I was curiously awaiting Stray since when, a few years ago, I saw that huge screenshot with a cat roaming around some sci-fi city in Edge magazine. Then, I don't know how many years later, it arrived while I was on vacation and I saw you all getting angry because it was called "indie" and arguing about its "presumed" quality, which convinced me to put it in the "when I'll have time" box, or maybe in the "never" box. But then I showed thre trailer to my daughter, she adored it, it became one of her birthday presents. Great idea! She immediately fell in love with the cat, she immediately stressed out when it fell in the pit, she immediately was hooked. We played it in semi-cooperative mode. She played the adventure parts, exploring, tackling puzzles, talking to NPCs, asking me for suggestions. Then, when she panicked because of the more action parts, she gave me the controller and gave me moral support while I managed them. We loved the vibe, the world, the crazy little storylines and most of all we loved the cat, which is so well made and so lifelike in terms of behaviours, movements and in the choice of having a precise, guided, infallible control. Because that's how real cats are (or seem to be): they never fall, and even when they fall, they make it look like it was on purpose. We got to the end playing as we usually do: exploring a bit, experimenting, talking to the characters, doing some extra stuff, but mostly going straight along the main quest. And it was so cool. Then, on that twist right before the end, she lost it. She cried so much, in a never before seen way (at least for a movie or a game). Sure, she always gets into movies and stuff: she gets scared, ashamed, excited, she laughs, she gets tense, and sure, she already cried a bit in the past, while watching Turning Red, or that beautiful Hilda episode centered on Twig, or the ending of Vicky and Her Mystery. But never like this. Maybe this is her Bambi. Anyway, she got it out, we talked about it, she calmed down and the she was fine. We excitedly watched those doors opening, she enjoyed the ending, she was happy. And then she asked me to skip the credits, because she was getting said again. She cried a bit more. We talked about it a bit more. So nice.
And yes, Stray is not an amazing game, it does more or less everything you expect from this kind of game, and there's not a lot of particularly new ideas, no surprises at all in terms of gameplay. Some nice touches in terms of world building, solid writing, good attention to details, nice graphics, not much more. But it's great in the one thing it had to really do well: the cat. And even if I don't take into account my "genitorial cooperative" experience, I think it's a good, enjoyable game. So, if you hate it because of its success and because the I-word has been used too much, that's not my problem.
Also: what I wrote up there happened before Christmas. A few days ago, my daughter told me that sometimes, in the evening, before falling asleep, she still thinks about that scene right before the end of the game. ♥