Status QueerCityWitch May 6, 2025
Loved this game, very obvious just an intro/demo of feature, and I would have loved to see it expanded and fill out the lore of the world.
PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · iOS
4.15 from 6337 ratings · #209 top rated on Grouvee
12280 members have it in their collection · 243 playing now · 2908 backlogged · 2765 wish listed
How long? Main story 2h · with extras 2h · 100% 4h (from 93 logged playthroughs)
Status QueerCityWitch May 6, 2025
Loved this game, very obvious just an intro/demo of feature, and I would have loved to see it expanded and fill out the lore of the world.
Review Brady2406 4/5 · Jul 8, 2024
Journey is like Abzu and Omno, but both those games are better. This one came out first though so I appreciate the innovation. The environment is beautiful and its amazing how a bunch of cloth creatures can feel so real. Of course the meeting other players along your journey gimmick is excellent; it is one of the most unique mechanics …
Read moreJourney is like Abzu and Omno, but both those games are better. This one came out first though so I appreciate the innovation. The environment is beautiful and its amazing how a bunch of cloth creatures can feel so real. Of course the meeting other players along your journey gimmick is excellent; it is one of the most unique mechanics I have ever encountered. Good game
Read lessReview Vitamin_B 4/5 · May 27, 2024
Got me surprisingly emotional. Nothing fancy in its raw puzzle-solving/platforming mechanics, but the wordless/voiceless human co-op feature had more of an emotional punch than I thought it would. Big plus for fans of immersive, atmospheric, brief gaming experiences
Review Normalcy1 2/5 · Jun 21, 2023
The closest thing I can compare Journey to is when you’re on a long drive and a random car is driving directly in front or behind you for a good portion of the trip before parting ways in a split second. In Journey too, you develop an unexplainable affinity with a stranger whose goal is the same as yours (get …
Read moreThe closest thing I can compare Journey to is when you’re on a long drive and a random car is driving directly in front or behind you for a good portion of the trip before parting ways in a split second. In Journey too, you develop an unexplainable affinity with a stranger whose goal is the same as yours (get to their destination), but whose path may differ, and whom you never get to know beyond seeing them move a bit. Journey (which seemed to be the second coming of Christ to journalists and consumers alike as I recollect from 2012) does nail this unique concept and I respect the developers for so successfully carrying out their goal, as they had done with Flower years before, but I can’t fully get behind the experience. The idea is great, the execution is great, but the gameplay is just not that compelling. There are some basic puzzles, big open worlds, and light platforming that I can only really recommend to the most casual of gamers. You will spent the majority of time walking/sort of fluttering through big sandy landscapes. The wordless story did not make a big impression on me but I’m also not normally keen on visual/interpretive scenes. Flower was actually slightly more mechanically fun if anything. For a ~2 hour walking simulator, I will say it’s a unique and interesting experience, but if you aren’t into avant-garde I would stay away entirely.
Read lessStatus Gangreen Mar 19, 2023
What a relaxing, pallet cleanser of a game. I wasn’t ready to dive into something heavier right now so being able to enjoy this visual and auditory snack of a game was absolutely a hit for me.
The game tells you almost nothing and that works so well as the game just wants you to enjoy the moments. No worries …
What a relaxing, pallet cleanser of a game. I wasn’t ready to dive into something heavier right now so being able to enjoy this visual and auditory snack of a game was absolutely a hit for me.
The game tells you almost nothing and that works so well as the game just wants you to enjoy the moments. No worries about loadouts or pressure to find collectibles or anything else. Fantastic.
Review HumminbirdieTV 4/5 · Mar 31, 2022
Journey is a beautiful experience and I will remember moments of my playthrough for a very long time. Without telling too much about the unique way how the game introduces one of it's core catches I have to say it really got me in awe. The sensation of questioning whether something is happening as intended, questioning your own theory and …
Journey is a beautiful experience and I will remember moments of my playthrough for a very long time. Without telling too much about the unique way how the game introduces one of it's core catches I have to say it really got me in awe. The sensation of questioning whether something is happening as intended, questioning your own theory and slowly realizing the beauty of all what you're seeing is unforgettable.
The game is short and the length of it is perfectly aligned with the experience. One of the best, if not the best game to play on a nice evening when you want to fully immerse yourself with a beautiful game world and surprising gameplay.
Journey got itself on 6th place in my top 10 of 2021.
Review Morcys 5/5 · Feb 10, 2022
This is easily the most beautiful game I've ever played. more than a game is an experience; a torrential of sensations and emotions. a waterfall of ineffable feelings, a tingling in the depths of your being that cannot be put into words. I didn't play this game, no. I lived it!
