Flower (2009)

ThatGameCompany

PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · iOS

3.55 from 1118 ratings

2640 members have it in their collection · 32 playing now · 729 backlogged · 311 wish listed

How long? Main story 2h · with extras 2h · 100% 7h (from 19 logged playthroughs)

ESCAPE TO A DREAMLIKE WORLD From the studio behind the genre-bending titles Journey and flOw comes Flower, a unique gaming experience that lets you soar through a dreamlike world of luscious fields and rolling hills. Control the wind to carry a stream of flower petals around each landscape and watch as it comes to life. Every level has its own … Read more
ESCAPE TO A DREAMLIKE WORLD From the studio behind the genre-bending titles Journey and flOw comes Flower, a unique gaming experience that lets you soar through a dreamlike world of luscious fields and rolling hills. Control the wind to carry a stream of flower petals around each landscape and watch as it comes to life. Every level has its own unique aims and little mysteries – but you don’t have to worry about them if you don’t feel like it. Flower is about doing what you want, when you want. Freedom is everything. Read less
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Release dates

  • Feb 12, 2009 (Worldwide) PlayStation 3
  • Nov 12, 2013 (North_America) PlayStation Vita
  • Nov 15, 2013 (North_America) PlayStation 4
  • Nov 29, 2013 (Europe) PlayStation 4, PlayStation Vita
  • Sep 27, 2017 (Worldwide) iOS
  • Feb 14, 2019 (Worldwide) PC (Microsoft Windows)

Related

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Featured in lists

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Rating distribution

5 stars
180
4 stars
392
3 stars
433
2 stars
89
1 star
24
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 3/5 · Apr 25, 2024

Flower is a lovely game with beautiful sound design. I wish I liked it more.

My main issue isn't with the controls (which seem divisive, regardless of platform), but how often control is taken from you. The game presents you with seemingly open areas, only to corral you into a smaller space, pull you down a happier path, or otherwise …

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Flower is a lovely game with beautiful sound design. I wish I liked it more.

My main issue isn't with the controls (which seem divisive, regardless of platform), but how often control is taken from you. The game presents you with seemingly open areas, only to corral you into a smaller space, pull you down a happier path, or otherwise slow, reorient or teleport you toward an intended focal point. I'm fine with a bit of that, but it feels heavy-handed and distracting here.

Otherwise, the game is nice. The story it tells isn't particularly deep, and the soundtrack does the lion's share of the heavy lifting in terms of its emotional impact. But compared to the landscape of grimdark and gray-brown gun games that dominated around 2009, this was a real breath of fresh air.

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Shirochwan

Review Shirochwan 4/5 · Jan 26, 2024

La voie du vent

J'avais adoré Abzû, il fallait bien que je teste Flower, le premier jeu du directeur artistique acclamé Matt Nava.

La recette est la même que pour Abzu, un enfilement de zone semi ouvertes, une narration sans dialogue qui dénonce l'hubris de l'Homme sur son environnement au mépris d'une nature sacrée.

Si la technique a bien évolué depuis 2009, le …

Read more

J'avais adoré Abzû, il fallait bien que je teste Flower, le premier jeu du directeur artistique acclamé Matt Nava.

La recette est la même que pour Abzu, un enfilement de zone semi ouvertes, une narration sans dialogue qui dénonce l'hubris de l'Homme sur son environnement au mépris d'une nature sacrée.

Si la technique a bien évolué depuis 2009, le jeu reste beau, c'est dû en grande partie à sa simplicité et à sa direction artistique. On contrôle un courant d'air qui entraine avec lui des pétales de fleurs qui cherchent à s'épanouir en proposant une ville propre où les hommes et la nature vivrait en harmonie.

C'est court, c'est magnifiquement porté par la musique et les chœurs intra diégétiques des fleurs, on a plus l'impression de parcourir une installation d'art contemporain qu'un véritable jeu.

Mon seul bémol serait sur les contrôles que je trouve un peu lourds, ce qui est quand même le comble lorsque l'on joue le vent. Bémol supplémentaire pour les trophés du jeu qui donnent l'impression qu'il n'a pas envie de jouer ("poser la manette pendant 10 minutes", "faire une pause d'une semaine"...).

