Just a couple of hours into Nier I realized I was addicted to it. 60 hours later I've done everything there is to do within the game and still want more. Luckily for me, an expanded remaster of a slightly different Japanese version of the game subtitled Replicant is coming to PC in April.
When stripping it down in an attempt to figure out which ingredient made my time spent with Nier so special, I realize it must be the music. The game has one of the best original soundtracks I've heard in video games (along with the Silent Hill series and the original Mirror's Edge). The more I played, the more I liked the music, and it never got old for me. Oh, and by the way 'The World of Recycled Vessel' DLC adds a few good remixes. Here's a small glimpse for you and probably my favorite tune in the game:
Obviously, a game can't hold solely on its soundtrack no matter how good it is. And here comes a tricky part - trying to explain why I enjoyed the rest of the game so much despite most reviews calling it ugly and mediocre. I dunno, I just liked the story, gameplay variety, replayability, cool artistic style with bleak visuals, perfect technical performance, simplicity of combat mechanics, the fetching nature of side quests, and many other components. Basically, I was having fun just doing whatever. Even fishing and farming materials needed for side quests and weapon upgrades (well, for this I definitely blame the game's epic and beautiful soundtrack).
An important thing to mention when speaking of Nier is its loose connection with the Drakengard series. Nier is a continuation of DG1's ending E, which itself is one of the most shocking and unexpected story twists I've ever seen (I don't want to spoil anything here). The original Drakengard's gameplay is pretty bad and monotonous, but the game has a fantastic story to tell. In fact, the way DG1 deals with the story by expanding it and changing perspectives and its meaning with its multiple endings is alone worth to play it. And then comes ending E. Holy shit. After playing it, I was so looking forward to see how Nier is going to develop it. And, for the most part, it didn't fail.
Despite Nier having an interesting world, I would love to see more of it. For one thing, to have a better explanation of its connection with the Drakengard ending (I had to read the internet to figure things out). Hopefully, Automata is going to shed some more light.
I loved Nier, but the thing I can't forgive it are a few hefty text sections. I've got to say, the first one has an awesome transition from basic gameplay, but writing is absolutely terrible and unbearable to read in all of them. Which is weird, because the rest of the story and dialogues are pretty good (both would benefit from being less anime cliched though, especially in the ending). Another weird and disappointing thing is a completely unnecessary making of half of the side quests unavailable after a certain moment in the story. You can play NG+ numerous times on the same save file, but those quests will still be unavailable, unless you make another save file and play the game from scratch. I can see no justification for that.
Playing Nier a whole decade after its release and loving it so much was unexpected for sure. Hopefully, there still are quite a few older games left that will excite me in the same way Nier did. As I said, now I'm really looking forward for an April PC release of Nier: Replicant (only 2 month left!), and I will check out Nier: Automata as well. I'm not the biggest fan of Platinum Games' complexion of combat style, so I'm a bit worried for that, but the scores are very promising.