To begin, a bit of waffling…
I love Pokémon, I always have. I’m one of those geezers, those insufferable hold outs, who was in the right place at the right time for the Pokémon boom. I was 8 years old, I had a red GameBoy Pocket on my person at all times and I had, perhaps ironically, a blue cartridge permanently slotted into it (at least until the yellow one arrived…).
I’ll admit I haven’t played every single spin-off game, but of the mainline titles I own and have played every colour, gemstone, letter of the alphabet, celestial body, and medieval armament. Despite the talk of issues and the red flags I already knew that Violet/Scarlet would be no different. I’m a sucker, and GameFreak has me by the balls. I’ve just got to see more Pikachu!
So, I’ve beaten the game, I’m hyper training my team, and I’m getting into the post-game grind, and I think it’s time for me to commit some thoughts down. Hopefully anything I write here is vaguely interesting or helpful to anyone thinking about jumping into this release!
So, here’s the spoiler warning, I’m not going to hold back. Here we go, the proper review part:
Let’s start with the positives because there are a few! To begin with, the open world is a great idea even if it isn’t totally executed to perfection. After a lengthy introduction to the game, when you finally get to cut loose and explore, it is rewarding and fun to roam around, find herds and outbreaks of Pokémon and look for treasure and items. It can be an empty place where not much happens, but it's a net positive in my view.
Additionally, since the story allows you to pursue any objective in any order you, please it’s a lot of fun happening upon objectives by chance or running into a rare Pokémon in an odd spot that you just happened to wander into
The “evil” team of the game, Team Star, are an interesting take on the usual formula. A group of kids who were bullied at school who banded together to resist the bullies only to end up getting the blame for the problem, you work with the school dean to discover their motives and plots and it’s nicer than the usual world ending fare the series serves up, though Team Yell is tame on that front too.
Another subplot you pursue is that of the Titan Pokémon and helping your pal Arven to heal his injured buddy. The Titan fights are just as they sound, you fight a big Pokémon, it has a bit more health than usual, but they’re usually put down with ease. Arven’s story is the star here, as his Mabosstif slowly gets better throughout the journey, you really feel for the poor guy and it helps to motivate your slog through the unremarkable battles that get you the next bit of the story. That said, the False Dragon Titan is cool.
The main plot sees you battling an evil AI in a time machine which showcases Arven’s mommy and or daddy issues which kind of seems like an afterthought since Arven is not important in the overall plot of the game and the familial relation feels a little shoehorned. It got dangerously close to “end of the world” nonsense, but it was fine overall.
The new Pokémon designs are fun, I’m a big fan of Charcadet and his evolutions even if they are bit “edge lordy”. Terrastalizing your Pokémon is a fine addition though at this point in the series I can’t fathom why GameFreak feel the need to continue making up new Mega Evolution replacements instead of simply sticking by that superior mechanic and iterating on it.
Moving on, Scarlet and Violet have their share of issues. Most of which many are already aware of. Performance issues, visual lag, weird glitches, and bugs, these are all issues where mileage may vary. Some bugs are funny, weird animation glitches that don’t really impact your ability to progress or detract from the gameplay of the game. If that stuff amuses you then it’s just fine, I had a few laughs. Animation hitches and slowdown can diminish enjoyment though, and they are bad in some spots. I’ll never forget my first experience walking into a town where, as you enter, you walk over a hill, and it reveals a great big windmill that towers over the town and animates at maybe 5 frames per second. It’s janky.
While I have mentioned that the open exploration is great it also has its own drawbacks. It’s very uneven, its easy to over level while pursuing one of your objectives only to return to a plot thread you left behind and find it well beneath you. Personally, I started with Titans and gyms and breezed through Star raids as a result. Not by any fault of the game, really, perhaps if you’re the sort who jumps between activities and plans their journey better it’s not an issue, but I found myself not really paying attention to the other markers on the map as clearing a gym would always result in me looking for the next one.
Star Raids start strong, they showcase the new free battle system where you can send out your Pokémon and let them auto battle trash mobs and collect EXP while you continue to move about the field. This system is an excellent addition, and the first few Star Raids are fun but eventually they become a chore. Every raid plays out the exact same way, you fight the door guard, you fight 30 trash mobs, you fight the leader and a giant car. It’s the same giant car every time. It just feels like a huge waste of potential, the vehicles could have all been different, the typing of each challenge could have played a bigger role, something. It’s just too repetitive.
Where the Star Raids are a repetitive chore the Gym Tests are varied but no less a chore. From pushing a giant olive into a basket to psychic emotional Simon Says, to ordering a secret menu item, it’s nice to have a variety but some challenges are better than others. The ghost gym is just a series of battles, like older games, some gyms have no battles at all. Hopefully this is something they iterate on, the old gym formula has been around for a long time and could use a change but some of these are just a little too simple.
Tera Raid battles are a newish iteration on Sword and Shield’s Dynamax Raids but somehow worse. The timer mechanic makes for a more restrictive battle that pressures players and it’s real unforgiving at times. When a Raid Pokémon gets into a series of time-wasting actions you can’t do much other than watch your precious time tick away. Sometimes the lag and connection issues to other players seems to result in the enemy taking up to 5 turns before you can even choose an action. It also seems restrictive due to the enemy’s unlimited ability to remove your buffs and debuffs at any time even as it puts up its shield, hits you, and burns your timer down.
This adds to the nuisance of getting a clear, it feels needlessly difficult at times for a children’s game. Pokémon will have massive health pools where it feels like you need to buff up but just as quickly as you set up it eliminates your buffs and yet without the buffs your moves will never outpace the timer with or without the time-wasting AI actions. It’s not entirely odd for Pokémon to take an established mechanic and make it worse but this one is particularly egregious in my mind.
Maybe, in time, with some patching and some work, GameFreak can polish this game up. As it is right now, it’s a weird one. I’ve had a ton of fun playing through but that’s in spite of the issues and the unfun elements I’ve run into. It’s hard to recommend the game, but I also wouldn’t say to totally avoid it. It’s one of those titles where you just need to follow your gut. If you can look past the bad and the ugly there is quite a bit of good to find and enjoy.