Review Inc 4/5 · Sep 12, 2021
Not gonna lie. I was playing this while distracted for the first hour or so and that was a huge mistake because the soundtrack makes this game. When I finally settled down properly and played with the music up and my headphones on it all suddenly made sense.
What a journey. Or, well, y'know once it got going. Those early …
Not gonna lie. I was playing this while distracted for the first hour or so and that was a huge mistake because the soundtrack makes this game. When I finally settled down properly and played with the music up and my headphones on it all suddenly made sense.
What a journey. Or, well, y'know once it got going. Those early bits were a drag.
And I still don't know what my motivation really was for climbing that mountain. There could have been a McDonald's up there for all I knew. Those glowing light being nothing but the glow of the golden arches...
For a game with no text or speaking though, man I got the feels. Atmospheric. Beautifully crafted, even when your situation is looking bleak.
I'll probably give this a replay at some point, when things are quiet and I can properly get lose in it. It's only a couple of hours long afterall.
I encourage everyone to go on this Journey.
Review MaxTurbo 5/5 · Aug 17, 2021
What does Journey do to make it feel so timeless? What does it do to be so quietly meditative and soul-quenching? The discovery, the climb, the wordless relationships you make along the way, and the exhilarating return to the beginning of it all where its messages coalesce into a heartbreaking, beautiful whole makes it one of the most stunning experiences …
Read moreWhat does Journey do to make it feel so timeless? What does it do to be so quietly meditative and soul-quenching? The discovery, the climb, the wordless relationships you make along the way, and the exhilarating return to the beginning of it all where its messages coalesce into a heartbreaking, beautiful whole makes it one of the most stunning experiences (gaming or otherwise) I've ever had.
Read lessStatus oneshinyapple Apr 20, 2021
It’s FINE. It’s visually stunning and the music is incredible. Game was just the right length because by the time I finished, I was just happy it was over.
Review mephisto_waltz 5/5 · Nov 22, 2020
Critics' Score:
Metacritic: 92/100
Game Informer: 9/10
EDGE: 9.5/10
Gamespot: 10/10
Eurogamer: 9/10
IGN: 9/10
I recently posted here an opinion article/ review -the game in question was The Last of Us Part II- on "Games as Art". In there, I tried to make the point that game development -like anything- is first and foremost a craft, and with …
Critics' Score:
Metacritic: 92/100
Game Informer: 9/10
EDGE: 9.5/10
Gamespot: 10/10
Eurogamer: 9/10
IGN: 9/10
I recently posted here an opinion article/ review -the game in question was The Last of Us Part II- on "Games as Art". In there, I tried to make the point that game development -like anything- is first and foremost a craft, and with it some create what I consider, one of the most powerful pieces of art ever made. To define "art", one would need to use the word "experience"; you can't play and win at art, you can only experience it, experience what the piece has to say to you. Therefore, you don't play Disco Elysium, you experience it; you don't play Death Stranding, you experience it; you don't play Vampire Masquerade: Bloodlines, you experience it; you don't play Dark Souls, you experience it; you don't play The Last of Us Part II, you experience it; and you absolutely don't play Journey, you experience it... Specially Journey.
To say I have never played a game like it, would be an understatement. Never have I been awed like this in a game, in fact, this feeling I had while going through the dunes of Journey, is the same I have when watching movies like Fantasia or any Miyazaki-Ghibli picture. It just radiates beauty, goodness and hope. I cannot describe the game, or how it's beautiful and intuitive design made this, an actual personal "journey", for as I have said before, the only way is to experience it. But what I can say is that life, the bonds we make through it, the lows, the warm and the cold, all of them are a journey, a cycle. "Journey" is about that, is about life. Well, perhaps after all I can describe it to you, it's "life in a video-game".
Score: 97/100
Status Reset_Tears Aug 9, 2020
This is another of those games where I get the hype and all, but in the end I just find it a nice little experience and move on. In Journey you control a cloaked figure who can float up in the air if you have the magic-energy to do so. (Your scarf will glow when you've got juice.) Extremely simple …
This is another of those games where I get the hype and all, but in the end I just find it a nice little experience and move on. In Journey you control a cloaked figure who can float up in the air if you have the magic-energy to do so. (Your scarf will glow when you've got juice.) Extremely simple and short game that has you trudging through the desert, exploring some ruins, and finally climbing up a snowy mountain. I think the game takes about an hour, but if you want to go back and collect all the hidden glyphs and whatnot then you might want to play through it another time or two. The main gimmick of the game is that another online player can appear in your game, and you can help each other out by giving each other energy for the speedy float-jump ability. Honestly not that much to get excited about, and it's always possible the other player will want to just go off looking for collectibles or do trophy tasks or what have you.
