with my children when talking to them at their bedside. My relationship with my wife has been solidified through quiet sessions of holding her in my arms. The nothing often is critical. The nothing is often life changing.

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Henry is set to sit still. Hopefully this will be a time where he grows as a person. He reflects on his lost spouse and understands how to move forward. Hopefully he isn't just distracting himself with noise- doodling relative strangers as Delilah does. There is nothing wrong with the occasional distraction but hopefully it stays occasional.

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Henry's line here eerily mirrors a quote I was going to put in a previous journal entry as I discussed my age. The quote comes from Bilbo Baggins early in Lord of the Rings. "I am old, Gandalf. I don't look it, but I am beginning to feel it in my heart of hearts." While it is important to embrace the stillness, I must reject exhaustion's lie that I am unable. I hope Henry doesn't lose faith- that his tiredness doesn't overtake him.

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georgeypoorgey

Status georgeypoorgey Jun 17, 2020

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My wife and I have both struggled with depression throughout our lives. There was a period of time a few years ago that I was in a very dark place. I'm glad I'm not there anymore. I'm hoping not to end up there again. But there is a concern that exists within every damaged parent that they will pass down …

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My wife and I have both struggled with depression throughout our lives. There was a period of time a few years ago that I was in a very dark place. I'm glad I'm not there anymore. I'm hoping not to end up there again. But there is a concern that exists within every damaged parent that they will pass down their sadness and pain to their child. It almost feels inevitable. The curse of sin permeates every cracks/splits every sinew/breaks every bond. And it is immediate. The task to overcome that feels insurmountable. But it is slowly through godly love that those relationships are mended. That things begin to heal again.

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I appreciate for that reason that Henry is allowed to quickly be honest with Delilah. He is able to be open up and share what is lingering inside. Henry is almost immediately able to reveal his cuts and it is through this reveal that he can begin being sutured up again. Delilah certainly has her own flaws but mostly comes across as human. I wish my bosses showed this much care about me. Oftentimes we are scared to ask the deeper question. While it may be inappropriate or even cutting to push for an answer, simply asking the question almost always shows we care.

Are you okay?

PS- HLTB lied to me. They said this game would be four hours. I'm like three hours in and I know I'm nowhere near the finish line. I'll continue this journal even if I'm doing this tomorrow night too.

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georgeypoorgey

Status georgeypoorgey Jun 17, 2020

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I started journaling after watching the Zen Diaries of Garry Shandling 2 years ago. I started as a way to keep track of my progress towards my goals. If I didn't strive to pay off loans, work on projects, track my fitness; I believed I never would have gotten to the life I want. Once I started journaling, I stopped …

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I started journaling after watching the Zen Diaries of Garry Shandling 2 years ago. I started as a way to keep track of my progress towards my goals. If I didn't strive to pay off loans, work on projects, track my fitness; I believed I never would have gotten to the life I want. Once I started journaling, I stopped focusing too much on goals. I instead reflected on myself.

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I try to be very honest in my journaling. If I can't be honest with myself, I can't be honest with anyone. So there are entries on wicked thoughts. There are entries on impotent rage. There are entries that are meandering... but I think they are all beneficial. The more I understand myself, the more I can understand the world around me. I'm calmer and more understanding since journaling. I understand that I am many things. Hopefully that understanding results in me empathizing with many different kinds of people.

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Henry seemingly has been happily living a life unexamined. He isn't dumb or inexperienced, but he doesn't want to dig to deeply into his own frustrations. He doesn't understand women. He doesn't understand the teens. He doesn't understand why his tower was vandalized. He's angry and he has nothing to do with his anger. He believes himself to be uniquely pitiable. Uniquely alone.

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I brought the boombox back up to the top of the tower so at least Henry has that to keep him company.

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georgeypoorgey

Status georgeypoorgey Jun 17, 2020

I started dating my wife when I was 16. We got married before I turned 21. I'm now 30. I've been with the same woman for half my life. She is as much a grafted-in part of me as whatever roots I had before I met her. I am the person I am because of her. Even in our worst …

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I started dating my wife when I was 16. We got married before I turned 21. I'm now 30. I've been with the same woman for half my life. She is as much a grafted-in part of me as whatever roots I had before I met her. I am the person I am because of her. Even in our worst fights, I am wildly thankful for her and feel truly blessed to be married to such a sweet compassionate person.

