Main game
3.67 average rating based on 320 ratings
“Engage” has the unenviable position of following up the best Fire Emblem game in the series. “Three Houses” was renowned for its deep storyline, memorable characters and replayability. “Engage” in the meanwhile, is a return to basics, celebrating the history of the franchise and sporting a cute Anime aesthetic. The strategy layer is excellent, introducing a twist on the Weapon Triangle as well as the engage mechanic that allows players to transform their units into super-soldiers. But the rest of “Engage” is a mess of lazy writing and time-wasting activities.
The protagonist is Alear, a female or male Divine Dragon, this world’s version of a god, who wakes up after 1000 years of slumber. The awakening coincides with the Fell Dragon’s return, whose goal is to destroy the world. Alear has to collect the 12 Emblem Rings which with their combined power can be used to defeat the Fell Dragon. There are a few twists such as the Fell Dragon having his own Emblem Rings at his disposal and some morally conflicted villains. But the gist is that the pretty Anime characters are the good guys and the characters with spiky clothes, surrounded in purple aura are the bad guys …
“Engage” has the unenviable position of following up the best Fire Emblem game in the series. “Three Houses” was renowned for its deep storyline, memorable characters and replayability. “Engage” in the meanwhile, is a return to basics, celebrating the history of the franchise and sporting a cute Anime aesthetic. The strategy layer is excellent, introducing a twist on the Weapon Triangle as well as the engage mechanic that allows players to transform their units into super-soldiers. But the rest of “Engage” is a mess of lazy writing and time-wasting activities.
The protagonist is Alear, a female or male Divine Dragon, this world’s version of a god, who wakes up after 1000 years of slumber. The awakening coincides with the Fell Dragon’s return, whose goal is to destroy the world. Alear has to collect the 12 Emblem Rings which with their combined power can be used to defeat the Fell Dragon. There are a few twists such as the Fell Dragon having his own Emblem Rings at his disposal and some morally conflicted villains. But the gist is that the pretty Anime characters are the good guys and the characters with spiky clothes, surrounded in purple aura are the bad guys
Alear starts in possession of Emblem Marth who is the hero of the first Fire Emblem game with each subsequent emblem ring representing a hero from other past Fire Emblem games. Unless you are a super-fan, most of these heroes are unrecognizable. Half of the Fire Emblem games have either never received an official western release or sold in such limited quantities that the only practical way of playing the games is via emulation with fan translations. The developers completely missed a golden opportunity to share the backstories of past Fire Emblem heroes. Other than an optional paralogue chapter that references a memorable battle for that emblem, they are completely forgettable characters.
Speaking of characters, “Engage” has a quantity over quality issue. The game frontloads players with so many characters that by Chapter 8, players will have to start benching units. Each new character gets their time in the spotlight for one chapter and then gets promptly forgotten. Past Fire Emblem games would alleviate this issue with the use of bonding events, but “Engage” has too many of them. Instead of carefully crafted dialogues to learn more about the ancillary characters, they are all paper-thin conversations. Céline enjoys tea, so all of her events are about drinking tea. Etie likes working out, so all her conversations are about lifting heavy things and so on and so forth. Yes I’m aware that in Classic mode there is permadeath, so there needs to be a way to get fresh recruits, but the pace of recruits in “Engage” is so rapid that it only makes sense if you are losing a character every one to two chapters.
Players won’t be losing many characters in Classic mode especially since the Time Rewinding mechanic from “Three Houses” makes a return. “Engage” also includes the Weapon Triangle mechanic from other Fire Emblem games, where swords beat axes, axes beat lances and lances beat swords, but includes a twist. Initiating an attack on an enemy with an advantage breaks their guard, so the attacker doesn’t receive a counter-attack and enables the next attack to land without receiving a counter-attack. This tweak in the Weapon Triangle rewards aggressive plays. The last notable mechanic is the Engage system. Characters that are bonded with an Emblem ring, can engage at any time once the gauge is charged, transforming them into super soldiers and enabling them to use that Emblem’s signature abilities and weapons. Engage attacks are extremely gratifying to use and seem downright broken, such as Celica’s Warp Ragnarok attack that allows the player to warp to a distance space and nuke an enemy to oblivion or Sigurd’s Override attack that can vanquish multiple foes in a row. Unlike previous Fire Emblem games, the most challenging difficulty, Maddening, is quite balanced and fair due to these aforementioned mechanics.
After every battle, players have the opportunity to return to their homebase, the Somniel, a floating island in the sky. While past Fire Emblem games like “Three Houses” also included a homebase, the Somniel feels especially egregious because it conflicts with the overarching narrative and is a complete timesink. In the Somniel, Alear can bond with teammates and buy equipment to prepare for the next fight. But… Alear can also raise pets, do an exercise mini-game, go fishing and even polish the Emblem rings. These activities are not “just” for fun as the rewards however small are meaningful over the long term. Players who want to optimize their run are incentivized to do all of the activities. In the late game, there is almost a laundry list of things to do and to complete all of the Somniel activities would take around twenty minutes. “Three Houses” smartly limits the number of activities the player can do per battle, but “Engage” does not. The only thing limiting you in “Engage” is how much you value your own personal time.