Where the game shines brightest is in its presentation. The game is absolutely gorgeous, with a vibrant art style that to its benefit doesn't go for the realistic approach. It really feels like you're in a work of art, a grand painting of an entire world brought to life. Really bright lighting, really dark shadows -- it all looks brilliant in motion. Adding to all this is a majestic orchestral score and what I'll call great "cinematography." Journey tells an incredibly basic story ("protagonist goes on a journey to a place") but the presentation elevates it, makes it feel epic.
But that all said, I feel the game is just fine (which is fine). It didn't really "move" me like it did a lot of other people, but perhaps that's because this sort of short "experience" type of game is surely a lot more common now than it was back when Journey first released. I also feel the 2-player aspect of the game is half-baked, but I get they probably just wanted to keep things as simple as possible.
Status filmbeats Jun 27, 2020
This is pretty, abstract, and minimalist. If you don't like the latter two qualities then you won't like this game.
I was disappointed in the game overall but there were moments that I liked. I vaguely recall this game being widely praised in the past but otherwise I had completely forgotten all details that I may have known. I didn't …
This is pretty, abstract, and minimalist. If you don't like the latter two qualities then you won't like this game.
I was disappointed in the game overall but there were moments that I liked. I vaguely recall this game being widely praised in the past but otherwise I had completely forgotten all details that I may have known. I didn't know this requires less than 2 hours to complete. Had I known, I may have endured and played it in one sitting. But I played it in two or three sittings. I definitely stopped after I think the first two areas because nothing interesting happened. I suspect it may be better to play this game in one sitting.
The art and music are good and they feel like they are in harmony together. It is not super detailed but doesn't feel like it is lacking in detail. It manages to be visually striking even though it's mostly just using different shades of orange for most of the game where you're walking in sand dunes.
The character also moves in a sensible way, trudging along in sand. You can't jump freely and you can't run. Sometimes walking feels painfully slow as you may wish you could traverse those empty spaces more quickly to find a structure of significance. But this is intentional design as there are parts of the game where you aren't meant to rush through. There are only two possible actions, making a sound and jumping/flying. The latter of which is not available at the beginning of the game because it's activated by the environment. You can make different sounds by holding the button longer. The jumping and flying can be fun to traverse the different areas. It has mostly a nice flow to it. There isn't much depth but the controls work well and what little gameplay there is does compliment the overall atmosphere. Could deeper gameplay have made for a more engaging game? Maybe but it would need to have been very well thought out and implemented because I can imagine a poorly added mechanic could really distract from what is currently present in this game. Again the word harmony comes to mind.
I didn't realize it at the time but playing online allows for the possibility of other players appearing in your game. I only ever saw one other player in the same area as me at a time. I'm not sure if that's the limit of if there can be more than two players in the same area. The other player character will look identical to your own except for possibly scarf length. In my first playthrough I apparently interacted with three different players. I had no idea and just thought it was a random aspect of the game. It didn't feel like it affected my experience of the game significantly. It was just something that happened. Knowing that other players could be part of the game, it made me think that I could use the sound making ability to communicate via morse code (if I actually knew morse code).
This is a short game but it's as long as it needs to be. There are some collectibles and secrets to find but you can complete the game without finding many of them. There is a vague story or history behind the world that is gradually unveiled in abstract pictorials that are engraved or displayed in light on walls. I was personally not too intrigued by them. They looked interesting but they didn't really spark my imagination. Others may be more inclined to spend time trying to interpret them and piece together a story.
Overall, Journey is a well-constructed game. However, it is again minimalist, which is going to be divisive. There isn't much to do and little is told to the player about the story or the world. Part of the game is to try to discover the story and the world. Another part of it is simply to enjoy the experience of traveling through a world where you don't know or understand everything and to appreciate the beauty that can be seen and heard.
I don't feel like there is anything missing in Journey but I also don't feel like the sum ends up being greater than its parts. Of course, there are those who disagree. For me, the world that was presented to me was not so interesting that it inspired me to think about its potential mystery beyond its tangible aspects. For sure this is not a game where the gameplay is supposed to be the main aspect of engagement but as a whole, I just didn't find there were enough details for me to become immersed. It looked nice, it sounded nice but it wasn't an emotional experience for me at all. Personally, I find the way the game ends is a common and almost predictable trope that requires the journey to be something really special for one to actually find that sort of ending to be satisfying.
I don't think the game is shallow but I think it does lack depth. That's probably why it didn't resonate me. It wasn't a waste of time to play but having played it, I don't feel like I would've been missing out if I had never played it.
Review Saiyajin 3/5 · May 26, 2020
These aren't really my type of games but nonetheless I enjoyed by brief time spent with this. Main highlights include smooth, elegant controls, sometimes barren but always beautiful lands to glide across and a soundtrack that really deserves all the praise It gets.