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I don't like contemplating the what-if my life would be without her. Not just the what-if-i-never-met-her. I have been terrified of the what-if-i-lose-her. What if I received the same terrible news Henry received? I...I don't know what I'd do. I do think it would be a time to rethink everything. While I still have four kids to take care, the idea of starting again- embracing the solitude of nature- it could be a starting point.

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When my dad's mentor died, he planned to spend four days by himself just praying and thinking. After two days, my mom went to be with him; She went to keep him company. What if my mom wasn't in the picture? Where would my dad have landed? Would he be able to make it back to "okay"?

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zachbrownies

Review zachbrownies 3/5 · Jan 3, 2020

Great dialogue and atmosphere. Questionable narrative choices.

This game is pretty good! I loved the intro sequence, loved exploring the forest and opening all the cache boxes and finding random things, loved getting every possible dialogue. The writing is great, the dialogue feels really natural, and is always interesting. The voice acting is very well done.

The game does a really good job making you care about …

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This game is pretty good! I loved the intro sequence, loved exploring the forest and opening all the cache boxes and finding random things, loved getting every possible dialogue. The writing is great, the dialogue feels really natural, and is always interesting. The voice acting is very well done.

The game does a really good job making you care about all the events that happen, It's astounding how much I HATE those teenage girls... and when the plot starts building up, it is super intense and they really nail the atmosphere, again helped especially by the voice acting, particularly Delilah's.

Unfortunately, the climax is a bit of a letdown. The build up is great becuase you go from "is something happening here?" to "are we crazy and imagining it, and it's just nothing?" to "no, something is definitely happening", but then in the end... nothing is really happening? It's just some guy who was messing with you because he was bored and then, uh, you saw his shadow in the woods one day so he decided he had to mess with you more by pretending you were the subject of a secret government experiment, because... that was the best way for him to... I don't really know? It's like this weird mix between "nothing was happening" and "something was happening", because things were actually happening but they didn't really mean anything. Of course, the guy also leaves you a long monologue explaining all his actions, as villains in media are wont to do. Not a fan of that trope!

The climactic moments do play well for Delilah's character arc as she feels bad about inadvertently covering up the kid's death by breaking the rules. This game has a pretty clear "no human beings shown on-screen" rule so we can't get a real ending between the two, but the final radio call is sweet.

Ultimately an enjoyable experience. I might have liked it more if we just kept doing routine day-to-day things while talking about random stuff.

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histidia

Status histidia Nov 21, 2019

Dissapointing, to say the least. This game faile in every way you can imagine, you learned nothing about the universe and the story didn't develop enough to call it a development. The beginning is even more pointless, I assume the dveelopers thought of all that after they were done with the gameplay aspects.

TheKentuckian

Review TheKentuckian 4/5 · Apr 5, 2019

Ranger Gord

This was one of my first forays into the "walking simulator" style of games. I think I saw this advertised in Game Informer and the story & setting of a national park sort of intrigued me. enter image description here

As mentioned, it's a walking simulator, so the most you do gameplay wise is walk around and use the interact button to climb a …

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This was one of my first forays into the "walking simulator" style of games. I think I saw this advertised in Game Informer and the story & setting of a national park sort of intrigued me. enter image description here

As mentioned, it's a walking simulator, so the most you do gameplay wise is walk around and use the interact button to climb a rock face or push through some brush. The other interaction you have is a dialogue system that comes into play when communicating with your supervisor over the radio. You can radio in about any little thing you see and get her 2 cents. Like any game with branching dialogue, I don't know how much what you say affects the outcome of the game.
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I really like the art style of this game. It's simplisitc with a sort of watercolor, vintage, blocky, 50s poster look to everything. Lots of solid, bright colors bathed in sunshine. The music is minimalistic, most of the game soundtrack is ambient noises of the woods with little acoustic guitar riffs coming in during the extra long treks across the map or at pivotal moments. As a lover of music, I would've preferred a more present soundtrack. enter image description here