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davidh212

Review davidh212 5/5 · Jul 4, 2023

Like a Poem...

Flower is, perhaps, the most unlikely inclusion on my list of favorite games. I tend towards very actiony games where you kill people/monsters in dope ways. Dark Souls, Diablo, Darksiders, and DOOM. You'll find something more puzzle-based on there from time to time, such as The Witness or Outer Wilds. You might find some wholesome platformers like Sly or Mario. …

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Flower is, perhaps, the most unlikely inclusion on my list of favorite games. I tend towards very actiony games where you kill people/monsters in dope ways. Dark Souls, Diablo, Darksiders, and DOOM. You'll find something more puzzle-based on there from time to time, such as The Witness or Outer Wilds. You might find some wholesome platformers like Sly or Mario.

Rarely will you find "art" games that solely exist to impart an "experience" with minimal gameplay. I've played quite a few of these, actually, they just rarely resonate enough to get five stars. Flower, on the other hand, has been like a church bell in the background of my life for the last 14 years.

I usually don't care much about the music in the video games I play. Often I'll turn the music off entirely, especially if it's a game I'm playing with a friend or while listening to podcasts. I almost never listen to video game music on its own. The flower OST, on the other hand, I've listened to over 50 times according to lastfm. It's my happy place. It's what I listen to when I'm stressed or feeling particularly nostalgic. When I want to remember what it was like being 18, on the cusp of adulthood, being in love for the first time. It's an album for muggy summer remembrances of summers long past.

The game itself is beyond basic, but I can't help but find it beautiful, even all these years later. The swaying grass, the ever-growing swirl of flower petals marching behind you, the way collecting them adds beautiful improvised notes to the spacious music.

The driving theme of tension between urban development and nature is perhaps rote to many, but is a particular weak spot for me, having been born in a rural Louisiana town with a population density of less than a thousand people per square mile, before moving to a suburb of Chicago in 1st grade with 3,500 people per square mile, then moving into a neighborhood in Chicago proper when I was 20 with 11,000 people per square mile.

My entire life is a story of moving farther away from nature. Every summer in Chicago brings with it bittersweet memories of running through Louisiana forests, of playing in my aunt's backyard, as big as a football field, and plucking honeysuckle from the woodland's edge. Summer will never be just a season for me, it's a particular time and place.

Many pieces of media have tackled this theme, but none hit as hard for me as Flower did and none capture the nuances as well as Flower does. It's not as simple as nature good, city bad. They both have their own beauty, and they create an entirely new beauty when mixed together. Natural spaces within cities can be just as powerful as my aunt's backyard. I've read entire books on urban planning because of Flower, just to try to understand the effect certain spaces have on my brain. If that's not art, I don't know what is.

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Normalcy1

Review Normalcy1 2/5 · Mar 12, 2023

Flower is certainly a unique experience. While it is highly visual, it isn't purely an aesthetics-based game. There are puzzles and collectables as you would find in a traditional video game. Nonetheless, it is more of an "experience." There is no dialogue, no NPCs, no characters even, no plot, and hardly any gameplay. Your controls are limited to moving the …

Read more

Flower is certainly a unique experience. While it is highly visual, it isn't purely an aesthetics-based game. There are puzzles and collectables as you would find in a traditional video game. Nonetheless, it is more of an "experience." There is no dialogue, no NPCs, no characters even, no plot, and hardly any gameplay. Your controls are limited to moving the direction of a wind current carrying flowers. You'll hit some objects to advance to the next "stage" and that's really it. It is a nice looking game and can be rather relaxing, but the implementation of puzzles does sort of counteract the effect of a "visual experience," which it seems like this game was trying to be. The developers had to find a balance between fun and avant garde (they do an OK job, as they will later do in "Journey"). Describing it as fun almost seems a little inaccurate. It's a worthwhile way to spend an hour, but not because it's fun. It's intriguing, something you will want to see to its completion, but the appeal wears thin as you realize you're not doing a whole lot on the screen.

