Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The …
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Sail forth is a very repetitive game. The premise of the game is interesting and it can keep you interested for a few hours. However, after awhile, the whole affair becomes extremely tedious and repetitive. It is described as 'procedurally generated' but the map is actually split into four zones with a limited number of islands in each one. The different zones also have barely anything new to offer and is basically a reskin of each other and a repeat of the basic gameplay loop: Sailing and fighting enemies (without any need for new tactics).
Even the quests are repetitive, and you are only offered your basic fetch quests, escort quests, kill this enemy quest, etc. There are activities to do on the side like fishing and taking photos but they too repeat across the different zones and completing the collection only offers additional cosmetic options; nothing that impacts gameplay in anyway.
The enemies, including the bosses, also barely provide any challenge and every combat is similar to every other one you will find in the game.
There was some semblance of a story and the NPC dialogue styles were 'unique', but I felt the cryptic dialogue made it much harder to understand the story. The non-linear progression of the game, coupled with little background lore, made the story weak and hard to care about.
There are also various bugs strewn across the game which can cause infinite health boss enemies, quests not triggering/completing, achievements not registering, etc.
Overall, the idea was good but poorly executed. And it is way too long for it's own good, especially without a strong and coherent storyline to tie everything together.
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