Paper Mario: The Thousand-Year Door (2004)

Intelligent Systems

Nintendo GameCube

4.48 from 1987 ratings · #41 top rated on Grouvee

4292 members have it in their collection · 146 playing now · 1231 backlogged · 1101 wish listed

How long? Main story 28h · with extras 33h · 100% 46h (from 18 logged playthroughs)

What sleeps behind the door? Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, … Read more
What sleeps behind the door? Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, Mario will have to make full use of his papery qualities just to survive. Read less
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Release dates

  • Jul 22, 2004 (Full Release) (Japan) Nintendo GameCube
  • Oct 11, 2004 (Full Release) (North_America) Nintendo GameCube
  • Nov 12, 2004 (Full Release) (Europe) Nintendo GameCube
  • Nov 18, 2004 (Full Release) (Australia) Nintendo GameCube

Related

Remakes

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Featured in lists

çöp by Rerogshi · 298 games · 0
Games, Ranked by Cukie · 112 games · 0
GameCube by KiingShady · 53 games · 0
Top 100 by IzzyBoy · 101 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0

Rating distribution

5 stars
1229
4 stars
540
3 stars
171
2 stars
34
1 star
12
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Community All Reviews Statuses

lil_pushkins

Review lil_pushkins 5/5 · Feb 24, 2021

There was a period in my teenage life where my ADHD fixation tendencies zeroed in on this game and I played it obsessively back to front like three or four times in a row. I know. It's weird. You don't have to tell me.

What can I say? It is THE starter RPG and beyond that, a perfectly constructed game. …

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There was a period in my teenage life where my ADHD fixation tendencies zeroed in on this game and I played it obsessively back to front like three or four times in a row. I know. It's weird. You don't have to tell me.

What can I say? It is THE starter RPG and beyond that, a perfectly constructed game. Top to bottom. Delightful and strange and brimming with creativity.

What I gleaned from this playthrough, however, is that someone (many people) obviously did not even want to make a Mario RPG! They just made an RPG and filled it with Mario cast! What the hell is a Rogueport! Who the hell is a Shadow Siren! I absolutely love it. Tender and dear to my heart.

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Cheezpuff

Review Cheezpuff 3/5 · Feb 23, 2016

I had fond memories, but the gameplay falls short

I'm not sure if Paper Mario was ever about deep gameplay mechanics, but returning to this game now as an adult who has played my fair share of JRPGs, the game doesn't play very well (discussion has possible spoilers, so it'll be below). The charm is there, just as you experienced it as a child, but it's held between dungeons …

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I'm not sure if Paper Mario was ever about deep gameplay mechanics, but returning to this game now as an adult who has played my fair share of JRPGs, the game doesn't play very well (discussion has possible spoilers, so it'll be below). The charm is there, just as you experienced it as a child, but it's held between dungeons which aren't that fun to complete. At least they aren't that long. I like the battle system, the action prompts while fighting gives the turn-based system more interaction, but It definitely works better in the Mario & Luigi series where dodging has varying commands which can allow you to take no damage (compared to this game where you just press A when you get hit to negate 1 damage [a relatively small amount later in the game, although blocking will prevent infliction of status effects])

When you level up in tTYD, you get to choose whether to upgrade hit points (HP), flower points (FP, essentially mana), or badge points (BP). Badge points allow you to strengthen Mario and get new attacks, so you'd obviously choose BP unless you felt threatened enough by enemies to warrant an HP increase. Thing is, enemies die really quickly if you build a BP character, which lets you sail through the game with minimal opposition, even with little health. You then get to the final boss fights, which out of nowhere have enemies that can hit way higher than anything you've seen before, and you might be at an impasse. There's a respec service available, but that's back at town, which is a long ways away. If the game was built a bit better, the need to get more HP would have been more evident earlier and this would not be a problem. That said, the bosses still aren't that difficult, but require a little bit of luck to get patterns that won't OHKO you.

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