Review Amarth 4/5 · Jul 14, 2026
I was ready to give up on this after a few hours, writing it off as a mediocre Hades clone, a roguelike beat-em-up with metagame improvements. It has NPC chatter between runs (including gifts you can bring them), the weapons include a spear, a bow and a cannon, etc etc. But it was just too slow and not fun when …
I was ready to give up on this after a few hours, writing it off as a mediocre Hades clone, a roguelike beat-em-up with metagame improvements. It has NPC chatter between runs (including gifts you can bring them), the weapons include a spear, a bow and a cannon, etc etc. But it was just too slow and not fun when compared to Hades. I was almost getting disappointed in Klei, a studio I normally trust to deliver very refined games with well-thought out tweaks.
The game does open up a bit more after a few hours, when you have more weapons and upgrades, the run powers are getting a bit more wild with combo potential, and the battlefield gets more chaotic. So don't judge it after an hour or so (even though you might need to for refunding purposes), it does grow and it has a lot of content, it's just a bit more slow to open up than I would have liked maybe.
The main things it has going for it over Hades is that it has co-op multiplayer (but I don't have anyone who would be interested in this) and a combo system that somewhat raises the skill ceiling. The combo system is very unclear at the beginning though, and maybe even makes the pick-up-and-play multiplayer harder to sell.
I can imagine Castle Crashers is the better comparison point as multiplayer beat-em-up, but I never extensively played that. I would imagine it's an improvement over that, so if you enjoy CC maybe this is a good pickup.