Sail Forth box art

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Sail Forth

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Sail Forth

Dec 21, 2022

Main game

1.71 average rating based on 7 ratings

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Heave! Fake the bull rope and stay the mizzen royal! Command a fleet of custom-rigged sailing ships on a procedurally crafted adventure over an unending ocean whose ancient depths have swallowed the key to a planet’s mysterious past. The Deepblue calls with the bellow of High Adventure! Sail Forth!
Release Dates
Dec 21, 2022 (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S
Dec 21, 2022 (North_America)
Xbox One, Xbox Series X|S
Jan 16, 2026 Full Release (Worldwide)
Nintendo Switch 2
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User Stats
202
In Collection
12
Wish Listed
0
Playing
107
Backlogged
How Long Is Sail Forth?
No playthrough data yet
Related Content
anarchistica
anarchistica gave Feb 17, 2025
anarchistica gave Feb 17, 2025
So slow

Playtime: 47 minutes

Played: 2025

Review

Sail Forth is a small-scale adventure in which you sail around, exchange a few words, pick up fetch quests and maybe fight some pirates. You've seen it plenty of times before, usually in games that aren't remotely as sluggish as this one. You must be some sort of die-hard sailing fan to like this i think.

V1CGaming
V1CGaming gave Jun 9, 2024 (edited)
V1CGaming gave Jun 9, 2024 (edited)
V1CGaming's review of Sail Forth

Sail Forth’s simulation of ocean waves and its accessible approach to sailing are top-notch. But the rest of the world isn’t as meticulously realized, resulting in low-stakes tedium across your exploration of the high seas.

KSMaster
KSMaster updated their status Mar 25, 2024
KSMaster updated their status Mar 25, 2024

Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The different zones also have barely anything new to offer and is basically a reskin of each other and a repeat of the basic gameplay loop: Sailing and fighting enemies (without any need for new tactics).

Even the quests are repetitive, and you are only offered your basic fetch quests, escort quests, kill this enemy quest, etc. There are activities to do on the side like fishing and taking photos but they too repeat across the different zones and completing the collection only offers additional cosmetic options; nothing that impacts gameplay in anyway.

The enemies, including the bosses, also barely provide any challenge and every combat is similar to every other one you will find in the game.

There was some semblance of a story and the NPC dialogue styles were 'unique', but I felt the cryptic dialogue made it much …

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Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The different zones also have barely anything new to offer and is basically a reskin of each other and a repeat of the basic gameplay loop: Sailing and fighting enemies (without any need for new tactics).

Even the quests are repetitive, and you are only offered your basic fetch quests, escort quests, kill this enemy quest, etc. There are activities to do on the side like fishing and taking photos but they too repeat across the different zones and completing the collection only offers additional cosmetic options; nothing that impacts gameplay in anyway.

The enemies, including the bosses, also barely provide any challenge and every combat is similar to every other one you will find in the game.

There was some semblance of a story and the NPC dialogue styles were 'unique', but I felt the cryptic dialogue made it much harder to understand the story. The non-linear progression of the game, coupled with little background lore, made the story weak and hard to care about.

There are also various bugs strewn across the game which can cause infinite health boss enemies, quests not triggering/completing, achievements not registering, etc.

Overall, the idea was good but poorly executed. And it is way too long for it's own good, especially without a strong and coherent storyline to tie everything together.

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anarchistica
anarchistica updated their status Jan 11, 2024
anarchistica updated their status Jan 11, 2024

This is free in the Epic store this week:

https://store.epicgames.com/en-US/p/sail-forth-51847e

Next week we get LOVE, one of the rare hard-ish platformers i actually liked.