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Pogee

Review Pogee 4/5 · Jan 25, 2023

A beautiful and unique experience

Flower is a beautiful game. it’s a prime example how to tell a story without using a single word. It’s a very chill experience with a clear objective; collect flowers. I appreciate having a clear goal, since many similar artistic walking sims, for some reason, don’t clearly define what should player actually do. I played Vita version and the controls …

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Flower is a beautiful game. it’s a prime example how to tell a story without using a single word. It’s a very chill experience with a clear objective; collect flowers. I appreciate having a clear goal, since many similar artistic walking sims, for some reason, don’t clearly define what should player actually do. I played Vita version and the controls weren’t too bad. They were precise enough. The story was okay, although I do not really understand the ending. It shifts from a very understandable pessimism to a weirdly random optimism, regarding the environmental theme.

But nonetheless I think it is a very nice game to experience. It looks nice, sounds nice and creates a very unique gaming experience. Would also recommend to non gamers.

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Hazel_da_Basil

Review Hazel_da_Basil 3/5 · Jul 11, 2022

Wind

I actually had more fun with this game than I did with Journey. I really liked exploring the world, watching the flowers bloom, and solving puzzles.

The controls could be a bit wonky, and I hated how they ripped the camera from my hands.

pressatocraft

Review pressatocraft 3/5 · Feb 8, 2022

Flower is a game where you ride the wind collecting petals and paint the landscape in a stunning visual experience. It is so pretty, and has so many colors. If you like katamari or flying games, this one is great.

WerqKween

Review WerqKween 2/5 · Oct 11, 2021

Gorgeous graphics.

Cheesy and uninspired music.

Controls that make a relaxation game into one of the most frustrating experiences.

Generally impactful experience about... urban renewal? Something?

killerstar

Review killerstar 5/5 · Dec 29, 2020

Breaking: Beloved classic game is a masterpiece.

In this hot summer day I bring you the coldest of takes. Flower, the lauded classic from the creators of Journey, is, indeed, good.

As is become the norm in my written reviews, I won't say much more than just a random thought that occurred to me while playing the game. Flower is a master class in minimalist story telling …

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In this hot summer day I bring you the coldest of takes. Flower, the lauded classic from the creators of Journey, is, indeed, good.

As is become the norm in my written reviews, I won't say much more than just a random thought that occurred to me while playing the game. Flower is a master class in minimalist story telling to the point that it doesn't really tell a story at all. Instead, the game just pushes the correct emotional buttons in order to create the classic arc of exposition, conflict and resolution. And it achieves it incredibly well.

I was tearing up from joy as I was flying around cursed environments, bringing light to darkness. And I realised how deep that instinct was inside of me. Particularly after playing If Found, and in a country on the brink of finally legalising abortion, more than ever I feel the cracks in the world that need fixing.

I know that bringing light to the darkness is not as easy as thumbing the controller, but Flower brought me a much-needed moment of catharsis.

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V1CGaming

Review V1CGaming 4/5 · May 11, 2020 Completed

BEAUTIFUL

A nice, lovely little experience. There is something pretty relaxing and joyful about it, as you collect the petals, guide them in big numbers and bring back the nature back to life. For a game that's over 10 years old, it holds up quite well visually, with impressive shifts from the drab colors of the dead flora inhabited environments, to …

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A nice, lovely little experience. There is something pretty relaxing and joyful about it, as you collect the petals, guide them in big numbers and bring back the nature back to life. For a game that's over 10 years old, it holds up quite well visually, with impressive shifts from the drab colors of the dead flora inhabited environments, to blissful colorfulness as they come back to life. Not the longest of games, but it's time quite well spent.

