Review Sepix 3/5 · Feb 27, 2026
A Milestone I Couldn’t Finish
I will never forget the first time I saw System Shock in action. I did not own a computer capable of running demanding games at the time. I had briefly tried Ultima Underworld II: Labyrinth of Worlds, but performance limitations and my age made it inaccessible. Then I watched a friend play System Shock, and it felt revolutionary. The movement …
I will never forget the first time I saw System Shock in action. I did not own a computer capable of running demanding games at the time. I had briefly tried Ultima Underworld II: Labyrinth of Worlds, but performance limitations and my age made it inaccessible. Then I watched a friend play System Shock, and it felt revolutionary. The movement through a fully realized 3D space, the sense of inhabiting a seemingly photorealistic environment—at the time, it was astonishing. It is difficult today to convey how groundbreaking that presentation was.
When the remake was released decades later, I intended to play that version, but circumstances led me instead to revisit the original through GOG. I wanted to understand it firsthand. As an important piece of video game history, it felt necessary to experience it properly.
After an adjustment period with the controls and visuals, it held up better than expected. The atmosphere remains strong, and the narrative—especially the presence of SHODAN—is still remarkable. She remains one of the most compelling antagonists in gaming.
However, the constant enemy respawning undermined the experience. Navigating the intricate corridors is demanding enough, but being forced to fight through fully repopulated areas repeatedly becomes exhausting rather than engaging. Backtracking through complex levels only to find every enemy restored felt punitive. Around the midpoint, I stopped.
It still frustrates me that I did not complete it. Yet after also trying System Shock 2 and encountering similar design frustrations—even in its remastered form—I have accepted that I understand its significance without needing to finish it. It remains a landmark. It looks impressive for its era, tells a strong story, and occupies an important place in gaming history.
But as a contemporary player, I no longer feel compelled to push through mechanics that only generate frustration. I tried it. I experienced enough to contextualize it. That is sufficient.

