Review RossBonaime 4/5 · May 9, 2026
For whatever reason, I've been playing a lot of indie games lately. I guess I want to have short experiences that stick with me right now, rather than delving into a massive game that will take me forever to beat. I find that in the indie game space, I appreciate a game that knows its limitations, like Gone Home, telling …
For whatever reason, I've been playing a lot of indie games lately. I guess I want to have short experiences that stick with me right now, rather than delving into a massive game that will take me forever to beat. I find that in the indie game space, I appreciate a game that knows its limitations, like Gone Home, telling an entire story in two hours, and hitting hard with an emotional impact, all while you're stuck inside a single house. And I've played a lot of games recently that are ambitious and grander in scale, but don't quite nail it, in my opinion, like Tacoma or Firewatch — both games I still really like.
But then, there's a game like Stray, a small indie game that knows its limitations, and yet manages to create something grand and sprawling, without ever feeling like it was made by a team of less than two dozen people with a small budget. It's the kind of idea that a larger studio probably wouldn't make, and yet, Stray does incredible things despite the limitations, showing how much can be done with so little.
Beyond just how impressive this world was, one of my biggest takeaways from Stray was that I found myself surprised by how often it would throw some idea my way, I wouldn't be sure how it would work, and it would quickly become something I'd appreciate. For example, after a few levels of just playing as a cat, I wasn't sure if this was for me. But by the time I got to the core of the game, and I was introduced to robots, I appreciated the idea of just playing as a cat, and didn't want to be a more active participant in this world. But it didn't take me long after that before I was doing tasks for robots and appreciating the characters that I was meeting. Stray constantly surprised me by throwing me into ideas that I sort of bucked against at first, proving my first instincts wrong over and over.
At its core, though, I love that Stray is essentially just a simple puzzle game that throws you into an area and asks you to figure out how to just get around. It's throwing you into a huge world with clever segments, but it all comes together in a way that feels large and impressive. I wanted to explore, I wanted to learn as much as I could about this world, and I wanted to help everyone in it.
For a game that you can beat in just a few hours, Stray crafts a rich, remarkable world that I could've spent far more time in. A great presentation of what indie games are capable of, and I'd love to see more games like this in the future that are daring and impressive in equal measure.







