Review savarunl 3/5 · Mar 26, 2024
A game that's both great and mediocre at the same time
In my new quest to platinum all mainline FF games, and a select few spinoff games, i started off with Woff. What initially started as a new playthrough to cool down a bit from the superhard rebirth platinum, ended in me pushing through and 100%ing this game in one go.
First off, the game is a pokemonesque game where they …
In my new quest to platinum all mainline FF games, and a select few spinoff games, i started off with Woff. What initially started as a new playthrough to cool down a bit from the superhard rebirth platinum, ended in me pushing through and 100%ing this game in one go.
First off, the game is a pokemonesque game where they made an absolute brilliant take on the pokemon (mirages) by allowing you to stack different sized ones on top of eachother, allowing you to create endless different combinations that can compliment eachother if done well. Each mirage (pokemon) has their own full talent tree, that you gradually fill in by leveling each one. Then you can also slot in some extra skills by adding seeds into the talent tree, the possibilities are absolutely limitless.
The game heavily builds on other FF titles, and every game from FF1 to FF13, even some spinoffs are present. From locations (f.e. Nibelheim, Mako reactor 0, sunken temple, babil region, etc, etc.), to heroes (nearly all main characters from the other games are present) and summons (same here, they are all in there). As an avid FF fan, this obviously adds to the enjoyment greatly.
Storywise, it's a simple, but enjoyable experience throughout. The multiple endings are a bit questionable and feel slightly out of place in an otherwise coherent story, not helped by the fact that the game contradicts itself in the 'true' ending.
Not everything is great though, the game is plagued by a myriad of very questionable design decisions. Some of the main ones:
When you travel around from location to location, you always have to go back to the central hub location first, and then to the actual location you want. This doesn't sound too bad, but over the span of the game this becomes greatly annoying, and it's very unneccesary as the game does have a portal system in place. Each portal just ports to the central hub only.
Another point of frustration is the filtering of the mirages. Some filters are in place, but the ones you actually want, for example filtering by mirage type, ability or even spell affinity, are absent. This is a very questionable decision in a game that heavily relies on using said abilites in the landscape and in combat.
The enjoyment gets sadly dunked down a bit too by the presences of some absolutely horrendous minigames. They are bad on a level unseen in any other FF game, and i doubt any other game at all has minigames this terrible. Two of them are fully rng based, the first of those is a battleship-like game, where you need to win within 10 turns, without losing any of your pieces. One of the pieces had only 1 hp and can just get randomly oneshot by the AI. To win in 10 turns you also need dumb luck in clicking on the correct squares. The other rng game is a whack-a-mole style game where you need to score 5000 points, but the game is fully rng based in how many and what type of minions it spawns within the alloted time, 9 out of 10 games leaving you physically unable to score those points, even with perfect hits. The other 3 games are skill-based, but have such horrendous controls and hit registration that you are just left fuming at the screen trying to hit the very tight timers or score breakpoints.
Then there is the grind. it took me 80 hours to platinum the game, and a good 20 hours of those where spend just doing mindless grinding to level up a 100 mirages (meaning you need to fully master their talent boards, some of them have 2 talent boards but you end up leveling up almost every mirage in the game). Normally i don't mind a grind, but in this game it's literally running little circles around a savepoint (your AP restores when you run over one) fighting the exact same few monsters over and over, for hours on end. It's really mindnumbing.
The biggest point of frustration, however, is the absolutely horrendous voice acing on most of the characters in the game. It's almost as if they deliberately tried to make it as bad as possible. some of the characters have totally unmatching voices, others constantly and way too often nag at you in childlike voices that give a whole new meaning to doing your head in.
All in all, while the game is largely enjoyable because of the good, it gets dragged down just a bit too much by the bad and the frustrations at some of the content to leave a lasting good impression. I ended up giving 3 stars, but if i wasn't an avid FF fan and wouldn't appreciate all the references so much, this could have easily been 2 stars in the end.










