While patiently awaiting the release of Dark Souls 3 I noticed this little 2D indie game appear. Keen to quench my 'souls thirst I quickly grabbed a copy to see what the fuss was about. This game is unashamedly a 2D souls-like game, very heavily influenced by From Software's famous series and they're not afraid to show it. It's unbelievable how a tiny indie dev team managed to capture the feeling and mechanics of the souls series in this simple little game while also adding some flavour of their own.

The game starts (as games often do) as you find yourself in a mysterious land without memory or purpose. You're told to save the princess or something but those aims are quickly forgotten as you enter the brutal fray and begin to master the controls and combat. The game delivers the story to you (in souls fashion) through little bits and pieces, obscure item descriptions and dialogue allowing the player to piece together his/her own interpretation of what's really going on. The setting is dark and foreboding but very different and unique compared to the souls games. There's a definite seafaring/swashbuckling feel to the game (hence the salt) but really the environments are very diverse from crumbling castles, dark caves, old temples and even science-fiction type areas that look like a HR Giger painting.
The combat has the extreme depth and customisation that you would expect from a souls game. There's basically a limitless amount of approaches to the game. I went for a basic agile DEX build, like a ninja with a katana but there's also magic, ranged, hundreds of weapons and armour sets, spells etc. The usual mechanics exist like parrying, shield-blocking, rolling. Extra mechanics are interesting, especially the ability to jump and strike while in the air, or jumping over your enemy and striking from behind. It becomes more interesting and complex as you gain more abilities, not dissimilar to Castlevania: Symphony of the Night. You eventually acquire wall-jumping and double-jumping, plus other abilities, allowing your character to reach new areas and try new approaches to enemies. Like 'souls you're faced with standard enemies and a big boss at the end of each area. In total I think there were around 20 bosses, give or take. The game took me approximately 20 hours to beat on my first run. The levelling and character building works as you would expect, there's the HP/stamina bars, and even the levels are designed like a souls game: huge sprawling environments filled with secret areas, shortcuts, maze-like complexity and checkpoints. In fact at times I found myself sketching little maps.
Some of the more interesting mechanics are the "bonfires." When you reach these checkpoint-style areas you can then summon NPCs who offer various services like a mage, a shop-keeper, blacksmith or a guide (who allows you to quick-travel). Another great feature is the on-screen multiplayer, allowing you to play through the game with a friend, on the same screen. The best description I can give of this game is it feels like a mixture between Dark Souls and Castlevania:SotN, two excellent games.
Now for some minor complaints. While the game and the environments are gorgeous the character models look out of place in the world. The big heads and giant eyes make the NPCs and your tough warrior look a bit more like Bratz dolls, which is a shame, especially because they're front-and-centre on the screen all the time. I wish the developers had chosen a style that was closer to the refined environment art. Another issue has to do with balance: while the game is fair and mostly well-balanced, I found that some of the bosses were ridiculously easy. Late game it was all up-and-down, the last boss was very difficult but the 2nd-last boss was much easier than many of the standard mob-enemies walking around the level. I was almost about to complain about the lack of a map, like you would expect in a Metroid-style game but in the end I think I like this aspect. There's no hand-holding here and that's a good thing. The player is expected to explore and learn the environments and I think that's a good thing. I got lost sometimes but mostly I think it was the right choice. The game also has a lot of replay value: I haven't even touched on most of the mechanics or the magic system so I'm keen to play it through again.
In the end: this is an incredible game, and it's not just for fans of the 'souls series, I think anyone who likes Metroid-vania style games would really enjoy this, as long as they're happy to accept a challenging experience. It borrows a lot from the souls series but the game puts in enough original ideas that it is able to stand on its own two feet: a truly unique and enjoyable experience.