There's a lot of little neat places to explore on the map that aren't related to the main story beats that flesh the world out more. Cabins with ghost stories, crashed snow sleds, and notes left in supply boxes that tell a story.
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Now, on to the story, which means on to the spoilers. The narrative doesn't overstay it's welcome, really I wouldn't have mind if it stayed a little longer. You can tell this is an indie game right from the start. The whole game begins with a short interactive novel that sets up your character, Henry, and they don't waste time on the tragic backstory. Henry's wife has early on-set dementia and he doesn't know how to cope with it, which leads him to get away from the world for the summer, working as a fire watchman. Though this plot point serves more as character building for Henry that occasionally comes up. enter image description here

Upon replaying this, I did notice a weird fluctuation in tone. One moment, Henry and his supervisor, Delilah, are diving into their personal issues and within two lines of dialogue they are back to cracking wise at each other. Again, Henry is out here to escape the issues with his wife, but that's an afterthought most the time. The main story starts off a little slow, which is fine as it helps get you into this world & the mystery. You scare off some teen girls your first day only to find out the next day they cut the communication lines out of the park, and you run across a shadowy figure near your tower. Over the next few days, a mystery starts to develop as it seems someone is spying on Hank and Delilah for an unknown reason and there's some odd things in the park; abandoned backpacks, Area 51 style fences, and a locked cave. Delilah & Henry start becoming paranoid and break into the supposed government listening site to find a bunch of strange machines & reports on the two firewatchers. During this time you also learn about the previous fire watchman, Ned, and his son and you're tracking your own forest fire that's sprung up. Well, that fire gets out of control and as you evacuate all the mystery is revealed. The conclusion is one of those things a college English major would love to dissect and over analyze because some of the story & the overall themes are left to interpretation. Here's my thought. enter image description here

It turns out the former firewatcher's son died rappelling a cave, I believe it was an accident from a father trying to make his son like the same things he does & not realizing his fault, something I can relate to, but there's a debate he purposefully killed his son. Ned then became a wilderness hermit and scares off anyone who nears the cave. The whole idea of the government conspiracy is just a red herring created by Ned to mess with Henry's head. The site you broke into was just a university soil research site. enter image description here

Now, there's some obvious themes embedded in this story, but I'm not an expert analyzer. Besides the silhouette of Ned at the beginning, you never meet any other person face to face, Delilah is only heard over the radio. This may be because Campo Santo didn't have the time or money to animate characters or they chose to have no characters to reinforce the isolationism, I think it was a mix of both. The main theme to this story seems to be running from tragedy & how we handle grief. Delilah ran away from her life with a good man and covers up her feelings with humor and sarcasm, though she starts to fall apart at the end after she learns of Ned's son's death. Ned runs from his problems and becomes an angry survivalist. How Hank deals with it probably depends on how you play him, but for me, he is sort of a sad sap who is conflicted on whether what he did to his wife is right & what he should do with his life.
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All in all, this game could've been a few hours longer because the story seems to start to rush at the end with all the mystery threads coming to a head. Still I enjoyed this game, and the short length lends itself to replayabliity. The writing is well done, Hank & Delilah feel like relatable characters you sympathize with. I'm willing to buy Campo Santo's next game to see what they offer.

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CenturyChild

Status CenturyChild Oct 19, 2018

Pros:

  • conversations feel natural
  • nice graphics
  • fine story

Cons:

  • story curve
  • forest feels lifeless sometimes
  • got stuck in plants sometimes

I liked the idea of that you just talk through that radio set and it was interesting to hear the various reactions of D. The Forest was dense and diverse, but I missed some more Animals (at least in the …

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Pros:

  • conversations feel natural
  • nice graphics
  • fine story

Cons:

  • story curve
  • forest feels lifeless sometimes
  • got stuck in plants sometimes

I liked the idea of that you just talk through that radio set and it was interesting to hear the various reactions of D. The Forest was dense and diverse, but I missed some more Animals (at least in the beginning), you mostly just hear them. The end of the game was realy abrupt, but overall the story was fine.