The presentation of “Engage” is the most striking feature. On one hand, this is the most visually polished Fire Emblem game ever produced. The game runs at a silky smooth framerate with highly detailed characters and a clean neat art-style. On the other hand, this is the most colorful and Anime-like, Fire Emblem has ever been. The juxtaposition of cute Anime characters fighting in war-like scenarios is very jarring. The character design of Alear has been laughed at enough by the community, but other character designs are also quite bizarre such as Céline’s ballroom gown or Ivy’s fascinator (headpiece). The characters also skew young… like disturbingly young where only two characters have facial hair and only three characters appear to be older than twenty. To be fair this setting and art-style is not unique to “Engage” and numerous Anime games also have pulled off this same shtick, but Fire Emblem has traditionally featured more mature designs and militaristic outfits.
Fire Emblem Engage is a disappointing follow-up to “Three Houses”. On the bright side, the strategic gameplay is the best in the series with an amazing amount of depth in character customization ensuring numerous viable team compositions. But this amazing gameplay is paired with a bland story, lazy filler writing, and a contentious artistic design. In addition, the Somniel is a time-sink filled with simple mini-games. Outside of battles, I recommend skipping the cutscenes, because the game doesn’t value the player’s time and neither should you.
4/5
I'm marking this game as finished even thought I haven't finished the story, got up to chapter 21 and played about 110 hours total. I did my first run on maddening classic - went in blind and totally shit the bed on my character builds and restarted at around chapter 18. This next run I knew how to build a lot better and had a smooth ride up until chapter 21. I hit a wall here with a combination of burnout on the game from absolutely smashing out hours, and feeling that the gameplay was quite laborious (enemies became a bundle of stats with huge numbers, and there was no more of the great character building fun). I think the pacing of the game is off for the character building as all my characters were built out by chapter 21 and had nowhere to go really, and I couldn't be bothered finishing the last few chapters. Having said that I think I did this game a disservice by playing so many hours so quick, burnt myself out. What I did play, I loved.
The gameplay overall is great. I really cannot emphasise this enough - it is SO much …
4/5
I'm marking this game as finished even thought I haven't finished the story, got up to chapter 21 and played about 110 hours total. I did my first run on maddening classic - went in blind and totally shit the bed on my character builds and restarted at around chapter 18. This next run I knew how to build a lot better and had a smooth ride up until chapter 21. I hit a wall here with a combination of burnout on the game from absolutely smashing out hours, and feeling that the gameplay was quite laborious (enemies became a bundle of stats with huge numbers, and there was no more of the great character building fun). I think the pacing of the game is off for the character building as all my characters were built out by chapter 21 and had nowhere to go really, and I couldn't be bothered finishing the last few chapters. Having said that I think I did this game a disservice by playing so many hours so quick, burnt myself out. What I did play, I loved.
The gameplay overall is great. I really cannot emphasise this enough - it is SO much better than three houses. The maps are fun and change things up frequently. The loss of durability is lovely and I enjoyed upgrading and engraving weapons to min/max. The classes are balanced way better than previously, especially now that being mounted isn't a must for the extra movement. The emblems, their abilities and the inheriting system is fantastic also. The elimination of all those bullshit activities to do in the academy in three houses is amazing, although I'm sorry for all those who enjoyed it.
The story is pretty whack, and the character writing is barely tolerable. It's very cheesy, and the whole thing lacks any pinache. Boo for this story, writing and characters.
This might be my favourite fire emblem game based on its gameplay alone, and It's quite a shame that I feel so burnt out on it. I would recommend it to any fire emblem fans or anyone looking for a difficult strategy game.
After Chapter 22 I was excited to
Finally starting to hit the burnout point at chapter 21. The gameplay is still great, but it feels like I've settled into the same routine with each battle, and I kinda just want the game to be over. Still powering through Hard mode with only a few more chapters to go, hopefully.
Still going strong on Hard (Chapter 16), but I've had to sacrifice some units along the way to proceed. I feel like an idiot for judging this game so harshly before I played it. This gameplay is fantastic and it's remained consistently fun throughout. Would have easily made it into my top games of 2023 had I checked it out back then.
12 hours in and I still can't remember any of my unit's names. Right now my names for them include "pretty prince," "old guy," "princess in a ridiculous dress," "archer girl" and "girl with stars in hair."
Also, hit my first major roadblock on Hard mode in Chapter 10. Let's see if I can overcome it without letting any of my units die, or if I wuss out and go to Normal.
On first impression, I'm very pleasantly surprised by this game. Yeah, the story is extremely generic, the dialogue is 98% fluff and the characters are beyond annoying, but the gameplay is a really clean refinement of the classic Fire Emblems. That's kinda refreshing after how experimental Three Houses was with the formula. We'll see if it can keep my attention for the dozens of hours it supposedly takes to beat this, though.
Thoroughly fun from start to finish. Don't worry about selecting the best teams others recommend. Go with characters you enjoy and tailor them to your tastes. I had an absolute blast with this one.
Finally found a used copy of Engage to give it a try. I skipped this originally because I kind of despise the character designs and hearing that it has gacha elements didn't inspire much excitement. But it's Fire Emblem, and I loved Three Houses, so here we go.
Fun game. Pretty much a roller coaster of quality though. The characters and mechanics kind of grew on me, but the low movement is rough. Map design was consistently pretty great in my opinion.
I just finished Chapter 20 and jeez, did they really have to copy over nearly all of the major plot beats from Awakening while executing each one worse? It's kind of absurd just how similar the stories and world are, even as someone that loves Awakening to death.
The story and characters are like a parody of the most obnoxious fire emblem anime tropes. Putting that aside, it's still one of the better Fire Emblem games and contains a surprising amount of strategic depth, though it took me awhile to come around to the emblem ring system and see the full picture.