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DanicleCharts

Review DanicleCharts 4/5 · Jun 30, 2019

Finding Beauty in our World

Flower is a game about how our modern world relates to the natural world all around it. Where the urban grime and dark grays give way to lush, flowing greenery. The artwork, animation and sound design of the game is fantastic creating a gleeful, flowing experience of riding the wind with your flock of flower petals. Each level evolves your …

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Flower is a game about how our modern world relates to the natural world all around it. Where the urban grime and dark grays give way to lush, flowing greenery. The artwork, animation and sound design of the game is fantastic creating a gleeful, flowing experience of riding the wind with your flock of flower petals. Each level evolves your gameplay experience in new ways that slightly tweak your role in the game's narrative.You start off by collecting new petals to grow larger, much like Katamari, but then morphs into fast-paced flying challenges and navigation puzzles. Fundamentally all of this gameplay is about the emotion within the experience, not the strategy or tactics you use. Riding the wind and falling into flow is an intoxicating experience of the game. As I moved through the game, I started to wonder 'what is the message of Flower?'. Is that nature good, cities bad? This feels overly simplistic to me and ignores the sophistication of our modern world, but I was pleasantly surprised to see the game's message as more internal than external. The game isn't saying what the world should strive to be, but how our view on the world itself is vital to where we see color and where we see darkness. The physical properties don't have to change, for our experience and emotions to be completely different. Through one eye, cities are disgusting and another they are beautiful. Thatgamecompany would follow Flower with the magnificent Journey which I believe is much more cohesive emotionally cathartic, where Flower didn't hit me with the same highs and lows of Journey. I see Flower as a splendidly emotional experience with beautiful art, but just missed on the transcendent experience of a game which can change lives. None the less, I left Flower feeling more appreciative of the world around me, and the potential beauty hidden everywhere, if you allow yourself to find it.

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Octjillery

Review Octjillery 4/5 · Jun 27, 2019

This gaaaaaame.

I picked up the multi-pack of Journey, Flower, and Flow for PS3 years ago, with the intention of playing Journey. I ended up playing Flower first, and was just blown away.

After a few areas of flower petals being gently guided by the wind across lush landscapes, the game abruptly gets rather dark, showcasing the destruction of natural …

Read more

This gaaaaaame.

I picked up the multi-pack of Journey, Flower, and Flow for PS3 years ago, with the intention of playing Journey. I ended up playing Flower first, and was just blown away.

After a few areas of flower petals being gently guided by the wind across lush landscapes, the game abruptly gets rather dark, showcasing the destruction of natural landscapes and the spread of "darkness" where there are manmade structures. Navigation becomes a little trickier at this point, and it can get a little frustrating, making the wind go at a snail's pace around structures, but it was so worth it in the end.

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Olink

Status Olink Jun 1, 2019

Come on! This would be a perfect little experience if the damn camera wouldn't pull back every five seconds to show me what just happened and where I need to go next.

FlattenedBull

Status FlattenedBull Jul 27, 2018

Bought this years ago, immediately after getting ps4. Found it uninteresting. Boy was I wrong!

Played through in one sitting today. Outstanding piece of work. First couple levels and soundtrack had me the most chilled out I’ve ever been playing a video game.

cemakkartal

Status cemakkartal Sep 8, 2017

Anything but relaxing. Awkward controls and bad camera angles make you sometimes disoriented and make your wrists hurt. I like indie or experimental games but I think this one is hugely overrated.

TheRickC

Review TheRickC 5/5 · Jun 16, 2015

Special game

This is art in the form of a game. I finished it in 1 sitting in an hour and a half but it was amazing. Perfect game to pick up and play again and again and just relax.

b_n

Review b_n 3/5 · Nov 12, 2014

1001 Games - #920

Pros: mostly successful experimental gameplay, responsive motion controls (PS4)

Cons: very short length, limited replay value beyond hidden flowers, may not appeal to all gamers

Recommendation: one of those games that is very difficult to recommend. I enjoyed my time with it but can't see myself coming back to it very often. Worth trying, even if …

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1001 Games - #920

Pros: mostly successful experimental gameplay, responsive motion controls (PS4)

Cons: very short length, limited replay value beyond hidden flowers, may not appeal to all gamers

Recommendation: one of those games that is very difficult to recommend. I enjoyed my time with it but can't see myself coming back to it very often. Worth trying, even if only to see what the hype is about.

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