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thewritingj

Status thewritingj Jul 1, 2018

We played this for about 30 minutes and got lost and had to backtrack like three times. I find the "stop and climb over tree branches" animation to be really disorienting but I have a stomach bug so maybe I'm just oversensitive to that at the moment. Everyone says it's fantastic so I'll try again when I'm not feeling crummy. …

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We played this for about 30 minutes and got lost and had to backtrack like three times. I find the "stop and climb over tree branches" animation to be really disorienting but I have a stomach bug so maybe I'm just oversensitive to that at the moment. Everyone says it's fantastic so I'll try again when I'm not feeling crummy. Cause right now it's a lot of camera waving around while getting lost and frustrated cause I can't read a map lol.

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Noirstern

Status Noirstern Jun 3, 2018

Últimamente no he jugado mucho por razones personales, pero me di una noche para jugar Firewatch y no le pude soltar hasta terminarlo. Con una banda sonora que sabe aparecer en el momento adecuado, un sentimiento de soledad constante y unos diálogos tan humanos como divertidos, Firewatch logra dar una excelente experiencia, estoy ansioso por el siguiente trabajo de Santo …

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Últimamente no he jugado mucho por razones personales, pero me di una noche para jugar Firewatch y no le pude soltar hasta terminarlo. Con una banda sonora que sabe aparecer en el momento adecuado, un sentimiento de soledad constante y unos diálogos tan humanos como divertidos, Firewatch logra dar una excelente experiencia, estoy ansioso por el siguiente trabajo de Santo Campo. <3

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Atag

Review Atag 4/5 · Apr 5, 2018

Intersting Laid Back Game

It should be said that if you're looking to play this game thinking that you'll be putting out forest fires or controlling the watch tower then this game isn't for you.

My experience of the game was that of pure relaxation. The story, in my opinion, is quite engrocing and I found myself caring quite a bit for the relationship …

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It should be said that if you're looking to play this game thinking that you'll be putting out forest fires or controlling the watch tower then this game isn't for you.

My experience of the game was that of pure relaxation. The story, in my opinion, is quite engrocing and I found myself caring quite a bit for the relationship that blooms between the playable character and the mystery person. I say mystery person because the whole game revolves around you and your walkie-talky, you start chatting to a person over your radio and over time you get to know them, you decide how your character responds, and for the most part, the narrative is focused on this aspect - the relationship. Some beautiful and touching pieces of dialogue take place between the characters and although they're so distant in terms of proximity to one another, the bond between them becomes addictive. It's lovely to see a game that takes a step back and says 'hey, a game can provoke emotion and be meaningful based on dialogue and relationships alone'.

Certain events take place within the playthrough, this game is not an open world simulator by any means. The story is of course heavily scripted but all events that take place involve you thinking "well how? why? what's happening here?". The game does well to keep your intrigue levels up. Aside from that, there is not much else that can be said for the story without spoiling it. You traverse various locations that are all around your watch tower in the forrest, and you interact with objects and find notes etc which help you understand the events that are taking place.

The art style and atmospheric music/touches are what made this game special for me. The style really allows you to lose yourself in this persons life, the wind and rain pit-a-pattering on the window, the sense of believability that you are a fire watch officer, all the mechanics and environments to me felt familiar in a strange yet welcoming way and just generally felt nice to play.

As you can probably tell, the game is hard to describe to people who have not played it, but I would reccomend picking this up if it's at a price that you're comfortable paying for. It's not a game that you should break the bank for, but it definitely breaks the mould in terms of generic games and it's something that every gamer in need of something a bit slower, a bit different, should pick up.

p.s yes you will be doing a lot of walking, but that's not always a bad thing.

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Waku

Status Waku Feb 12, 2018

Beat firewatch in about three days about an hour or so of play time each day. It's a short and simple game.

The game started off slightly boring. As it was only displaying text at first telling the background story of the character you will eventually control who takes a job as a fire watch to get away from life …

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Beat firewatch in about three days about an hour or so of play time each day. It's a short and simple game.

The game started off slightly boring. As it was only displaying text at first telling the background story of the character you will eventually control who takes a job as a fire watch to get away from life for a bit. The story is simple but it's laid out in a mysterious way that as simple as the twist is at the end it still manages to surprise you.

Controls were a little weird. As simple as the game was, i felt the controls were placed in an awkward position which could have been completely avoided with more natural button positions.

