Review ClaireValle 4/5 · Jun 3, 2025
Do not fear death
I recently played through Everhood, and... I have very mixed feelings about it. It's a very interesting and unique experience that tries to combine rhythm and action in a single package. It's deeply flawed in so many different aspects, but at the same time, it's incredible in others. I do think the game was very good, but I wouldn't …
I recently played through Everhood, and... I have very mixed feelings about it. It's a very interesting and unique experience that tries to combine rhythm and action in a single package. It's deeply flawed in so many different aspects, but at the same time, it's incredible in others. I do think the game was very good, but I wouldn't necessarily call it... Fun.

Everhood is an Action/Rhythm game with more focus on the action than the rhythm. The best way to describe it is as Undertale if Toby Fox was into Guitar Hero instead of Touhou, with you having to dodge through notes in a music chart to defeat the enemies.
The music in the game is amazing. Every battle has its own theme and they all feel equally unique and fun to play, especially near the beginning of the game. I don't catch myself listening to the soundtrack as much as I do with other games, but it's still a great selection.
I also really dig the games aesthetic. It's super fun and colorful, which I love. A lot of the designs and animations can look ugly at times, but that's kinda the point with them. Reminds me a bit of the old Nickelodeon aesthetic.

The gameplay is a lot of fun, and the Guitar Hero-like mechanics are very intuitive. Every enemy has a unique fight against them, where you'll have to survive an onslaught of music notes coming at you, after which you'll defeat them.
Exploring the world and talking to the characters is also very entertaining. They always have something funny to say, and getting to know each resident of the Everhood throughout the entire game is a lot of fun.
The overall story, however, feels somewhat lacking. You play as Red looking for your missing Arm, which the evil Gold Pig stole. It's very simple and light-hearted, to the point where it feels unimportant and... sorta boring? It's like the game is clearly trying to do something more but doesn't quite get there.

But see, that's where the game gets you, because that's only the first half of the game! And after a very important event in Red's story, all the gameplay is completely turned upside down, and the game changes as a whole!
And I don't know how to feel about that!
Slight spoilers below.

Halfway through the game, Red regains their arm and is able to continue their true quest. Suddenly, Everhood turns into a story about what it means to die, and the human fear of it. It's truly one of the most shocking and interesting twists I've ever seen, and I'm a huge fan of this part of the story.
On the other hand, the gameplay completely loses its focus as soon as this change happens. Now, you actually get to fight back against all enemies by deflecting their attacks using your new arm. It's not about getting to the end anymore, and instead, you finally get to defeat your enemies.
While a good idea on paper, the execution is really lackluster. Most fights in the second half are rematches, and as they arent really designed with the new moveset in mind, they feel incredibly out of place. The deflect move on its own also feels pretty bad, like it never hits when you quite want it to... It's still alright, but most of the fights just feel like a chore to get through, and it's definitely a downgrade compared to the gameplay on the first half.
The difficulty also goes a bit off the rails during this part. It never feels unbeatable, and the game does encourage you to lower the difficulty if you cannot beat your enemies, but it's still a bit too much.

In conclusion: I'm very conflicted about this game, because it never feels like a complete experience. It's like every single aspect of the game has a point where it feels incredible, but it's never at the same time. It's like both halves of the game are competing against each other, and every time something in the game is lacking it just drags down the game as a whole.
Yeah, it's a good game, but the fact that the game shows you how good it can be before taking it away from you makes all these small, annoying moments hurt way more than they should. It's definitely not perfect, but if you can endure it, there's an amazing story waiting here for you, and I would still recommend it to anyone who's interested on it. 7/10
