I got into the Civ series with Civilization Revolution on the PS3. I enjoyed the strategy and the history aspect, so I bought Civ 5 for my computer and quickly learned Civ Revolution was Civilization on easy mode. Still, I enjoyed the deeper gameplay and so when Civ 6 was on sale I picked it up.

The first thing to talk about is the world leaders. While Civ 5 went for a more realistic character design, Civ 6 took cues from Revolution’s cartoonier designs. They’re not overdesigned or goofy by any means, but the world leaders look like they’ve walked out of a Pixar movie. While I know some people weren’t crazy about the change, I don’t mind it. The leaders have fun designs and inhabit their larger than life characteristics. The one thing I do consider a step down from Civ 5 is where the leaders are placed. All of them simply stand in a black void with a piece of artwork behind them. I much preferred Civ 5’s version that had the leaders in an actual appropriate setting; Washington in his study, Ramses on his throne, Napoleon on horseback. Those little flourishes did much for my immersion.

The leaders in Civ 6 are quieter than I remember. When you first encounter them they’ll have a nice speech, but outside of a few rare occasions they just seem to nod or grunt when interacting with them. I see how having a bunch of canned lines they repeat each time you visit them could be an issue, but I also just miss hearing all the different languages. There’s also a wide selection of leaders to pick from. There’s some usual staples like Kublai Khan, Alexander the Great, Cleopatra, who's a fox, and Gandhi. But there’s also plenty of less well-known leaders, at least less well know to this Western historian. Along with Montezuma there are several Mesoamerican leaders and a large smattering of Southeast Asian and African leaders. Some of the bigger countries have sorta wildcard leaders. Instead of a Founding Father, or Lincoln, America is governed by Teddy Roosevelt. Trajan was chosen as the Caesar of Rome.

That’s what draws me the most to the Civ series, the historical aspect. You get to interact with lots of historic leaders, and famous figures in the guise of Great Artists, General, Writers, Scientists, etc. Each nation has their own unique units that relate to what they’re known for, like the Roman Legion or the p-51 Mustang. There’s a large selection of world wonders from all eras of history. Each new technology you learn is marked with a quote from a historic person, or just funny movie quotes. And the game is narrated by Sean Bean, which was a great choice. I often find myself doing outside reading on some of the people or places that struck my interest.

The world map looks great. You have grasslands that naturally fade into deserts or tundra. Mountains chains are imposing, the oceans look… oceany. The only natural feature that can be a bit lacking is the forests. They look more like a Christmas tree farm than an old growth forest. The Gathering Storm expansion added some dynamic shiftiness to the world. You can suffer droughts that dry up your crops, or volcano eruptions that set the surrounding area ablaze. Hurricanes roll in from the sea, and as your civilization advances into combustion engines global warming becomes an issue. I have a habit of building cities on the coasts, which becomes a liability for cities found pre-global warming. Luckily they give you flood walls you can construct, but I definitely lost parts of my cities to the briny blue. Your cities also look good here. You can make out the different districts and their buildings. The architecture changes with the time period. The world wonders are detailed and fun to build.

One thing this game added for city building that I enjoy is the ability to create districts that are adjacent to your city capital. Instead of just building an Industrial district that inhabits a small part of the tile your city center sits on, you build a legit addon to your city. It makes your more populated and prosperous cities look like actual sprawling metropolises. You can see all the buildings in your Entertainment Square instead of just having to imagine them. It adds a new element of strategy as well. You have to found cities while thinking ahead of how you want to expand it. On top of the already established considerations of building near valuable resources; like iron deposits, silver mines, fishing spots, cattle and horses, etc. If your not lucky enough to have a certain resource you’ve got to make a trade deal for it. As your population grows, your city borders expanded, and if you need a quick expansion, you can buy a tile for some gold. Unfortunately, the game gives you only certain tiles you can buy on your border which don’t seem to have a rhyme or reason. My coastal city could’ve expanded to include a tile with a coal mine, but it would only let me buy a pointless ocean tile.

That resource management in a large portion of the game, but the other portion involves making nice with your neighbors. Starting out, you come across barbarians that you can kill guilt free, but when you encounter other civilizations and city states, shooting first isn’t always the best idea. You can obviously go for a Domination Victory, but you’ve got to be prepared to be a social pariah of the world stage. The system of balancing political favors, grievances, truces, and deals is robust enough to support the game, but the AI players aren’t always up to snuff. Each leader has certain likes and dislikes, so if you play enough to learn them, you can metagame a little there. These do seem like the most sensible AI in a Civ game I’ve played. They don’t all automatically declare war on you once you’ve discovered space flight or the bomb. They are bound to the same rules as you, so waging wars willy-nilly will lose them allies just like you would lose them. There’s also more paths available to resolve issues without a fight.

Since I played on one of the easier difficulty, the AI leaders were much more lenient with me. I still had to manage my empire smartly to ensure I won. There are several victory conditions. The typical domination victory never appealed to me, because my army always seemed to just a few steps behind everyone else’s army, so most my war’s end in a loss. The science victory hasn’t changed much, it’s all about getting to space and setting up a space colony over several years. The cultural victory is all about spreading your nation’s culture to other nations using tourism, I don’t understand all the details of it. I also believe there’s a way to achieve a religious victory. I ended up winning a Diplomatic victory which seems like the easy way to win. You slowly gain diplomat points as you play nice with the world leaders, and there’s special events where you compete for Nobel prizes to earn a boost to your diplomat points. Another aspect of it is the World Council you participate in. They can grant certain bonuses or disadvantages to types of units or buildings or be used to give a certain character a handicap or advantage. It’s not super deep, but it give you something else to manage. One victory condition they got rid of that I miss is the Economic Victory. My Civ games often end with me being an economic powerhouse more than anything else, so losing the ability to use money to win hurt my strategy.

All in all, I really enjoy this iteration of the Civilization series. It’s got the right amount of depth and strategy and the AI seems the most balanced of the three Civ games I’ve played. There’s so many ways you can build your nation to make it distinct from your opponents and even distinct from other playthroughs. The leaders are all fun to interact with and like any good Civ game, I was telling myself "just one more turn".