Scott Pilgrim vs. the World: The Game (2010)

Ubisoft Chengdu, Ubisoft Montreal

PlayStation 3 · Xbox 360

3.50 from 621 ratings

1609 members have it in their collection · 45 playing now · 476 backlogged · 245 wish listed

How long? Main story 7h · with extras 16h · 100% 17h (from 6 logged playthroughs)

Scott Pilgrim vs. the World: The Game is a side-scrolling beat 'em up based on the Scott Pilgrim series. Play as the cast, who must battle through seven levels in order to defeat Ramona's seven evil exes. Characters have their own individual movesets, which can be expanded upon by gaining enough experience, and are also able to use weapons.

Release dates

  • Aug 10, 2010 (North_America) PlayStation 3
  • Aug 11, 2010 (Europe) PlayStation 3
  • Aug 25, 2010 (Worldwide) Xbox 360
  • Oct 20, 2010 (Japan) PlayStation 3, Xbox 360

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Bundled in

DLC

Rating distribution

5 stars
84
4 stars
237
3 stars
216
2 stars
69
1 star
14

Community All Reviews Statuses

georgeypoorgey

Review georgeypoorgey 3/5 · Nov 23, 2023

Style over Scottstance

I think this game is rightfully praised. Paul Robertson's pixel art is gorgeous. Anamanaguchi's chiptunes perfectly accompany the uber-video-game aesthetic of the Scott Pilgrim franchise. Also, it is nice to see the game accurately cover the story of the graphic novels.

However, the game doesn't do much mechanically to differentiate itself from other games in the side scrolling Beat 'Em …

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I think this game is rightfully praised. Paul Robertson's pixel art is gorgeous. Anamanaguchi's chiptunes perfectly accompany the uber-video-game aesthetic of the Scott Pilgrim franchise. Also, it is nice to see the game accurately cover the story of the graphic novels.

However, the game doesn't do much mechanically to differentiate itself from other games in the side scrolling Beat 'Em Up genre. You have a more plentiful arsenal of attacks in River City Girls. You play a longer game with way more characters in Streets of Rage 4. You have computer companions in Mother Russia Bleeds. The animals go poo in fear of you in Castle Crashers. I wish all of these features were in Scott Pilgrim vs. The World.

The fact that SP vs. TW doesn't feature these newer conventions of genre doesn't make it a bad game. I still had a fun time during its short run time, and I'd recommend it to fans of the franchise. If you enjoy this game, maybe try out some of the games I mentioned earlier as the ceiling for the Beat 'Em Up genre is much higher than Scott Pilgrim would have you believe.

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Witt997

Review Witt997 1/5 · Jun 25, 2022

Orrendo

ho giocato a scott pilgrim, poiché incuriosito da questo titolo e in generale da brawler. Devo dire che rispetto alle tartarughe ninja o streets of rage, questo è solo una brutta fotocopia. controlli imprecisi, e lentissimo da muovere. hitbox che non funzionano, lasciandoti in balia dei nemici, anche quando dovresti essere tu a colpire, musiche ripetitive che mi hanno dato …

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ho giocato a scott pilgrim, poiché incuriosito da questo titolo e in generale da brawler. Devo dire che rispetto alle tartarughe ninja o streets of rage, questo è solo una brutta fotocopia. controlli imprecisi, e lentissimo da muovere. hitbox che non funzionano, lasciandoti in balia dei nemici, anche quando dovresti essere tu a colpire, musiche ripetitive che mi hanno dato la nausea, e troppo difficile, con stages lunghissimi e poche possibilità di ripristinare punti vita. Un vero peccato, ma non riesco a continuare Vopto: 4/10

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tylerisrandom

Review tylerisrandom 3/5 · Mar 3, 2022

If this game had a face, I would punch it

When I played this game on Xbox 360 the year of its release, I fell in love with its presentation, but I gave up pretty quickly because it was just too difficult for me.

Fast-forward to 2021: The game's considered a de-listed classic, and Limited Run announces some gorgeous physical re-releases. I order the "Classic Edition"... not because I love …

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When I played this game on Xbox 360 the year of its release, I fell in love with its presentation, but I gave up pretty quickly because it was just too difficult for me.

Fast-forward to 2021: The game's considered a de-listed classic, and Limited Run announces some gorgeous physical re-releases. I order the "Classic Edition"... not because I love the game, but because I love Scott Pilgrim (the graphic novels and movie) and the Sonic Adventure-inspired alternate artwork.

I display the game on my shelf until 2022, when I decide it's time to give it another try.

The presentation is even better than I remember: The pixelated Bryan Lee O'Malley sprites, the dense backgrounds chock-full of fun details and easter eggs, the character selection and world map... it's all just delightful.

But I'm still awful at playing it. I can never time my blocks correctly, I move like a snail, it takes forever to recover from being knocked down, and I see the button combos in my move list but someone must have swapped the buttons around on my controller because I can only execute a couple of them.

Only this time, I know about the infinite money trick.

So I cheat and cheese my way through the game so I can experience more of the stuff I actually like. And I finally have a good time.

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kingbk83

Status kingbk83 Jan 31, 2021

Picked this one up for the Switch. Heard how this was one of those games that got delisted but was a must own. I played it and I beat it and... it's fun, but there is a lot of frustration with this game that made me rate it a 3/5.

First off, if you are a fan of the Scott …

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Picked this one up for the Switch. Heard how this was one of those games that got delisted but was a must own. I played it and I beat it and... it's fun, but there is a lot of frustration with this game that made me rate it a 3/5.

First off, if you are a fan of the Scott Pilgrim comic books or movie, you will LOVE this game, as it has a ton of references to both of these, from the characters, to the animation style, and much more. I'm not quite geeky enough to understand all the humor, but I do enjoy some of it.