The map feature was good. I actually felt like i had to read a map realistically. Especially with me being in a wilderness.

Annoying details were at one point I hit a chain-linked fence i have to pass that's blocking the way. There is a gate but it's locked. The game has you go all the way across the map to find some fire fighters to take away from their fire control to break through the gate when you could have easily been able to climb it. Especially since your character can rock climb and rappel with ease. Would have been more believable if there was barbed wire at the top of the fence but there wasn't. This just annoyed the hell outta me while I traveled across the map knowing there was an easier way realistically. Secondly but not a big deal was I could talk on my talkie just fine in the cave but once I pass through the locked gate my signal dies completely. Literally one step took a great connection to zero connection .convenient for story purposes but unrealistic..

Free roam mode is pointless. Spent about a half an hour exploring places I already explored through main game, trying to find ways into points of the map i didn't get to in main game, but there was no access to these points. Am I missing something?

Overall a decent exploration game with decent storyline and graphics. One play through felt enough. Might be a little more fun playing in VR.

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bochman81

Review bochman81 4/5 · Jan 7, 2017

Great story driven game

I went into Firewatch completely blind just knowing that it was a very highly rated game. Playing Firewatch is a lot similar to playing any of the Telltales episodic games where you basically play a role in the predetermined story. I don't really want to get into the details of the story itself as I feel the best way to …

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I went into Firewatch completely blind just knowing that it was a very highly rated game. Playing Firewatch is a lot similar to playing any of the Telltales episodic games where you basically play a role in the predetermined story. I don't really want to get into the details of the story itself as I feel the best way to go into it is blind as I did, but I will say that I enjoyed the soundtrack, voice acting, setting/visual, and storyline, however, I feel the ending is pretty lackluster and I wish it ended differently. Having said that give this one a shot!

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smargorps

Review smargorps 3/5 · Feb 13, 2016

Almost amazing, but not quite there...


NOT MY YOUTUBE VIDEO -- It just summarizes my thoughts perfectly (and they deserve all the fans they can find).

I played through this game a couple days ago and I haven't had anyone to talk about it. The discussion here pretty much reconciled all of the feelings I have had about it.

I see a bunch of numbers all …

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NOT MY YOUTUBE VIDEO -- It just summarizes my thoughts perfectly (and they deserve all the fans they can find).

I played through this game a couple days ago and I haven't had anyone to talk about it. The discussion here pretty much reconciled all of the feelings I have had about it.

I see a bunch of numbers all over the place throwing 8-9.5 around for this game, and I just didn't feel it. I liked it, but I didn't know why or how much. I'd say I'm sitting somewhere between Colin and the other three. I appreciate the feelings it made it feel, but I was really put off by how much it just didn't matter. I haven't played many of the other "emotional" games floating around the last couple years, so this was a new experience for me. I let myself get carried away and I was invested. I was freaking out and on edge at the 2/3rds point where everything seems to be getting out of control and I was so excited to see how the rest of the story panned out. I had to stop playing right about that point and came back to it the next day. I was amped, but quickly as the rest of the game wound down, it felt like "Nope, nevermind. That part of the story literally doesn't matter anymore." "Yep, this part too." "Oh, and now it's over and nothing mattered".

I can get on-board with the thoughts explaining that that's part of the point. Stuff like that just happens in life. Not everything means something and you don't always have clear answers. That's fine. I guess it felt like this game just rode the line too close to the middle between "Here's a bunch of stuff that you should pay attention to because it's going to matter" and "Life is life, deal with it.". Like Colin said: Go in with tempered expectations. I, like Greg, let myself get caught up in the seeming hype, though really had no idea what I was getting in to.

I let the game take me on the ride, and it just wasn't as satisfying as I expected. Not because it didn't do exactly what I wanted to in the end. That's fine, let it be a lose/lose. Not everything is happy. But don't take me on this ride and invest me with all of the world-building and choice to leave me with "Meh, doesn't matter". If you wanted to make a movie, make a movie. If you wanted to tell a story through a game (a la Gone Home, Rapture, etc), do that. But don't string me along with this idea that I matter to the game if I don't.

Check out more of my reviews at TheKlotzNet

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