Main game
4.03 average rating based on 1328 ratings
"I believe in a universe that doesn't care and people who do."
Probably the most sincere adventure-but-not game I've played, full of heart and sprinkled with enough good gags that I can afford to play it without totally wanting to die. The last hour was a little sus, though.
well written characters and charming aesthetic .the gameplay is non existent but it was clearly not a priority so no real complaints . Demontower(minigame) is pretty great tho.
8.5/10
Keep it short and simple: Night in the Woods has memorable characters and an even better art style. The music adds a sense of intrigue to it, and it tackles its issues in a mature but relatable way. You just walk around and occasionally do mini-games like a rhythm game, or smashing things with a bat, shooting water at people, etc, which does help break it up a little and keep it slightly more fresh than it could have been.
My only real criticism is that it's repetitive, in the sense that you often start a day and then walk the same roads to go to the same places. This isn't a grand adventure, and is decidedly more low-key than some other games in the genre, but it does become a little bit monotonous. It doesn't tank the game by any means, considering I still rate it an 8.5, but it is a small problem.
I'm scared of playing this game because I don't want to have to say goodbye to the characters at the end. Should I still play it?
Perhaps the game has polarizing opinions because of how incredibly relatable some aspects of the characters/setting CAN get for some but also how it isn't a "game" and just some narrative in a platformer trenchcoat.
Mess incoming :
In a sense, it can be an all-you-can-relate-buffet tackling some very real topics:
I'm interpreting Mae's condition as more things overlayed at once, clinical depersonalizations,a vague meta-awareness of the game world, and whispers from the black goat that turn grant her the astral projections basically. The art style intentionally or not in this regard is portraying the characters as shapes, signaling perhaps a connection the condition as well
For "the golden days" and the danger of clinging to the past too much,the need of letting go of the past
A general sense of purpose in life and not just going by a monstrous routine,
Perhaps the game has polarizing opinions because of how incredibly relatable some aspects of the characters/setting CAN get for some but also how it isn't a "game" and just some narrative in a platformer trenchcoat.
Mess incoming :
In a sense, it can be an all-you-can-relate-buffet tackling some very real topics:
I'm interpreting Mae's condition as more things overlayed at once, clinical depersonalizations,a vague meta-awareness of the game world, and whispers from the black goat that turn grant her the astral projections basically. The art style intentionally or not in this regard is portraying the characters as shapes, signaling perhaps a connection the condition as well
For "the golden days" and the danger of clinging to the past too much,the need of letting go of the past
A general sense of purpose in life and not just going by a monstrous routine,
(hope some people still do care)
My friend went as Angus today. Halloween is great.
In retrospective, a lot of those indie games I played during the quarantine, I realize now that I not only liked, but loved them. Having played a lot of disappointing titles lately I wish I could play Night in the Woods, Gone Home and even Firewatch again for the first time. Their wholesomeness gives me so much nostalgia, I added them to my favourite games list now.
@lesbiangamesnob Grouvee told me to play NitW next, so I am! I just "did crime" with Gregg. Loving it so far.
I originally played this back in Texas two years ago, and now replaying it back home - in the middle of a dead tiny town much like Possums Springs - it hits a WHOLE lot harder. Fuck. "I just wanna die anywhere else" is a fucking mantra at this point.
I finally finished this one and I'm having mixed feelings about it overall. I really enjoyed it, and when Mae finally opened up about what had happened to her I legitimately started crying... but the pacing of the game is a bit too slow for my liking, I guess? It's the kinda game I'd love to replay to find all the bits I missed the first time around, but I couldn't play for more than a couple hours at a time without feeling lethargic, and at 15+ hours it's a bit too long for me to sink the time into again. I'm curious about others' thoughts.
Anyone else find demon tower to just be the hardest thing ever? I love that it's in the game and it fits the setting and the idea. it's exactly the kind of game Angus would tell you to play, but holy shirt balls it's the hardest thing I've ever had to do in a game, nestled inside the most relaxing game ever. it's a weird juxtaposition.
I loved this game. I really did... but I absolutely hated the final section.
I really think that all the
I honestly think I could have considered this as a perfect game (for me) if it wasn't for that.
I reach the party at the woods part and everything suddenly got too real.
As a college dropout myself, I felt that.
I can't believe I finally started playing this. I've wanted this game since it first came out.
Waiting was worth it because I got it for free on Epic Games.