
I almost see the graphical and performance issues as a concession. Like do I want this eyeless face wandering through one of the final fights in the game? No definitely not, but what can I do? I could get upset, but maybe I know how pointless that is. I don't think Game Freak will ever care about this. Best selling …
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I almost see the graphical and performance issues as a concession. Like do I want this eyeless face wandering through one of the final fights in the game? No definitely not, but what can I do? I could get upset, but maybe I know how pointless that is. I don't think Game Freak will ever care about this. Best selling Nintendo game. Maybe all Nintendo games should have floating eyeless faces in them.
Worse in my eyes is not the graphical/performance decline, but the battle system decline from just earlier in the year.
I think Arceus and Scar/Vi are about equal in their visuals. Scar/Vi has more performance issues, but the world feels a bit more alive with Pokemon running around. For me, there isn't a big difference and the open world is worth some of the shortcomings. But it isn't worth the step backwards to boiler plate battles. The Strong and Agile Styles in Arceus added such a nice sense of control and questioning in Arceus that is just missing from Scar/Vi. Pictured is one of the very few times my starter Pokemon wasn't battling. It was basically always Quaxly-Quaquaval the entire game. It is a bit disappointing that the RPG elements are this thoughtless in this RPG.
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