Main game
1.71 average rating based on 7 ratings
Playtime: 47 minutes
Played: 2025
Review
Sail Forth is a small-scale adventure in which you sail around, exchange a few words, pick up fetch quests and maybe fight some pirates. You've seen it plenty of times before, usually in games that aren't remotely as sluggish as this one. You must be some sort of die-hard sailing fan to like this i think.
Sail Forth’s simulation of ocean waves and its accessible approach to sailing are top-notch. But the rest of the world isn’t as meticulously realized, resulting in low-stakes tedium across your exploration of the high seas.
Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The different zones also have barely anything new to offer and is basically a reskin of each other and a repeat of the basic gameplay loop: Sailing and fighting enemies (without any need for new tactics).
Even the quests are repetitive, and you are only offered your basic fetch quests, escort quests, kill this enemy quest, etc. There are activities to do on the side like fishing and taking photos but they too repeat across the different zones and completing the collection only offers additional cosmetic options; nothing that impacts gameplay in anyway.
The enemies, including the bosses, also barely provide any challenge and every combat is similar to every other one you will find in the game.
There was some semblance of a story and the NPC dialogue styles were 'unique', but I felt the cryptic dialogue made it much …
Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The different zones also have barely anything new to offer and is basically a reskin of each other and a repeat of the basic gameplay loop: Sailing and fighting enemies (without any need for new tactics).
Even the quests are repetitive, and you are only offered your basic fetch quests, escort quests, kill this enemy quest, etc. There are activities to do on the side like fishing and taking photos but they too repeat across the different zones and completing the collection only offers additional cosmetic options; nothing that impacts gameplay in anyway.
The enemies, including the bosses, also barely provide any challenge and every combat is similar to every other one you will find in the game.
There was some semblance of a story and the NPC dialogue styles were 'unique', but I felt the cryptic dialogue made it much harder to understand the story. The non-linear progression of the game, coupled with little background lore, made the story weak and hard to care about.
There are also various bugs strewn across the game which can cause infinite health boss enemies, quests not triggering/completing, achievements not registering, etc.
Overall, the idea was good but poorly executed. And it is way too long for it's own good, especially without a strong and coherent storyline to tie everything together.
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/sail-forth-51847e
Next week we get LOVE, one of the rare hard-ish platformers i actually liked.