Review GigaDeathNullGolem 4/5 · May 14, 2020

I'm glad this finally came to PC because it looked interesting but I don't have any modern era consoles. I love minimalist games and this one is very elegant with it's design.
I played this solo and I saw people mention its so much more fun with a friend but meh, it's so short as is and straightforward enough. The …

I'm glad this finally came to PC because it looked interesting but I don't have any modern era consoles. I love minimalist games and this one is very elegant with it's design.
I played this solo and I saw people mention its so much more fun with a friend but meh, it's so short as is and straightforward enough. The real draw of this game is the way the scenery and such sweeps you in such an engrossing way.
In the same way when you take a walk out in the woods alone you feel a closer bond with your environment than if you went in a walk in the woods with a person, this game seems to bring that out so I definitely don't feel like I miss out playing it solo.
The game made me think of ICO with it's minimalist design, but also like an amped-up Firewatch of all things due to the way it is both short and more or less just a walking simulator (albeit with a bit more sense of agency)
Status JoelBar Feb 15, 2020
A feast for the eyes. Some of the best sunshine reflections I've seen in any game.
For what it is, I thought it was a tad bit too long. Maybe up to two hours would have been good. But either way, it's amazing that it keeps you glued until the end. Many movies try hard to achieve the same, and …
A feast for the eyes. Some of the best sunshine reflections I've seen in any game.
For what it is, I thought it was a tad bit too long. Maybe up to two hours would have been good. But either way, it's amazing that it keeps you glued until the end. Many movies try hard to achieve the same, and this game doesn't even have any dialogue, or even an obvious plot / meaning. It's a minimalistic, unchallenging experience with a nice soundtrack.
Review skinnyapples 4/5 · Nov 6, 2019
I loved playing this short game. You won't take long to experience the whole thing and who you do experience is concise and complete. This game is known for one reason and one reason only, it is beautiful. The graphics are pushed to the limit on this one and the artistry is breathtaking. Gameplay although not that massive or out …
I loved playing this short game. You won't take long to experience the whole thing and who you do experience is concise and complete. This game is known for one reason and one reason only, it is beautiful. The graphics are pushed to the limit on this one and the artistry is breathtaking. Gameplay although not that massive or out of the box is still fun and simple enough to not take away from the main focus of visual stimulation. This game gave birth to all those pretty games you barely have to move buttons to play genre where they focus on visuals and music to connect with players while avoiding any dialogue or story (mostly). Not the biggest fan of that style, but I still like to marvel at its achievements. Get it if you like beautiful games that won't ask for too much of your time.

Review BigPapa 5/5 · Jun 16, 2019
Really, really great. A triumph in games. A wonderful example of environmental storytelling, how players interact in games, how players interact with other players. If you've somehow never played Journey it's more than worth sitting down for a couple of hours and just getting lost in the beautiful world.
Status endlessone Mar 15, 2019
Why did I wait so long to play this?! Absolutely incredible! One of the best multiplayer experiences I have ever had.
Review okayzoeyk 5/5 · Jan 31, 2019
What can I say about this game that hasn't already been said. It's beautiful. It's game play is incredible. The MUSIC is impeccable. Austin Wintory may be one of the best composers in this era. The music is an entire character within itself. I HIGHLY recommend this game. It is maybe three hours of game play and you're riveted the …
Read moreWhat can I say about this game that hasn't already been said. It's beautiful. It's game play is incredible. The MUSIC is impeccable. Austin Wintory may be one of the best composers in this era. The music is an entire character within itself. I HIGHLY recommend this game. It is maybe three hours of game play and you're riveted the entire time.
Read lessReview pawnedintelligence 5/5 · Oct 11, 2017
Everything has already been said about this game so I needn't add. Absolutely amazeballs. Just don't know why it took me so long to get around to it! 😕 Dark room, headphones cranked up high.... a must play.
Review Oddkins 5/5 · Jan 27, 2013
Thatgamecompany's masterpiece. One part social experiment about how people interact with one another and another part Brilliance. Upper case B. A deeply personal game that spans the breadth of all of your emotional experiences. A game that will never be forgotten.
Best Traits:
- Genuinely inspired game design.
- Unparalleled artwork and level contrast.
- The motion and animations on …
Thatgamecompany's masterpiece. One part social experiment about how people interact with one another and another part Brilliance. Upper case B. A deeply personal game that spans the breadth of all of your emotional experiences. A game that will never be forgotten.
Best Traits:
- Genuinely inspired game design.
- Unparalleled artwork and level contrast.
- The motion and animations on the player characters is fluidity incarnate.
- Epic movie quality orchestral score.
- Never before experienced multiplayer format.
- A truly meaningful experience not often found amongst the video game family.
- An uncanny ability to tell a sweeping yet small story without the use of words.
- Deeply evocative of that thing we call 'life'. Deeply moving.