The game is very similar in style to the NES game River City Ransom. You fight enemies, you collect money, you buy books/videos/clothes/food to improve your statistics and learn new abilities, etc. There is enough variety that it isn't just a beat em up that gets bland and boring with time.

However, there are two huge issues I have with this game that make it more frustrating that it should.

  1. Difficulty spikes. My goodness, the challenge from level 2 to level 3 is absolutely insane. This game requires grinding, so you'll need to go to older levels to build up levels and gain money. After a while, it just grinds the game to a halt, and makes it more painful than fun to play.

  2. Level length. The levels are way too long, and if you run out of lives, you have to start FROM THE BEGINNING. You aren't allowed to start at check points. This is very annoying in particular when you get to a boss fight, loss and have to start from the beginning.

Scott Pilgrim is fun, and if you have friends for couch co-op, you likely will have a very fun time, but these frustrations make a fun game more annoying than it should be.

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supersaiyanchrono

Status supersaiyanchrono Jan 14, 2021

So nice to finally be able to return to my all time favorite 4- Player Beat 'Em Up. So much charm, fun characters, cool moves to learn, and a bopping soundtrack. I'm so glad that now my PS3 can explode safely with no great loss.

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DirtyMidnighter

Review DirtyMidnighter 3/5 · Oct 19, 2020

Bread Makes You Fat?

The Scott Pilgrim books by Bryan Lee O'Malley are, without a doubt, some of the best graphic novels ever written. They're an all-encompassing love letter to nerd-culture of the 90's, frequently and specifically paying homage to comic-books, indie music, video-games, movies, fashion, food, shopping-malls, Canadian fast food chains... the list goes on and on. The story isn't a shallow parade …

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The Scott Pilgrim books by Bryan Lee O'Malley are, without a doubt, some of the best graphic novels ever written. They're an all-encompassing love letter to nerd-culture of the 90's, frequently and specifically paying homage to comic-books, indie music, video-games, movies, fashion, food, shopping-malls, Canadian fast food chains... the list goes on and on. The story isn't a shallow parade of references either. O'Malley's semi-autobiographical tale of a nerdy loser who discovers his true heroic potential through the power of love is a story that resonated with a lot of people, it turns out. This was no more obvious than in 2010, when the world was suddenly (and somewhat shockingly) inundated with Scott Pilgrim content, centered primarily around a film directed by Edgar Wright (director of Shaun of the Dead) and a retro brawler-style video-game developed by Ubisoft. It was an exciting time to be a Pilgrim-fan indeed. The film turned out to be incredible too, perfectly adapting a sprawling 6-book narrative into a tight, snappy, heart-felt and frequently hilarious film that kept the beating heart of the story intact while adding another layer of Wright's own voice as a director.

So logically, the game was also terrific right? Ehh... Yes and no. It certainly has it's strong points. The original sound-track composed by chip-tune band Anamanaguchi is stellar, perfectly fitting this 16-bit brawler version of Scott's story. The same goes for the art of Paul Robertson, which adapted and digitized O'Malley's original visual style with even more depth and character. The biggest problem, unfortunately, are in the departments of gameplay and story delivery. The game is repetitive, plain and simple. Now you might be able to chock this up to a genre where the primary gameplay is walk right, press punch and kick a bunch, repeat. But to me, the game could have used another layer of depth when it comes to combat. Also, this game as a standalone piece, does not convey its story well. It's clearly a companion piece for those already invested in the world instead of its own thing. Playing this game only gives you the faintest hint at the warmly comedic yet emotionally introspective narrative that the books and movie are known for. Video-game storytelling is pretty tough huh? In the end it's still a fun game, especially with friends, and it's great that it's actually available for purchase again on modern platforms after being de-listed for years. Just don't only play the game if you're planning on checking out the world of Scott Pilgrim because it's not where O'Malley's vision shines most brightly.

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2StepInMidair

Status 2StepInMidair Sep 10, 2020

FINALLY! I haven’t been able to play this since I got rid of my 360 years ago!

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Sir_Laguna

Status Sir_Laguna Aug 11, 2020

This game is 10 years old and most people haven't been able to get it because it's been missing from the stores most of that time.

I wrote about this game and the importance of video game preservation in GamerFocus (in spanish).

I'm one of the lucky few that has this game still installed on my Xbox 360. It's …

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This game is 10 years old and most people haven't been able to get it because it's been missing from the stores most of that time.

I wrote about this game and the importance of video game preservation in GamerFocus (in spanish).

I'm one of the lucky few that has this game still installed on my Xbox 360. It's a really good beat 'em up.

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BMO

Status BMO Nov 1, 2019

Bryan Lee O'Malley really should work out a deal to bring this game back to market. This belongs on the Switch.

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FredLobster

Review FredLobster 4/5 · Feb 12, 2013

One of the most enjoyable PSN purchases I've made to date, Scott Pilgrim vs. the World: The Game has become my go-to game for occasions where 2-4 people are looking for a fun timekiller. This is one of those rare games that manages to be both a goofy homage to old-school gaming and an excellent play in its own right. …

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One of the most enjoyable PSN purchases I've made to date, Scott Pilgrim vs. the World: The Game has become my go-to game for occasions where 2-4 people are looking for a fun timekiller. This is one of those rare games that manages to be both a goofy homage to old-school gaming and an excellent play in its own right. Put together your team of Canadian hipster jerks, train them up from a middling garage band to a force of raw destruction, violence your way through the League of Evil Exes, and kick Gideon's stupid face in to save the girl(s?). With multiple endings, music by Anamaniguchi, artwork by the wonderfully disturbed Paul Robertson, and enough geek culture references to choke a camel, Scott Pilgrim's a solid light-hearted 16-bit style beat-em-up you can play again and again.

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